Reaching for the Stars - A Stargate Quest

The Price of Defiance – Part 2
The Price of Defiance – Part 2

Despite two suns glaring down on them from above, the heat was bearable. Dry air and a constant light wind made sure of that. But that also meant sand was flying everywhere in addition to having to trudge through the loose sand of the dunes. They had decent kit for the circumstances, but that just meant the sand went into most places instead of all of them. Both teams would have happily killed for a dune buggy and yet Master Sergeant Walt had kept the worst part of it firmly for herself.

As they reached the crest of another of the titanic dunes of Abydos, she dropped down right before the top while stuffing half the desert down her collar and then took off her goggles to use the binoculars while the wind blasted more sand into her face. She really had no fond memories of Afghanistan, but after two hours of Abydos, the parched highlands seemed like a vacation spot in comparison. Maybe it was divine punishment for having complained about two cold and miserable days of rain in Colorado.

Looking from the top of the huge dune, she could finally see something that was not sand, but it was not a welcome sight either. For one, there was supposed to be just more desert there and then a city. Instead, Tonya saw for the first time something truly alien. Giant pillars of solid rock rose from the desert sands, each the size of a skyscraper and their sides a mix of jagged cliffs and smooth stone polished by the wind. 'That's not supposed to be here.' she thought while frantically checking the rough sketch that passed for a map they had gotten. There should have been just more sand for another three hours of march before they reached a settlement.

At least they had found people. Thousands of them even. Makeshift looking tents were all around the bases of the pillars and people could be seen walking up and down thin walkways cut into the rock or on wooden platforms attached to it. They were breaking apart the stone with pickaxes and in some places, they seemed to be trying to quarry stone blocks out of them.

On top of the highest of the rock formations, familiar figures watched over the milling Abydonians and Walt saw behind them made her swear under her breath. People bound onto logs were raised above the peak, circling around a large tent that looked far more ornate than those at the bottom. It was hard to make out details as they ware caked in dirt from hanging in the wind, but she was certain that two of them were wearing Space Force uniforms.

While she was still trying to make out any details on the uniforms to identify the people, her radio buzzed twice. The sergeant slid back down the dune to get back into cover and looked at SG-2 and SG-3 behind her, but they all shook their heads or waved off. "Identify yourself," she curtly spoke into her radio.

"Major O'Neill here, and you would be?"

She could not read the faces of her soldiers behind the masks, but Walt could tell by how they relaxed the tiniest bit that they were all just as happy to hear that as herself. "Master Sergeant Walt, leading SG-2 and SG-3 to get you back home. How is the status of SG-1?"

"Oh, we got a team name? Nice. I think you already saw Captain Kawalski and Specialist Bashir. They are still alive, but they are getting hung out to dry each day. The rest of us is short on ammo, but otherwise just some nicks, bruises, and sore everything from the weather."

"I can relate, sir," she laughed briefly. "Any chance we can exfiltrate your team?" Unspoken went that she meant the whole team if there was any way to do so.

"Negative. The guards have a twitchy trigger finger, and they will chase you down in the dunes if you try to leave the camp. Stay where you are until nightfall then we will send someone down to get you in here."

"Sir?"

"We've got a plan. It's a bit risky, but if it works, we will get everyone out safe. All our teams and the Abydonians on top."

"We are here on orders to retrieve you, not to reinforce you on… whatever you are planning."

"What about 'no man left behind', sergeant?"

O'Neill - Diplomacy: (1 +1 -1 -1) + 2 = 2
Walt – Diplomacy: (-1 +1 +0 -1) + 1 = 0

Walt waited for a moment, trying to gauge the reaction of the teams who had been hearing the whole exchange. A few nods. No dissent. "I'll obey your orders as given, sir," she finally replied.

"Alright. Then get comfy, since it's about four hours until sunsdown. And don't read the Yelp reviews of this place while you wait. It's way worse than they make it sound."



Once the last of the suns had disappeared behind the horizon, Abydos became a truly dark place. Without a moon to shed some light, the desert became nothing but a sea of blacks and dark blues beneath the endless, star filled sky. It was a marvellous view that you could find only in a few places on Earth these days. Many of the stars and even constellations were familiar and yet ever so slightly off, making it ever so slightly haunting to contemplate how far away from Earth he now. O'Neill almost regretted that he did not pack his telescope. It would have been a good distraction at least.

He had taken the night watch on purpose. It was supposed to distract him. Sitting at the entrance of the small mine shaft system they had commandeered as their base of operations and wrapped in a wide robe to his uniform, he looked like any other Abydonian. Beneath, he kept an MP5 hidden, having left his bulky rifle with the others. He had a clear and easy goal. Keep the bad guys from poking their snake heads into the cave or alert the others if he could not. Simple. Straightforward.

Instead he kept running through the plan for tomorrow while waiting for the other teams to arrive, checking his watch obsessively for any sign of a delay and thus potentially trouble. Footsteps came closer from within and it was easy to guess who it was. There was only one person capable of talking to him that didn't wear combat boots. "Don't you have a wife and kid to tend to?" The major called behind himself, weary of his presence.

Daniel stopped in his tracks. "Actually," he began after an awkward pause, "I feel it's more important right now to make sure you don't brood here all evening on your own."

"I like my brooding time," he lied.

"I thought you had gotten better about this," Daniel noted while coming closer and leaning against the cave entrance next to Jack. "If I had known that seeing Sha're and my son would get to you like this…"

The major waved him off. "No. It's fine. It's not that." He paused a moment. "Well, maybe it is, but it's not just that."

"If you need someone to talk, Jack…"

"Daniel. I have a therapist back on Earth, but I'll come back to you when I need a few holes dug in my yard." More awkward silence followed. "Sorry. That was uncalled for."

"Yeah. Yeah, it was."

"It's just… we've been here before, haven't we? Except it's even worse this time. We killed Ra, freed these people and two years later, the new guy can still just move in and carry on as if nothing has happened. It's as if nothing we did mattered."

"You are very wrong there," Daniel told him as he took a seat right next to O'Neill. "The people of Abydos could actually live the last two years. No more tithes. No watching the sky for signs of Ra's ship coming for slaves. You should have seen how much the city had changed since then…"

"But I won't. That's the thing, Daniel. There is no city anymore. Abydos couldn't defend itself and we weren't much of a help either. Instead, we hid in that pyramid for a few days and then came out here to watch as everyone gets forced to mine again and how they sun-dry my team up there."

They sat in silence for a while, O'Neill stewing in his own regrets while Daniel waited for him to calm down. "You don't really believe that Jack. If you thought everything was that hopeless, you wouldn't have talked those other teams into helping us."

"It's a lot of people that will die if we fuck this up again, Daniel. What if I get your son killed? Will you still think this was a good idea?"

"If I had doubts, I would be on my way to the gate and hoping General Harrison grants my family asylum." As footsteps became audible on the path leading up to the cave, Daniel rose again. "I'll leave you to your war council. In the meantime, I'm going to get some last-minute staff weapon lessons from Skaara."

They did not go straight for a war council though. When the other SG teams finally arrived, they were well out of breath and quite eager to get some rest in a place that was not just sand covered by a tarp to keep the suns out. Ferreti took over guard duty while O'Neill showed them around the mineshafts, and it took about an hour until the team leaders returned to the main cavern. They all congregated on a few worn pillows that had been thrown into one nook of the shaft and were all that passed for creature comforts in the camp.

"Alright, now that everyone is fed and watered, let's get to business." O'Neill announced as he stepped in front of the assembled soldiers and a few Abydonians that wanted to enjoy the spectacle, even though they didn't understand a single word. "Before I explain what we intend to do, I have one question. Was there an attack on Stargate Command in the last three days?"

"There was," Sergeant Yi piped up from the back row. "About 60 to 70 alien warriors. Marched out of the gate in parade formation and got cut down by the base defences."

"Awesome!" O'Neill called out while pointing at Yi, leaving everyone surprised. "Well, not awesome that we got attacked, but this is a good sign."

"How is that a good sign, sir?"

"I'll explain. When we had to fall back from the gate room on Abydos, we retreated into some chambers beneath the pyramid. We hid there for three days until one of the Jaffa found us. Snake helmet people. Those are called Jaffa," he quickly added at the questioning looks he got at the word.

"Anyway, that Jaffa came to us unarmed and proposed a deal. His people are treated only marginally better than the slaves and get sent to die for the whims of their gods all the time. He is some kind of general for Apophis, and he wanted our help to kill his boss. The offer was that he would sabotage any attempts to attack Earth as well as he could and in return, we would help him ambush Apophis here on Abydos."

One of the specialists raised his hand nervously and only began to speak when O'Neill pointed at him. "And you trust this… Jaffa?"

"If he wanted us dead, he could have come down into the pyramid with those sixty soldiers that got killed on Earth. The fact that he didn't and that it sounds as if he really did sabotage their attack makes inclined to give him the benefit of the doubt. The worst that can happen is that we have to fight him too."

"The plan is simple," he began as he kneeled down and sketched some rough shapes into the rough dirt. "Apophis was really pissed that the Abydonians shot at his Jaffa and had stopped working in the mines as they were supposed to. He razed their city, drove everyone here and gave them an ultimatum. They got one week to build him a palace 'worthy of a god' on the tallest spire here or he would have them pay in blood."

"Tomorrow, he will return, get up on that spire to get a report from this Apepi guy he put in charge in his absence and see that there is no palace. Big speech. Divine wrath. He will be busy stroking his own ego. We will hide among the Abydonians that are delivering stone to the build site and wait for the locals to cause some chaos that distracts the guards, then overwhelm those on the plateau and take out Apophis and Apepi. In theory, our friend is supposed to help us in this step, but if he doesn't, the risk is pretty low."

"You want to fight upwards on one of those spires, probably outnumbered, and with the risk of the enemy knowing to expect us?" Master Sergeant Walt asked incredulously. "Sir, this is…"

"The only chance we got to get Captain Kawalski and Specialist Bashir back. And the only chance for the Abydonians." He sombrely told her. "The alternative is that we leave everyone here to their fate. Our comrades will die and the Abydonians will be slaves again."

He got back up and paced along the cave. "Look. I know this isn't a great plan, but it's the best we got. I'd be very happy to have an F-35 come over and make the bad guys explode for us, but that won't happen. My team talked about this already and we were willing to risk it with just the four of us."

As he looked over the cave, he saw that all members of his team had come to look in on the meeting. One after another nodded at him, still willing to go through with it. When her turned to SG-2 and SG-3 though, they seemed far less certain. "Listen," he finally said with a note of defeat in his voice. "If you really believe this is a suicide mission, then just turn around. Go back to Earth and fill General Harrison in on what we learned here. Daniel made some notes you can take with you. Just do me one small favour and take along a few refugees on the way out."

"If you have a better plan, then I'm all ears. If not," he looked pointedly at his watch. "You have about three hours to rest before you have to make your way back to the gate. If you are not gone by then, I'll assume you will help with the attack. That is all, ladies and gentlemen."

How do the team leaders react?

[] Agree with the plan. Taking out the enemy leader is worth the risk.

[] Reject the plan and return to Earth with anyone willing to follow.

[] Write-In




AN: Before you ask, nobody on the reinforcement teams has the diplomacy skill to talk O'Neill or SG-1 out of this. They will be going at this with the usual SG-1 can do attitude, no matter the odds.
 
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The Price of Defiance – Part 3
The Price of Defiance – Part 3

She still had her misgivings about this plan, and yet with every minute that Sergeant Walt spent among the Abydonians, it was harder and harder to remember them. Around here, children scampered up and down the rickety scaffoldings. Some were running errands for the adults, carrying packages back and forth, others just looking lost and probably looking for a sibling or parent. Climbing this spire was no mean feat for her and she was fit enough to become a Ranger and yet the entire walk up, she saw old men and women into their sixties or seventies trying to haul stones or otherwise make themselves useful in the eyes of the guards.

Little wonder that O'Neill was chomping at the bit to put a bullet into the alien that had ordered all of this. Behind her, SG-3 and her half of SG-2 walked in silence, a few Abydonians in between hauling more of their kit. Thankfully, they all wore spacious robes here or they would have had a lot of trouble to get the carbines concealed. But there was still the risk that one of the Jaffa noticed something. They had split up into two groups, O'Neill leading SG-1 and half of SG-2, while she took the rest up the second approach to the summit. It was not as if going all as one group would have helped them much while fighting on a winding path with solid rock on one side and a 100 story deep drop on the other.

O'Neill - (1 +0 +0 +1) + 3 (Stealth) = 5
Elite Serpent Guard - (1 +1 +0 +0) + 2 (Awareness) = 4
Success.

