Rebellion in the land of Veska.

Did I kind of forget about this because of assignments and work? Yes. Am I willing to return? If you will have me back, yes. Though i'll obviously be set back for a few turns.
 
Zedalbs Guide to the Game Economy
Zedalbs Guide to the Game Economy
(Please Thread Mark)
Money is not the end all be all in this game.
The goal is to overthrow, a dictator.
Ergo the best thing to have is units.

Units can also be used to generate income meaning there are two different income sources.

First lets examine income buildings.
Building (Cost) Income Cost to Income ratio # that still generates income Special
Tannery and butcher (6) 10 1.6 5 -2 unit cost that uses leather
Cattle Herd (5) 5 1 3 -1 Unit cost that uses leather
Mill (3) 3 1 2  
Black Smith (5) 2 0.4 1 +2 Salvage
Black Smith level 2 (7/10) 5 0.7/0.5 3 +4 Salvage
Rules you should know

1) You can build 3 things with one action.
2) Without Silos you can only store 20 resources at the end of turn
3) Each copy of a building gives 2 less resources and 2 less special or reductions cumulatively.



This means from a wealth generation stand point, the tannery is the best unit in the game, and having several is essential.
Which is the only one really worth it with the diminishing returns, the second building of most income generators, drops to 1 or 3 compared to the tanneries, 8,6,4 for cumulative buildings.
With the exception of the level 2 black smith for getting +6 total salvage from the pair.
Also once you are frequently in combat, two level 2 smiths and one level 1 smith seems to be ideal. +8 salvage, seems to be a lot since combat rewards with a fair number of resources.
However when we look at building cost reductions we can see something else.

Carpenter (5) 0.4 -2 to the cost of buildings and upgrades
Lumber Camp(10) 0.4 -4 to the cost of buildings or upgrades that use wood

Getting two lumber camps and one carpenter is essential.

The total reduction becomes 8 at a cost of 25. That turns a profit in four buildings. (which you can build six in a single turn).
Not just that but cheaper buildings makes unit upkeep less scary since you have more of an ability to improve in spite of it.
Also, cost reduction does not suffer from saving limitations meaning that as higher levels of buildings become unlocked it is always worth it.
 
I'll try and stick to 1 of each type and slowly research upgrades to them as I go along. Don't particularly care about munchkining.
 
Yeah, I'm hoping either a mine or a quarry can be my version of a lumber camp, as while the hills probably hold enough wood for carpentry it would be weird to have a lumber camp here.
 
Yeah, I'm hoping either a mine or a quarry can be my version of a lumber camp, as while the hills probably hold enough wood for carpentry it would be weird to have a lumber camp here.

I'm hoping my exploration south finds you.

I don't have much left to do until I find other people.
 
Yeah, I'm hoping that to, I tried to look for you turn one, but couldn't make it that far.

I'm hoping, that when you fight the drugar I show up behind them with my 10 man personal guard and get to do a flanking attack.
It would be an awesome way to meet and build friendship.
 
So do I know anything about Duregar other than "dwarves but evil"?


I'm hoping, that when you fight the drugar I show up behind them with my 10 man personal guard and get to do a flanking attack.
It would be an awesome way to meet and build friendship.
That would be really cool. The dwarves of each side locked in brutal combat, a spearwall desperately trying to keep formation and push through the shield fortress assembled on each side. Archers have ceased their constant direct firing, now resorting to volley fire to lessen the harm that could come to their own side. Elmador is there standing but six feet in front of the banner desperately warding off crushing blows and lashing out with his axe whenever he gets the chance. Yet as the enemies elites all charge forth once more he's sure it won't be enough. Then, a single scream comes from the enemy rear, an enemy crossbowman finding an orcish javelin protruding from his chest. It's but moments before the source emerges, eleven orcish warriors striding over the rear barricades outnumbered but in perfect position they surge forward into the back of the duregar line. Falling upon the craven general even as the true dwarves push forth harder still, in a split second fortunes reverse, thought of glory are replaced by desperation for survival amongst the vile mercenaries as the reverse happens to the proud freedom fighters. Within moments victory is assured, bonds of friendship formed and a tale is spun that will forevermore be told around the bar.
 
So do I know anything about Duregar other than "dwarves but evil"?

You know a little but, Duregar are rarely seen period and when they are seen it's a fight to the death as duregar will never retreat from a fight with dwarves.

They usually fight in tunnels and underground so, they specialize in close quarters combat. Warpicks, long dagger, dirks, and hand crossbows are the majority of their arsenal with most not using shields or dedicated ranged weapons.
 
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