Having decided your course of action, you deploy to Falchion's Reach, the closest hive to the Mek bay. After you land, you are taken on a rhino to the Space Marine camp. Once you arrive, you are briefed on the situation.
- Patrols are designated as Light for the enemy (-10 to stealth DCs)
- The main enemy guarding the Bay are Ork Boys (-10 to Stealth DCs)
- Previous scouting reports have rated the assembled machines are Moderately completed (-10 to Demolition DCs)
- The general experience level of the enemy is considered Experienced (+10 to all DCs)
With this information in mind, your squad starts the long journey to the Base. You take along with you some Binoculars, a Long Range Vox device, and some Melta-charges. You know that bikes would be useful here, but most of the bikes are deployed to the Central Zone, so you can't rely on them here. Your journey is...
(Special Equipment: Vox device (Allows for long-range communication), Binoculars (Allows for long-range scouting), Melta Charges (6) [Destructive Explosive]
(d100=67)
relatively uneventful. The first time you meet a 'patrol' or Orks is mere hours before the Compound is in sight. Your sergeant decided that discretion is the better part of valor, you attempt to sneak around.
(Stealth Check! Uses Agility, Intelligence)
(Ork Boys: Class 2 enemy. Base DC = 80)
(d100=51+70(AGI-7)+60(INT-6)=181. DC 80+10(Experienced)-10(Ork Boys)-10(Light Patrols)+20(Waagh)=90. Gob-smacking Success! +90 EXP to Agility, Intelligence.)
It goes stupendously well, and you have no problem dancing around this loud group of Brutes. However, you do have to climb some of the cliff faces there...
(Traversal Check! Uses Strength, Agility)
(Climbing Cliff Face: Class 3 Traversal. Base DC = 120)
(D100=60+70(STR-7)+70(AGI-7)=200. DC 120. Stupdendous Success! +80 EXP to Strength, Agility)
Which you do with ease. Your squadron is ready to fight if needed, but it shouldn't be Necessary. You have a commanding view of the Complex and have the right tools to complete what you need to. The question is, what do you do first?
Vote in order of importance
(ALL VOTES MUST BE SELECTED)
[] Scout enemy armor compositions
[] Report findings
[] Demolitions (Vehicles) [Write-in # of Melta's used]
[] Demolitions (Complex) [Write-in # of Melta's used]
Stat Changes
Strength 7 to 8: 385/800 -> 465/800 (1/6)
Agility 7 to 8: 185/800 -> 355/800 (1/6)
Intelligence 6 to 7: 7/700 -> 97/700 (0/2)
(AN: Sorry if the update was a bit later than usual. My Dad just got out of the Hospital, and I wanted to spend some time with him.)
[DISCLAIMER: This post has been brought to you by
A Sadness that must be Illegalized.]