Slivers Adrift in Infinity [MTG/RWBY]

Say can we ask Team Rwby to Sliver Sit while we're out?

You can ask. They probably wouldn't be particularly keen on doing so at your hive, though, as it is still fair walk from the school, and sending the slivers to hang out at school with them has it's own problems.

Are there any Slivers that would boost the intelligence of the average Sliver?

Yes, several different flavors.

As for meta gaming vs role playing, I generally find roleplaying to be more intersting. I also like creativity, ambition, and especially unexpected ideas. So I would encourage you to pursue such. I'm not going to be particularly upset about meta-gaming, but it won't earn you cookies the way good role playing will.
 
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You can ask. They probably wouldn't be particularly keen on doing so at your hive, though, as it is still fair walk from the school, and sending the slivers to hang out at school with them has it's own problems.



Yes, several different flavors.

As for meta gaming vs role playing, I generally find roleplaying to be more intersting. I also like creativity, ambition, and especially unexpected ideas. So I would encourage you to pursue such. I'm not going to be particularly upset about meta-gaming, but it won't earn you cookies the way good role playing will.
So watch kids at all time. And don't let Cinder get some freaky grim thing into our hive mind so hope for a regen silver. So tap mostly white Green
 
So watch kids at all time. And don't let Cinder get some freaky grim thing into our hive mind so hope for a regen silver. So tap mostly white Green

Okay that just going way too far especially the whole limiting ourselves to mana colors which is just stupid since it would just slow us down significantly. We are also going to want to deal with the Grimm before they become an issue and we can't just watch our Slivers for the rest of their lives. I have no problem with meta gaming but that's only for things like avoiding thing that will no doubt make our lives difficult and what is reasonable IC. Really hate the meta gaming that leads to majorly controlling our playstyle in a harmful way.
 
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Okay that just going way too far especially the whole limiting ourselves to mana colors which is just stupid since it would just slow us down significantly. We are also going to want to deal with the Grimm before they become an issue and we can't just watch our Slivers for the rest of their lives. I have no problem with meta gaming but that's only for things like avoiding thing that will no doubt make our lives difficult and what is reasonable IC. Really hate the meta gaming that leads to majorly controlling our playstyle in a harmful way.
Why is tapping mostly green and green white shit so the RNG is weighted to popping up the healing buff and mana ramp Slivers to prevent soul damage and fuckery a bad thing?

Hunting sliver spawns for utility is something we should do.

And the Watch kids all the time to keep them from being kidnapped while they're weak is also simple and logical and noted in the update.
 
[] Plan food and best mom
-[] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
-[] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
-[] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
--[] Use this action if we don´t get enough food for us and our sliver with the hunting action
-[] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[] Invite Ruby and her team over to babysit the sliver baby when you are out hunting.
-[] Awaken your babies aura's. Can do one as a free action, or all 7 as one action. [action]
-[] Search your dreams for knowledge (Anything in specific?): ???, +1d2 Learning [Learning roll, DC 20 to 100+, depending]
--[] Search for spells or enchantments
-[] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.
--[] 1d6 with 1 W + G
--[] 1d6 with 1 G + U

So what do you think about this i modify the base plan a bit, but want some more thoughs about it.

Building our hive up some more so we enogu room for all of our sliver. If we can feed us with one huntion action that would be good, but i build a condtion in that we use a second one if not.
The aura so should be clear as +1/+1 is quite powerful and makes sure that they are harder to kill.
I want to know if we have some spell or enchantments in our g. memory that we can use.
Also invite over ruby and her team so we are sure that our babys are safe even if we aren´t there.

Also playing with green, white and blue mana to see if we get some more special sliver from these colors.
 
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[X] Plan Adorababies
-[X] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
-[X] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[X] Combat Practice: +1d2 Martial, +1d2 Learning
---[X]Hunter Sliver Coordination
-[X] Awaken your babies aura's. All
-[X] Teach your kids one Hunter Training
-[X] Show off Your Kids to Ruby and her Friends
-[X] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.
--[X]4 Mana, WGGG
 
For plan adorababies, are

--[X] Combat Practice: +1d2 Martial, +1d2 Learning
---[X]Hunter Sliver Coordination

Suppose to be two different actions? cause otherwise you only have 5 actions.

Edit: Also what is Hunter Sliver Coordination anyway?
 