Walt - (0 +0 +1 +-1) + 3 (Stealth) = 3
Jaffa - (0 +1 +1 +1) + 2 (Awareness) = 5
Uh oh.

Walt: This is not what it looks like!- (-1 +0 +1 +0) + 1 (Diplomacy) – 2 (Ne Abla Goa'uld) = -1
Elite Serpent Guard - (-1 +0 -1 -1) + 2 (Awareness) = -1
Stalling. Badly.

As she rounded the last bend before their staging area, Walt already knew that things were about to go wrong. The aliens had moved the last guard post. They were supposed to stand behind the next corner, not squat in the small nook that they wanted to use to unpack. She just wanted to signal the others to go back when one of them rose from his crouch and came straight at her. You weren't allowed this close to the summit if you weren't bringing stone and the only things the sergeant carried were a back full of twigs and hand grenades on her back, and the MP5 in her left sleeve.

He began talking to her in the alien language, of which she spoke precisely nothing and stomped with his staff on the ground. "Kree!" He shouted next, clearly expecting her to do something. So, she kneeled. They liked it when you knelt, right? She really hoped that was what he wanted, but in case it was not, she put her hand into her sleeve and onto the trigger.

Walt - (0 +1 +1 +1) + 1 (Diplomacy) – 2 (Doesn't Know How To Kree) = 2
Elite Serpent Guard - (-1 +1 -1 -1) + 2 (Awareness) + 2 (Losing Patience) = 2
Attempting to mime Kree. Badly.

Stalled long enough for Apophis to arrive, but surprise lost for Team 2.

He shouted again. Louder this time and coming closer while telling her to "Kree" again. What was the rest doing? She could not see her team and everything had happened so fast. Should she go loud? A single heartbeat passed, barely enough for the Jaffa to come one step closer. No. The target had not arrived and if the alien was really going to attack her, her team had a better line of fire anyway. She just had to trust them.

Reluctantly letting go of the MP5, she rose a bit again and looked up at the warrior. It was one of those without a helmet and she was briefly surprised by how normal he looked. White, pasty guy with a reddish soul patch. Could have been from Philadelphia for all she knew, snake tattoo on his forehead included. He shouted again and he vaguely reminded her of her own drill sergeant asking her if she was deaf.

So, she raised her hands, pointed at her ears and shook her head. Yeah. She was totally deaf, couldn't he tell? He looked completely lost, asking something short and confused sounding to which she just repeated the gesture. Tonya knew full well that she was on borrowed time. It would have taken literal divine intervention to get her out of this mess without shooting the man. And in a sense, that was what saved her.

The Jaffa suddenly turned a bit, looking at something in the distance and with another few likely unfriendly words, he went to his buddy and began to walk up the path towards the summit. First, she looked behind her, where her comrades all had crouched down near the rock wall in poses that seemed strange unless you knew where they had hidden their own weapons. Second, she too looked at the horizon and she had no difficulty finding out what the alien had seen.

A boat was flying through the sky, looking just like the ones she vaguely knew from shows about Egypt on the History Channel. It seemed to be made from a mix of gold and dull silver, engravings of serpents on the sides and the bow ending in the head of a cobra. It looked weightless as it glided closer, high above the dunes and she could faintly make out two figures standing on top of it.



In and out. One breath after another, just as his master had taught him. High above the sands, Teal'c was almost meditating as he stood behind and to the right of his 'god'. Today would be the day. It had to be. And he had to be perfect. Nothing less would suffice. He drew in more of the sweltering desert air and as he breathed out, he let the tension flow out with it. Until the last moment, he would have to be the perfect servant and then he would be the perfect assassin. He would have one strike and only one, or the serpents on Apophis shoulders would make it impossible to defeat him. There would be no second chance.

Beneath them, the desert gave way to the rocky spires and the Abydonians that had been driven into them. Almost all gazed up at the golden barge, but it was few of them who knelt. They were still defiant, even after they had lost their home. He would have called it foolish, for there was little these people could have done against the armies of Apophis, let alone his fleet, but maybe luck would smile upon them.

The barge came to rest on the plateau on top of the highest of the spires and extended a small ramp onto the ground. Dutifully he followed exactly to steps behind his 'lord' as Apophis walked down towards Apepi. The other Goa'uld was known to be a great coward, which close enough to a virtue for the overseer of a mining world that it almost weighed up his many failings. "I greet you, my lord, on this humble world your bestowed upon me to rule," he greeted dutifully in perfect servility and Teal'c immediately dismissed him from his mind. His guard, six of them right now, might have been a risk, but not the coward.

"I have come as I promised, but it appears the people of this world once again spurn my generosity." Apophis intoned grandly while waving his hand towards the pile of stones next to the tent Apepi used in lieu of a palace. "All I asked in recompense for their sins was for a palace worthy of my stature. But I see no palace."

"No, my lord," the other Goa'uld grinned in reply. "They are still lazy and presumptuous in their acts. I have stayed my hand from disciplining them properly for their transgression, for it is not my place, but now that you have returned, I look forward to bear witness as they receive their rightful punishment."

"Not yet, Apepi," Apophis likewise grinned. "The patience and generosity of a god knows nearly no limits. They will receive one more chance."

With a wave of his hand, the barge began to project a holographic image of Apophis face into the. His voice echoed like rolling thunder through the rock spires as he addressed the Abydonians. "People of Abydos. I return to you on this day for moment that will be celebrated for generations to come. For generations you endured under the dominion of the foul Ra, bearing his cruel rule and twisted whims. And when I finally slew him, you did not despair. You endured the time alone, without the guiding grace of the gods, and thrived despite the hardships this brought you. Truly, I would be joyful to know such steadfast people among my servants."

The Serpent Guards watched in rapt attention as their god spoke and Apepi seemed to genuinely enjoy the spectacle. Teal'c could not have cared less. He had heard this speech too often to count.

"But yet there is a poison that has seeped in among you in the years without divine protection. That poison is sloth. It is chaos. It is hubris. You left these mines, casting down the tools intend to never return to them. You have ignored the guiding rules of the gods, even dared to raise your hands against my warriors, slaying fifteen of them. I asked you, who you act as if you were gods yourselves, to prove yourself to me. To build me a palace within seven days. A deed that would be worthy of a god a those who are their equal. But I see only sand and rubble before me."

Apepi had begun to give orders to his guards, leaving Teal'c almost alone with Apophis, still standing two steps behind him. The serpent on his left shoulder was observing the other Goa'uld, while that on the right never stopped starring at Teal'c. Apophis trusted no one, not even his First Prime.

"You must remove this poison, before it brings ruin upon you. And you must pay the price for your sins." Apophis, paused, his giant visage staring down on the people of Abydos. "For each of mine that were slain, I wish fifty of yours in recompense. Bring them forth and give me their blood. Give me their souls. Take up your tools and your knives and show me that you wish to be redeemed. Show me that you are willing to cut the rot out of your midst."

It was silent, save for the wind whistling past jagged rocks and through old tunnels. There should have been cries of panic. There should have been fear. Up in the sky, the visage of a 'god' slowly shifted into confusion. But for Teal'c, there was only his own breath and the snakes on Apophis shoulders. In and out. Just one more breath. He could feel it before it happened, the moment he had spent half his life to bring about.

Something exploded on the plateau and it did not matter what. Apophis turned towards the sound and so did his protectors. The serpent shifted and there were no more eyes guarding the false gods back. He jabbed his staff weapon forward, arming it with the barest flick of his thumb as the head of the weapon went towards Apophis neck. One hit and it would be all over. One hit and the Goa'ulds true body would be no more.

Teal'c - (1 +0 +1 +1) + 5 (Combat) + 2 (Surprise) = 10
Apophis - (1 -1 +0 +1) + 5 (Combat) + 2 (Goa'uld) + 2 (Neural Linked Self-Defence Turrets) = 10
Fate is a cruel mistress.

With another flick of his finger, Teal'c fired his staff. The serpent turned around, it's maw opening and firing a blast of force at the staff weapon, shattering the head before it could fire. A heartbeat later, Apophis turned to him too. "You will suffer for this, Shol'va."

SG-1 + 2 Specialists from SG-2 (Total Combat 10) will engage 1 squad of Serpent Guard (1 Elite Serpent Guard, 12 Serpent Guard, Total Combat 16)
Team Traits: + Surprise (1 Round), + Grenades
Jaffa Traits: + Defensive Terrain, - Disorganized

Master Sergeant Walt with SG-3 and the remainder of SG-2 (Total Combat 11) will engage 1 squad of Serpent Guard (1 Elite Serpent Guard, 12 Serpent Guard, Total Combat 16)
Team Traits: + Grenades
Jaffa Traits: + Defensive Terrain, - Disorganized

Teal'c (Combat 5) will duel Apophis (Combat 5)
Teal'c traits: + Shield (3 charges)
Apophis traits: + Shield (3 charges), + Goa'uld, + Neural Linked Self-Defence Turrets

Do you wish to spend Luck somewhere?

[] Yes: [Write-In]

[] No. Let fate alone decide.




AN: Shields functionally are extra hit points, so while this battle is absolutely not in Teal'c favour, he can tank a few hits. Keep in mind that you can get extra Luck by accepting an equal number of Misfortune points.
 
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The Price of Defiance – Part 4
The Price of Defiance – Part 4

O'Neill sat with his back to the rock wall, one eye on the path upward to make sure the guards didn't ruin the surprise, and one to the sky looking at Apophis theatrics. The Goa'uld sure knew how to layer it on thick, that much he knew even without understanding the words. Now he just needed a good moment. Some grand announcements or some such was made and the Major was expecting it to rile up the Abydonians and thus give him some distraction to start the fight. Instead, there came a long silence. "Awkward. But let's ruin his day even further," he spoke into the radio and then tossed the first grenade onto the plateau right above their position.

Spent 1 Luck for SG-1. Luck now 0.

SG-1 – First Roll: (-1 -1 +1 -1) + 10 (Combat) + 2 (Surprise) + 2 (Grenades) = 12
SG-1 – Second Roll: (0 +0 +1 +1) + 10 (Combat) + 2 (Surprise) + 2 (Grenades) = 16
Jaffa: (1 +0 +0 -1) + 16 (Combat) + 2 (Defensive Terrain) – 2 (Disorganized) = 16
Result: 16 vs 16 => Stalemate

SG-1 Losses: 1d6 => 2
Who? 2d6 => (6 6) => 1 Specialist dead on the spot

Jaffa Losses: 1d6 => 3
Who? 3d13 => (6 5 8) => 3 Serpent Guard down

Three explosions rang out from above them and a blanket of dust fell down on SG-1. In the distance, there were more explosions, but what Jack cared more about was the cry of pain from above. "Advance, double file," he yelled over the sound of Hartman machine gun firing into the cloud above to cover them. It was not enough though. Bolts of plasma came down from above. Most went wide, but one hit Specialist Tenant from SG-2 straight in the face.

They returned fire as good as they could, sending bursts of 5.56 NATO in return. At least one was hit and tumbled over the edge, thankfully not hitting anyone from the SG-Team on the long way to the ground. "Ferreti, Atkins, more eggs," he called behind himself while advancing. Not much further. One more ramp and they were up there.

Spent 1 Luck for SG-1. Luck now 0. Misfortune now 1.

SG-1 – First Roll: (-1 +0 +0 +1) + 9 (Combat) + 2 (Grenades) = 11
SG-1 – Second Roll: (1 +0 +1 +1) + 9 (Combat) + 2 (Grenades) = 14
Jaffa: (0 -1 -1 +1) + 13 (Combat) + 2 (Defensive Terrain) – 2 (Disorganized) = 12
Result: 14 vs 12 => 2 degrees of success for SG-1

SG-1 Losses: 1d6 => 1 => 1 mitigated by successes => 0

Jaffa Losses: 1d6 => 4 => 1 additional loss from successes => 5
Who? 5d10 => (8 5 7 6 10) => 5 Serpent Guard down

SG-1 advances to the rim of the plateau.

More explosions and this time they were close enough that O'Neill could feel some flying gravel graze his helmet. Ahead of him, two Jaffa came out of the cloud of dust to bar them from taking the ramp. They took fire the second they showed themselves, each only getting off one wild shot in return before going down. And then they were already at the rim. Ferreti took the lead, sprinting up the ramp and dropping behind some boulders, while O'Neill crouched down, taking cover behind the ridge and scanning the plateau as the rest of the team advanced.

