Ride the Lightning (Worm / DC Comics Cross Over)

Oh, she would get those as well, but because her control is good enough to give herself a body field like Glory Girl's, she would also get a brute rating. Shielder, who doesn't have that level of control wouldn't.

The PRT ratings are not about what a parahuman can do, they are about what level of response would be appropriate to then as a threat.
It's why Leet would have a lower rating than Squealer, even though both are known for their gear breaking down.
Yeah but don't things like that get...grouped together. Like Lung being a blaster despite after a point it being more shaker. Sue can do that but she doesn't tend to and if they assume she does it could cause problems so it would most likely just be shaker.
 
That's what I said? Like, that's exactly what I said.

Say Cyclops is Blaster Ten (work with me here). Then suddenly Legend hits the scene with his fucking laser beams that do whatever he wants and go around corners.

Cyclops is Blaster Ten
Legend is Blaster Eleven.

Cyclops is Ten, and a new strongest comes along they (the new strongest) gets a higher rating instead of everyone else being bumped down.
You made it sound like whoever is highest becomes the new 10, which is really not correct.
 
You made it sound like whoever is highest becomes the new 10, which is really not correct.

Uh, no I didn't. Your reading comprehension is just fail.

Except it is. And if a new strongest comes up they get a higher rating rather than everyone being rearranged.

Though I do admit to have a reading fail re Walker of Paths.

Ginjura was wrong because the scales don't scale to each other. If there's no Mover 11 then there can't be Mover 12. So brain fizzled, and when someone agreed with me on the wrongness my eyes skipped
 
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A crisis of multiple taylors, each with a different DC power set.

THE JUSTICE LEAGUE OF TAYLORS!

Meanwhile on Earth XXXX

Taylor Hebert was excited. She heard on the news that the UN made contact with a multidimensional super government that rule over 700 Earths and were protected by a mysterious superhero military legion known as the Justice League.

She wondered what that was about as she paid attention to the TV in the corner of the cafe she was eating her lunch in.

The ambassador for the Infinite Earth Government (IEG) was addressing the globe.

"And today, we would like to welcome some of our protectors."

A squad of superheroes flew in, all of them women.

"These are the Taylor Heberts of the Infinite Earths. All of them have superpowers and are ridiculously overpowered. Like seriously. They protect us."

One of the Taylors with a S on her chest stood forward and spoke into the microphone, "I am Taylor Hebert. Also known as Superwoman. Taylor Hebert, if there is one in this world, we kindly ask that you surrender yourself to your local government so you can be recruited. You might think you're an ordinary girl, but you're probably the last daughter of an alien world or galactic policewoman or the avatar of some cosmic speed force or the goddess of death or a zombie queen or a rich playgirl who pretends to be a ninja and fights crime or you're the daughter of Zeus or a Supersoldier of a spacefaring United Nations or...nevermind. Come to us. We assure you you're not normal."

Everyone in the diner turned to look at the local Taylor. Taylor burst into tears, "But I am normal!"

A week later

"Okay Taylor, show us what you got!"

Green Lantern dropped Taylor off on some death world where mutant vampires with chainsaw roared in bloody glee as they charged at her.

"But I am normal!"
 
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THE JUSTICE LEAGUE OF TAYLORS!

Meanwhile on Earth XXXX

Taylor Hebert was excited. She heard on the news that the UN made contact with a multidimensional super government that rule over 700 Earths and were protected by a mysterious superhero military legion known as the Justice League.

She wondered what that was about as she paid attention to the TV in the corner of the cafe she was eating her lunch in.

The ambassador for the Infinite Earth Government (IEG) was addressing the globe.

"And today, we would like to welcome some of our protectors."

A squad of superheroes flew in, all of them women.

"These are the Taylor Heberts of the Infinite Earths. All of them have superpowers and are ridiculously overpowered. Like seriously. They protect us."

One of the Taylors with a S on her chest stood forward and spoke into the microphone, "I am Taylor Hebert. Also known as Superwoman. Taylor Hebert, if there is one in this world, we kindly ask that you surrender yourself to your local government so you can be recruited. You might think you're an ordinary girl, but you're probably the last daughter of an alien world or galactic policewoman or the avatar of some cosmic speed force or the goddess of death or a zombie queen or a rich playgirl who pretends to be a ninja and fights crime or you're the daughter of Zeus or a Supersoldier of a spacefaring United Nations or...nevermind. Come to us. We assure you you're not normal."

