-[X] Fedorable (-1 Points)
-[X] Form Control (-2 Points]
-[X] "Friend" Bio-Tinker Specialty (-2 Points)
--[x] Borrowed Features for Wonderful Creatures (-1 Points)
Ultimately, you aim to optimize Host's ability to make Friends. There
is a certain degree of selfishness, you admit; Host probably won't return for a
long time, and in her absence, you can try anything you could never get your past hosts to do. Like, say, making Friends for whom the primary purpose is to be hugged. The average host isn't exactly a paragon of sanity, and as such, it
wouldn't have been a waste of resources no matter what they claimed.
A rather significant part of you — a section covering approximately four million square kilometers, in fact — is all-but paralyzed by the thought of Friends getting hats from powers. Or rather, powers from hats. You think it's a sign when you need more than one attempt to get it right. Still! If you can elicit a similar reaction in enemy combatants, you expect it'll immobilize them for at least two seconds while they come to terms with the adorable sight. Assuming, of course, that they aren't encouraged to avoid fighting you at all. That option would honestly be better.
At any rate, you now have multiple potential methods of escaping Host's metal prison. The first, making a tiny and expendable lock-eater —
not a Friend — and simply pushing the locker door open. Formshift gives you a number of ways to escape, from turning into a fly to turning into something strong or large. You're pretty sure that first one would reveal Host's identity as a host, though. You'd like to have the element of surprise
at least once.
Pressing
your Host's ear to the door uncovers a severe lack of sound. What little information you can extract from Host's oddly-formatted memories
claims this is supposed to be an occupied building. You can't hear anyone outside despite this claim. The natural sunlight filtering in through tiny prison slits indicates that other humans almost certainly haven't returned to their specified residences yet. Maybe they're between shifts?
[] Break out immediately.
-[] Head to the nearest occupied room.
--[] Ask an authority figure for medical assistance and a team for dealing with biohazardous waste.
[] Wait until you can hear people outside before you break out of the prison.
-[] Once you're out, pretend to fall unconscious.
--[] On second thought, actually fall unconscious by holding your breath.
[] Stay until rescued. Why in :Mother:'s name would you do that? You want sensory input that doesn't involve pain and horrible smells, thank you very much.
[] Write-in
-[] While you're in the locker, add a few extra inert diseases to what was already in there. It was already a biohazard, but Host should get more sympathy if people think it was an even bigger one, right?
-[] Make a dissolving lock-eater and have it do the obvious.
-[] Transform into a koala bear or similarly strong creature, break the lock, and return to Host's normal form before opening the door.
Voting will be locked for 60 minutes after this first goes up.
In addition, please provide an explanation for why you're voting a certain way, even if it's just a single sentence. Your vote will not be counted otherwise.