SG-1: (-1 +0 +0 +0) + 9 (Combat) + 2 (Grenades) = 10
Jaffa: (-1 -1 0 +1) + 6 (Combat) + 2 (Defensive Terrain) – 2 (Disorganized) = 7
Result: 10 vs 7 => 3 degrees of success for SG-1

SG-1 Losses: 1d6 => 3 => 3 mitigated by successes => 0

Jaffa Losses: 1d6 => 2
Who? 2d5 => (4 2) => 2 Serpent Guard down

SG-1 breaks through
Jaffa falling back and regrouping.

The Jaffa still weren't ready to give up though. Chaotic staff fire filled the air, forcing the SG-Team to keep cover. One last grenade sailed over the rim, Jack wasn't sure who threw it, but it went wide. It landed not far from Ferreti, who hastily had to run for another boulder and nearly got hit by a plasma blast. But in that time, the Jaffa had lost another of theirs to rifle fire and O'Neill drew a bead on their leader. The bullets did not penetrate, getting stuck in the armour and taking out one of the eyes of the snake helmet. It was enough though. The Serpent Guard leader began crying out something and the remaining Jaffa began falling back.



On the other side of the spire, Sergeant Yi was obsessively checking his gear as the seconds stretched into eternity. Clip was full. Carbine in good condition. Two reloads, one in the left and one in the right pocket of his robe. Three grenades, front of his vest. A fine squad leader he was, nearly freaking out before the bullets were even flying. His second real firefight. His first one being at the Stargate on Abydos. He wanted to be a pilot, maybe an astronaut, not a grunt. He doubted that a radar lock on warning was half as terrifying as aliens pointing plasma blasters at him.

His radio crackled and he could see Walt and Foster tense up ahead of him. "Awkward. But let's ruin his day even further," he heard the distinct voice of O'Neill. No more time to fret. He gripped the grenade from his rigging and tossed it upwards over the rim of the plateau. It was not far, maybe four meters if had climbed and about twenty by walking along the path, and yet he felt as if he was about to tackle the Everest.

SG-3: (1 +0 -1 +0) + 11 (Combat) + 2 (Grenades) = 13
Jaffa: (0 +0 -1 -1) + 16 (Combat) + 2 (Defensive Terrain) – 2 (Disorganized) = 14
Result: 13 vs 14 => one degree of success for the Jaffa

Jaffa Losses: 1d6 => 6 => 1 mitigated by Success => 5
Who? 5d13 => ( 5 1 4 1 6 ) => 1 Elite Serpent Guard dead, 3 Serpent Guard down, Jaffa leaderless

SG-3 Losses: 1d6 => 6
Who? 6d7 =>(1 1 2 2 1 6) => Master Sergeant Walt dead, Technical Sergeant Foster dead, 1 Specialist down

Things went wrong immediately. Three grenades went out and all three landed roughly were they were supposed to. One came back down, likely kicked by the guards. Yi didn't even have time to call out a warning. The grenade exploded in the air, right above Walt and Foster. The Master Sergeant was tossed into the rock wall by the explosion, her neck bending on impact in a way that left no doubt of her death. Foster went the other way, dropping to the ground from the shrapnel hits and tumbling down the spire. Somewhere behind Yi, someone else was crying out in pain.

In a heartbeat, they had lost their two senior NCOs. There were now only a few Specialists, one of them wounded, and one Sergeant.

Sergeant Yi - Trying to establish order (DC 5): (1 -1 +1 +1) + 3 (Combat) = 5
Success. SG-3 remains organized.

SG-3: (1 +1 +1 -1) + 6 (Combat) + 2 (Grenades) = 10
Jaffa: (1 +0 +0 -1) + 10 (Combat) + 2 (Defensive Terrain) – 4 (Completely Disorganized) = 8
Result: 10 vs 8 => 2 degrees of success for SG-3

SG-3 Losses: 1d6 => 2 => 2 mitigated by successes => 0

Jaffa Losses: 1d6 => 3
3 Serpent Guard down

"I'm in command," Yi bellowed over the ringing in his ears. He did not think about a single word. Neither did he think about the second grenade he drew. "Keep advancing. If they pin us, we are dead." Somehow, it worked. The team moved. They grenades were not very coordinated. Their suppression fire was abysmal. But they kept moving. And somehow, the Jaffa were worse.

When they had planned this, they knew the worst would be the aliens firing down from the rim onto the thin path. But they didn't. There was shouting above in the alien language. A few shots came down and a brief salvo by the SG Team later the Jaffa was dead. No one else tried to stop them as they stormed to the last ramp. Somehow, the Sergeant was the first. He dove for cover behind a small stack of stones, firing one burst after another at the Jaffa, barely registering how one of them went down before aiming at the next.

SG-3: (-1 -1 +1 +0) + 6 (Combat) + 2 (Grenades) = 7
Jaffa: (-1 +0 +0 -1) + 7 (Combat) + 2 (Defensive Terrain) – 4 (Completely Disorganized) = 3
Result: 7 vs 3 => 4 degrees of success for SG-3

SG-3 Losses: 1d6 => 4 => 4 mitigated by successes => 0

Jaffa Losses: 1d6 => 1
1 Serpent Guard down

SG-3 breaks through
Jaffa falling back and regrouping
.

The team followed their Sergeant, one after another coming up towards the ridge. The Jaffa had already begun to walk backwards, but they weren't giving up. Shot after shot they took stoically, the MP5s being next to useless and the larger HK416 often not penetrating either. Or the aliens were just that good at taking a hit.

And yet it was clear which way the battle was going. Yi bellowed out who would move and who would cover, so that even the green Specialists started fighting like a true unit. The Jaffa just fired wildly, mostly hitting cover or having to duck out of the way of suppression fire. And the SG Team didn't let up the pressure. One of the Serpent Guard turned and ran. Another glanced backwards and took a bullet to the head for giving the Sergeant such a golden opportunity. The rest did not look first, they just ran too.



I have failed. The thought rang through Teal'c's head as he watched the tip of his staff weapon getting shattered. All these years. All these sacrifices. For nothing. The glowing eyes of Apophis turned to him. No. He had not yet failed. As long as he drew breath, there was still a chance.

Spent 1 Luck for Teal'c. Luck now 0. Misfortune now 2.

Teal'c – First Roll: (1 -1 +1 +1) + 5 (Combat) = 7
Teal'c – Second Roll: (-1 -1 -1 -1) + 5 (Combat) = 1
Apophis: (-1 -1 +0 +1) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) = 8
Result: 7 vs 8 => 1 degree of success for Apophis

Teal'c loses one shield charge. Now at 2 of 3.

Twisting his wrist, Teal'c let the now useless staff swing around, sending the weighted end straight towards Apophis face. The Goa'uld had no choice but to have his other serpent fire at it too, sending metal shrapnel everywhere. It was enough. Teal'c shield went up in the split second the attack had bought him. The much larger, deadlier blast of energy from Apophis hand crashed into the amber barrier. The shield bulged, but it held and as Teal'c dropped the now fully useless staff, the false god activated his own.

Teal'c: (0 +1 +1 +1) + 5 (Combat) = 8
Apophis: (-1 -1 -1 +1) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) = 7
Result: 8 vs 7 => 1 degree of success for Teal'c

Apophis loses one shield charge. Now at 2 of 3.

It had a weakness though, like all Goa'uld shields. If an object was too slow, the shield would just slow it down further instead of stopping it entirely. Drawing his khopesh from his back, Teal'c charged in, the shield bubbles throwing sparks as they clashed against each other. Apophis tried to step back out of reach, but the Jaffa was fast than even a Goa'uld host. The blade lashed out towards his neck, Teal'c strength battling against the shield. He was not fast enough. In the last moment, one of the serpents had risen and stopped the blade. Metal was grinding uselessly on metal instead of bisecting the parasite wearing human flesh.

Teal'c: (+1 +1 +0 +1) + 5 (Combat) = 8
Apophis: (1 -1 -1 -1) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) = 7
Result: 8 vs 7 => 1 degree of success for Teal'c

Apophis loses one shield charge. Now at 1 of 3.

"You dare!?" Apophis cried out in fury, both serpents and his hand lashing out with force bolts towards Teal'c. The former First Prime took the serpents blast, but barely avoided that of the hand device, his shield shining brightly and obscuring the Goa'ulds vision for a fraction of a moment. The Jaffa took one step forward, then twist his entire body to put all his strength into his strike. The khopesh flew towards Apophis hand device on his left arm, the System Lords shield coating the blade in sparks as it tried to slow down the blow. Blood fell on the sand. At the last moment, Apophis managed to jerk his hand device away, but the strike still claimed two of his fingers.

Jaffa – Regrouping (DC 4): (0 +0 +1 -1) + 4 (Elite Serpent Guard) - 2 (Apepi) = 2
All Jaffa remain Completely Disorganized.

SG Teams: (-1 -1 +0 -1) + 14 (Combat) - 2 (Pot-shots at Apophis) = 9
Jaffa: (1 +0 +1 +1) + 12 (Combat) – 4 (Completely Disorganized) – 2 (Unorganized Retreat) = 9
Result: 9 vs 9 => draw

SG-1 Losses: 1d6 => 2
Who? 2d9 => (6 2) => Captain Ferretti down, Specialist down

Jaffa Losses: 1d6 => 3
Who? 2d6 => (2 8) => 1 Elite Serpent Guard down, 1 Serpent Guard down

Jaffa in a fighting retreat.
Apepi runs.
.

Teal'c: (0 +1 -1 +1) + 5 (Combat) = 6
Apophis: (1 -1 +0 +1) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) - 2 (Distraction) = 8
Result: 6 vs 8 => 2 degree of success for Apophis

Teal'c loses two shield charges. Shield depleted.

In the distance, Teal'c could see the Tau'ri warriors storm onto the plateau from two side, beating back the chaotically retreating Jaffa. And a few times, they also shot at Apophis back. The shield blocked the attacks easily, but it distracted the System Lord. Angered him even further. The serpent heads kept snapping backwards. He needed to press on. Strike while the Goa'uld still seethed over the injury. The khopesh flew through the air and then gave off a keening sound again as it became emerged din the shield.

Though this time, Apophis saw the strike for his injured hand coming. Instead of flinching back again, he turned his hand and through the power of his hand device, a heavy force gripped Teal'c's blade and threatened to tear it from his grip. He had to change his stance, even bring in his other hand to not have his last weapon fly away. And then the force was gone and the Jaffa was left overextended. Force bolts rained down on his shield and another blast from the hand device followed. The shield wavered for a moment and then the amber barrier disappeared, smoke rising from the projector on Teal'c's arm.

SG Teams: (1 +1 +1 -1) + 11 (Combat) - 2 (Pot-shots at Apophis) = 11
Jaffa: (1 +0 -1 -1) + 7 (Combat) – 4 (Completely Disorganized) – 2 (Unorganized Retreat) = 0
Result: 11 vs 0 => 11 degrees of success for SG Teams

SG-1 Losses: 1d6 => 4 => 4 mitigated by successes => 0

Jaffa Losses: 1d6 => 2 => +7 from successes => 9

Jaffa wiped completely..

Apophis – Retreat?: (-1 +0 +1 -1) + 2 (Jaffa Routing) - 2 (The Traitor Lives) = -1
First, the Shol'va will die.

Apophis spends 1 Misfortune. Misfortune now 1.
Teal'c: (1 +1 +0 +0) + 5 (Combat) = 7
Apophis – First Roll: (1 -1 -1 -1) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) - 2 (Distraction) = 5
Apophis – Second Roll: (0 +1 +0 +0) + 5 (Combat) + 2 (Goa'uld) + 2 (Turrets) - 2 (Distraction) = 8
Result: 7 vs 8 => 1 degree of success for Apophis

Teal'c down.

The Goa'uld smirked instead of pressing his advantage immediately. "And now, you will pay the price for your treason." He did not have to. The serpents took aim for Teal'c and he knew that he was not fast enough to dodge their attacks.

"No," the Jaffa spoke in turn and took a heavy breath. There was still a chance.

He turned into a side-ways stance, giving himself as small a profile as he could and pointing his khopesh straight at his former master. "Death!" His shout startled Apophis and the serpents head wavered ever so slightly as he stepped forwards. He could barely see it. The eyes glowing. The force forming in it's maw. Teal'c turned mid step, barely evading the first bolt and bringing his left shoulder forwards. The second bolt hit true, shattering his arm.

One more step. He turned again. The blade flew out one final time, one way or another. It dove into the shield without slowing down. Another bolt hit him straight into the head, tearing his helmet apart. "To the false gods!" He cried through the pain, his eyes focused on nothing but the System Lords neck. The place where the true Apophis was hiding.

The blade cut through Apophis skin.

