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Lots of coping about eating a lot of damage. Yeah it sucks but we curb stomped metal without him doing anything, and silver did zero damage.

Like outside of Zavoc really hurting eggman his side accomplished literally nothing this turn.
 
Well damn Eggman is rusty on the mech but everybody else is on point.

Spending a turn to make him waste his turn chasing Eggman while everyone else wraps up the rest of the battle so that everyone can dogpiled him next turn sounds like a good plan to me
 
[] Plan: Retreat and Tactics
-[] Eggman Actions
--[] (2 AP) "Tactically Advance in the other direction"
-[] Clove Actions
--[] (1 AP) Finish with Silver Sonic.
--[] (1 Ap) Coordinate with the others.
-[] Conquering Storm Actions
--[] (2 AP) Ninja Tripwire Technique
-[] Pistoal Actions
--[] (1 AP) Cast Wevles on Silver Sonic
--[] (1 AP) Cast Eterni on Zavok
--[] Incremus on Conquering storm
-[] Canna Actions
--[] (1 AP) Aim for the other eye.
--[] (1 AP) Deal with the weird Silver robot.
-[] Honey
--[] (1 AP) Attack the Sonic look alike!
--[] (1 AP) Distract Zavok


Here's my plan if anyone wants another look at it again it's essentially piling on the debs and trying to make sure this big man goes down for a while

Focus on his eye tripped the big bastard and then if we somehow do a crit on sliver sonic we're fucking laying in the hurt on the angry red man
 
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Yeah, it is no one faults that the dice decided to wake up on Zavok and finally carry his entire team trough the raid.

Like outside Badniks and that gamble with Metal we Lost no units againts the initial 2 waves.

So Zavok is now picking up the slack for the mísera me job Zomon and Zeena did.
 
GMs be honest, do we have a chance to defeat Zavok..
Mask off.

Of course you do. What kind of fun for any of us would it be if we just made a boss you can't possibly hope to defeat? That sucks and honestly is a bit hurtful that you'd think we'd do it. We're here just as much as you guys are to root on Eggman and see him be a crazy cool inventor BUT we're not going to lie to you all or fudge the rolls so you guys always steamroll and win.

Don't be such a pessimist because Zavok rolled well one time.
 
Good God, why do you guys keep panicking?

Is it because it's the holidays and holiday stress is compounding or something?

Step away from your devices and taken a minute to just breath or something.
 
[] Plan: Final Act, Part 2
-[] Dr. Eggman Actions
--[] (2 AP) "Tactically Advance in the other direction"
-[] Clove Actions
--[] (1 AP) Finish with Silver Sonic.
--[] (1 Ap) Coordinate with the others.
-[] Conquering Storm Actions
--[] (2 AP) Ninja Tripwire Technique
-[] Piastol Actions
--[] (1 AP) Cast Wevles on Silver Sonic
--[] (1 AP) Cast Eterni on Zavok
-[] Death Hound
--[] Sacremus: Dr. Eggman
-[] Canaan Actions
--[] (1 AP) Aim for the other eye.
--[] (1 AP) Deal with the weird Silver robot
-[] Honey Actions
--[] (1 AP) Attack the Sonic look alike!
--[] (1 AP) Distract Zavok!


Here we go, plus make Clove coordinate with others sounds like a really good idea, she can earn a join action next rue that cost no action point in the upcoming turn.
 
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Please everyone Calm down

Don't be such a pessimist because Zavok rolled well one time.
Right sorry, was just sad to see all our work we put into getting ready almost destroyed in one round.
Good God, why do you guys keep panicking?

Is it because it's the holidays and holiday stress is compounding or something?

Step away from your devices and taken a minute to just breath or something.
Good advice. I'll do it now.
 
To be honest we're still in a good position and our retreat will make him waste a turn ( no way he doesn't chase after a wounded Eggman)

If we finish silver then suddenly he's getting surrounded and messed up.

Even if he breaks the mech Eggman himself has a separate HP bar iirc and can continue to bail while everyone else keeps piling on the damage .
 
Yeah we still have options.

Zavok already has a malus of 3 turns thanks to Canaan, so we must take adventage of that.

If we take out that other eye it is going to really inconvenience him.

Even if we fail here I suppose Zomon and Zeena will still be captured.

So no matter what we will cripple Zavok a lot on a mutual defeat.
 
Okay....neutralize Silver Sonic (Or Mecha Sonic Prototype)....HOPEFULLY he'll still be in one piece so we can repair him and add him under Metal Sonic's command.

After that....we dogpile Zavok. Have the others damage his legs...then we fire our ammo into Zavok's face. We knock him to the ground...then stomp him into submission. If he dies, he dies. If he just loses consciousness....we capture him, wrap him so much restraints he becomes hogtied, and we leave him in the deepest, well lit hole (don't want Zor breaking him out)....until we capture/stomp the remaining Zeti.
 
Guys, I think I have a number for Zavok's Martial.

So, the total roll for him was 256 points, right? With two unknown numbers added to the mix. So, this means his Martial influenced the rolls by 57 points...which is where it gets weird because if you split by two you get a broken number - 28.5.

Which is a bit perplexing to say the least.
 
This is a setback, but the dice gods give and the dice gods take. We could retreat, but I think we should consider the possibility that falling back makes Zavok turn his attention towards our smaller allies. Personally, I think we should hit the jet pack and shoot him in the eye. Although, I wouldn't say no to just brawling in melee either. Since it does come with an advantage on our power roll.

I take it back I've just seen the math. Jesus Zavok.
 
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