Name: Nienna o Lloegyr
Race: Elf
Age:
Gender: Female
Personality: As an individual, Nienna is friendly and caring to her friends and indeed, most people, though the war has left her somewhat morose and 'tired', in a mental sense. As a leader, she does her best to be a diplomat, 'preaching' cooperation and unity among the remaining free peoples, though she isn't afraid or hesitant to take up arms against the Dread Tyrant and their followers. She's also perfectly aware that as a Southern Elf, not only does she not actually speak the language of the Elves' greatest rivals - the Gnolls and Centaurs - but that she also hasn't been anywhere near the center of elven politics.
Background: Born in one of the elvish communities located in the small woods that dot the Southern Plains, Nienna had a mostly traditional childhood, training as a Ranger and guardian of her people. While many consider the Elves of Melsemelle to be haughty and arrogant, those in the southern plains were friendlier as a whole, though still considered aloof and isolationist. Curious to see the wider world, Nienna would often be found guarding trading expeditions and guarding the diplomats of her people.
Barring visits to the port city Qaurd's Landing, including one memorable visit where she helped the City's garrison track down a particularly elusive and dangerous cult of murderers, this was Nienna's life. And so it continued until one day, one of the Elvish King's elite rangers appeared among her commune bringing an order for the entire Elven military across Veska to unite. The free-peoples of the continent were forming the single greatest army in history to resist, halt and break the Dread Tyrant's advance.
In the war that followed, Nienna would earn an impressive tally of kills with blade and bow both and praise from the Elite Rangers of Melsemelle - always (more than) a bit inclined to think less of their Southern Kin. But a single individual's skill could never win a war, as the tally of dead and wounded champions, Elvish and otherwise, that grew and grew each battle would prove. The free peoples never actually created a united battle plan. Every race still fought as they would, taking little heed of the techniques of their supposed allies. Nowhere was this flaw better exploited than in the final, climatic clash of the war. Delacroix superbly exploited these flaws and the free peoples were unable to resist. A heroic and selfless rearguard action and fighting retreat by the Elves, even after their King (supposedly?) died, allowed many to escape and these survivors would form the nucleus around which future rebellions would rise up, but the armies of the free people were utterly crushed as a united force.
Following the war, Nienna wandered for a time, the loss of so many of her comrades - of all races - and death on such a scale having left its mark on her. During her wandering she found a small, decrepit collection of shacks masquerading as a hamlet, what was left of a once bustling human town. As fate would have it, as she came across the 'hamlet', so did a band of looters. She cut and shot down all of them, leaving none alive. The inhabitants she saved begged her to stay and look over them. For a time Nienna was hesitant to do so. What experience or talent did she have leading a town? Eventually she relented and agreed, hoping to find peace in her new role.
Abilities: WIP. Talking them over with the Head Honcho.
Army:
Battle Flag:
Army Name: None for now.
Soldiers:
- Peasant Spears (Defense:3 Offense:1 / 3 HC / 4 LC Mobility:1) x1
- Archer Militia (Defense:1 Offense:1 Mobility:2) x2
The Hamlet of Ashgrove: A small Hamlet built in the razed ruins of a larger town by desperate survivors. Some consider the name to be in poor taste but most rather like the new name, taking merriment in what little way they can.
Location: South Plains
Population:
Buildings:
- Carpenter
- Mill
- Tannery and Butcher
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Seriously considered grabbing 5 languages at 2 points each (or 3 languages at 3 points each), as part of my diplomat build. Might still go down that path, but unlikely. If this was a regular RP, I'd have probably gone down that route since its what I want both IC and OOC, but this being grand strat and with PvP enabled as well I'd be severely gimping myself I think.
EDIT : High Elves only being good at performance fencing is one hell of a hot take. I don't know which high elves we're talking about, but I was referencing the ones in Warhammer (and LotR). TIL Swordmasters of Hoeth are nothing to write home about.