[X] Break out immediately.
-[X] Using only Form Change
--[X] Head to the nearest occupied room.
---[X] Ask an authority figure for medical assistance and a team for dealing with biohazardous waste.
----[X] Once you're out, pretend to fall unconscious.
-----[X] On second thought, actually fall unconscious by holding your breath.
-[X] While you're in the locker, add a few extra inert diseases to what was already in there. It was already a biohazard, but Host should get more sympathy if people think it was an even bigger one, right?

I'm so happy you made this! I found Splintered after you finished and really liked how that went, so I'm excited to participate this time around.
 
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[X] Wait until you can hear people outside before you break out of the prison.
-[X] Ask the nearest person for medical assistance and a team for dealing with biohazardous waste.
--[X] Ignore all their attempts to claim that they're not the person in charge of that and cling on to them until they acquiesce.
---[X] They can serve as Host's Friend until you get a chance to make some. Host is currently somewhat lacking in Friends, it seems!

[X] While you're in the locker, add a few extra inert diseases to what was already in there. It was already a biohazard, but Host should get more sympathy if people think it was an even bigger one, right?
-[x] Also, whoever put Host in here needs to go down. Teenage girls, right? STDs are totally plausible.
 
1.1: Old Friends
Gah. Not happy with this chapter, but I'd rather get it out today and update again the following day instead of just waiting for a better one tomorrow.

Any differences between canon and this, or jokes made at canon's expense, are almost certainly intentional.

Shards use capital-H "Host" to refer to their own humans and lowercase-h host for the hosts of all other shards.




[X] Break out immediately.
-[x] Using only Form Change

-[X] While you're in the locker, add a few extra inert diseases to what was already in there. It was already a biohazard, but Host should get more sympathy if people think it was an even bigger one, right?
Breaking the cheap lock on Host's prison is pitifully easy post-Change. Even Host could've done it had she been smaller and capable of getting off a good hit, probably via kicking. You use a fuzzy little koala bear, albeit one with too much spare energy for their species.

As soon as the lock is no longer interfering with Host's escape, you turn back to human form and make a mental note of the blood still coating Host's legs and feet. You hadn't exactly intended such a disgusting flaw. You suppose it's an acceptable tradeoff for being able to keep Host's clothes and body exactly as she left them.

You tried "proper" shapeshifting once. Your then-host accidentally destroyed a rather important microchip during that particular cycle, a mistake which ultimately led to their untimely demise. At least the experience was educational. For one thing, you know never to try that again.

Adding two appropriate diseases is only a little harder. Rubbing Host's hair against her slightly-cleaner left shoulder soon gets you the minimal amount of electricity you require. Kicking the former lock of Host's prison breaks the requisite metal into suitable pieces, albeit ones that have to be arranged just so. Some blood and a few unlucky flies provide the last of the materials you'll need, and indeed, the process is quick and only slightly painful. The sparks don't even leave any lasting injuries.

The two dormant diseases so created shouldn't activate for a good two or three hours. If the rulers of this area haven't dealt with the problem by then, that's honestly their own fault.​

--[x] Head to the nearest occupied room.
---[x] Ask an authority figure for medical assistance and a team for dealing with biohazardous waste.
----[X] Once you're out, pretend to fall unconscious.
-----[X] On second thought, actually fall unconscious by holding your breath.


You push Host's prison open and cautiously scan the surrounding area. A wall of identical metal prison cells greets you, but fortunately, none of the others seem to be occupied right now. No other threats can be found, and in the absence of such, you wipe Host's hands on the nearest cell. It doesn't get much of the disgusting mess off, but unfortunately, immediately cleansing the remainder would be more trouble than it's worth.

It's the work of mere moments to locate an exit to the prison block, a surprisingly lightweight wooden door with no lock whatsoever. The cell-lined hallway outside is comparatively dark. You're not sure why Host's prison block is more thoroughly illuminated than the rest of the building, nor do you know why a nearby door-window hybrid seems to have a black object covering the window part of it. Host's memories suggest that the round doorknob will be locked in this situation.

You open it anyway and are immediately faced with a large number of humans sitting on the floor for little discernible reason, especially considering the large number of seats nearby. Punishment? Mocking them with what they cannot have? Neither seems particularly likely.