But it was not enough. The blade only grazed his throat, as the force of a hand device blast threw Teal'c back. He could feel the trashing of his wounded symbiont. And then he felt nothing anymore.



SG Teams – Pursuit: (0 +1 +0 +0) => 1
Apepi – Charging Backwards: (1 +1 0 -1) + 2 (Headstart) => 3
Apophis – Depart With Dignity: (0 +1 +1 0) => 2

Goa'uld escape.

O'Neill was running as fast as he could. They were getting away. All of this, all of the dead and the wounded, and the bastards were getting away. Apepi already stood on the flying barge, trying to talk Apophis into leaving and now that the battle against the golden Jaffa was over, he finally did so. Bullets bounced against his shield, but they were not enough to punch through and as the wounded 'god' was stepping onto the ramp of his barge, an even larger shield covered the whole vehicle.

He emptied his entire clip as the ramp was drawn in and Apophis took position at the front. Jack just dropped his rifle and began firing his backup pistol. When that too ran dry, he would have thrown it after them, but by then they were too far away. They were flying to the gate and there was nothing he could do to stop them.

As he turned, he just saw the weary faces of the other soldiers. They had won, but they had paid for it. Three dead. More wounded and it wasn't sure if they would all make it. And their ally… He stepped closer to the body of the former First Prime where he lay, having been launched a good ten meters through the air from the last blast. That had to have killed him. But he was still breathing. "You are one tough bastard," O'Neill muttered as he got out his first aid kit.

Battle for Abydos – Partial Victory
Abydos garrison defeated.
Apepi fled.
Apophis fled.
Gained 2 Luck.

Casualties / Wounded:
Captain Kawalski – Badly Wounded
Captain Feretti – Wounded
Technical Sergeant Foster – Dead
Specialist Tenant (SG-2) – Dead
Specialist (SG-2) – Badly Wounded
Master Sergeant Walt – Dead
Specialist (SG-3) – Badly Wounded
Teal'c - Badly Wounded





AN: First aid rolls after the battle went about as well as expected when you don't have a dedicated medic along, but at least nobody died from their wounds. Next up is the second turn-vote, which might get delayed by one day due to real-world obligations of mine.
 
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Turn 2
Turn 2

"… and after treating the wounded, you enlisted help from the Abydonians to transport them all back to the gate, which you immediately activated to contact Stargate Command and evac. Is that correct?" You calmly repeated the last line of the written report that O'Neill had hastily penned after his return.

"That is correct, sir," he replied and you hoped for his sake that it was true.

"Is there anything else you want to add before I pass this on to the Joint Chiefs of Staff?"

"Sir, I take full responsibility for the losses sustained." For once, the Major looked contrite as he spoke. Come to think of, he hadn't made a single out of line comment or joke during the entire meeting.

"That goes without saying," you replied coldly. "Fortunately, for both of us, the President seemed to accept that losses are inevitable during a conflict when I gave him and the SecDef a preliminary briefing on your latest escapade." Sadly, that might have meant less in the long term than it did now. The written report would end up in far more hands and you knew in your gut that someone would try to twist the situation against you.

"Should we have just stood by as Apophis put these people back into chains?" A bit of fire crept back into O'Neills tone.

"No, but you won't help them either when you get the Stargate Command shut down." As you spoke, you put your signature under the report and waved to one of the guards. "See that this is sent immediately, Specialist, and then send in Captain Carter and Dr. Jackson. You can stay, Major. I want your opinion on things."

Things made it sound so much smaller than it actually was. Glancing over the papers before you to call the details of the reports back to mind made it look like the mountain it actually was. Technically speaking, O'Neill had captured a planet worth of territory with a commando raid, which was probably some kind of record in the history of human warfare.

Unfortunately, you didn't have the frontline personal to hold down a city, let alone a whole planet. Especially not against an enemy that could bombard you from orbit. And there was little doubt that Apophis would try something. The translation of the speech that Dr. Jackson had provided sure did not make him sound like someone who would quietly take this humiliation.

Daniel Jackson was an odd figure. That much you knew when he stepped into the meeting room. While Carter was wearing her dress uniform as usual and O'Neill stuck to a plain overall, the archaeologist had foregone any earthly fashion and instead wore an outfit that felt offensively tribal. Patterned scarf around his neck. Long robes with embroidery that looked vaguely like hieroglyphs. It was probably what the Abydonians considered formal wear, but outside of Cheyenne Mountain, most would have thought he was either some kind of New Age fanatic or the member of a cult.

You patiently waited for him to pick a seat, noting quietly that he took the one directly opposite to you. "Good morning, Doctor. I hope the accommodations in my base don't sour your first visit back home, Dr. Jackson." He seemed awkward as he spoke, but given O'Neills report, you were not going to underestimate him. Dressing in Abydonian clothes was a statement that already told you much of what he was going to say.

"Good morning, General. I… must admit that the bunk beds are less than inviting, but I'm not exactly here for a vacation after all." He forced himself to smile briefly, but then his gaze dropped back down to his notes while his hands played around with a ballpoint pen.

Straight to business then. "You are here to negotiate with me about assistance for the Abydonians, correct?"

That question threw him off and he spent a moment hemming and hawing while going through his notes. "That is… correct," he finally admitted. "We are obviously graceful for the aid given by SG-1, but the situation of the people on Abydos is still…" He paused again, his face going through emotions from nervousness to all out worry. "Dire," was the word he finally ended that sentence with and you could easily tell how it weighed on him.

"Unfortunately, my resources to assist Abydos are limited," you told him bluntly. "The Stargate Command has barely been established, one third of my frontline soldiers are in the infirmary, and politically speaking, long-term commitments in a desert have not become more popular here since you left."

"General, my people…" He shook his head and banged his fist on the table. "You don't care. It doesn't matter if the city is destroyed, and the cisterns are emptying out. The US military is in the business of causing humanitarian crisis', not fixing them."

"Hey, now," O'Neill suddenly cut in. "That's a bit harsh Daniel. We try our best."

"He is not entirely wrong though," you conceded. "The US military as an institution does indeed not care. The Stargate Command was formed to assess and respond to potential threats from the Stargate itself and whatever we find on the other side."

You could already see Jackson glare at you and O'Neill was not looking happy with where things were heading either. "There will be people asking why the Space Force would spent money on helping people that won't vote for them. Normally I would advise you to seek a public platform, Dr. Jackson, but that won't be an option. Is there something you can offer in return that I can use to argue for your case in Washington?"

"You want the mines," he asked bluntly, his eyes narrowed.

"I will not lie to you, Doctor." That was, in fact, a lie. Your father had made sure you knew how to lie to anyone about anything and that it came as easy as breathing. This time you were truthful though. "I have considered the notion. Unfortunately, they are not a good argument either. We don't know what we can do with the mineral, so it would require a lot of groundwork to convince the Joint Chiefs of Staff that it is valuable, and we might come to regret having the mandate of this program expanded to 'acquisition of strategic resources'. I was looking for something more immediate to justify a short-term presence."

Jackson returned again to his notes, before nodding ever so faintly as he made a decision. "Fine. As we explored the pyramid and the adjacent temple complex, we found a large hall containing engravings of Stargate addresses and descriptions of the planets they lead to. We have since found at least two more such chambers. Possibly three, but Apophis attack stopped us from opening the third so far. There's still a lot of the complex that is filled with sand and we know of four collapses passages that might lead to other rooms. At the very least, the gate addresses should have value to your program and if you are willing to defend Abydos, then we would be happy to share any technology found in there."

Captain Carter looked rather exited at hearing about this and that was good enough an answer for you. "That sounds indeed useful."

"There's also the death gliders," the archaeologist continued while holding up a charcoal drawing of a crescent-winged vehicle that was styled to look vaguely like a birds wings. "Two of them landed during the fight with Ra and since nobody on Abydos could control them, we buried them in the sand. They are still there. I'm pretty sure they won't fit trough the gate in one piece though."

"That should suffice to answer any questions," you answered while noting both matters down. "For the short-term, we can justify any aid to the Abydonians as a hearts and minds campaign while we follow our official mission goal. As for the long term…" All eyes were on you and you nodded towards O'Neill. "In your opinion, Major, how likely is Apophis going to attack Abydos and when?"

"Given what little I saw of him, pretty much certain, but it might take a while. His… First Prime?" O'Neill looked over at Daniel.

"It's a rough translation. From what I learned while we talked, he is basically the second in command of Apophis forces and responsible for maintaining, training, and leading his armies." He paused before smiling a bit. "And weeding out potential traitors."

"Yeah. That." O'Neill grinned in return before turning back to you. "Sir, I think we might have some time. After Teal'c delivering his strongly worded notice of severance, Apophis will have to screen his forces for other traitors or supporters for a potential coup against him. He is just a tinpot dictator with spaceships, so I'd assume he will be busy purging his officers for a while."

"Other opinions?" You asked into the room at large.

"It sounds reasonable enough, Sir," Carter chimed in "But there's still the risk of an attack from space."

"We asked Teal'c during our first meeting about that," Jackson answered her. "He said that it can take months to draw enough troops together to fill a… I think the best English translation would be 'mothership'. The term is 'Ha'Tak', which is..." He cut himself off. "Anyway. It takes long to outfit them for missions and they can spend weeks in transit, which is why most Goa'uld prefer to use the Stargate for their campaigns whenever feasible."

"So, we might have some unknown amount of time before a ground attack occurs, but there is also a chance that in a few months, Abydos will be attacked from orbit. Any suggestions what could be done against such an attack?" You again asked the entire room, but this time no one spoke up. Only grave silence came. "Then any presence of Space Force personnel on Abydos will be restricted to volunteers and I want clear evacuation plans before any such deployments. Dr. Jackson…" For once, you did not quite know what to say.

"We have considered our options," he quietly said. "If you don't help us, or if it becomes clear that you can't defend us against spaceships, then we will leave Abydos. There are a number of planets described in the pyramid that might be unsettled, depending on how out of date the information is."

"That sounds like a sensible course of action. Major. Captain." you nodded to the two of them. "Expect new orders by tomorrow. Dr. Jackson? You are welcome to stay in this base for the time being or return to Abydos and you will be informed of any deployments made there. A good day to you all."

After this dismissal, you returned to your office and the reams of paperwork left behind by the third Abydos mission. The third of three to go entirely off the rails. The defecting Jaffa was still in coma, and SG-2 understrength and out of commission due to injuries with the last fit Specialist transferred to SG-3 as a replacement for their own heavily wounded comrade. There was not a lot to do that could distract you from the elephant in the room. Deciding the fate of Abydos. No pressure, right?



You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Abydos – Naquadah Retrieval – (Write-In Teams)
There has been a very limited amount of Naquadah been mined during Apophis short-lived control of the planet. Send a team to negotiate for the material.

[] Reconnaissance Mission – (Write-In Teams)
You have a few possible gate addresses from where the attackers might have come. Try dialling them and explore if any of them are valid.
Can be picked multiple times.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Humanitarian Aid – (Write-In number of points to allocate)
The amount of material you can move through the Stargate is limited, but you can send medical supplies, MREs and some other basic necessities to alleviate the suffering of the people there.
Progress: 0 / 3

Abydos – Machine Gun Emplacements – (Write-In number of points to allocate)
You successfully repelled a sizeable attack through the Stargate with nothing but M2 Browning machine guns. Setting up similar firing positions on Abydos would be a good first measure to repel potential Goa'uld raids, though the layout of the gate room is less advantageous than on Earth.
Progress: 0 / 3

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Investigation – (Write-In number of points to allocate)
Daniel Jackson told you about the inscriptions in the pyramid that was once the landing site for Ra's spaceship. Catalogue his finding, especially the gate addresses and bring copies back to Earth.
Progress: 0 / 1

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 0 / 5

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: Poster Child, Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 0 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 0 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Infantry Weapons – (Write-In number of points to allocate)
You currently still use the weapons that the Air Force left you with, which is mostly old SOCOM surplus and only a few new weapons.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding, Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: Ample Funding, Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: Poster Child, Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: Poster Child, Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: Poster Child, Ample Funding

[] Outreach – United States Army Corps of Engineers – (Write-In number of points to allocate)
A lot of projects you have in mind could really benefit from a staff of experienced engineers and luckily enough, the US military has a large pool of those. Make some calls and see if you can hash out a framework for cooperation.
Progress: 0 / 1
Applicable Traits: Poster Child, Connections in Washington

[] Outreach – FEMA – (Write-In number of points to allocate)
The situation on Abydos is a humanitarian crisis and you are woefully unprepared to deal with one of those, let alone with the prospect of potentially accepting thousands of refugees. Give the people a call who know how to deal with these things and see if they can help you.
Progress: 0 / 1
Applicable Traits: Poster Child, Connections in Washington

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 4 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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Turn 2 - Results
Turn 2 - Results

Abydos - Humanitarian Aid – 1 Command Point
Progress: 1 + 1U1 => 1 + (1) = 2 of 3
Random Event: 4U1 => (0 +1 +0 -1) = 0 => Nothing
Ongoing – Currently at 2 of 3 Progress

There were stark limits to what you would be able to deliver to the Abydonians in terms of bulk as everything had to be carried by hand, or by whatever Dr. Jackson had in mind when he talked about pack animals taking over the shipment once they reach the Abydos gate room. That meant that alleviating the Abydonians water problems was not really feasible, but at least medicine and some food could be sent to them.

