Extrasolar Scouting Report.
Vermillion Clearance.
To be presented to the War Council.
Oooh, shiny new special info.
Name: The Rykogene
Physiology:
A reptilian-analogue species measuring between two and thirty meters depending on age, with a circumference of up to two metres. Rykogene age and reproduce slowly, but seems to grow indefinitely until killed through failure to molt.
Okay, so they go from six feet and NINETY feet...I think people have gotten a wee bit distracted with the ninety feet bit.
Huh, so they are at least part lobster with that need to molt
Technology:
The Rykogene possess advanced technology based upon reverse-engineered Golden Age technology. Their ships are at least five times the size of Imperial equivalents to account for the size of the Rykogene. The warrior caste of the Rykogene have their limbs removed and are encased in suits of powered armour that is propelled through gravitic manipulation. Individuals have been observed operating in the role of strikecraft and corvettes. They operate advanced laser weaponry and missile systems.
So they're a race that uplifted themselves through human or other non Rykogene tech. Hmmm, this could present opportunities for us to see if they made improvements, or have gaps in defenses both hardware and software from missing little details.
...So they go the Mech route from Xcom, neat.
The smaller versions operate as normal ship crews while the larger versions work as fighters/bombers/interceptors and corvettes.
Main weapons are lasers and missiles...hmm, should be doable to take them down.
Warp capability:
Speeds can theoretically match Imperial warp drives, but lacks Navigators and must make slow distance jumps
So we have an advantage in strategic movement and being able to highway to hell around faster but in tactical combat we're evenly matched.
Psychic ability:
Genetic capacity for Psychic ability minimal with signs of genetic engineering to reduce capacity. Rykogene culling of human psykers on subjugated worlds implies anti-psyker stance.
Huh...so the lack of navi genes and ability to highway to hell was a deliberate choice...can't say I blame them.
Also I see why we are going after these guys, no xeno shall conquer or rule over humanity! Bad spez danger noodle!
Description
The Rykogene operates from the Betelgeuse system, currently basing themselves out of a moon-sized orbital habitat that functions as the Rykogene capital. They occupy twenty human worlds within warp-neighbouring systems, spread out over twelve neighbouring star systems.
The Rykogene have been bloodied in a war with the Fra'al over control of the Polaris system and its warp routes, which the later had taken from a Cymoeba presence. A fifth of the Rykogene fleet is engaged in a war with the Ork empire of Gitguzzla, clashing occasionally against an unaligned as of yet unconfirmed alien race also fighting the Orks.
Huh...they don't even have a homeworld? I doubt that, so either this is a group of Rykogene that are operating as their own polity or they lost their homeworld and are setting up here as a result.
They have twenty human worlds huh? That's going to be a nice boost to the Imperium, especially after they are free.
Okay, now I have to wonder who the Fra'al are, and I'm curious if the Rykogene actually
took the Polaris system from the Fra'al. As it just says they were bloodied in a war over control of the system, nothing saying they
succeeded in the endeavor. Also interesting that this might be what blocked off the Cymoeba from being able to back up the infestation on Proteus.
A three way war with the Orks, and another race ALSO fighting the orks...Kinda feel like taking out the Rykogene is going to create more fires that will immediately need to be put out...Very fitting for the Great Crusade, aka galactic whackamole with shipfleets.
Threat:
The enemy has a fleet able to engage up to two times their tonnage in Imperial vessels, and matches any single Legion Expeditionary Fleet.
So they need at LEAST a 2 to 1 advantage to be matched, and if we want to win, we need to have three to one odds. With the space marine fleets it's a 1 to 1 to match them but 2 to 1 for any level of advantage.
War plan:
The Ninth Legion will engage the Rykogene fleet engaged with the Orks to drive them to Betelgeuse, before destroying the Ork empire and pushing towards the galactic north. Following this, the Seventh Legion will deploy across all star systems warp-bordering Betelgeuse for Compliance operations and to stop any breakout attempts.
The Imperator Somnium will then, when available, lead the First, Second, and Sixth Legions in the invasion of Betelgeuse and the final destruction of the foe.
Okay this is where I start being concerned.
The Ninth legion will be trying to cut off the Rykogene fleet from their fight with the orks and drive them to their home system, and then turning around to take on the orks...
Perhaps it is just me, but wouldn't it be better to cut off the Rykogene fleet from their home system and drive them before us into the orks in order to cause the two groups to fight each other one last time and then keep riding the momentum to drive the orks to the Galactic north? This prevents the Ninth legion from having to not only push the Rykogene troops and vessels closer to their main HQ and shortening their logistics, making them stronger the closer they get, and instead puts the Rykogene in the position of being outnumbered by their enemies in total, cut off from their supply lines and suffering therein from supply shortages, and it keeps the Orks pinned down by 2 other xeno races rather than rushing to keep up with the 'scrappy lizzards' or something.
The seventh legion setting up for a sector wide blockade and taking over the human worlds seems fitting.
Big war ship leading the not dark angels, the...SECOND LEGION?! We get to see the second legion? I am now VERY curious.
Oh hey, the notspacewulves are going to be here too....I am going to laugh if we end up making friends with them too in being the Francs so fanceh they can get along with any barbarians.