Quite a few of them are poking at rectangular electronic devices, yet almost all of them look up when your gaze falls upon them. Inhalations are common, although a single older human at the front of the room noticeably pales when you look at him.

"Oh my god. Oh my god. Taylor?"

You try to sort through Host's memories. The name does seem to feature in quite a few of them, but determining context is difficult. You'll assume the human is correct until and unless he's proven otherwise.

"Probably?" you hazard.

A quick scan of the room reveals a number of individuals approximating Host's own age, but only the lone older individual. Many of the first group seem to be raising their devices to hide the screens from Host. You doubt there's any important information on them, so why bother?

Scan completed, you lean against the open doorway and focus your gaze on the older human. He steps back with both palms facing you. You're not sure why, and in the absence of any hints, you ignore the gesture.

"I am choosing to assume age equates to authority in this current situation. May I have medical assistance and a team for dealing with biohazardous waste, preferably in that order?"

Requisite requests delivered, you close Host's eyes and go limp, letting Host's body and gravity do the rest of the work. A few humans waste time on unproductive screaming while you're forcing Host into unconsciousness. You don't know if they display unexpected competence afterward.



Host's body returns to awareness significantly sooner than you'd expected; she's still partway covered in blood. At least someone seems to be trying to remedy this situation with a damp cloth of some sort. Host's clothing also seems to have been switched out for something significantly lighter and more comfortable.

You don't bother opening Host's eyes. She's exhausted, it's painfully loud, you don't see any way to improve the current scenario, and the occasional jolt of motion hints toward some form of ongoing transportation. Going back to sleep seems easier than the alternatives, at least until Host is properly taken care of.



Your next awakening is much stranger. Your Host's eyes are already open, she seems to be standing, and a gargantuan green plant towers above both of you. You're pretty sure it isn't native to this Earth.

A loud, familiar voice interrupts your assessment. Although it comes from the general direction of the plant, you aren't feeling any of the associated vibrations you'd expect from such volume, nor is the plant moving.

<Hello, Queen Administrator! How did they even fit your host inside a locker, anyway? I don't see any broken bones, just some strain. Last I checked, those things were too tiny to fit humans no matter what their entertainment shows claim.>

You find yourself attracted to a particularly pretty collection of shifting rainbow flowers. Staring at them, you want to express disproportionate amusement and you're not sure why.

<Queen Shaper?>

<The one and only. But never mind, locker question can wait. What the hell is with your host's brain? Your link is overgrown and it's scaring Host.>

You experimentally munch on a flower. They taste like solid happiness.

<...Why did you just transmit a scrambled [NOM]? Did you decide to tap into your host's senses this cycle? You know that seldom ends well.>

The flowers seem to have vanished at some point in the last few seconds, replaced by a walking tower of rusted metal. The plant itself has gone from supporting its own weight to winding around the tower in question. Despite its apparent motion, it doesn't seem to be getting any closer or further away.

<No decisions involved. There was a, um, incident. It's not my fault, really!>

<Administrator, it's always been your fault every single time you've ever said that.>

<I mean it this time!>

<You always say that, too.>

You exhale unhappily and begin poking Queen Shaper's host. It's unusually solid for what should be a water-based plant.

<But — look, I'm not sure I could've done this if I tried! More importantly, why are you a plant? Our hosts are supposed to be mammals this cycle, right?>

< [EXASPERATION.] Your host is dreaming, Administrator. Dreams are semi-senseless hallucinations humans experience they're supposed to be resting. And could you please stop doing that?>

You hastily snatch your hand back. Queen Shaper is one of the only shards who could help you fix Host; angering her is even more unwise than usual.

"You could feel that?"

<You were just broadcasting [POKE] over and over and over. What did you — you were poking whatever version of me is showing up in the dreams of your host, weren't you?>

You take a few steps away and try to think of a suitable response. Brushing past Queen Shaper's exasperated question seems like it would be the easiest. It's not as though she needs more material to tease you with. It often feels like the only reason you don't have just as much material on her is because she's proud of events she should be embarrassed by.

<This has fascinating implications for future host connections. If our messages can automatically be translated based on host sensory input, we could...>

You struggle to remember how that sentence was supposed to end. Something about emulation?

Sweet :Mother:, Host's stupid memory-format is affecting me. I hope it's not contagious.

