Slivers Adrift in Infinity [MTG/RWBY]

[X] Plan Home and study
-[X] Participate in the dust experiments with the researchers. (+2d2 Learning).
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
--[x]Enchant
-[X] Survey the woods to learn how much you can safely hunt and forage in them: Learn survey cap, maybe receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 35]
-[x] Attend lessons at Beacon [Learningroll, DC 20 to 50, depending]
--[X] Aura Theory (+2d2 Learning)
--[X] Combat Practice (+1d2 Martial, +1d2 Learning)
 
[X] Plan Home and study
-[X] Participate in the dust experiments with the researchers. (+2d2 Learning).
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
--[x]Enchant
-[X] Survey the woods to learn how much you can safely hunt and forage in them: Learn survey cap, maybe receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 35]
-[x] Attend lessons at Beacon [Learningroll, DC 20 to 50, depending]
--[X] Aura Theory (+2d2 Learning)
--[X] Combat Practice (+1d2 Martial, +1d2 Learning)
Is there any particular reason we need to spend a second action on digging the hive if we succeed the first time?
 
[X] Plan I Miss Ruby
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
--[X] Enchant
-[X] Survey the woods to learn how much you can safely hunt and forage in them: Learn survey cap, maybe receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 35]
--[X] If building the hive fails, try again instead (and Enchant)
-[X] Participate in the dust experiments with the researchers. (+2d2 Learning)
--[X] Bargain for dust for us to keep as payment
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Combat Practice (+1d2 Martial, +1d2 Learning)
--[X] Practical Aura Applications (+1d2 Martial, +1d2 Learning)
-[X] Spend time with Ruby
--[X] Explore (???, +1d2 Intrigue) with her if she has time.
--[X] What did she do for her first month at scholl? How have her classes been? Is she doing well with her team?
--[X] What are seasons like here? Do they have a cold season where hunting is bad? When is it? What does her family do for food?
 
I only watched the first couple of episodes of RWBY when it first came out, and coincidentally enough started the series back up a few days before this quest started.

I just got to the end of season 1 and I have a new quest goal: sliver usable nunchuck-pistols.
 
[X] Plan Learn and Prepare

... when i look at these roll i just hope the dice roller isn´t broken again ...
 
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Not even going to bother with the vote bot, since this update is so clearly Plan Learn and Prepare.
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
-[X] Survey the woods to learn how much you can safely hunt and forage in them: Learn survey cap, maybe receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 35]
-[X] Bond a mana well (Beneath Beacon): Gain a mana bond, +1d2 Stewardship
--[X] If building the hive fails, try again instead
--[X] If the hive succeeds and the survey fails, try that again.
-[X] Participate in the dust experiments with the researchers. (+2d2 Learning)
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Combat Practice (+1d2 Martial, +1d2 Learning)
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Practical Aura Applications (+1d2 Martial, +1d2 Learning)
Angle threw 1 100-faced dice. Reason: Hive Check +22 Total: 76
76 76
Angle threw 1 100-faced dice. Reason: Survey Check +22 Total: 21
21 21
Angle threw 1 100-faced dice. Reason: Learning Check +24 Total: 94
94 94
Angle threw 1 100-faced dice. Reason: Learning Check +24 Total: 81
81 81
Angle threw 9 2-faced dice. Reason: Stat Gains Total: 12
1 1 2 2 2 2 1 1 1 1 1 1 1 1 2 2 1 1
 
Chapter 1.6.1: Ozpin interrupt
[X] Plan Learn and Prepare
-[X] Dig yourself a hive: Space to live comfortably and the ability to spawn slivers before you reach maturity, +1d2 stewardship. [Stewardship roll, DC 40]
-[X] Survey the woods to learn how much you can safely hunt and forage in them: Learn survey cap, maybe receive survey bonus, +1d2 Stewardship [Stewardship roll, DC 35]
-[X] Bond a mana well (Beneath Beacon): Gain a mana bond, +1d2 Stewardship
--[X] If building the hive fails, try again instead
--[X] If the hive succeeds and the survey fails, try that again.
-[X] Participate in the dust experiments with the researchers. (+2d2 Learning)
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Combat Practice (+1d2 Martial, +1d2 Learning)
-[X] Attend lessons at Beacon [Learning roll, DC 20 to 50, depending]
--[X] Practical Aura Applications (+1d2 Martial, +1d2 Learning)
+1 Stewardship for living on your own.

You begin this month, just like the last, trying to build yourself a hive. Unlike last month, however, this time you make significant progress and manage to put together enough of a hive to house yourself and a few other slivers - 5, if they were all thrums. You also manage to survey the surroundings - you don't find any particularly easy sources of food, but you do determine that the woods have lots of food in them - a good 130 food a month worth, you think.

Your lessons also go quite well - You make significant progress in both combat capabilities and practical aura applications. You manage to triple the strength of your aura, and learn some valuable lessons when it comes to combat. Better yet, you manage to discover your semblance. By the end of the month, you've finally reached the point where you can actually fight Ruby and win about half the time. It'd be more often than that if she weren't learning new things herself.