When talking with Captain Fraiser about this, she pretty much hijacked the efforts from you and provided deployment proposals and procurement orders for everything she would need. She also disabused you of the notion to send MREs, as the Abydonians would have no idea what to do with them. There was also a very veiled suggestion that you might have been flying a desk for too long to remember what the rank and file thought of subsisting on MREs for a any period of time. Instead, she suggested to ship over oil, rendered fat, nuts and other foods that had plenty of calories and did not require water to be prepared.

Meanwhile, your infirmary personal started some regular visits to Abydos. There were plenty of injuries from the forced displacement and work that the people had endured. Many wounded had to be tended to at the mines, being too sick to be either brought to the gate or return to the razed city like most had. A lot of antibiotics were carried through the Stargate and your medical personnel was reporting that they were making good progress, but there remained a lot of problems to address.



Abydos - Machine Gun Emplacements – 3 Command Point
Progress: 3 + 3U1 => 3 + (1 +1 +-1) = 4 = 4 of 3
Random Event: 4U1 => (1 +1 +1 +0) = 3 => greatly improved defences
Finished

It took a bit of digging, but you found a good combat engineer with the right security clearances in the ranks of the Space Force and had him transferred to your command as fast as possible. You had never fortified anything, and while securing the gate in Cheyenne Mountain was straightforward, you did not trust your gut feeling to micromanage the efforts on Abydos. Especially since Abydos would have no available backup in case something went wrong. So, you gave the man command over some of your specialists, told him to fortify the gate and that he should just send material requests for you to sign.

Two more M2 Browning were the first thing he ordered, together with an ample amount of ammunition and a lot of sandbags. That was expected and you just signed it. The next thing were a few kilometres of concertina wire. That sounded excessive, but after asking around, it turned out to be not all that much when you were planning to fill some space. The explosives to demolish part of the temple and HESCO barriers were also making sense and since you were quite busy with other things, you signed it off. It was the order for two more M2's, kilometres more of wire and two crates of claymore mines that raised your eyebrows, and you asked the Master Sergeant for a more detailed account of what the hell he was doing.

He had started with placing the machine guns near the entrance of the temple and next filled the many blind spots behind the pillars with wire traps in case an attacker wanted to take cover there. However, after doing some drills with a few members of the Abydonian militia roped into playing attacking Jaffa, he deemed that insufficient. So, the obvious solution, at least in his mind, was to blow a hole into the temple to move the Stargate out and to start over. At least he had consulted Captain Carter for that part and even got it done within a single night, leaving the gate travel schedule uninterrupted.

You were not sure if you should reprimand the man for grossly exceeding the implied scope of his orders or commemorate him for grossly exceeding expectations. The Abydos Stargate now rested in a small valley dug into a dune and flanked by four-meter-high sheer walls made of HESCO barriers that had been liberally decorated with concertina wire. Anyone who came out of the gate had to walk about 400 meters straight at two machine gun emplacements over open ground. He now wanted to add another row of HESCO barriers to the walls so that it became less of a problem that sand would be blown into the kill zone, add more wire traps, mines and two more machine gun emplacements. You signed off on that and told the engineer that this would be enough for now. You also made a note to keep a closer eye on him the next time before he erected a star fort.

Abydos Outpost established.
Abydos Gate Area built.
Abydos Gate Area gains "Machine Gun Emplacements" and "No Man's Land."




Abydos - Pyramid Investigation - 1 Command Point
Progress: 1 + 1U1 => 1 + (-1) = 0 of 1
Random Event: 4U1 => (1 -1 -1 -1) = -2 => chambers damaged, will require more effort
Complications – No Progress

Things were progressing less well within the pyramid. Most of the writings within were about Ra's power, his victories and how he was much greater than any of the other Goa'uld, but especially better than Apophis. It was unclear if it was on orders or if the Stargate guards acted on their own, but at some point after SG-1 and the Abydonians left the pyramid catacombs, Jaffa had come into the chambers and defaced much of the writings by staff blasts. The damage was quite extensive and though Dr. Jackson was certain that between his very detailed notes and some proper archaeology, all the information could be restored, it would take more effort than originally expected.

Action cost raised to 2.



Abydos – Naquadah Retrieval – SG-1
O'Neill – Diplomacy (DC 2): (0 +0 -1 +0) + 2 (Diplomacy) + 1 (Humanitarian Aid Efforts) = 2
Success

Diplomatic efforts were progressing decently. The leader of the Abydonians, Kasuf, was originally reluctant to part with their small stockpile of Naquadah. While it has no practical use for them, it is still used as a trade commodity and sometimes for jewellery, so he originally planned to hold onto it and to trade with some of the nomad tribes roaming the deserts for supplies. However, between O'Neill's efforts and the aid you were giving them, he felt comfortable to part with it.

Gained Naquadah Ore



Training – Stealth – SG-3
Sergeant Yi: 4u1 – 2 => (1 +0 +1 +1) - 2) = 1 => Stealth +1
Specialist Apgar: 4u1 => (0 +1 +1 +1) = 3 => Stealth +1
Specialist Haney: 4u1 => (-1 +0 +0 +1) = 0 => No Progress
Specialist McGee: 4u1 – 2 => (-1 +-1 +1 +0) - 2 = -3 => No Progress

The only other ready team was meanwhile sent away from Cheyenne Mountain. After a few calls, you managed to organize a vacation in Fort Bragg for them where they would run through some training and drills by Delta Force instructors. It is quite a lot to expect from a recently promoted Sergeant and a few enlisted that were expecting to be guarding a base or something similar mundane when they signed up for the Space Force. None the less, Sergeant Yi had apparently taken quite well to his role after the battle on Abydos and the instructors were quite happy with his performance in particular.

Sergeant Yi gains Rank 2 Stealth.
Specialist Apgar gains Rank 1 Stealth.




Base Improvement - Better Infirmary – 1 Command Point
Progress: 1 + 1U1 => 1 + (0) = 1 of 10
Random Event: 4U1 => (0 +1 +1 +1) + 2 (Ample Funding) = 5 => 3 points of extra progress
Ongoing – Currently at 4 of 10 Progress

With all the strain on the medical staff, you had not expected much headway to be made in regards to expanding your own medical facilities, but Captain Fraiser surprised you there. She apparently kept in touch with quite a few colleagues she had worked with over her and provided you with lists of specialists that were already in the military and potentially open for a transfer, or who could be recruited with the right incentives. Given what you learned about her in the short time you had been working together, you suspected she meant you should talk about your humanitarian efforts, but you decided a well-padded pay check wouldn't hurt either.

The responses were quite positive. A few specialists were still missing from the list, but overall you had a lot of experienced staff lines up for recruitment. The background checks were still pending and would take a while, especially for the civilians, and you still needed to procure a lot of specialized equipment, but the project was already well ahead of schedule.



Procurement - Infantry Weapons - 2 Command Point
Progress: 2 + 2U1 => 2 + (1 +0) = 3 = 3 of 3
Random Event: 4U1 => (0 -1 -1 +1) + 2 (Ample Funding) = 1 => got a few XM5's for testing
Finished.

Given the experiences in the field, you prioritised straightening out the equipment of your teams. Thankfully, that was all handled quite well by official channels and a few calls to speed up the churn of the bureaucracy. O'Neill and Ferreti chimed in on what they thought would be best and you mostly kept to their suggestions.

Instead of adopting the current M4 for your forces as most of the US military did, you went with the M27 rifle that the marines used and which was based on the HK416 that SG-1 used to good effect. On O'Neills urging, you also obtained a large number of FN P90s as your default submachine gun. He apparently had taken quite a liking to the weapon through prior experience with it in the late 90s and early 00s. Lastly you got a good number of M249 SAW LMG's with the goal of having one of them in any team. It was getting very obvious already that your teams would be often outnumbered, and every force multiplier was welcome to push back against that.

A few days after the first orders went out, you got a curious call out of the blue. Someone connected to the Next Generation Squad Weapon Program had gotten wind of your orders and thought they could make some inroads in the Space Force by advertising the new XM5 rifle that had recently been approved. You weren't going to say no to a few crates of new weapons and so a small number of XM5 was also getting a place in your armoury.

Armoury stock standardised and upgraded.



Outreach – FEMA – 1 Command Point
Progress: 1 + 1U1 => 1 + (0) = 1 of 1
Random Event: 4U1 + 2 + 2 => (1 +1 +1 +0) + 2 (Poster Child) + 2 (Connections in Washington) = 7 => open doors
Finished

Trying to get in touch with FEMA turned out much easier and faster than expected. You pretty much had been expected already. Without much ado, you got onto a call with the current Administrator, Catherine McAllister, who was visibly relieved to speak to you in person. She had already been briefed on everything and felt much more secure now that she had a face to the main defence against alien invasion. The president hat decided to have FEMA prepare disaster preparedness plans for mass casualty events in the US and since they needed to know what to prepare for, she and the most senior staff of her agency got shown some of the video material and photos of Jaffa you had accumulated.

Unsurprisingly, they did not take it that well. You were already not sleeping all that well with the knowledge that a Goa'uld space ship might show up over Earth one day, and you had the benefit of having something you could do about that. For McAllister and her staff, there was no such thing. They were currently in the process of putting together plans under the cover of preparing for a potential asteroid impact, but those in the know were not sleeping well with the knowledge that the 'asteroid' was really coming and that it would actively aim for the largest cities.

She promised you aid in whatever you would need, be it material or personnel. There was the problem of security clearance, as her agency did not actually run any Top Secret black sites, but she promised to sort that out for you. It would take a while to set all of it up, but once everything was in place, they could hopefully aid you or even take over humanitarian efforts for you. Lastly, she offered to use her own connections to get you equally preferential treatment from USAID, but you politely declined that. You had enough problems without the CIA skulking around in your command.

FEMA will set up cooperation infrastructure on their end.



Outreach - United States Army Corps of Engineers – 1 Command Point
Progress: 1 + 1U1 => 1 + (0) = 1 of 1
Random Event: 4U1 + 2 + 2 => (-1 -1 +0 +1) + 2 (Poster Child) + 2 (Connections in Washington) = 3 => can get some free engineers
Finished

In contrast, the Army Corps of Engineers was less eager to get in touch with you, but were none the less quite cordial. As your contact lacked the proper security clearance, you needed stay a bit vague on the details of your needs and requirements, but after a good hour of back and forth, you could agree on three rough areas where they could send you some aid. Unfortunately though, you would have to pick one. Their services were always in high demand and even your connections and standing with the president would not be enough to let you monopolize too many of their resources.

The first options would have been assigning your command a team of mining engineers and bunker specialists that had been chronically underutilized in recent years. There had not been as much of a demand for nuclear bunkers in recent times. For you though, they could be a major boon. While there was still some room left for expansion in your sub-levels of Cheyenne Mountain, the space was still starkly limited and expanding would take a lot of time and effort. Especially if you would decide to pursue your idea of relocating the Stargate or expanding the gate room to accommodate vehicles.

On the other hand, they could also assign you a large group of their regular combat engineers. They lacked the specialized training of others but knew how to assemble forward operating bases on the fly and how to fortify them. It would greatly helped any efforts to establish a bigger presence on Abydos, or other planets for that matter, if you had them on-call for such efforts.

Lastly, the corps could provide you with a number of their civilian engineers. Their core competencies were water management, civilian buildings and infrastructure. All things that would greatly help any humanitarian efforts off-world, or if you planned to set up a long-term presence on a planet, though all of that seemed far off and without vehicle access to the gate, they would be of little help when deploying to places like Abydos that were practically still in the bronze age.

Which engineers do you wish to take?

[] Take the mining and bunker specialists. Expanding Cheyenne Mountain and potentially setting up mining operations off-world would be massive boons.

[] Pick the combat engineers. You will need proper bases and defences to establish a permanent presence on other planets.