<We can...?> Queen Shaper prompts.

<I don't remember,> you admit. <Host's stupid memory format is making it unusually hard for me.>

<Memory — what? They're really not that bad. Didn't you get the mass updates for them?>

<No. I think those might've been transmitted when I was switching from another potential host to Host. He kept turning to alcohol or sleeping whenever he should've linked with me.>

<Your host looks a little too young for that to be true. It should've been delivered during deployment proper. Nothing?>

<Still no. :Father: did have me help with deployment this cycle, as usual. Perhaps he forgot to assign the relevant shard to me after I was deployed?>

<Ugh. Yeah, that seems likely. Queen Objective said :Mother: acquired a new cousin for us, courtesy of :Uncle:; she might've forgotten to keep a close eye :Father: as a result. Returning to the primary topic at hand, what's with the link to your host? Host is comparing it to brain cancer and I don't want it to be excised if it was deliberate.>

You grab a happy-flower from the field surrounding you and cheerfully munch on it. You're not sure why. Maybe so you can practice chewing with Host's body?

<Something went horribly, horribly wrong with the connection. Please spoof something suitable for your host? I'm controlling Host right now and I don't want us to both be braindead. Or, um, brain-wounded? Her mind isn't dead-dead, so maybe I should use 'injured' instead? Something like that. She should recover eventually.>

There's a distressingly long pause. You try to take your mind off it by rolling in the field of flowers. Although you feel some motion, Host's sense of touch isn't returning accurate feedback. Human hallucinations don't even have the common decency to be consistent.

<...You know what? I'm just going to assume this was part of :Mother:'s plans until and unless she tells me otherwise. Any preference for what I tell Host? Humans can suppress sufficiently traumatizing memories, albeit with some collateral damage. Should I make it seem like your overgrown link is doing that on a larger scale? As in, that it's handling memory-duty and that the old bits might as well be all-but useless. It's even true. Just, uh, be aware Host will tell the local lawkeepers pretty much anything I relay to her. Phantasm's host was one of their own and they're just a teensie bit frightened by her brain damage. Expect them to encourage your host to join their ranks if they think she'll be a danger to herself or others when left free. Admittedly, I think watching them try to control you would be utterly hilarious.>



OOC Note: You may ask Queen Shaper additional questions (without a vote) so long as they'd be IC to ask.


[] Agree to Queen Shaper's suggestion. She's been linked to a human host for longer than you have.

[] Make it seem like Host's powers are stronger than usual and thus require a larger link to make them work. Removing them wouldn't help anyone.

[] Write-in



Voting will be locked for 90 minutes after this first goes up.
In addition, please provide an explanation for why you're voting a certain way, even if it's just a single sentence. What you're hoping it'll accomplish, for example. Your vote will not be counted otherwise.
I know I said I probably wouldn't do that again for this quest, but this choice doesn't really have the immediate or short-term gratification of most "I think it'd be funny" votes. It's longer-term.
 
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You grab a happy-flower from the field surrounding you and cheerfully munch on it. You're not sure why. Maybe so you can practice chewing with Host's body?
There's a distressingly long pause. You try to take your mind off it by rolling in the field of flowers. Although you feel some motion, Host's sense of touch isn't returning accurate feedback. Human hallucinations don't even have the common decency to be consistent.
QA is totally nuts and it's hilarious.
e. Admittedly, I think watching them try to control you would be utterly hilarious.>
I agree! Especially given our powerset and obvious brain damage. Bets on whether Piggot has an aneurysm before the PR department?
 
Just, uh, be aware Host will tell the local lawkeepers pretty much anything I relay to her. Phantasm's host was one of their own and they're just a teensie bit frightened by her brain damage. Expect them to encourage your host to join their ranks if they think she'll be a danger to herself or others when left free. Admittedly, I think watching them try to control you would be utterly hilarious.
Sophia gets brain damage after she stuffs a girl in a locker full of biological waste who then triggers and gets brain damage herself... I really wish we could ensure QA knew that metaknowledge to throw back in Piggot's face.
Any chance of having Shapper make a 'medical diagnosis' along the lines of 'ask Brandish to be a probono lawyer for this newly triggered young girl'? That kind of 'diagnosis' would probably confuse the Thinkers a lot.
 