You also learn all sorts of interesting things from the experiments. It seems you can use dust in much the same way that Remnants other inhabitants do - You can fire off dust rounds, though you aren't really suited to using a gun like that. Dust crystals work just fine for you - you manage to wreath a scythe in fire, lightning, and other effects, and do impressive damage to things struck. Dust in powder form proves difficult and unruly, but that's no surprise - most humans require significant practice before they can do much with that.

Finally, near the end of the month you take the time to begin bonding the mana well under beacon. You find a nice secluded spot near Beacon and begin laying down the initial basis for the land bond. After a couple of hours, you have enough of a connection to leave, and finish the bonding later. You stretch out of your trance, and are surprised to find the headmaster, Ozpin, standing in front of you, with his hands on his staff and an inquisitive look on his face. "Do you have something you'd like to tell me, Drei?"

Gains:

Stewardship: +1, +2, +2, +1 (Progress above 25 halved)

Learning: +1, +1, +1, +1 (Progress above 25 halved)

Martial: +1, +2

What do you tell him? Any priorities in the coming conversation, things you want avoid revealing? Any promises you'd be willing to make, or anything like that?

[] Write-in:

Additionally, what form does your semblance take?

[] Aura Well - You can draw on your semblance to fuel your racial sliver abilities. This gives you {5} in minor mana per point of aura you spend. Minor mana cannot be spent on spawning, enchanting hives, or other major works, only on smaller spells and abilities, like those granted by Armor, Barbed, and Clot, and those effects only last for about a day.

[] Aura Sliver - You can spend aura to reinforce the Aura of other slivers at a 1-1 ratio, and can awaken the Aura of other slivers 20% cheaper, and may do so at range. You'll still need to build up your Aura a lot first, and will still need to learn how to awaken auras, though that knowledge will come much easier to you.

[] Advantageous Ground - You can imbue your aura into an area in order to gain a vast array of small advantages that give help out you and your allies, and make life difficult for your enemies. very expensive in terms of Aura, but the area is pretty hefty, and the bonuses add up.

[] Write-in:
 
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Should we maybe tell Ozpin about our ability to spawn a lot of Slivers and combine their abilties along with everything we know about mana and mana wells? It's going to come out eventually and we have been warned that it would probably anger quite a lot of people if we kept it hidden for too long. Was thinking we make a deal with the kingdoms where we have a hive near each village to help protect it.
 
[] Advantageous Ground - You can imbue your aura into an area in order to gain a vast array of small advantages that give help out you and your allies, and make life difficult for your enemies. very expensive in terms of Aura, but the area is pretty hefty, and the bonuses add up.

I like this. I mean, sembelances are supposed to be unique, and aura sliver is something that you could see any queen or hivelord having. This would give Drei a bit more distinguishing personality.
 
I don't think we really have to tell him anything. We have already said that we plan on birthing more slivers. I don't really see a reason to talk about mana wells it has nothing to do with him.
 
[X] Not really. Was there something in particular you wanted to know?
-[X] <Answer questions (if any), but don't volunteer details except when specifically asked>
 
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[X] Not really. Was there something in particular you wanted to know?
 
I don't think we really have to tell him anything. We have already said that we plan on birthing more slivers. I don't really see a reason to talk about mana wells it has nothing to do with him.

It's heavily implied that Ozpin is the wizard from the four maidens story and if that is the case he may be aware of mana and what we did and he may even have been using that mana. Even if we told him about Drei's ability to birth kids we didn't tell him exactly how much and their abilities. Finally we are building a freaking hive near his school, he is going to find out eventually about Slivers explosive growth as will other people. Now would be a really good time to talk to him about it and try to help with out PR. Not to mention that if we could convince people to accept Sliver hives to other villages it would make us look good and spread us out.

Also pretending that nothing is going on is likely to bite us in the ass hard. Is there even any reason not to tell him?
 
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[X] "Not really. Was there something in particular you wanted to know?"
-[x] Do your best innocent whistling impression.
-[x] Answer his questions, I guess.


[x] Aura Sliver - You can spend aura to reinforce the Aura of other slivers at a 1-1 ratio, and can awaken the Aura of other slivers 20% cheaper, and may do so at range. You'll still need to build up your Aura a lot first, and will still need to learn how to awaken auras, though that knowledge will come much easier to you.
 
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Oh my fucking god are you serious? We are a freaking alien with a monstrous appearence that could mass produce living weapons in an expontial growth in a short time and we happen to be living next to a school of super human hunters. We also may be talking to a wizard who may be aware of what we did. So people think it's a good idea to lie and be shady as hell and then plan on birthing hundreds of other monsters which would most likely freak people the fuck out because no one wants to explain anything. Are you serious?

I don't think we really have to tell him anything. We have already said that we plan on birthing more slivers. I don't really see a reason to talk about mana wells it has nothing to do with him.

...*faceplam* We are an alien monster living near the school which he is responsible for. Of course this has something to do with him
 
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