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[X] Plan Adorababies

We need to Learn more so the hivemind has good material to tap

But wouldn't it make sense to pick a plan that actually has us taking classes? Don't think we actually know much. Should also point out that we only have 7 slivers and if we are going to be spending actions every turn teaching them it's going to eat up a lot of actions. Might be best to learn more and have more slivers first to make the most of our actions.
 
But wouldn't it make sense to pick a plan that actually has us taking classes? Don't think we actually know much. Should also point out that we only have 7 slivers and if we are going to be spending actions every turn teaching them it's going to eat up a lot of actions. Might be best to learn more and have more slivers first to make the most of our actions.

You can teach all 7 with one action, so long as you're teaching them all the same thing. That is a seperate action from taking classes at Beacon, though.
 
You can teach all 7 with one action, so long as you're teaching them all the same thing. That is a seperate action from taking classes at Beacon, though.

I know that we can teach all of them with one action. I was just pointing that our PC had less than two months of aura classes and that we only have seven slivers. Personally don't think that spending an action to teach just seven slivers is worth it and why I thought we should wait until we got a few more, maybe next turn, to start teaching Slivers.

So once our slivers are old enough can we send them to hunt food and expand the hive instead of having the queen do it?
 
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Hope we can get one of +1/+1 buff slivers before we send out our guys to hunt. Wouldn't want them dying to a mean look.
 
For plan adorababies, are

--[X] Combat Practice: +1d2 Martial, +1d2 Learning
---[X]Hunter Sliver Coordination

Suppose to be two different actions? cause otherwise you only have 5 actions.

Edit: Also what is Hunter Sliver Coordination anyway?
Huh. dang. I thought I leftt aura theory in there.

Hunter sliver coordination is supposed to be developing tactics for hunter fighting along slivers. like the riding idea and them corral ing speedy buggers to get smacked by a scythe.


Can I edit it in there?
 
Huh. dang. I thought I leftt aura theory in there.

Hunter sliver coordination is supposed to be developing tactics for hunter fighting along slivers. like the riding idea and them corral ing speedy buggers to get smacked by a scythe.


Can I edit it in there?

It's been pointed out by the QM that Sliver backed hunters are impractical thanks to the fact that you would need a small army to match a trained hunter and hunters prefer to travel quickly.
 
Huh. dang. I thought I leftt aura theory in there.

Hunter sliver coordination is supposed to be developing tactics for hunter fighting along slivers. like the riding idea and them corral ing speedy buggers to get smacked by a scythe.


Can I edit it in there?


That's not really practical right now. You can coordinate with hunters about as well as they coordinate with each other, and none of the kids are large enough, fast enough, or strong enough to really be able to contribute anything when fighting alongside hunters. Also, the teachers aren't gonna be keen on changing the curriculum they teach their students - they might do so if you made a good case, but it;s gonna take months at least.

Also, you have combat practice as a sub option of hunting when it should really be it's own option.

Oh! And yeah, you can edit aura theory in. You should generally avoid editing without giving people a chance to change their votes for the changes, but in this case it should be fine.

Edit: And the vote is closed. Plan Food and Best Mom wins. Writing update now...
Angle threw 2 100-faced dice. Reason: Hive Expansion Total: 66
31 31 35 35
Angle threw 2 100-faced dice. Reason: Hunting and Foraging Total: 101
56 56 45 45
Angle threw 1 100-faced dice. Reason: Diplomacy W/ Ruby Total: 97
97 97
Angle threw 1 100-faced dice. Reason: Search Dreams for Knowledge Total: 15
15 15
Angle threw 2 6-faced dice. Reason: Spawn Sliver Total: 7
6 6 1 1
Angle threw 7 2-faced dice. Reason: Stat Gains Total: 10
2 2 1 1 1 1 1 1 1 1 2 2 2 2
 
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Chapter 2.1
[x] Plan food and best mom
-[x] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
-[x] Expand your hive: Always a use for more space, +1d2 stewardship. [Stewardship roll, DC 40]
-[x] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
-[x] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
--[x] Invite Ruby and her team over to babysit the sliver baby when you are out hunting.
-[x] Awaken your babies aura's. Can do one as a free action, or all 7 as one action. [action]
-[x] Search your dreams for knowledge (Anything in specific?): ???, +1d2 Learning [Learning roll, DC 20 to 100+, depending]
--[x] Search for spells or enchantments
-[x] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.
--[x] 1d6 with 1 W + G
--[x] 1d6 with 1 G + U
+1 Stewardship for living on your own.

