FaeGlade Plural
Semper Legens
- Location
- Land of Bureaucracy
- Pronouns
- Plural/They
Muscler Toner and Muscle Augmentation are compatible, I think 4E even explicitly said so. From the description, the latter adds strands while the former improves existing ones, so that's not an issue either.
Instead of Bone Density Augmentation (which at Rating 2 adds +2 to Body for damage resistance tests, costs 0.6 Essence and 10k€), you might want to take Plastic Bone Lacing. For 0.5 Essence and 9k€, it adds +1 Body - but also +1 Armor and increases your unarmed damage by 1.
It's pretty much better - you might not need the extra damage, but if you're wearing proper armor the +1 Armor won't be negated by armor penetration, and will increase your odds that physical damage will be turned into stun damage by your armor rating. However, it's a drawback against magical spells (some of which can ignore armor entirely.
Of course, it has the drawback of being easier to detect by Cyberware Scanners, which can be a valid arguments against it. It won't set off metal detectors, but cyberware scanners can still detect it.
If you DO want to go with Bioware - consider Orthoskin. It costs slightly more (6k per rating), but uses slightly less Essence (0.25 instead of 0.3). It offers armor instead of Body, which can be nice as mentioned above.
Better, it can be upgraded (also later, you don't have to do it now). The Insulation-upgrade is especially noteworthy - for only 8k and 0.1 Essence, it adds +2 armor against Electrical Damage - such as Tasers or Stun Batons. Dragon Hide offers +2 to resist heat damage, and only costs 2k and 0.1 Essence. Both upgrades are completely unnoticable from the outside too.
If you are going mostly for Bioware, I would recommend taking the Biocompatability (Bioware) quality. It's only 5 Karma, but knocks off 10% of all Essence loss from Bioware.
There is another option - but it'll heavily define your background. Prototype Transhuman costs 10 Karma, but also saddles you with a negative quality (Mild Common Allergy, Astral Beacon, Insomnia (10) or Wanted). In exchange, you get 1 point worth of Essence you can fill with Bioware without losing any Essence whatsoever. (Of course, it's possible to be extra-cheesy and take the allergy drawback, then eliminate it for 0.1 Essence and 20k€).
Of course, the real question is: Do you want Initiative Augmentation?
The answer is typically: Yes please. But please take a look at the following options (all incompatible with each other unless otherwise noted):
Don't worry, it is possible to have a good character without Initiative Boosts, even if you do combat - solid dice pools will carry you for quite a while.
Instead of Bone Density Augmentation (which at Rating 2 adds +2 to Body for damage resistance tests, costs 0.6 Essence and 10k€), you might want to take Plastic Bone Lacing. For 0.5 Essence and 9k€, it adds +1 Body - but also +1 Armor and increases your unarmed damage by 1.
It's pretty much better - you might not need the extra damage, but if you're wearing proper armor the +1 Armor won't be negated by armor penetration, and will increase your odds that physical damage will be turned into stun damage by your armor rating. However, it's a drawback against magical spells (some of which can ignore armor entirely.
Of course, it has the drawback of being easier to detect by Cyberware Scanners, which can be a valid arguments against it. It won't set off metal detectors, but cyberware scanners can still detect it.
If you DO want to go with Bioware - consider Orthoskin. It costs slightly more (6k per rating), but uses slightly less Essence (0.25 instead of 0.3). It offers armor instead of Body, which can be nice as mentioned above.
Better, it can be upgraded (also later, you don't have to do it now). The Insulation-upgrade is especially noteworthy - for only 8k and 0.1 Essence, it adds +2 armor against Electrical Damage - such as Tasers or Stun Batons. Dragon Hide offers +2 to resist heat damage, and only costs 2k and 0.1 Essence. Both upgrades are completely unnoticable from the outside too.
If you are going mostly for Bioware, I would recommend taking the Biocompatability (Bioware) quality. It's only 5 Karma, but knocks off 10% of all Essence loss from Bioware.
There is another option - but it'll heavily define your background. Prototype Transhuman costs 10 Karma, but also saddles you with a negative quality (Mild Common Allergy, Astral Beacon, Insomnia (10) or Wanted). In exchange, you get 1 point worth of Essence you can fill with Bioware without losing any Essence whatsoever. (Of course, it's possible to be extra-cheesy and take the allergy drawback, then eliminate it for 0.1 Essence and 20k€).
Of course, the real question is: Do you want Initiative Augmentation?
The answer is typically: Yes please. But please take a look at the following options (all incompatible with each other unless otherwise noted):
Wired Reflexes: Cyberware. Compatible with Reaction Enhancers. Cost 2 Essence and 39k at Rating 1, 3 Essence and 149k at Rating two. Add +1 Reaction and +1D6 Initiative per Rating. Sadly, all but Rating 1 is out of reach for you due to money. Also, needs an action to be activated.
Reaction Enhancers: Add +1 Reaction per Rating, cost 0.3 Essence and 13k per rating. Compatible with Wired Reflexes as long as both are wirelessly active. Can be augmented with the Reaction Optimization Geneware (0.1 Essence, 6.6k) to add +1 Initiative, but is then no longer compatible with Wired Reflexes
Move-by-Wire System: A Rating 1 system would cost 3 Essence and 40k, and add +3 Initiative and +1 Reaction.
Synaptic Booster: Bioware. Costs 0.5 Essence and 95k per rating, adds +1 Reaction and +1D6 Initiative per Rating. Clearly out of reach for you now.
Boosted Reflexes: Bioware. Costs 1 Essence - but only 10k! Adds +1D6 Initiative. Sadly, they can not be removed ever again - otherwise they'd be a great option for you now, to be replaced with a Synaptic Booster once you have the money.
Synaptic Acceleration: Geneware. 0.4 Essence, 78k. Adds +1 Initiative, +1D6 Initiative and +1 to Defense tests. However, it can never be removed too, so you're stuck with it (or take something better and forever lose that 0.4 Essence without being able to recover it).
So you basically have two options now: Go for Cyberware, pick Synaptic Acceleration or go without an Initiative boost for now. Something to contemplate, I suppose.Reaction Enhancers: Add +1 Reaction per Rating, cost 0.3 Essence and 13k per rating. Compatible with Wired Reflexes as long as both are wirelessly active. Can be augmented with the Reaction Optimization Geneware (0.1 Essence, 6.6k) to add +1 Initiative, but is then no longer compatible with Wired Reflexes
Move-by-Wire System: A Rating 1 system would cost 3 Essence and 40k, and add +3 Initiative and +1 Reaction.
Synaptic Booster: Bioware. Costs 0.5 Essence and 95k per rating, adds +1 Reaction and +1D6 Initiative per Rating. Clearly out of reach for you now.
Boosted Reflexes: Bioware. Costs 1 Essence - but only 10k! Adds +1D6 Initiative. Sadly, they can not be removed ever again - otherwise they'd be a great option for you now, to be replaced with a Synaptic Booster once you have the money.
Synaptic Acceleration: Geneware. 0.4 Essence, 78k. Adds +1 Initiative, +1D6 Initiative and +1 to Defense tests. However, it can never be removed too, so you're stuck with it (or take something better and forever lose that 0.4 Essence without being able to recover it).
Don't worry, it is possible to have a good character without Initiative Boosts, even if you do combat - solid dice pools will carry you for quite a while.
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