Everyone in the diner turned to look at the local Taylor. Taylor burst into tears, "But I am normal!"

A week later

"Okay Taylor, show us what you got!"

Green Lantern dropped Taylor off on some death world where mutant vampires with chainsaw roared in bloody glee as they charged at her.

"But I am normal!"
Batwoman: I know, but by the end of this it won't be. Even I technically have a power, even it is money. After this you'll be the definition of 'Badass Normal'.

Normal: And how do you know that!?

Batwoman: I'm Batwoman.
 
THE JUSTICE LEAGUE OF TAYLORS!

Meanwhile on Earth XXXX

Taylor Hebert was excited. She heard on the news that the UN made contact with a multidimensional super government that rule over 700 Earths and were protected by a mysterious superhero military legion known as the Justice League.

She wondered what that was about as she paid attention to the TV in the corner of the cafe she was eating her lunch in.

The ambassador for the Infinite Earth Government (IEG) was addressing the globe.

"And today, we would like to welcome some of our protectors."

A squad of superheroes flew in, all of them women.

"These are the Taylor Heberts of the Infinite Earths. All of them have superpowers and are ridiculously overpowered. Like seriously. They protect us."

One of the Taylors with a S on her chest stood forward and spoke into the microphone, "I am Taylor Hebert. Also known as Superwoman. Taylor Hebert, if there is one in this world, we kindly ask that you surrender yourself to your local government so you can be recruited. You might think you're an ordinary girl, but you're probably the last daughter of an alien world or galactic policewoman or the avatar of some cosmic speed force or the goddess of death or a zombie queen or a rich playgirl who pretends to be a ninja and fights crime or you're the daughter of Zeus or a Supersoldier of a spacefaring United Nations or...nevermind. Come to us. We assure you you're not normal."

Everyone in the diner turned to look at the local Taylor. Taylor burst into tears, "But I am normal!"

A week later

"Okay Taylor, show us what you got!"

Green Lantern dropped Taylor off on some death world where mutant vampires with chainsaw roared in bloody glee as they charged at her.

"But I am normal!"

Batwoman: I know, but by the end of this it won't be. Even I technically have a power, even it is money. After this you'll be the definition of 'Badass Normal'.

Normal: And how do you know that!?

Batwoman: I'm Batwoman.

I feel this snippet should be expanded into a oneshot at the very least. Should I?
 
Uh, no I didn't. Your reading comprehension is just fail.
While you didn't say it yourself, you did post agreement with the following person who did say exactly that:
Alexandria is Brute 8, Siberian Brute 10, and Behemoth is Brute 9.

Legend is Blaster 9, Behemoth is Blaster 10.

The way that the Scale works in Worm is from Known Weakest to Known Strongest. Whenever a Blast-ier Blaster than Behemoth shows up, he will be the new ten. Behemoth is Brute 9 cause, he can get damaged. Siberian Brute 10 because she just... Doesn't.
So, their reading comprehension is mostly fine, they just got a couple characters who were agreeing with one another confused.
 
Batwoman: I know, but by the end of this it won't be. Even I technically have a power, even it is money. After this you'll be the definition of 'Badass Normal'.

Normal: And how do you know that!?

Batwoman: I'm Batwoman.

No no no you got it wrong it like this:

Normal: And how do you know that!?

Batwoman: Because I'm Batwoman!
 
In regards to PRT power levels:

From:
SB WOG Thread Post #137

◈ CLASSIFICATIONS

The classification system was initially created by the PRT ground-patrol and response teams in New York as a means of quickly identifying threats and adopting strategies. As many as thirty categories were added to accommodate other types of parahuman as the methodology spread, and these forms were later condensed as it was discovered that certain strategies were valid against parahumans of a broad type.

The number rating is a ballpark scale for the threat to a team, rather than any indication of the raw strength of an ability. Adjust for possibility of harm, panic, an exceptionally high degree of control that might allow one to target specific team members or civilians, or exceptionally low degrees of control that might point to collateral damage, spreading effects or aftereffects. The PRT stresses the pairing of number rating with power to encourage immediate and intuitive grasp of appropriate responses to a given crisis.

It is the responsibility of PRT operatives and parahumans to familiarize themselves with the current ratings for all relevant threats.