[] Have the civilian engineers transferred. While not immediately useful, their expertise will be useful long-term and their services could be a great bargaining chip in negotiations with other polities.




Technology Analysis – Staff Weapon – 2 Research Points
Progress: 2 + 2U1 => 2 + (-1 +0) = 1
Random Event: 4U1 => (0 +0 +0 +1) = 1 => Minor Insight
Ongoing – Currently at 5 Progress

Efforts to pry open the weapons without damaging them have been delayed to due one of them exploding and taking some equipment out in the process, throwing the project back a bit. Once that was replaced, the scientists successfully managed to remove the casing of one staff weapon and have now begun to catalogize the internal components. So far, they managed to identify only the power source, which is a small ampule of a glowing, greenish liquid that reminds you vaguely of a glow stick. It is however also the component that keeps bursting into flames or exploding when mishandled, so the team is reluctant to pry it out to see what exactly is in it.



Technology Analysis – Jaffa Armor – 1 Research Point
Progress: 1 + 1U1 => 1 + (-1) = 0
Random Event: 4U1 => (-1 +0 -1 +0) = 0 => -2 => nothing (no progress that could be lost)
Ongoing – Currently at 1 Progress

There have been no new insights into the armor of the Jaffa.



AN: Pretty decent turn for you, all things considered. To clarify the FEMA bit: they are basically performing a free action for you that will take a few turns to complete.
 
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Turn 3
Turn 3

The pick of which team you would like to have transferred from the Army Crops of Engineers was an easy one. You were based in a bunker under a mountain and all signs were pointing towards the secret of alien technology being some mineral that would have to be mined on other planets. The mining engineers would have plenty to do under your command and their expertise would greatly accelerate a lot of otherwise complex projects.

Gained Trait Mining Engineers – Your engineering company has at it's core a group that is most experienced with mining and the construction of bunkers, making such projects much easier for you.

After settling that, you made your way to the infirmary for an overdue trip. It was generally a good showing when a commanding officer showed some compassion to the wounded of his unit and with how small the Stargate Command still was, that fell on you too. Some days you felt more like a Major than a Major General with how many duties form the lower ranks you had to take over. Then again, O'Neill was a Colonel, still was a Major and was doing the job of a Sergeant. You could probably count yourself lucky that you did not have to take up a rifle on your own.

The infirmary was a strange mix of hectic activity and quietness. Most of the first was confined to Captain Fraisers office and the storage rooms where medications came in and went straight back out towards Abydos, while the patient ward was kept isolated from it all as well as possible in a cramped bunker. Originally, you meant to not bother her with your presence and to just talk to the soldiers for a bit, but about three steps into the ward she had already noticed you and very politely asked if she could help you with something while you were in her infirmary. So, she accompanied you.

Captain Feretti (DC 4): (0 +1 +1 +1) + 2 (Basic Infirmary) = 5 => Healed
Specialist (SG-2) (DC 4 / 8): (0 +1 +0 +0) + 2 (Basic Infirmary) = 3 => No Change
Specialist (SG-2) (DC 4 / 8): (-1 +1 +1 -1) + 2 (Basic Infirmary) = 2 => No Change
Captain Kawalski (DC 4 / 8): (0 -1 +0 -1) + 2 (Basic Infirmary) = 0 => No Change
Teal'c (DC 4 / 8): (0 +0 -1 -1) + 2 (Basic Infirmary) + 2 (Jaffa) – 2 (Wounded Symbiont) = 0 => No Change
Teal'c's Symbiont (DC 4): (0 +0 +1 +1) + (-1 +1) (Experimental Care) = 2 => No Change

Captain Feretti had already bene released a day ago, the burns from a staff blast had healed decently already, though they would leave him with a rather impressive scar on the chest. For the others, nothing had changed much. The two Specialists of SG-2 still were fighting against the infected burns of more series staff hits and it would likely take a while before they would be fit again.

Captain Kawalski was barely present. The burns on his whole body from the sun and the infection from the sand that ground into the wounds made it necessary to keep him on so much morphine that he was only awake for short periods and even then not very coherent. Specialist Bashir was visiting him regularly. If the Goa'uld hadn't done whatever it was that kept the two of them alive shortly before the battle started, he would be laying in a bed right next to Kawalski in a similar state, making him feel rather guilty for having had so much luck.

Which left you with visiting the last patient and the only one that had been handcuffed to his bed, even though there was not terribly much point to it. The defecting Jaffa, Teal'c, was still in coma and kept in a separate room. Much to your surprise though, next to him stood a desk on which Dr. Jackson sat and worked on a computer while his paper notes were strewn around him. "Good afternoon, Dr. Jackson. I was not expecting you here."

He startled at the interruption. "Hello General. I'm here on request of Dr. Fraiser."

"I felt it would be prudent to have someone who can converse the with the patient when he wakes up," she elaborated.

"I needed a quiet office anyway," he held up one of the stacks of roughly bound paper. Or was it papyrus? It certainly looked a bit rustic. "Plenty of things to transcribe and Teal'c here is unlikely to interrupt me."

You briefly looked at the tall man laid out on the hospital bed. His torso was in a cast, save for a cloth covered patch on his stomach, and he was getting two IV's. "How is he?"

Captain Fraiser took the clipboard from his bed and looked over the notes there. "Well, not dead. Yet at least. Which is no small miracle given his injuries. His left shoulder is shattered. He has two spinal breaks and a broken pelvis. Ruptured kidney. Bruised liver. The internal bleeding was remarkably light though given that we had to get hydraulic tools to get his crushed armour off. This should be an autopsy report, but he is still hanging on and even breathing under his own power."

"And the parasite?"

"I still prefer the term 'symbiont', General." She pulled an ultrasound image from the file and handed it to you, showing the worm like alien that lived in the unconscious mans body. "As far as I can tell, it is trying to help him heal, not to control him. It's producing chemicals that seem to have a positive effect on the hosts wounds, but this symbiont was nearly crushed to death. You can see the bruising here and here and what might be a spinal injury here."

After pointing out some spots on the blotchy image that you could not really tell apart from everything else on the image, she took it and put it back into the file. "We are trying to help it heal too and coordinate with what it is trying to achieve for the host, but so far, I don't think we are having much success. We know too little about the physiology of the being and must try things on the fly, hoping we don't do more harm than good. I will keep you appreciated of any changes, General, though I think it will take some time for him to heal."

"Good. Carry on then, Captain. Doctor Jackson," you briefly nodded to him and turned to go.

"Actually, since you are here, I would like to have a word with you General." He got up and hastily began to search through his papers for something.

Captain Fraiser headed out without you while you stepped closer to the archaeologist's desk. "What is it, Doctor? I hope there are no problems on Abydos." You were still very much waiting for the other shoe to drop. Soldiers interacting with foreign civilians was always at risk of resulting in very unpleasant incidents between the two.

"No, it's all fine. The Abydonians are rather grateful for you aid and Kasuf is making sure nobody bothers your teams. However… Ah! There it is." He pulled out a very slim paper notebook, clearly made on Earth but having spent some rough time on Abydos. "I have a request and a proposal for you."

"What do you have in mind?"

"You need me," he stated with a slightly smug expression, clearly enjoying having the upper hand after your last meeting. "You don't have anyone who speaks the Abydonian dialect of Egyptian and definitely no one who is well versed enough in it to speak the Goa'uld dialect that Teal'c uses."

That was unfortunately true, but you kept up a blank, slightly bored look to not clue him in on that.

"So, here is my request. I have three Stargate addresses that I had earmarked for exploration and potentially as a place for the Abydonians to escape to if we found nothing that could help us in the pyramid complex. If you send teams to explore them for us and give us the right to settle there, assuming the planets are viable, then I'll join you. I can do translations and source analysis for all writings or other artifacts you uncover. And I can train others to do the same. That would be quite useful for you, wouldn't it?" No. It was not a smug expression. He was just happy that he found something that he could give you, but which you couldn't take by force if you did not like his terms.

"You want to enlist in the US Space Force?"

"No. I was thinking of… something like a civilian contractor? I remember some colleagues of mine doing work for the military in the Middle East, so I thought you could just hire me as a consultant or something."

"That would be an option," you replied non-committedly. "You seem very certain of yourself to demand a whole planet as payment for your services."

"Well, there's one person in the entire universe who speaks both English and Goa'Uld, but there are a lot of planets. Supply and demand, and all that stuff," he replied with a smirk.

What do you reply?

[] Take the deal. The Abydonians will expect one planet to evacuate to in return for Denial Jackson joining your command.
-[] Stipulate that, with all the best intentions, we cannot give what we do not possess, and the US Space Force has no property on any of these planets. We can at most assist the Abydonians in seeking asylum on whatever planet they choose, or, if no indigenes are initially apparent but show up later, act as mediators.

[] Reject the deal. Jackson is not as special and valuable as he thinks he is.




You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Exploration – Sunken City Planet – (Write-In Teams)
This planet once rebelled against Ra and as a punishment, he sunk their great city into the sea, killing all who lived there. In O'Neills opinion, this likely refers to Ra bombarding the city from orbit and causing heavy flooding as a result. See if the site is viable to establish a refugee camp.

[] Exploration – Cold Planet – (Write-In Teams)
In the past, this planet was losing the grace of Ra and thus the warmth of the sun, prompting the people do abandon it to be closer to their god. Dr. Jackson theorizes that there might have been a volcanic winter or an ice age that prompted people to flee, but maybe conditions have since reversed, making the planet viable to settle again.

[] Exploration – Garden Planet – (Write-In Teams)
According to the pyramid inscriptions, this planet once was one of Ra's most beloved gardens and only his most favoured servants lived there. But after one of them sinned against their god, he cast them all out and struck down all who dared to defy that decree. It is unfortunately too vague to make any guess what this refers to, but Dr. Jackson hopes that the danger has passed by now.

[] Reconnaissance Mission – (Write-In Teams)
You have a few possible gate addresses from where the attackers might have come. Try dialling them and explore if any of them are valid.
Can be picked multiple times.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Humanitarian Aid – (Write-In number of points to allocate)
The amount of material you can move through the Stargate is limited, but you can send medical supplies, MREs and some other basic necessities to alleviate the suffering of the people there.
Progress: 2 / 3

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Investigation – (Write-In number of points to allocate)
Daniel Jackson told you about the inscriptions in the pyramid that was once the landing site for Ra's spaceship. Catalogue his finding, especially the gate addresses and bring copies back to Earth.
Progress: 0 / 2

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 0 / 5

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

Abydos – Survey Mines – (Write-In number of points to allocate)
While keeping a presence on Abydos long-term is currently a risky prospect, you can none the less learn something from surveying a Naquadah mine. It might make it easier in the future to find other deposits and perhaps you can obtain some small amount relatively fast.
Applicable Traits: Mining Engineers
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: Poster Child, Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 4 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 0 / 5
Applicable Traits: Ample Funding, Mining Engineers

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: Ample Funding, Mining Engineers

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding, Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: Ample Funding, Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: Poster Child, Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: Poster Child, Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: Poster Child, Ample Funding

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 5 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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Turn 3 - Results
Turn 3 - Results

Exploration – UX-1 / Sunken City Planet – SG-1
Exploration: (1 +1 +1 -1) + 3 (O'Neill Awareness) = 5 => ruins and surroundings explored
Random Event: (-1 +1 +1 +1) = 2 => things go well, some writing found
Success

Despite your attempts to disabuse Dr. Jackson of the notion that you were laying claim to any planets or that you would be handing out rights to them, he remained rather sceptical of your intentions. Given that General West nearly had him killed with a nuclear weapon, that distrust was perhaps not entirely unjustified. None the less, evacuating the Abydonians before Apophis could mobilize a space ship to attack them was something you intended to do anyway. Thus, right after making the deal, you ordered SG-1 to start exploring the first candidate address.

The planet UX-1 was, according to the video and sensor data transmitted by the MALP, almost paradisical. The gate was standing on a stone platform overlooking the half-sunken ruins of a destroyed city that looked similar in construction to the temple on Abydos to your eyes. Nearly all the solid stone buildings had collapsed though, leaving only walls and pillars to jut out of the waves. The land itself and parts of the ruins were covered in lush tropical forest and white beaches were leading to crystal clear water.

Major O'Neill was making quips about an upcoming vacation immediately after seeing the videos, much to the annoyance of everyone who was slated to deploy to the desert of Abydos. At least he had refrained from actually bringing his fishing gear along. You were beginning to believe he was serious about that part.

