[x] Plan More sliver
-[x] Expand your hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
-[x] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
-[x] Hunt grimm (Anything in specific): +1d4 Martial, +1d2 Intrigue [Martial roll, DC 20 to 40, depending]
-[x] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[x] Practical Aura Applications: +1d2 Martial, +1d2 Learning
--[x] Combat Practice: +1d2 Martial, +1d2 Learning
-[x] Talk to the researchers [Learning roll, DC 20 to 50, depending]
--[x] About Aura: +1d2 Diplomacy, +1d2 Learning
-[x] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 5 slivers besides yourself, assuming they're all thrums.
--[x] Spawn 2d6 sliver cost 4 mana (use W,U,R,G for the color).
-[x] Enchant the hive cost 1 mana
+1 Stewardship
You start the turn by spawning 7 eggs: 6 thrums and a
horned sliver, you can feel already. You'll need to expand the hive to house them all once they've hatched, so you begin working on that immediately. You clear out enough space and supporting infrastructure for another 9 slivers, easily enough to house you and your children, even when the horned one is fully grown. This time there's no funny business - the hive is dug out and the supporting enchantment applied with a minimum of fuss.
Knowing that they'll need to eat once they've hatched, and not wanting to rely on others, you practice your hunting & foraging some. With your aura, you can take just about any animal in the forest easily, and can simply chase down any that try to run. You're not super fast, but your endurance is pretty good, and your size is intimidating enough that most of them run themselves into exhaustion quite easily. You even have a variety of options besides meat - you can easily reach fruit in even the highest trees, and in a pinch, you're perfectly capable of eating bark and even breaking some trees open to munch on their heartwood, if necessary, though you prefer not to do that too much, as it's very destructive.
The grimm hunting is very informative - it takes quite a horde to seriously challenge you as you are now, and this close to beacon no such horde is to be found. You do get into a few invigorating fights though, even if they're not truly in danger of killing you - once you find yourself grappling with a Goliath and a small horde of lesser grimm, but your sheer bulk allows you to whether their flea bites long enough to kill the Goliath and scatter the rest. they do give you a fair number of wounds before they go, but none of them are particularly dangerous individually. They do serve to demonstrate your enhanced healing, however - you heal in a third the time you would have expected.
Your classes go pretty well - Practical Aura Applications continues to be a font of information and techniques, and Combat Practice is always exciting, though between the defensive techniques they're teaching being poorly suited to your giant form and you needing to take it easy after you get injured fighting Grimm, you don't learn quite as much as you did last month.
Your talks with the researchers prove most illuminating - in particular, you have many long and interesting conversations with one of the researchers, a young man called Cobalt. He tells you all sorts of interesting things about Aura - including the secret to unlocking it.
"Did you know that it's possible to push your aura beyond your skin?" He grins, fiddling with the fancy sensor he's trying to point at you.
"What, for everybody?" You reply curiously. "My semblance lets me do something like that, but..." You shrug. "I didn't think it was common."
He laughs. "That's actually how Hunter's weapons are able to function. Without aura reinforcing their structure and keeping their internal mechanisms functioning just right, they'd jam up in no time. It's also how new aura's are unlocked," He says, grinning as you visibly perk up. "The hunter floods the students body with aura, breaking through the locks around their soul from the outside and releasing their light. It's a draining technique, though, very expensive in terms of aura - and worse yet, if the two don't trust each other to a significant extent, the aura will fail to penetrate and be wasted. That's one of the reasons why there are so few hunters, and why the occupation runs in families."
You nod, starting to get it. "What about the words? Are those important?"
He shrugs. "Yes and no. The words themselves aren't particularly important in and of themselves, but the focus and concentration that they provide is very helpful, and the traditional words have become so bound with that that they're practically mandatory these days. At least around here, I'm pretty sure they do things differently in the other kingdoms."
You peer curiously down at him. "How early can someone's aura be awakened? It seems like something that you would want to do as early as possible."
He nods. "About as early as the kid can be trusted not to break things, generally. Usually around 6 or 7, for hunters, I think? I'm not sure. I don't think theres really any point where it's not safe, but nobody's really studied that, so I don't know for sure." He finishes setting up the device. "Alright, I finally got this thing calibrated. Lets go through some more of those aura enhanced slashes, k? I want to get a closer look at what it's doing on the edge of your scythes..."
Finally, after a month of eager waiting, your eggs hatch, and you are greeted by the sight of 7 happy little babies. The horned sliver hatches first, and immediately takes to the role of big brother, helping you corral and feed all the little ones, despite the fact that he's barely any bigger than they are.
gains: (Stat gain above 25 for CK2 stats is halved)
Stewardship: +2, +1
Martial: +1, +3, +2, +2
Intrigue: +2
Learning: +2, +2, +2
Diplomacy: +1
Aura: +1
Skill: +0/+1 in combat
6 immature thrums, 1 immature horned sliver
Knowledge (Aura) 2 levels, Sliver Lore (Horned Sliver) 1 level
QM's Note:
Voting closed for a few days while I go over all the mechanics and make sure I didn't forget anything. Also, there will be an interlude in the middle of that period.