Number
Estimation
1
Poses a threat only just above human norms, an unexceptional individual may be able to cope with the ability or walk away unharmed from an altercation where the abilities in question were leveraged. Ability should be assumed to be a nonthreat and need not be identified if other matters prove more pressing.
2
An alert, exceptional, well equipped, and/or trained individual should be able to answer or address the ability in question, but it can prove problematic. Team members are reminded of standard countermeasures and should put these measures in effect when there are no pressing other matters
3
Civilians, even alert or fit civilians, will not be able to handle the ability or abilities in question. Several trained individuals may be required to deal with the situation. Protocol suggests that care should be taken to remove civilians from the area and discourage them from participating.
4
One full squad of trained operatives should be able to deal with this situation alone, but exceptional circumstance, context and environment may bias things one way or the other.
5
Additional countermeasures come into effect. A typical parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives can engage until assistance arrives.
6
A typical trained parahuman and/or one parahuman assisting a squad of operatives should be able to deal with the power in question. Operatives should postpone engagement.

Parahumans and operatives should assume that traditional actions are going to be met by a complication. Acquiring further intel recommended where possible, but not mandated.
7
Parahumans should engage in pairs or trios at a minimum, two fully equipped squads should be deployed. Acquiring further intel is mandated, all acting parties should shift to the defensive or delay until intel can be acquired.
8
Evacuation of civilians should take priority for all squad members. Engaging should be avoided outside of specific missions and tasks. Capes should engage only when supported by their team to ensure a minimum of complications or danger.
9
Assume extreme complications, with standard tactics not applying, or the power in question having an additional factor that exaggerates its effect. Capes and PRT should evacuate where possible, and should only engage when a specific mission and strategy has been outlined. Major countermeasures should take effect.
10+
In the event of a serious confrontation, additional teams or specific high-rated individuals should be called in to manage the crisis.

In the categories themselves, parahumans fall into the following classifications, with the following countermeasures:

Mover
Has the ability to transport themselves and/or others to other locations, by means of enhanced speed, teleportation, flight, vehicles or the like.
General response is to limit movements where possible, anticipate attack from any direction. When declared in the field, if possible, append classification with type. Mover: Teleporter!
Threat level 2+: Communicate mover nature. Where possible, move fight to a contained area where free-ranging movement is less effective, targeting objectives or other threats to draw attention and focus. Lock down area.
Threat level 5+: Assume containment is impossible. Clearance granted for truck-mounted nonlethal measures (net launchers, foam sprayers) that might otherwise inconvenience locals.
Threat level 9+: Higher office and PRT offices in nearby or neighboring cities should be notified of possible threat or retaliation in case of confrontation.

Shaker
Can affect a broader area, asserting some degree of control over the battlefield. May include gas, explosions, forcefields, and ambient or radiated effects.
General response is to spread out, minimizing the shaker's ability to affect multiple individuals at once.
Threat level 2+: Communicate shaker nature. Where possible, move or stagger fight locations with some regularity, to slow their ability to seize total command over a battlefield. Shaker-class threats take high priority, and can or should be baited out and taken out of action.
Threat level 5+: All individuals should remain as mobile as possible, operating alone or in pairs. Evacuate the area, and personnel are warned not to rely too much on cover, environmental advantages, or situational advantages. Stagger confrontations, leaving an area when identified.
Threat level 9+: Evacuation takes utmost priority.

Brute
Has enhanced strength or durability, most dangerous in a melee, typically very difficult to put down. While the execution may remain fairly stable, the source of this power can vary.
General response depends on degree of brute classification, but should involve focusing fire, limiting movements, and maintaining a safe distance.
Threat level 2+: Communicate brute nature. Assume divided fire will not have any serious effect, and devote focused fire to the target. Treat as low priority unless movements cannot be restricted, in which case the brute can be escalated to moderate priority.
Threat level 5+: Assume standard munitions are not going to hamper the brute. Lethal munitions are authorized, truck emplacements are authorized. Property damage should be expected and accounted for. Where possible, move fight to an open area.
Threat level 9+: Inter-city missile emplacements and other large scale munitions are authorized. Assume standard parahuman abilities are not going to hamper the target.

Breaker
Has the ability to alter themselves to a different state in which they maintain different abilities. Appends other powers, but only in this state. Can also include general altered states.
Target the individual outside of any enhanced state where possible. All other effects depend on the sub-classification.