Any chance of having Shapper make a 'medical diagnosis' along the lines of 'ask Brandish to be a probono lawyer for this newly triggered young girl'? That kind of 'diagnosis' would probably confuse the Thinkers a lot.

OOC/IC Hybrid: No. If Shaper could deliver such messages, she would've made her frustration with her host abundantly clear by now.
 
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So, Phantasm is obviously Shadow Stalker. Emma is probably one of the two potential hosts whose brains we accidentally fried, since, IIRC, she had the possibility of triggering, and just didn't? Would that make Madison the third? Were there any other parahumans who went to Winslow, who we know triggered later?
 
Even Shaper knows that QA is terrible at halping.

Going along with Shaper's suggestion sounds great, we'll get to meet numerous Shards in a safe environment! Plus, we'll be able to troll Piggot and Sophia simultaneously. Edit: Though it sounds like Sophia may have already been trolled accidentally. Oops!
 
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Any preference for what I tell Host? Humans can suppress sufficiently traumatizing memories, albeit with some collateral damage. Should I make it seem like your overgrown link is doing that on a larger scale? As in, that it's handling memory-duty and that the old bits might as well be all-but useless. It's even true.

I like the suggestion Shaper gave, but rather than suppressing memories, how about just that it's compensating for brain damage? For instance, something that builds the narrative that Taylor went into the locker with a head wound, and between that, the toxins, and the diseases suffered some level of brain damage before triggering, at which point the corona metastasized to compensate for the damage before stabilizing. It's basically true, but importantly it may point to previous instability in the corona gemma as the cause of Sophia's brain damage, and it'll help account for any weirdness on QA's part.
 
So: I think we can all agree the Wards have a higher potential for shenanigans to ensue. We are utterly ungovernable, we have Host's long term dream/wish to be a hero and we have us not knowing who Sophia is, while she sees Host as she always was. Plus, Host's trigger is hard to hide. And we don't really know how Host would act to make it seem like nothing happened.
 
I really want QA to inadvertently put Piggot in the position of being responsible for a clearly brain-damaged young Ward she can't actually control - the Wards are a pretty voluntary thing, and most of the pressure to conform won't effect QA even slightly. We'll play hardball and hold our apparently super-valuable power granting/boosting abilities hostage without even knowing it, and she won't be able to push any harder because we're so clearly not in our right mind, without actually being a danger to others.
 
In case anyone missed them, here are effects/abilities QA "took" automatically, in addition to Host's powerset. Last Scream is the one for Shadow Stalker's brain damage.

[X] I know a song…
Broadcasts the shard equivalent of a certain nerve-mounting song on repeat. Thinker shards refuse to model Host or targets close to her as a result. No limitations on daily uses.
-[X]Command Jamming
Host becomes immune to mind-affecting powers unless she specifically chooses to be affected. Your voice is louder than theirs. No limitations on daily uses.

[X] Last Scream
Host didn't go quietly. Just prior to her slumber, she managed to give all nearby hosts (Phantasm) and potential hosts (Architect, Perfectionist) a minor case of severe brain damage. You're not sure they will recover. At least their shard connections are too damaged for your cousins to yell at you. Maybe they'll forget by the time the next cycle rolls around…? You suppose that would be too much to ask for.

[X] Encryption by Idiots
Human memories are organized in a really weird way. It'll take you a while to figure out how you're supposed to read them and some may even be lost while you're fumbling around.



I like the suggestion Shaper gave, but rather than suppressing memories, how about just that it's compensating for brain damage?

Given the state of Host's brain, yes, you could claim this. It's probably true. As for the rest of it... Past history and some causes are outside of what Shaper can relay, so her host would be guessing based on holes in the information provided. So Shaper's host might "know" the link is maintaining functionality despite brain damage, but won't be certain what said damage is from.

(Aside: QS regularly gives her hosts near-complete biological control and related assessment. QA is assuming that's what Queen Shaper's current host has been given.)
 
