Slivers Adrift in Infinity [MTG/RWBY]

Goliaths are the 80 meters tall elephants. So yeah, they are very likely next most powerful thing after the Dragon.
 
To be honest it does not make sense for a lone Goliath to show up, especially so close to civilization especially with out any hunters knowing about it and trying to kill it.
 
To be honest it does not make sense for a lone Goliath to show up, especially so close to civilization especially with out any hunters knowing about it and trying to kill it.

Maybe it somehow got seperated from it's herd or it's herd got wiped and it was trying to escape only to run into Drei who wondered a few miles away from the school?
 
Maybe it somehow got seperated from it's herd or it's herd got wiped and it was trying to escape only to run into Drei who wondered a few miles away from the school?

The problem is it is still extremely close to Beacon which as an Academy for hunters is probably one of the most well defended and secure places in the world, and as such Ozpin and the other hunters would have taken care of it well before it got so close
 
The problem is it is still extremely close to Beacon which as an Academy for hunters is probably one of the most well defended and secure places in the world, and as such Ozpin and the other hunters would have taken care of it well before it got so close

Beacon doesn't seem to have defenses beyond the fact that it's full of hunters and isn't Beacon quite a miles away from the city? Again Drei may have been several miles away from the forest and the hunters could have been tracking it's movements and may have been preparing to deal with it before Drei ran into it.
 
Oh, whoops! Gimme a bit, I forgot something else. Oh, and voting is closed for a day or two.
 
Beacon doesn't seem to have defenses beyond the fact that it's full of hunters and isn't Beacon quite a miles away from the city? Again Drei may have been several miles away from the forest and the hunters could have been tracking it's movements and may have been preparing to deal with it before Drei ran into it.


The School is in the city of vale so it would have to traveled many miles pasted the mountains and other towns to get that close, and as the capital it should be a well defended city and any major threats so in theory be detected and killed well before they get with in 100 miles of the city unless their is a major attack on the kingdom


also this map sucks there is no scale so i cant tell how large this city is suppose to be my best guess its something like 50 to 100 miles in size when compared to Patch
 
The School is in the city of vale so it would have to traveled many miles pasted the mountains and other towns to get that close, and as the capital it should be a well defended city and any major threats so in theory be detected and killed well before they get with in 100 miles of the city unless their is a major attack on the kingdom


also this map sucks there is no scale so i cant tell how large this city is suppose to be my best guess its something like 50 to 100 miles in size when compared to Patch

Can't see a damn thing on that map.
 
So is forever falls, Beacon also appear to be outside the city or at least near the outskirts. Drei still could have went several miles away from the school before meeting the Goliath.

Yeah your right especially since we know so little about the grim right now
 
Wait, are goliaths that strong? I thought they were lower mid-tier grimm. I might need to change that. And don't pay too much attention to the MTG scale for power and toughness, it's loopy as all hell.
Grimm grow steadily larger and stronger their entire lives - passively over time, with every kill, and through feeding. Their shape indicates their purpose and method.
Grimm will compete with each other for territory, do not attack non-sentient animals, and feed on and are attracted to negative emotions.
Grimm that live long enough learn and become smart enough to realize their opponents can muster armies against grimm, and they become cautious.
These elder grimm typically retire from fighting barring special circumstances to allow time and passive absorption of negative emotion to let them continue getting stronger without having to risk their lives.
Grimm kept in captivity "starves" to death if it can't either escape or kill itself trying.
Goliaths are the tacticians, the strongest, smartest, slowest, and toughest of the grimm (size not withstanding).

In short, there is no set P/T for any grimm. If you need a stronger one, just make it bigger and older and smarter. The shapes are just how they skew power vs toughness, and what abilities they might have.
 
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Grimm grow steadily larger and stronger their entire lives - passively over time, with every kill, and through feeding. Their shape indicates their purpose and method.
Grimm will compete with each other for territory, do not attack non-sentient animals, and feed on and are attracted to negative emotions.
Grimm that live long enough learn and become smart enough to realize their opponents can muster armies against grimm, and they become cautious.
These elder grimm typically retire from fighting barring special circumstances to allow time and passive absorption of negative emotion to let them continue getting stronger without having to risk their lives.
Grimm kept in captivity "starves" to death if it can't either escape or kill itself trying.
Goliaths are the tacticians, the strongest, smartest, slowest, and toughest of the grimm (size not withstanding).