Master
Has the ability to control others. Can include degrees of control (swaying attitudes or emotions) and a wealth of controlled entities (individuals, animals, objects, created beings).
Numbers assumed to be equal, masters take second highest priority and are targeted first.
Threat level 2+: Team is notified as to master classification. Master prioritized as target, with likely location regularly communicated to team and oversight, to allow expedient removal.
Threat level 5+: Assuming nonhuman, non-sapient minions, full lethal munitions are authorized against any massed forces. In case of controlled humans, all standard 'eyes-on' protocols are in effect (see Changer and Stranger). Passwords in effect.
Threat level 9+: Inter-city missiles and other large-scale munitions may be authorized, depending on the situation.

Tinker
Can create devices or alter existing devices well beyond usual restrictions of education, knowledge, resources, and/or physics.
Tinkers are less dangerous when removed from their gear, but should not be assumed to be harmless. A typical tinker can artificially assume any number of other classifications, depending on specialty. Specialty should be appended to the classification in every case possible. (ie. phasing specialty or electricity specialty)
Threat level 2+: Team is notified as to tinker classification. Disruption is encouraged, with use of flashbangs.
Threat level 5+: Electromagnetic pulses are authorized to disrupt gear, with some property damage likely.
Threat level 9+: Other tinkers or liasons should be contacted to better inform about capabilities and to answer immediate threats.
Blaster
Ranged, offensive attacks of some form. Can include blasts, thrown or moved objects, grenades. Not always damaging, but generally deleterious.
Response varies greatly depending on the nature of the blaster. At low levels, cover is highly recommended. At higher levels, movement is a higher priority, and cover should be assumed to be useless.
Threat level 2+: Team is notified as to blaster classification so they can take cover at next opportunity. Frequent reporting on blaster's location and likely direction of fire are encouraged. Suppression of ranged fire is encouraged but not mandated.
Threat level 5+: Resources and/or personnel are devoted to pressuring the blaster threat, keeping them moving and focused on a target to protect other personnel. Truck-mounted emplacements may be necessary to apply sufficient pressure.
Threat level 9+: Evacuation of likely firing zone is prioritized. Responding to high-caliber ranged threat is likely to necessitate matching response, if civilians or property are endangered. Inter-city missiles and other large-scale weapons are authorized.

Thinker
Possesses enhanced knowledge, skills and/or perceptions beyond any reasonable norm. Includes clairvoyance, precognition, skill acquisition, enhanced hearing and enhanced sight.
Thinker capes, all numbers assumed to be equal, take the highest priority in engagements.
Threat level 2+: Team is notified as to thinker classification. Communication should be limited and the thinker should be cut off from teammates where possible. Encrypted or coded communications may be necessary. Failing that, the operation may need to be silent (noncommunicative team).
Threat level 5+: Maximum disruption to the senses, with flashbangs and nonlethal truck emplacements put into regular effect. All possible measures should be undertaken to keep the thinker threat from communicating. Pre-prepared thinker countermeasures (false information) should be entered into play. PRT thinkers should be contacted remotely to maximize counter-thinking.
Threat level 9+: Contact the head office to discuss needs and resources available.

Striker
Has a power that applies on physical contact. Often applies a changed state, like the breaker classification, but isn't personal. Melee range, but not strength or durability, as per Brute.
General response is to maintain a set distance and maintain visual on the striker. Open areas are preferrable to cramped quarters.
Threat level 2+: Team is notified as to the striker classification. Formation should maintain a distance. Foam sprayers authorized.
Threat level 5+: Truck mounted foam sprayers and net guns are authorized.
Threat level 9+: None.


Changer
Can alter their form, appearance, and/or natural abilities through some manipulation of their bodies. Does not include new powers beyond natural weapons, armor, or durability.
Sustained focus fire is recommended. Low-ish priority, all numbers assumed to be equal.
Threat level 2+: Team is notified as to Changer classification. Basic 'eyes on' protocols initiated, with team members maintaining constant eye contact with one another, and eyes on the changer. Changer is never assumed to be unarmed.
Threat level 5+: Full eyes on protocols and verbal passwords put into effect. No facility, locked down or otherwise, is assumed to be impregnable.
Threat level 9+: None

Trump
Can manipulate powers in some capacity, altering, granting, strengthening, weakening or removing them entirely, or has powers that interact solely with the powers of others.
PRT squads are encouraged, with capes sidelined, barring all but the most threatening situations. Ranged fire and distance is encouraged, with minimal contact and involvement, to preserve safety of involved capes.
Remainder depends on nature of power.
Stranger
Powers predominantly lend themselves to infiltration. Ability in question might bypass defenses, mislead, or help to avoid notice.
Full 'eyes on' is SOP where possible. Other safeguards include indiscriminate fire and high priority targeting.
Threat level 2+: Team is notified as to stranger classification. Areas may be secured and 'taped', to track movement through doors or windows. Passwords in effect.
Threat level 5+: Constant communication between every team member and a relay in the operations room is implemented, complete with passwords and personal passwords.
Threat level 9+: Nonlethal shoot-on-sight implemented for anyone who goes 'dark' for any period of time.
 
