Solar Auxilia Officer Quest. A 30k Early Great Crusade quest.

...I do want to secure the Storm Axe and Volkite on the other flank, hopefully we can recruit them after all this. We can probably pincer the Center if we manage to win the Left and Right Flanks?
The center is already dead, it's either we try to counterattack them while they are week or let them come to us while we are defending, we can't leave no one in the center since that would be leaving a gap in the frontline, something like what you are proposing would be to leave like 1 lasrifle section in the sections and send the rest to the flanks and hope we kill the flanks fast enough that we can help the center but the problem with that is we don't know if new enemies would come for the flanks and they wouldn't be able to help the center

If we feel like being an ass we might try to launch Phosphex into the center while those troops are still getting slaughtered. It's a really dickish move though.
they are already gonna die either way before we get there so doesn't really matter, (we're dealing with blood sucking monsters the likelihood that injured soldier survive is small, it's a good idea.

From the perspective of killing off our storm axes, they should head to the right. After all attrition while helping legionaries isn't suspicious, right?
That is also a good point, the're gonna have to roll each turn an armor roll to see if they can survive the attrition and they the most wounds so it wouldn't even be illogical to send them there, But considering the number of enemies we are facing and the situation, we have to find a balance where we send the stormaxes somewhere where they will die but also somewhere where they will buy us the best chances at success.

Hey, we got Flamers and Storm-Axes for a reason. We got a planet to burn.
we're gonna need more of them.
 
I really wish we took a second Rapier company right about now. Something to hammer those war walkers at a distance would be greatly appreciated
 
Fighting on a moon orbiting Neptune. The sky is white due to all the Phosphex smoke, interspersed with the glow of vortex munitions, while the air flashes with rad-bombs, all the while your suit is pumping you full of radiation-treatment counteragents.

Oh, and Proteus just ate a Frigate by ripping it down and swallowing it whole.
 
So had we done less well on the last mission that meant we would have gotten fewer reinforcement points or not been promoted with failure being possibly put in charge of worse/fewer troops or taken off the officer track?
 
Huh, you know I tried asking ChatGPT to try and come up with weird versions of IRL arms companies.

  • Effin-Tek'Klan or Ef-En Clan (FN Herstal)
  • Rii'Thyon (Raytheon)
  • Yendainam (General Dynamics)
  • Vokess-Laav (Heckler & Koch)
  • Stahlkrupp Muniturium (Krupp)
  • Bellissen-Tekh (BAE Systems)
  • Zensik'ov Armory (Kalashnikov)
  • Arion'Gieners (Armalite and General Electric)
  • Muro'K-Tek (Beretta)
  • Tav-Oran Dynamics (IWI Tavor)
  • Sorriman'Heir (Sig Sauer)
  • Mitshuma Forjian (Mitsubishi Heavy Industries)
  • Sturmk'laar Arsenal (Rheinmetall and Sturmgewehr)

Might use some of these for later.
 
Huh, you know I tried asking ChatGPT to try and come up with weird versions of IRL arms companies.

  • Effin-Tek'Klan or Ef-En Clan (FN Herstal)
  • Rii'Thyon (Raytheon)
  • Yendainam (General Dynamics)
  • Vokess-Laav (Heckler & Koch)
  • Stahlkrupp Muniturium (Krupp)
  • Bellissen-Tekh (BAE Systems)
  • Zensik'ov Armory (Kalashnikov)
  • Arion'Gieners (Armalite and General Electric)
  • Muro'K-Tek (Beretta)
  • Tav-Oran Dynamics (IWI Tavor)
  • Sorriman'Heir (Sig Sauer)
  • Mitshuma Forjian (Mitsubishi Heavy Industries)
  • Sturmk'laar Arsenal (Rheinmetall and Sturmgewehr)

Might use some of these for later.
It doesn't really get the point, it seems.
 
It doesn't really get the point, it seems.
It had a better second iteration.

