Rebellion in the land of Veska.

WR converts to wealth at 1 WR = 2 Wealth or what is the conversion?

It fluctuates with the area and town your trading with. Poorer towns will give lower rates. Closer to 1 to 1. Bigger cities that can afford to pay for and have to buy, specific goods, (Food, metals, furs, hides, etc.) Will give higher exchange rates. Somewhere between 2 to 1 and 4 to 1.

Does that answer your question.
 
It fluctuates with the area and town your trading with. Poorer towns will give lower rates. Closer to 1 to 1. Bigger cities that can afford to pay for and have to buy, specific goods, (Food, metals, furs, hides, etc.) Will give higher exchange rates. Somewhere between 2 to 1 and 4 to 1.

Does that answer your question.

Yep, I thought I saw a post that sad 2 to 1 so wanted to follow up on that.

In the first post I think my resources are off though, I believe I should have an income of 20

(WR 13-18=5 WR)(+5 WR per turn.)

Blacksmith +2
Mill +3
Cattle +5
Tannery +10

Also, do buildings like tannery reduce the upkeep or just the initial purchase cost?


Do I know how large the bandit forces currently occupying the towns are?

is the WR gain from my trade action only from Mileworth or also from the coastal town?

Do I need to do anything to maintain the trade route? Can I maintain a trade route? Given the context of their return does it seem I will be able to continue to sell furs and hides at a profit?
 
Yep, I thought I saw a post that sad 2 to 1 so wanted to follow up on that.

In the first post I think my resources are off though, I believe I should have an income of 20



Blacksmith +2
Mill +3
Cattle +5
Tannery +10

Also, do buildings like tannery reduce the upkeep or just the initial purchase cost?


Do I know how large the bandit forces currently occupying the towns are?

is the WR gain from my trade action only from Mileworth or also from the coastal town?

Do I need to do anything to maintain the trade route? Can I maintain a trade route? Given the context of their return does it seem I will be able to continue to sell furs and hides at a profit?

Tannery question: Just the initial cost. Up keep stays the same.

The bandit forces: your scouts had trouble telling the exact number of bandits in the occupied townsbut, from their rough estimates their seemed to be between 50 and 75 bandits in each of the towns. They didn't see any horses that weren't hooked up to wagons and the men that they could see seemed to be unarmored to extremely lightly armored.

The trade: it is the total amount of trade from the trip. Most of the coastal towns didn't have much to give so, most of it was From miles worth.

Trade route: Trade Rout is... optimistic. It is s series of roads that you know goes to Milesworth. You have no idea what dangers are there or anything else about it. Your caravan basically just went for it after the first undead in a cage. But, in saying that it did seem like the man you sold to wax very willing to trade for the furs so, it could transform into a trade route with use.
 
Are the undead a threat to any caravans I send? I am not in open rebellion, is the war ongoing?

Undead: at this moment you have no idea if the undead at the cross roads are dangerous or if there are any more around.

Your rebellion, so far, has been you and your people saying so, and getting ready. You haven't attacked anywhere, no spys are in your camp, and you don' have armies after at the moment.
 
Undead: at this moment you have no idea if the undead at the cross roads are dangerous or if there are any more around.

Your rebellion, so far, has been you and your people saying so, and getting ready. You haven't attacked anywhere, no spys are in your camp, and you don' have armies after at the moment.

So I do not know if they are rogue or under the overlord guy's control?
 
Yeah, basically you can guess that it may be some kind of punishment from the fact their caged but, even that may not be true.

Alright, so rampant bandits and undead potentially outside Delacroix's control. Seems he has a loose hold on this region.

Would attacking a bandit camp be a major or minor action?

I also do not believe you commented on what seems to be a discrepancy with my income
 
Alright, so rampant bandits and undead potentially outside Delacroix's control. Seems he has a loose hold on this region.

Would attacking a bandit camp be a major or minor action?

I also do not believe you commented on what seems to be a discrepancy with my income

Major Action.
And discrepancy in your Income?

Your getting a total of twenty WR per turn your upkeep is 13 per turn so, your total income is 7 a turn. I figured out what I had initially done wrong I miss counted the Mill.
 
Major Action.
And discrepancy in your Income?

Your getting a total of twenty WR per turn your upkeep is 13 per turn so, your total income is 7 a turn. I figured out what I had initially done wrong I miss counted the Mill.

Is building a new structure a major or minor action? Do buildings of the same type stack or is there no point in having something like 2 mills?
 
Does this work?

Major Action 1: Go out with 1 Militia and 1 Archer Militia group to attack one of the villages overrun by bandits
Major Action 2: Build 1x Blacksmith lv 2, 2x Tannery and Butcher

Minor Action 1: Hire Nalla Twice Orphaned
Minor Action 2: Send runners to the northern villages and establish some kind of communication
 
Does this work?

Major Action 1: Go out with 1 Militia and 1 Archer Militia group to attack one of the villages overrun by bandits
Major Action 2: Build 1x Blacksmith lv 2, 2x Tannery and Butcher

Minor Action 1: Hire Nalla Twice Orphaned
Minor Action 2: Send runners to the northern villages and establish some kind of communication

Yeah. That'd work. I'll get Nalla's CS to you once you'vd posted.
 
Oh derp. I forgot to ask about something. I'm Elvish and have access to that branch of tech and units...but I wrote, and still do write, Ashgrove as a human settlement. Will that effect the stats of the soldiers I train, early on? :M
 
Actions.
So, because I'm still getting a lot of questions on the actions I'll post this here to give everyone a better idea of what you can do on actions.

Minor Actions: Things that can be accomplished either in a day or by less than 10 people. Examples: Scouting, Research, Diplomacy, Etc. # of Actions: 3.

Major Actions: Things that would take the entire week or take a unit of troops to complete. Exanples: Construction, Raids, Attacking, Patrols, Caravan, Etc. # of Actions: 2
 
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So, because I'm still getting a lot of questions on the actions I'll post this here to give everyone a better idea of what you can do on actions.

Minor Actions: Things that can be accomplished either in a day or by less than 10 people. Examples: Scouting, Research, Diplomacy, Etc. # of Actions: 3.

Major Actions: Things that would take the entire week or take a unit of troops to complete. Exanples: Construction, Raids, Attacking, Patrols, Caravan, Etc. # of Actions: 3

Don't you mean 2?
 
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