See my smile
Life...Life never Changes.
- Location
- The Commonwealth
Yes. I need to stop posting from my phone.
I come bearing....more questions. :<
How is population growth gonna work?
Your population grows when you gain control of a new town, free slaves, or save refugees.
@See my smile
What's the timeframe for next turn? I've been and will be very busy and might not actually have time for a proper IC if it's being posted soon.
There are two moons (Mond (the big one) and Mutter(The little one) and their current position is Waxing Cresent.
So if I launch a night attack on the nearest bandit camp there would be very little moonlight?
Yeah, and their are four towns of those which would like to hit.
The closest town as
Around 55 bandits in it and seems to be fairly empty other than them the next two are about two thirds of the way between the closest and the farthest town. And they have about 75 and 65 each. In the 75 one their is what looks like a group of cages and carts on the far side of the town while the 65 looks to have a group of tall poles set up in a line. The farthest town has around 70 or so, and there is a large ornate looking carriage currently parked in front of the largest building.
Not really. The guards that can be seen have bows and clubs. Some of them seem to have pole arms to but, they seem to be the minority.
The closest one is about a day and half away.
The middle two are a full two days away
And the farthest one is three and half days travel.
No, not really there a couple of men on the roofs standing guard. But, there aren't purpose made fortifications.
Then I will hit the furthest camp at night. Do you want me to PM more details or how will my attack work?
Character Creation: In the beginning, your General will be an integral part of your fighting force but, as you expand your army and take on more significant and substantial opposing forces you may decide it is better to keep Him or Her in the rear Commanding and handling Diplomacy.
Major Action 1:
-Moo: Lets buy some cows! Xon or his men will reach out to local villages, offering to trade a little of this or that for a few heads of cattle. Rather than use a simple fence, Xon ordered the construction of a short wall the whole way around the enclosure, and a taller one around Rocbourne proper. Though neither wall will help much at all in a siege, the bolstered fence can serve as the basis of a defensive line and slow down forces crossing the pastures, while Xon's archers can shoot from some rudimentary walkways behind the Rocbourne wall. He'll also use this as an excuse to shift men from his lumber crews into permanent carpentry work. (Cost 5 +1 +1) (Gain Cattle Herd, Carpenter, Wooden Wall) (Uses: 1/2 of the archer militia and 1/2 the militiamen escorting the cows back to camp)
I have some general questions about this. How is this aspect of our character's as 'hero' (?) units, so to speak, going to be handled? And can we improve on that via training, crafting, etc.?