"Ah, my wounded," says Levar as he turns back to the harbour. "My wounded are being treated well. I do wish for a Memphrabi surgeon, but you Sartierans are not unskilled, so I am comfortable, as are my wounded."
Wow, Levar certainly is loquacious (his ship name is well suited). It's a good thing he seems genuine to make up for some of his careless chatter. Seems like - if this were the quest to use D&Dish stats - high charisma but average wisdom.
You wait a moment and nod. "Of course. The qualities of Memphrabi physicians are legend."
Huh. Are they? I suppose once we get that nurse stuff up and going, we might consider seeing if we can get a hold of one of them to help boost our healing.
"Ah, but your Songweavers...," breathes Levar, who turns to lean back against the balcony. Abruptly he raises his hands to the sky. "Ah, your Songweavers! Voices of beauty and power to stir the heavens! To see such masterful performances was worth the voyage alone."
Our songweaving really is making an impression. Seriously, Tellar must have really been just the strange, mysterious hermits up in the forest or something. It's crazy how everyone is so surprised.
"Carentan is nice but those who know it consider it a very large coastal town rather than a true city with the grandeur to match. Sarba is starting to develop a good reputation for their architecture, but has far to go. So to no longer have Sonissimmo rule the nation ... why, many are concerned; yes, even in the Hall of the Sage of Heaven. Our God-King worries about where you will take your people"
Ah. I guess we're turning doubters into (possible) believers. Or, at least, believers of our ability to bring down the boom. Guess choosing to take Levar along was a pretty good choice if only for the diplo opportunities it opens up.
A year ago you would probably fly off the handle at this point, fiercely defending your homeland. But ... today you keep your counsel and let him speak.
[Trait: Hothead -> Hothead (1)]
Oh? Given the fluff, this seems like we're working on getting rid of our hothead or transforming it into a slightly better trait.
The township has been treated gently so far, with Evelyn ensuring that no sacking occurred. When this was announced, some ill-feeling arose when Lana, the Dale Mezzo, remarked, "Oh, so the Vincennes didn't learn it from you, then?"
:lol Lana...
Great House Tellar gains Trait "Stirring From Shadow" - +1 Influence, +5 to Diplomacy Rolls opening up new relations - "Sartier and the world around Harper province have taken notice of recent events, even as the Tellar in turn begin to take notice of the world around them."
Stat wise, nice. Description wise, I'm always a bit leery of other powers paying attention to our faction. It's flattering - in a very scary way.
Evelyn - "Shield of Many Colours" - +2 D, +15 to rolls for gathering allied contingents, +4 to Martial when commanding multiple factions
Haha. Our prospective Marshall is so good at diplomacy. She's also picking up a lot of multi-gathering / allied force commander bonuses that'll probably come in handy given Tellar's status now. And we always seem to pick up these conditions when getting the Martial buffs. I guess it is a nasty surprise - someone expects a great combat commander, and suddenly the Commander may be about 1-2 tiers better than expected.
@OneirosTheWriter Does multiple factions include the Minor or Vassal Houses? Like Tellar + Hulland - does that count as multiple factions?
Rita - Replace "Nascent Statesman" with "Statesman", +1 Influence
Nice. Racking up the influence for our House. Hrm. I think this offsets the -2 influence for next turn's Dale mini-turn. We might be able to spend the influence to build roads this turn. I'd like to get that done quickly while we still have the spare influence before anything big pops up (like the Dalish uprising).
Dominic - "And That Is Knightly Too", Gains bonuses on the charge and as a commander will look for chances to launch them; "Sea Lord" (+2 M at Sea)
So what I'm getting is that we should probably have him command cavalry or the Oboes like now.
Claire Yin - [d100 = 100, critical pass], "Steel Without Peer", +1 C, +1 D, +3 Attacks added after Initiative Roll in Personal Combat
Wow. Claire is really kill-y. Seriously. She might be closing in on Theo.
Candice Kettleblack - Gain "Blooded", gain "Ruby Among Diamonds", Candice seeks to prove herself as belonging in this world, prone to take risks, +5 to any failed Action roll.
Ruby Among Diamonds? That sounds ... a little like a backhand compliment. Also, hrm - the +5 to failed Action roll but the prone to take risks... Something to keep in mind.
Yay. So she's at 27 M, 39 Mg now? I'd like Evelyn to get to base Elite martial at least... Especially since wow, Antonia just hit Elite! (36) martial.
It is during the second night of their return, as the fleet makes camp for the night on another series of small islands, one day out from home, that it is discovered that they have a missing number. Miranda Long has disappeared in the confusion, and no one can say where she has gone. However, a fleet is a terribly large thing to turn back on account of any one person, and the fleet continues home.
Of course, when you arrive home and Hamid Hulland is waiting with members of the Inner Guard to arrest her, it quickly becomes clear Miranda's disappearance owed more to the impending doom of the Yellow Banner than any unfortunate mistake.
Seriously, is there some sort of long distance communication spell that Tellar just doesn't know? How did Miranda even know she had to skedaddle? At least she helped out in the naval battle...
Yeah, but OK, this one doesn't bug me as much as the Harbor Master escaping. At least it's Yellow Banner affiliation, not Teuv.
[X][CASTLE] Gift - Clan Khironex will occupy Tidespray
(Ruger pays 12,000g into the lump sum kitty, maluses will apply to pirate attacks against Sartier)
(+1 Relations with Khironex with a DC80 test to improve to +2, +0 with Capo)
[X][SHIPS] - Plan A - Lords to Ruger, Corsairs to Tellar, Warriors to Tellar Minors
(2,000g salvage value to Ruger, 1,750g to Tellar, 750g to Tellar Minors)
[X][SHIPS] - Other - Write in (Disparity in values will be evened up through the lump sum)
- [X] 3 Lords, 2 Corsairs to Ruger
- [X] 1 Lord to Royal Navy
- [X] 5 Corsairs to Tellar
- [X] Warriors to Tellar Minors
[X][PIRATES] - Indenture Them - They will be committed to spend their lives paying back the damage they have caused to the Sartier, committed to work for the gold mines of Capo. [No Chivalry change, +1 Pressure in Tranquility, +280g per turn for Tellar, +1 Relations with Capo]
(1.2g / year / person, 2217g/turn, 28% share)
[X][HEROES] - Pardon Them - Release them back to Tranquility, but not before marking each one. Those found engaged in Piracy again will face the gallows. [+1 Chivalry to all commander characters involved, -3 Pressure in Tranquility, small chance for future dialogue]
... Makes sense to me game bonus wise, but ouch, it really sucks to be a regular person, I guess. If you're a hero, you def. get some more leeway than otherwise!
And I hope the Royal Navy appreciates that ship split. Since they said they'd like one to study... @OneirosTheWriter Do they actually want it? If not, Plan A is fine...
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