You start this next month off with another round of hive expansion. It goes a little slower than you might prefer, but between your natural might and the boost from your aura, you make plenty of progress regardless - by the end of the month, you've added space for a whole 19 more slivers.

You still make sure to find time to bring in more food for your babies, though - and while you do that, you attempt to persuade Ruby to sit with them. She's a little unsure at first, but they're natural cuteness soon has not only Ruby and her team, but many other students from school coming out to sit with them. The area in front of your hive becomes something of a hangout among the hunters in training, leaving you with a constant guard for your hive. Some of them even offer to cook some the meat you catch in exchange for a portion of it, an offer you hesitantly accept - you do have the meat for it. This only serves to reinforce the appeal of the newfound hangout spot, and soon enough it's looking like it might become a tradition. The teachers seem surprised, but just as happy to see their students getting some real world survival experience, and bonding.

As the month goes on, your start awakening your children's aura's, one every few days, in the evening. This leaves you a little tuckered out come morning, but not too hugely so. Over the course of the month, you awaken all 7 of them, much to their delight. Already you can see that they're taking to their newfound strength, the increase to speed and toughness making their games all that much more exciting.

Finally, as the month begins to draw to a close and you chew your way through your accumulated food, you dream of magic. The dreams are difficult and uncooperative, though - you learn plenty about what it is, but not very much about how to actually do it. You learn that magic is the manipulation of mana towards a purpose. You don't learn how to actually make it happen, but you learn that all mages specialize by color, and some by the type of spell. You learn that magic can be cast on two different levels, minor and major. Minor magic is small and temporary, while major is large and permanent. Minor magic is what most mages work with, as channeling the power necessary for major magic is no small feat. You learn that your spawning and hive enchantments use major magic, while your racial abilities will be able to use either. You learn that the power you tap from mana wells is major mana, and that there is a way to break this power up into minor mana, for use in smaller rituals, though you don't learn how to do that, either.

Your thrums have grown up, but Horned still needs another month to reach his full growth.

Spawn: 1d6 with 1 W + G: 6 thrums

Spawn: 1d6 with 1 G + U: 1 Galerider

Gains: (Stat gain above 25 for CK2 stats is halved)

Stewardship: +2, +1, +1, +2

Martial: +1, +1

Learning: +2

Knowledge: (Magic) 1 level

6 thrums

1 Galerider Sliver

What do you do now? You have 6 actions. You can assign your thrums to an action with you, in which case they'll impact the DC, or you can assign them to actions on their own, in which case they won't get the benefit of your physical stats, and only half the benefit of your mental stats, but will allow you to do more things at once.
[] Plan <name>
-[] Improve your Hive: +1d2 stewardship. [Stewardship roll, DC 40]
--[] Dig extra living space
--[] Dig defenses
--[] Dig storage space
--[] Write-in:
-[] Hunt and forage to feed yourself: +1d2 Martial, +1d2 Stewardship [Stewardship roll, DC 30]
-[] Survey the woods in order to receive survey bonus: receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 47]
-[] Search your dreams for knowledge (Anything in specific?): ???, +1d2 Learning [Learning roll, DC 20 to 100+, depending]
-[] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[] Aura Theory: +2d2 Learning
--[] Practical Aura Applications: +1d2 Martial, +1d2 Learning
---[] in particular, practice <X>
--[] Combat Practice: +1d2 Martial, +1d2 Learning
---[] in particular, practice <X>
-[] Talk to the researchers [Learning roll, DC 20 to 50, depending]
--[] About Aura: +1d2 Diplomacy, +1d2 Learning
--[] About their experiments: +1d2 Diplomacy, +1d2 Learning
-[] Explore (Where?): ???, +1d4 Intrigue
-[] Hunt grimm (Anything in specific): +1d4 Martial, +1d2 Intrigue [Martial roll, DC 20 to 40, depending]
-[] Bond a mana well (Which one?): Gain a mana bond, +1d2 Stewardship
-[] Awaken your babies aura's. Can do one as a free action, or all 7 as one action.
-[] Teach your kids one of your skills (In this case, the only skill available is your hunter training). This takes one of your actions, as they aren't really smart enough to learn it without directly reading it off your brain and having you walk them through it, which takes your full attention.
-[] Spawn Slivers [Free Action] (costs 2X mana, please specify): Gain Xd6 slivers, 15% special chance. Note that you only have room for 7 slivers besides yourself, assuming they're all thrums.
-[] Write-in: ???, ???
 
Awesome we got a Galerider that means our Slivers will soon be able to fly.
 
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