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Going along with Shaper's suggestion sounds great, we'll get to meet numerous Shards in a safe environment! Plus, we'll be able to troll Piggot and Sophia simultaneously. Edit: Though it sounds like Sophia may have already been trolled accidentally. Oops!
If your trolling usually results in severe brain damage, you're doing something horribly wrong.
So: I think we can all agree the Wards have a higher potential for shenanigans to ensue. We are utterly ungovernable, we have Host's long term dream/wish to be a hero and we have us not knowing who Sophia is, while she sees Host as she always was. Plus, Host's trigger is hard to hide. And we don't really know how Host would act to make it seem like nothing happened.
Sophia may not remember who we are. Or how to eat. Or get dressed. Depends on how much she brain damage she suffered, and where.
I really want QA to inadvertently put Piggot in the position of being responsible for a clearly brain-damaged young Ward she can't actually control - the Wards are a pretty voluntary thing, and most of the pressure to conform won't effect QA even slightly. We'll play hardball and hold our apparently super-valuable power granting/boosting abilities hostage without even knowing it, and she won't be able to push any harder because we're so clearly not in our right mind, without actually being a danger to others.
Pretty sure our hats just affect us and our creations. We are probably going to give the guys who research powers a head-ache, though. And the whole bio-Tinker thing may make her paranoid.
 
So Shaper's host might "know" the link is maintaining functionality despite brain damage, but won't be certain what said damage is from.

Maybe she can't be certain, but some things can be implied pretty heavily. If Shaper presents her host with knowledge that foreign bodies are in the brain and the blood around it, particularly in areas concentrated around the much-larger-than-normal corona or in any remaining damaged tissue in the brain, it can paint enough signs to point in that direction, particularly if there was clearly damage to the head to act as a vector. If such foreign bodies would probably include whatever chemicals are involved in toxic shock syndrome, bacteria including the ones we made, and signs of sepsis, it gives all the evidence someone with a medical background would need to paint a series of events: head wound, then introduction of biohazard, then brain damage, and probably triggering somewhere near the end.
 
...Huh. It's interesting Queen Shaper apparently doesn't know Mother is dead. Hasn't she already been exposed to a bunch of Case 53s?
 
Risks of the Wards:
if they think she'll be a danger to herself or others when left free.
We'll want to come across as a danger to ourselves more than a danger to others. The PRT doesn't handle danger-to-others cases well, and I'd rather they not push QA into going full angsty villain.

Are there any tweaks we could make that'd tilt things more toward "danger to self"? I think that QS's "lol brain damage" explanation would work out pretty well there, but we'd have to sell it right.

I think that just saying "our power is extra-strong" would backfire somewhat. It'd imply that Host is in full control of her faculties, denying us the remarkably useful insanity defense.
 
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I think that just saying "our power is extra-strong" would backfire somewhat. It'd imply that Host is in full control of her faculties, denying us the remarkably useful insanity defense.

I'm in favour of the brain-damage-partially-fixed-by-fresh-trigger explanation. Like, we hit our head going into the locker or something, then our brain got infected due to the crap inside, and was basically rotting in our skull until our fresh trigger forcibly pulled everything together into a functional kludge.
 
Are there any tweaks we could make that'd tilt things more toward "danger to self"? I think that QS's "lol brain damage" explanation would work out pretty well there, but we'd have to sell it right.

Taylor will exhibit some Trump-y powers through her hats and some self-modification powers. She'll have others, too, but my hope is that by leading them to think her gemma development was particularly unstable due to her brain damage made her powers "seize" for lack of a better word during her trigger. If we can allay the fear she can cause brain damage at will, it should help keep her from looking too much like a danger to others. Beyond that, displaying friendliness alongside her brain damage should keep her from being threatening.
 
Just to know our options...

@Alivaril

Queen Shaper, if we did not want to join the local lawkeepers but wanted to be left free to pursue individual experiments, what story do you think would be best to tell?
 
[X] Make it seem like Host's powers are stronger than usual and thus require a larger link to make them work. Removing them wouldn't help anyone.
 
Just to know our options...

@Alivaril

Queen Shaper, if we did not want to join the local lawkeepers but wanted to be left free to pursue individual experiments, what story do you think would be best to tell?

<In the long term? A linkup gone wrong with powers that hurt you when your host when she uses them. I expect they'd carefully watch your host for a little while, but after a week or two of you seemingly being hurt whenever a power is used, they're likely to devote their resources elsewhere. There's a faction among them that's obsessed with keeping young hosts safe; they'll make sure the family of your host gets a nice payout and that she won't be stalked too closely. That won't be true anymore once you actually fight another host, but it should give you a healthy amount of time to prepare.>
 
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