  • Hecklaren-Koss (Heckler & Koch)
  • Stalkrup Forge (Krupp)
  • Ba-Issontech (BAE Systems)
  • Kaleshnikarv (Kalashnikov)
  • Arigenarics (Armalite and General Electric)
  • Berettamuro (Beretta)
  • Tavarodynamics (IWI Tavor and General Dynamics)
  • Sigsaurman (Sig Sauer)
  • Mitsuvarge (Mitsubishi Heavy Industries)
  • Rynmetallik (Rheinmetall)

Gotta fed it quite a bit and then curate it.
 
So had we done less well on the last mission that meant we would have gotten fewer reinforcement points or not been promoted with failure being possibly put in charge of worse/fewer troops or taken off the officer track?
A less high-profile deployment.

Enjoy your prestigious new deployments now you are known as someone who can get results.
 
[ ] Plan: We're Going to Need More Phosphex
-[ ] Left Flank:
--[ ] First Auxilia Flamer Section.
--[ ] Third Lasrifle Section. Led by Void Sergeant Jeanne
-[ ] Center:
--[ ] Attack to take the Cymoeba by surprise, requesting reinforcements as you do so.
--[ ] First Lasrifle Section. You are in command of this Section.
--[ ] Second Lasrifle Section. Led by Void Sergeant Amélie Beaufort
--[ ] First Rapier Destroyer Support Section. Led by Sergeant Philip "Pip" Bernadotte.
-[ ] Right Flank:
--[ ] First Veletaris Storm-Axe Section. Led by Anniet Chjandelmak.
--[ ] Fourth Lasrifle Section.

Flamers and lasrifles should be able to bulk out the power weapons and Volkites on the left flank, especially since the Flamers can damage heavy armoured units, and get to make all their shooting attacks in melee. In the center we'll be on the attack against a horde enemy, so taking the Rapir and enough meatshields to stand between it and the enemy seems like an obvious pick. Finally, helping out Astartes is exactly the kind of prestigious and risky assignment to get an ambitious officer killed, as we've learned from experience.

Thoughts on this plan?
 
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You got any omake prompts for the writers on here? I don't think you normally do those but if you have anything in mind that you'd want to see.
 
Your current command:
-First Lasrifle Section. You are in command of this Section.
-Second Lasrifle Section. Led by Void Sergeant Amélie Beaufort
-Third Lasrifle Section. Led by Void Sergeant Jeanne
-Fourth Lasrifle Section.
-First Rapier Destroyer Support Section. Led by Sergeant Philip "Pip" Bernadotte.
-First Auxilia Flamer Section.
-First Veletaris Storm-Axe Section. Led by Anniet Chjandelmak.

Engagement areas:
[]Left Flank:

A Section of Veletaris with storm axes and one with volkites are engaging enemy combat walkers and being pushed back.
At least two units of enemy walkers, and two Cymoeba units.
You are defending.
-Write in if and what you will deploy.

[]Center:

Lieutenant Albert and sub-sections Alpha and Beta are being overrun by the Cymoeba. You will not be able to save them in time.
-Write in which Sections you will deploy.
-Write in if you will:
Attack to take the Cymoeba by surprise, requesting reinforcements as you do so.
Dig in and let them come to you, while requesting reinforcements.

[]Right Flank: Thee large forces of Cymoeba and a supporting construct are attempting to breach a crater held by a squad of the Revenant Legion.
You are defending.
This Engagement is Hostile. You will need to roll for attrition.
-Write in if and what you will deploy.

Right, let's look into this from a tactical and strategic (personal) sense.

First, we send The Destroyers and 3rd and 4th Lasrifles to the Left, they need ranged and something to take out heavy units. Least important area, but something that needs to be reinforced regardless.

Second, Center is where you can be the Big Damned Heroes. Considering it's being overrun, we personally take the 1st Lasrifles and the Flamers there in a counter-attack for the added visuals of it, I would also take the Axes but they're needed for the next part....