It looked as if the planet would be a perfect refuge for the Abydonians, but unfortunately, the exploration soured these prospects. Nothing on the planet was overtly dangerous and even the wildlife only consisted of small birds and a few feral house cats that the team could spot in the distance now and then. It became soon clear though that the island was pockmarked with huge craters and ruins that were unmistakably signs of orbital bombardment.

As a result, whatever fresh water sources that might have once existed on the flat island had been connected to the sea and contaminated with salt. SG-1 found some small lakes and even a brook running with brackish water but were unable to locate anything fit for human consumption. It would be impossible to establish a self-sufficient settlement under these conditions.

Lastly, they also found some writing left behind by the prior inhabitants. On a few spots on the island, most close to the gate, stood roughly carved steles made from apparently repurposed stones and pillars from elsewhere. In O'Neills opinion, the steles had been erected after the city had been bombed and Jacksons later translation of the contents confirmed this.

The text spoke of a great gift that the people of the planet wanted to give Ra, but the System Lord was so angered by said gift that he destroyed their city. The message ended with a warning to all travellers to not anger the cruel god Ra and to hide from his baleful gaze, lest they share their fate. There was no reference to what that gift might have been, though Dr. Jackson assumed that there must have been more writings elsewhere in the ruins, but finding and translating them would require more effort than sending a single SG team.

UX-1 explored. Planet redesignated P1X-1



Training – Stealth – SG-3
As Sergeant Yi is at the cap for Stealth, he instead trains Awareness.
Sergeant Yi: 4u1 – 2 => (-1 -1 +0 +0) - 2 = -4 => No Progress
Specialist Apgar: 4u1 => (1 -1 -1 +0) - 2 = -3 => No Progress
Specialist Haney: 4u1 => (1 +-1 +1 +0) = 1 => Stealth +1
Specialist McGee: 4u1 – 2 => (1 +0 +0 +0) - 2 = -1 => No Progress

While SG-1 was exploring, SG-3 remained in Fort Bragg and continued their training program. It would still take a long time for the team to reach a level of competence that the Delta Force instructors would deem adequate, but they were making progress at least.

Specialist Haney gains Rank 1 Stealth.



Abydos - Humanitarian Aid – 1 Command Point
Progress: 1 + 1U1 => 1 + (-1) = 0 => 2 of 3
Random Event: 4U1 => (+1 +0 +1 +0) = 2 => Gain +1 progress. Action finished.
Finished

Your humanitarian efforts on Abydos nearly run into complications as some Abydonians came down with fevers. There was quite some worry that you had introduced them to some Earth germs they were ill equipped to deal with, yet a few tests established that it was 'only' a strain of typhoid fever that seemed endemic to Abydos. There was a very real risk of an epidemic though and only thanks to catching it early, you could mitigate the impact.

The situation had begun to stabilize already, and Captain Fraiser was confident that the occasional visit from some of her staff and a few moderate food shipments would be enough to prevent any immediate problems. She was still worried about the long-term consequences of the very one-sided diet the Abydonians had been forced into and their continued issues to restore their wells and water stockpiles, yet she could not really fix either of those.

Abydos gains trait Goodwill – The people remember your fast and generous support in the wake of their forced displacement and as a result are very open to diplomatic requests from Stargate Command.



Abydos - Pyramid Investigation – 2 Command Point
Progress: 2 + 2U1 => 2 + (1 -1) = 2 of 2
Random Event: 4U1 => (0 +1 +1 +1) = 3 => created map of the complex, +1 progress to Pyramid Excavation
Finished

While you did not have any staff on hand that had any experience in archaeology, you could make up for that by shipping some rather expensive equipment like ground penetrating radar and a lot of computer assistance. Soon enough, Jacksons notes, and the damaged carvings of the pyramid were fully digitalized, making it a much easier task to match up one with the other and thus greatly accelerating the process. Instead of taking weeks as initially projects by him, Dr. Jackson was already typing away at a final draft of a report after a few days and the efforts of the excavation teams were likewise aided by the very accurate maps created in the process.

Overall, the gate addresses found in the carvings fell in one of four categories. The first were mining colonies like Abydos had been. Some were noted to produce quite mundane materials such as iron, copper, silver, and gold. Others mined for materials that Dr. Jackson could not translate. It might have implied the existence of more strange alien materials like Naqadah, but Captain Carter pointed out that the Egyptian culture on Earth had no records of mining for uranium or rare earths, both of which likely would find a lot of uses in Goa'uld technology. The bulk of the addresses was simply referred to as mining colonies, leaving it a shot in the dark what precisely the people there were forced to produce for their master.

The second category and by far the largest were equally mundane farming worlds. Planets with major cities like Abydos once had, which were the third category, were being supported by food imports, ordered and controlled by Ra. It was unclear though what had become of those urbanized colonies in the wake of the rebellion on Earth. If Abydos was any indication, most or maybe even all of them had been destroyed on Ra's orders or converted to other purposes. Most of the agricultural worlds were likely still used for that purpose, even if probably in diminished intensity to feed the last category.

The last group were garrison world and for those, you had the least information. There were references to pyramids, great sky barges and marching armies, but very little of substance. It was also hard to say what had become of them in the millennia since these records had been made. Were they still active, but now under a different Goa'ulds control? Had they been destroyed? Was there ongoing fighting over these planets? These planets promised the most militarily useful information and technology, but they also presented by far the greatest risk to explore.

What was humbling though was the sheer size of Ra's empire. You had already found nearly a thousand gate addresses. All under the control of just one tyrant. Space was vast, that much you knew, but it was hitting you only now how much of that vastness was habitable. How much of it was home for someone. A place as mundane as Tulsa was for you. And, unfortunately, most of it was likely under the control of a hostile polity.

Gained Abydos address list (incomplete).



Abydos - Pyramid Excavation - 3 Command Points
Progress: 3 + 3U1 => 3 + (-1 +1 +-1) + 1 (from Investigation) = 3 of 5
Random Event: 4U1 + 2 => (+1 -1 +1 +0) + 2 (Mining Engineers) = 2 => located ring transporter
Ongoing – Currently at 3 of 5 Progress

Clearing the remaining chambers of the pyramid complex was still ongoing and overall remained within the schedule you had set. In large part that was because of your new engineering teams from the Army Corps of Engineers. According to them, fixing a caved in tunnel beneath a pyramid was not all that different from stabilizing a collapsed mine shaft and digging sand out of the same tunnels was more annoying than difficult. A few more chambers with gate addresses had already been found and were in the process of being mapped, but sadly there were no signs of any advanced technology being stored somewhere down there.

There was one piece though. O'Neill had mentioned the ring transporter in his original report an yet you had so far been incapable of finding any evidence of the devices existence. With ground penetrating radar and the expertise of you engineers though, you could locate a small hollow in the roof of the temple that was hidden above solid stone slabs that seemed perfectly normal parts of the ceiling. From their measurements, it should have been possible to move them through the gate in one piece, but it would require a lot of effort to pry them out of the temple in the first place without damaging them. Especially without ready access to construction vehicles.

Unlocked task to salvage Ring Transporter.



Base Improvement - Better Infirmary – 2 Command Point
Progress: 2 + 2U1 => 2 + (-1 0) = 1 => 5 of 10
Random Event: 4U1 => (-1 +0 +1 +1) + 2 (Ample Funding) = 3 => 1 point of extra progress
Ongoing – Currently at 6 of 10 Progress

Expansion of the infirmary continued apace. Most of the doctors suggested by Captain Fraiser passed the background checks with flying colours and would be briefed and transferred to Cheyenne Mountain in the coming days. The base technicians had also begun to make necessary changes to the installations in the empty rooms earmarked for the infirmary expansion. Only equipment procurement was behind schedule, leading you to bury the problem yet again by throwing some money at it. It was amazing how the lead time for some specialised machines could go from six months to six days by paying double the asking price.



Base Expansion - Geological Survey – 2 Command Point
Progress: 2 + 2U1 => 2 + (1 -1) = 2 => 2 of 5
Random Event: 4U1 => (0 +0 -1 -1) + 2 (Ample Funding) + 2 (Mining Engineers) = 4 => +1 Progress
Ongoing – Currently at 3 of 5 Progress

Those of your engineers not already busy on Abydos were tasked with starting the survey of Cheyenne Mountain and nearly immediately went to work. The only roadblock was some half-hearted efforts by the Air Force to block the project, complaining about how the engineers setting off small explosions in the rock to analyse the mountain would mess with their vital equipment. The remaining old NORAD computers used only for training purposes. The equipment that was intended to survive multiple nuclear strikes. That equipment. You invited them to complain to the Joint Chiefs of Staff if they were serious about this. The next day you had your permission and the engineers could start working.



Technology Analysis – Staff Weapon – 2 Research Points
Progress: 2 + 2U1 => 2 + (1 +0) = 3
Random Event: 4U1 => (1 +0 -1 +1) = 1 => Minor Insight
Ongoing – Currently at 8 Progress

After working with the partially disassembled weapon for a while and even test firing it a few times, the scientists were decently certain they knew what each component is and does. Most of the staff was taken up by capacitators and a relatively simple chemical battery in the club at the end. The battery delivered the power for an apparatus that causes the energy output of the energy cell to spike. Most of that energy was then directed towards the firing mechanism at the head with the capacitators taking some of the charge and recharging the battery with it. Captain Carter had started trying to take the firing mechanism itself apart, while the rest of the scientists were now taking another staff weapon apart to see if the components were compatible with parts you could produce on earth.



Technology Analysis – Jaffa Armor – 1 Research Point
Progress: 1 + 1U1 => 1 + (-1) = 0
Random Event: 4U1 => (-1 +1 -1 -1) = 0 => -2 => nothing (no progress that could be lost)
Ongoing – Currently at 1 Progress

The armor analysis continues to deliver no results and you are beginning to wonder if people are just slacking off.



AN: Nothing fancy happening here, but you unlocked a few new actions.
 
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Turn 4
Turn 4

For the most part, things had calmed down. Expansions of the base were continuing apace. The research efforts were beginning to bear fruit. Operations on Abydos and the exploration of P1X-1 were not running into any major problems. It, of course, could not last.

The first attack was targeting Earth. A few minutes before a supply shipment to Abydos was supposed to go out, the gate began activating on its own and the gate room was hastily evacuated as the iris was closed. It held. For about ten minutes, you watched from the control room in grave silence as things kept being sent to Earth and be immediately pushed back into the event horizon of the incoming wormhole to… you weren't quite sure. Even Captain Carter was not quite sure what happened when you went the wrong way into a Stargate, but the small amount of heat and x-rays generated every time something was repelled did not bode well for whatever or whoever had just been repelled.

There was not even an outward sign of anything happening, only the gate room sensors and dialling computer announcing another failed materialization. It was probably another Goa'uld attack. The cadence of events implying wave after wave of Jaffa dying without even seeing battle, just because their commander could not accept that his attack was failing. It was certainly giving credence to defection of Teal'c if this was the normal way for Apophis to treat his soldiers.

It did not stop there.

Once the attack on Earth was over, you immediately dialled Abydos to warn them of an incoming attack and about an hour later it came. Without their own iris, the small team on Abydos had to defend themselves and luckily, they did so with flying colours. The assault started by the Jaffa throwing one of the spheres that the scientists were suspecting to be some sort of MALP equivalent for recon purposes, then threw some of their stun grenades like the last time they attack Abydos. This time though, your soldiers were much too far away to be affected.

They came through the gate already firing, plasma bolts striking out but hitting only sand. Only one managed to hit the HESCO barriers around your firing positions without doing much damage. Then the slaughter began and there was simply no other word for it. The Jaffa tried to assemble into neat firing lines and kept attempting to overwhelm your machine gun positions with massed staff fire, but failed utterly at doing so. The no man's land with its bared wire traps gave them not enough room to properly manoeuvre and their neat lines just created one big target for the M2's to tear apart.

Four squads of Jaffa died like that, none moving more than about thirty meters from the gate. There was a brief lull in the fight after that, likely the attacker switching tactics, as the next groups came out the gate at a run, trying to charge down the defenders. This time, they went much further. About a hundred meters, sometimes by literally advancing over their dead comrades to get over the concertina wire. Six squads tried this, before the attack ended, the final tally reaching 130 dead Jaffa and two lightly wounded Space Force soldiers from a staff blast sending some shrapnel into their firing position.

It was an amazing victory, even if gruesome, and yet it was also concerning. Without the iris, this attack could have breached the Cheyenne Mountain Complex. Without having moved the Abydos gate outside, they could have taken the temple. Jaffa on an open field were no match for your weapons, but under confined conditions, they could overwhelm you with the weight of numbers. The question was what they would do now. There was no doubt in your mind that Apophis would try again somehow. Either with new tactics on the ground, or from space. It was only a matter of time.