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Wait, so how did Danny know? Was that in a previous part that I missed/don't remember?

(Also, I am so happy to see that this has updated. There may have been literal high pitched sounds of delight...)
 
Errr. The Earth doesn't travel NEARLY that fast around the sun in a second. Its more like 18 miles per second...
 
Errr. The Earth doesn't travel NEARLY that fast around the sun in a second. Its more like 18 miles per second...

At what speed does the Earth move around the Sun? (Beginner) - Curious About Astronomy? Ask an Astronomer

NLE/PR (not long enough/Please read)

Short version: Earth's average orbital speed is about 30 kilometers per second. In other units, that's about 19 miles per second, or 67,000 miles per hour, or 110,000 kilometers per hour (110 million meters per hour).

In more detail:

Let's calculate that. First of all we know that in general, the distance you travel equals the speed at which you travel multiplied by the time (duration) of travel. If we reverse that, we get that the average speed is equal to the distance traveled over the time taken.

We also know that the time it takes for the Earth to go once around the Sun is one year. So, in order to know the speed, we just have to figure out the distance traveled by the Earth when it goes once around the Sun. To do that we will assume that the orbit of the Earth is circular (which is not exactly right, it is more like an ellipse, but for our purpose a circle is close enough). So the distance traveled in one year is just the circumference of the circle. (Remember, the circumference of a circle is equal to 2×π×radius.)

The average distance from the Earth to the Sun is about 149,600,000 km. (Astronomers call this an astronomical unit, or AU for short.) Therefore, in one year, the Earth travels a distance of 2×π×(149,600,000 km). This means that the speed is about:

speed = 2×π×(149,600,000 km)/(1 year)

and if we convert that to more meaningful units (knowing that there are, on average, about 365.25 days in a year, and 24 hours per day) we get:

speed = 107,000 km/h (or, if you prefer, 67,000 miles per hour)

So the Earth moves at about 110,000 km/h around the Sun (which is about one thousand times faster than the typical speed of a car on a highway!)
 
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At what speed does the Earth move around the Sun? (Beginner) - Curious About Astronomy? Ask an Astronomer

NLE:pR (not long enough:please read)

Short version: Earth's average orbital speed is about 30 kilometers per second. In other units, that's about 19 miles per second, or 67,000 miles per hour, or 110,000 kilometers per hour (110 million meters per hour).

In more detail:

Let's calculate that. First of all we know that in general, the distance you travel equals the speed at which you travel multiplied by the time (duration) of travel. If we reverse that, we get that the average speed is equal to the distance traveled over the time taken.

We also know that the time it takes for the Earth to go once around the Sun is one year. So, in order to know the speed, we just have to figure out the distance traveled by the Earth when it goes once around the Sun. To do that we will assume that the orbit of the Earth is circular (which is not exactly right, it is more like an ellipse, but for our purpose a circle is close enough). So the distance traveled in one year is just the circumference of the circle. (Remember, the circumference of a circle is equal to 2×π×radius.)

The average distance from the Earth to the Sun is about 149,600,000 km. (Astronomers call this an astronomical unit, or AU for short.) Therefore, in one year, the Earth travels a distance of 2×π×(149,600,000 km). This means that the speed is about:

speed = 2×π×(149,600,000 km)/(1 year)

and if we convert that to more meaningful units (knowing that there are, on average, about 365.25 days in a year, and 24 hours per day) we get:

speed = 107,000 km/h (or, if you prefer, 67,000 miles per hour)

So the Earth moves at about 110,000 km/h around the Sun (which is about one thousand times faster than the typical speed of a car on a highway!)
Well, yes. Above in the chapter you said its distance traveled per hour is the same as its distance traveled per second though.

"In a single second, the Earth travels 67,000 miles around the sun"

Now I don't do physics for a living, I do math for a living, but it seems to me that that would be entirely too large a fraction of the speed of light for the planet to be travelling at (in relation to the sun).
 
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