Third, Right, the Axes and the 2nd Rifles go here. Axes to charge in, Rifles to provide support. If they coincidentally are sent against forces that are handling Astartes, then they will have to do their duty for the Emperor. Issue might arise if they're *too* successful, but Amy should be there to give us some credit regardless.
 
Thoughts on this plan?
I like it but could you swap Jeane's section with the new lasrifle section? going to help the astartes is a death sentence even if we need to send something to help them thanks to destroyer weapons already deployed so at least jeane has a higher chance to survive and we don't yet know the new guys.
 
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Well, it seems to make sense to send our Storm-Axes to save the breach that's about to open in our center line. Good tactics and good politics, a rare treat!
 
Speaking of politics though, it's interesting that nothing more seems to be done with Auto-guns compared to Lasrifles.

Like, you could easily see some of the advantages of having solid munitions compared to just energy weapons. For instance the ability to customise your ammunition using FutureTech, an example being having some Willy Pete inside each round right now would be pretty useful compared to just Lasfire.

Though yes, Lasrifles have the gargantuan logistical advantage, but we'll ignore that for the sake of money!
 
Right, let's look into this from a tactical and strategic (personal) sense.

First, we send The Destroyers and 3rd and 4th Lasrifles to the Left, they need ranged and something to take out heavy units. Least important area, but something that needs to be reinforced regardless.

Second, Center is where you can be the Big Damned Heroes. Considering it's being overrun, we personally take the 1st Lasrifles and the Flamers there in a counter-attack for the added visuals of it, I would also take the Axes but they're needed for the next part....

Third, Right, the Axes and the 2nd Rifles go here. Axes to charge in, Rifles to provide support. If they coincidentally are sent against forces that are handling Astartes, then they will have to do their duty for the Emperor. Issue might arise if they're *too* successful, but Amy should be there to give us some credit regardless.

Honestly my only real issue with this is the Axes. I think we're setting our center up for severe losses if we don't have Guardians there, and telling them to go charge a giant war construct feels too obvious as trying to get them killed. Putting them at the same risk we ourselves are in on the other hand will deflect blame.
 
Well, it seems to make sense to send our Storm-Axes to save the breach that's about to open in our center line. Good tactics and good politics, a rare treat!
Sending the stormaxe to the center is also a good idea, we may need them there. we're certainly not sending them to the left flank as that fight looks like it can be won rather quickly with some good reinforcements,
the problem is the right flank, we need to send help there cause even with phosphex doing it's job the space marines may get overrun and we can't let one of out flanks get overrun, but it's a suicide job.
So the question is can we win the center without the axes, if we can then we don't necessarily need the axes, but if we don't we need them
 
The center is already dead, it's either we try to counterattack them while they are week or let them come to us while we are defending, we can't leave no one in the center since that would be leaving a gap in the frontline, something like what you are proposing would be to leave like 1 lasrifle section in the sections and send the rest to the flanks and hope we kill the flanks fast enough that we can help the center but the problem with that is we don't know if new enemies would come for the flanks and they wouldn't be able to help the center
...huh. Did I ever mention sending a Section to the Center though? I was under the assumption it was lost, unless we're forced to deploy a Section there? If so, that's good magnet on sending our resident Storm Axe there but I'm not sure how we can justify it since it doesn't have the 'Defending' tag on it which means it'll be very hectic.
 
Honestly my only real issue with this is the Axes. I think we're setting our center up for severe losses if we don't have Guardians there, and telling them to go charge a giant war construct feels too obvious as trying to get them killed. Putting them at the same risk we ourselves are in on the other hand will deflect blame.

That's fair, I think it's mostly just me wanting to get them out of the way as quick as possible for the overarching goal of eliminating the officer.

Actually question @Mayto how many turns are we looking at for Proteus here? Might impact on the needs vs wants of the vote.
 
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