In short, there is no set P/T for any grimm. If you need a stronger one, just make it bigger and older and smarter. The shapes are just how they skew power vs toughness, and what abilities they might have.

Think you are overestimating Goliaths, sure they are smart but we haven't seen anything to assume they are tacticians. They may also not acually be the strongest or the smartest of the Grimm but some of the top tier Grimm around. There may be other Grimm better at certain areas like being smarter or faster or having unique abilities llike the sea dragon Grimm.
 
Think you are overestimating Goliaths, sure they are smart but we haven't seen anything to assume they are tacticians.
Ruby asks why the Goliaths aren't attacking. Oobleck explains the Goliaths are being careful, patrolling the edges of the kingdom, have superior intelligence, and are waiting until the time is right to strike.
 
Ruby asks why the Goliaths aren't attacking. Oobleck explains the Goliaths are being careful, patrolling the edges of the kingdom, have superior intelligence, and are waiting until the time is right to strike.
Understanding basic tactics doesn't necessarily mean that they are actually very intellegent
 
Understanding basic tactics doesn't necessarily mean that they are actually very intellegent
True, but we're comparing that to run straight in and bite you with the part of my body I keep my brain in until I get bisected by a scythe. Which makes the Goliaths the tacticians of the group. It's a relative thing. Saying a Goliath is tactical for a grimm is like saying a Beowolf is weak for a grimm. The Beowulf is still going to eat an un-aura'ed human, and the Goliath is still going to lose at chess to a human.
 
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We can awaken Thrums now!
Although that still leaves the question of what happens when we do. It's probably just effectively +1/+1 counters/bonuses, but I wonder what circumstances would be needed to develop semblances or more aura. Since this soul stuff is supposed to be based on identity, individuality, and self-awareness, would we be better off waiting awakening slivers' aura until they mature, or display eccentricities? The researcher said there wouldn't be anything wrong, but he also mentioned a sample size of potentially nothing.

Perhaps it could be an experiment? Awaken 1/3 the thrums early, 1/3 at maturity, and 1/3 upon spotting a quirk?

(The horned sliver might have already shown a quirk, but it will take longer to mature.)


One of these things is not like the others...
Speaking of, do we actually have any way of handling slivers with potentially crippling effects? For instance, should we never use black mana to spawn slivers to make sure we never get a Plague Sliver that causes us to accidentally kill all our friends?
 
Speaking of, do we actually have any way of handling slivers with potentially crippling effects? For instance, should we never use black mana to spawn slivers to make sure we never get a Plague Sliver that causes us to accidentally kill all our friends?
I always felt that Plague slivers were in response of enemy action and not a proper adaptation. IT doesn't make any goddamn sense for that to be untrue.

EDIT: as in, a sliver can go Plague if it feels it needs to die so the hive's enemies can't study them, or something.
 
Goliaths are smart and powerful grim, like the when they are introduced team rwby are warned to not fight them because thry would be too much for hunters in training the only reason they dont attack is they know they would lose and as such are waiting for a better time to strike
yeah but don't forget that was a Herd of Goliath, this was a single Goliath and some other Grimms, Goliaths are high level Grimm, but they are probably within what Team RWBY could handle if there was only 1 of them.

The real danger of the Goliaths are that they are on the level of such Grimms as the giant Nevermore or the Deathstalker, maybe somewhat above, and they travel in Herds, so you are going to be fighting multiple of them.
I always felt that Plague slivers were in response of enemy action and not a proper adaptation. IT doesn't make any goddamn sense for that to be untrue.

EDIT: as in, a sliver can go Plague if it feels it needs to die so the hive's enemies can't study them, or something.
Plague Sliver don't hurt Slivers it hurts the summoner, so it's probably an anti controller evolution, when the Sliver hive is totally enslaved, a Plague Sliver may evolve and everything that isn't a Sliver then begins to die, while the Slivers are fine, because they in addition to the Plague, they get the Plague Slivers immunity's systems ability to negate all the negative effects of the Plague.
 
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We deal with maladapted slivers either by eating them as eggs, or sending them on suicide missions, or using sac abilities. Thrums are expendable and any chance to lose a thrum to gain a special should be taken.
Plague slivers are amazing with lifelink.
 
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