Hm...I'm planning something for next turn.
Adventure team: Dr.Starline, Agent Stone, Canaan.
I still stand by having Canaan be one of our field agents for now anyways. I plan to use our Trickery action to keep tabs on Sonic for the time being, using turn 4 to start searching, and Canaan just seems a pretty fucking good Adventure hero to have. Besides, it could be seen as a matter of give and take: give good service, we take upon us to honor our deal and help find Maria.
We also recruit Piastol for a Mystic Hero, hopefully Majima the turn after - I'm just intrigued by who wants us to have him close - and then Nephtys, because she doesn't seem to have much baggage and is overall a potential spymaster.
I suppose one of our new Logistic actions may be to set ways to get Metal without needing to raid bases anymore with our new Burrowbots, while using Orbot and Cubot to strengthen our defenses. Part of me also wants to use Rusty Rose to upgrade Metal and build up as a possible equal to Shadow again, while trying again to use it's action to try and develop counters.
And for our Mystic action...dunno, we could get more rings? Eggman has a Mystic 8 stat, so it's not like we can fail this particular roll anyway.
So, for this first, preliminary plan:
[ ] Plan Keep An Ear On The Ground, Make Friends (Beta)
-[ ] Martial: Upgrade Metal Sonic DC: 40/60/80/100/120/140 (Rusty Rose)
-[ ] Heart: Hire A New Minion - Piastol DC 40 (Belle)
-[ ] Logistics: Build Badniks (Orbot and Cubot)
-[ ] Logistics: Mine Action?
-[ ] Brains: Make a Fake Chaos Emerald (Clove)
-[ ] Trickery: Look For Clues To The Whereabouts Of That Blasted Hedgehog! DC:20/100
-[ ] Mystic: Gather Rings
Of course, this is without going over Personals (thought at least one would go to make sure the Emerald is done correctly) or considering what our new unit can make. Any ideas on what she can do, guys? Never played Valkyria Chronicles.
Does it count as a Black Arms action?
There's al the problem of Cassia, the Suspension Suit is absolutely vital to keep her around and can't be afforded to be delayed.
I think Clove will let us know if the problem reaches a terminal level, and I think it may count if we're explicitly doing it to trick Shadow and make him leave us alone for a time?
@Kingster does making a Fake Emerald counts for Clove's Terrified not acting this turn?