Meanwhile, your soldiers were still recuperating from the wounds sustained on Abydos with few signs of improvement. Only the Jaffa Teal'c was showing signs of improvement and had briefly woken up for a few hours from his coma. Dr. Fraiser had to put him back under nearly immediately due to the intense pain from his wounds. In the brief window of time, Dr. Jackson managed to hold a short conversation with him.

While mostly telling Teal'c about his current situation and the outcome of the battle on Abydos, he also managed to gain some actionable intel that you had told him to ask about. The gate address of the planet that Apophis had sent the first raid to Earth from and where the abducted Air Force personnel had been brought too. It was called Chulak and apparently housed a sizeable Jaffa population from which Apophis was drafting his soldiers. Teal'c did not know the fate of the Air Force members but mentioned that a group of prisoners managed to break out shortly before he departed for Abydos, so maybe there was still hope to retrieve them alive.

The question was if you could. With SG-2 still out of commission, you had at most two teams and Captain Ferretti. Not odds that would favour you in an engagement if the teams were discovered. And yet every day you waited would make the chance of rescuing them smaller.

There was much to do and far too few hands for it all.

Specialist (SG-2) (DC 4 / 8): (-1 +0 +1 +1) + 2 (Basic Infirmary) = 3 => No Change
Specialist (SG-2) (DC 4 / 8): (-1 -1 +0 +1) + 2 (Basic Infirmary) = 1 => No Change
Captain Kawalski (DC 4 / 8): (1 +0 +0 -1) + 2 (Basic Infirmary) = 2 => No Change
Teal'c (DC 4 / 8): (1 +0 +1 +0) + 2 (Basic Infirmary) + 2 (Jaffa) – 2 (Wounded Symbiont) = 4 => Condition Improved, now Wounded
Teal'c's Symbiont (DC 4): (0 +0 +0 +0) + (0 +0) (Experimental Care) = 0 => No Change

You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Exploration – Agricultural World (formerly Ra's realm) – (Write-In Teams)
There are many planets that were described in the Abydos pyramid as focused on agricultural exports. Most of them will likely still be settled and be temperate and rural. It is hard to gauge how likely it is to find a Goa'uld presence.
Can be picked multiple times.

[] Exploration – Mining World (formerly Ra's realm) – (Write-In Teams)
These planets are dominated by large-scale mining operations for various minerals, ranging from mundane iron to exotic materials like naquadah or yet unknown minerals. Given the value of these worlds for the Goa'uld, they are likely to have an active presence.
Can be picked multiple times.

[] Exploration – Urban World (formerly Ra's realm) – (Write-In Teams)
The Goa'uld did once allow their slaves to build cities, likely to allow for the production of complex goods and as administrative centres. However, after the rebellion on Earth, it seems Ra destroyed at least some of these planets and repurposed them. It is unknown what will await you on these planets.
Can be picked multiple times.

[] Exploration – Garrison World (formerly Ra's realm) – (Write-In Teams)
You are aware of some planets that were referred to as garrison worlds and which are connected to the military of Ra. It is unclear what precisely was done on each of these planets and what has changed over the last millennia. These sites are likely risky to explore, but might also contain useful technology.
Can be picked multiple times.

[] Exploration – UX-2 / Cold Planet – (Write-In Teams)
In the past, this planet was losing the grace of Ra and thus the warmth of the sun, prompting the people do abandon it to be closer to their god. Dr. Jackson theorizes that there might have been a volcanic winter or an ice age that prompted people to flee, but maybe conditions have since reversed, making the planet viable to settle again.

[] Exploration – UX-3 / Garden Planet – (Write-In Teams)
According to the pyramid inscriptions, this planet once was one of Ra's most beloved gardens and only his most favoured servants lived there. But after one of them sinned against their god, he cast them all out and struck down all who dared to defy that decree. It is unfortunately too vague to make any guess what this refers to, but Dr. Jackson hopes that the danger has passed by now.

[] Recon in Force – Chulak – (Write-In Teams)
In the brief time that he was awake, Dr. Jackson managed to learn from Teal'c both the gate address and the name of the planet from which the Cheyenne Mountain Complex was attacked the first time. The abducted Air Force personnel might still be there, but it would likely not be easy to retrieve them.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 3 / 5

Abydos – Ring Transporter Salvage – (Write-In number of points to allocate)
Currently located in hollow part of the ceiling of Abydos temple complex, this device is already having your science teams arguing who will get the honour of working with it. Unfortunately, it is right now stuck between tons of solid sandstone and you won't be able to bring in heavy equipment, making extraction difficult.
Progress: 0 / 10

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

Abydos – Survey Mines – (Write-In number of points to allocate)
While keeping a presence on Abydos long-term is currently a risky prospect, you can none the less learn something from surveying a Naquadah mine. It might make it easier in the future to find other deposits and perhaps you can obtain some small amount relatively fast.
Applicable Traits: + Mining Engineers
Progress: 0 / 5

P1X-1 – Ruin Investigation – (Write-In number of points to allocate)
The sunken ruins of P1X-1 will take some effort to search, but it's likely that you will find more written sources that would allow you to puzzle together who used to live here and what gift they gave to Ra that prompted him to destroy them.
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: + Poster Child, + Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 6 / 10
Applicable Traits: + Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 3 / 5
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: + Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: + Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: + Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding, - Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: + Ample Funding, - Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: + Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: + Poster Child, - Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: + Poster Child, - Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: + Poster Child, + Ample Funding

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: + Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa MALP – (Write-In number of points to allocate)
You finally captured on of the devices that the Jaffa teams keep tossing through the gate before starting their attacks. The scientists speculate it is meant for reconnaissance and dubbed it 'Jaffa MALP' for now.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 8 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Iris Heating – (Write-In number of points to allocate)
While the iris worked and successfully prevented the attack on Earth, the scientists noted that both the iris itself and to a lesser degree the Stargate began heating up as objects were sent through. They want to investigate this effect to gain a better understanding of how the gate works and if there is a risk from sustained attacks against an iris protected gate.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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Turn 4 - Results
Turn 4 - Results

Exploration – UX-2 / Cold Planet – SG-3
Exploration: (-1 -1 +1 +0) + 1 (Yi Awareness) = 0 => only immediate surroundings explored
Random Event: (1 -1 +1 +1) = 2 => animals found
Success

The next planet from Dr. Jacksons list seemed at first to be just as much of a disappointment as the first. The MALP was showing the gate platform covered in snow, the view further away obscured by the heavy snowfall. Temperatures were still tolerable for humans, but well below zero. You nearly called off the mission then and there as pointless and needlessly risky due to the weather, but Sergeant Yi and his team were eager to go back out there after their return from training at Fort Bragg.

By the time the team moved through the weather had slightly improved, giving them the chance to move at least a short distance from the gate without the risk of getting lost. It was good that they had gone as against your first impression, the planet was not an ice world. Beneath the snow grew grass and ferns and Yi's team even had a brief run-in with some confused looking animals that vaguely resembled caribou.

It was very little that you learned, but it was at least evident that the planet was supporting life. But it was also far from a good place for refugees, especially the Abydonians who were used to arid climates, not what appeared to be a tundra in the middle of local winter.

UX-2 explored. Planet redesignated P4X-2



Exploration – UX-3 / Garden Planet – SG-1
Exploration: (-1 +0 +0 -1) + 3 (O'Neill Awareness) = 1 => only immediate surroundings explored
Random Event: (+1 +1 +1 +1) – 4 (The Danger Is Still Present In Your Time) = 0 => escaped unscathed
Success

In contrast, the last planet from the list looked not all that strange or uninviting on the first glance. The first videos showed an abandoned city surrounding the gate, overgrown with dark green vines and nigh-black mould. Dr. Fraiser expressed some mild concerns about the latter as a potential biohazard, but greenlit the operation under the condition that SG-1 would be wearing gas masks and all times and go through decontamination when they returned.

Four about a hour they explored the ruins, looking for writing or any signs of technology that would warrant further attention, but all they found were ruins and long broken pottery. They were just about to venture further from the gate when O'Neill noticed the vines to start acting strange. Like on an unseen signal, the began to roll in their leaves and turned black as pitch. Since there was nothing that had obviously changed, the Major quickly reactivated the MALP and looked over the sensor data. Radiation levels had started to rise and they quickly retreated to the Stargate to return home before they could become dangerous.

Captain Carter kept trying to learn more about what was happening from the MALP data and could learn at least two things before the radiation became so intense that the computers of the drone failed. It was a source of hard gamma radiation and, the far stranger part, it was located somewhere on the planet. There was immediately a lot of speculation in each and every report you got on the matter about what might have been the cause for this and why it seemed that the radiation was spiking and receding, but for the time being, the mission was deemed concluded and the planet marked as lethal to all visitors.

UX-3 explored. Planet redesignated P3L-3



Abydos - Pyramid Excavation - 2 Command Points
Progress: 2 + 2U1 => 2 + (-1 +1) = 2 => 5 of 5
Random Event: 4U1 + 2 => (0 +0 +1 +1) + 2 (Mining Engineers) = 4 => hidden chamber found
Finished

Work within the pyramid concluded as scheduled and the teams assisting Dr. Jackson were done with digitizing all carvings a day later. In total, you had retrieved nearly 800 gate addresses, which both gave you ample planets to explore, but also highlighted the staggering size of Ra's realm. It also gave you an estimation of what you were facing. The carvings mentioned the realms of other Goa'uld, the names Heru'ur, Hathor, Sokar, Nirrti, Yu and of course Apophis cropped up regularly, and while they were all depicted as clearly lesser than Ra, their holdings were still described as vast.

Lastly, you found one chamber in the pyramid that appeared to have been the private rooms of some figure of import, containing a golden writing desk, chairs, bed and various other items of daily use. More interesting than the gaudy displays of wealth though were a set of regular crystals and a lightly corroded steel tray with slots for them. There was no writing or other indicators of their purpose, so the team that discovered them made sure to painstakingly document their find and then packed it up for your scientists to puzzle over.

Gained Abydos address list (complete).
Gained Goa'uld artifacts.




Base Improvement - Better Infirmary – 3 Command Point
Progress: 3 + 3U1 => 3 + (1 -1 +1) = 4 => 10 of 10
Random Event: 4U1 => (0 +0 -1 +0) + 2 (Ample Funding) = 1 => nothing out of the ordinary
Finished

While the extra space for patients and especially isolation wards was welcome, the most important change that had come to your infirmary were all the new machines. X-ray, CAT, PET, MRI and other increasingly incomprehensible abbreviations were now part of Captain Fraiser's repertoire and you quietly wondered if she had given her a bit too much of a budget. She had also expanded the team of surgeons and even found a way to acquire some sort of printer to produce skin grafts to deal with the number of heavy burn wounds the battles with the Jaffa had so far sent to her.

Basic Infirmary upgraded to Well-Equipped Infirmary – With a large number of beds, dedicated isolation rooms, state-of-the-art diagnostic machinery and a large, well-educated staff, your infirmary can give a level of care equal to any hospital.



Procurement - Optics - 2 Command Points
Progress: 2 + 2U1 => 2 + (1 +1) = 2 => 4 of 2
Random Event: 4U1 => (0 -1 -1 -1) + 2 (Ample Funding) = -1 => Nothing
Finished

There were many drawbacks to the secrecy around Stargate Command. Recruitment was hard. Your whole unit could be gutted at moments notice without risking public backlash. Each movements of your soldiers and their equipment had to be meticulously planned to not give away what truly happened between Cheyenne Mountain. But sometimes, it had advantages, like getting the fancy toys that first that were not supposed to actually be in use yet.

While the regular procurement process went on, or at least as regular as procurement for Top Secret programs could get, you made some careful calls to see if somebody else would be interested to have their newest systems tested under combat conditions. It was a success. By the end of the same week, you had multiple crates of the cutting edge ENVG-III / FWS-I night vision and gun sight package.

Target highlighting. Movement tracking. Shooting around corners with your rifle's camera. The brochure looked like empty boasting, but after trying it yourself, you could not say that they boasted too much. The teams were a bit sceptical at first, especially the older soldiers like O'Neill. Though after a bit of time at the range to used to them, they were quite enamoured with their new sights.

Armoury stocked with ENVG-III night vision goggles and FWS-I gun-sights.



Procurement - Ballistic Shields - 2 Command Points
Progress: 2 + 2U1 => 2 + (-1 +0) = 1 => 1 of 3
Random Event: 4U1 => (-1 +0 -1 +0) + 2 (Ample Funding) = 0 => Nothing
Ongoing – Currently at 1 of 3 Progress

Ironically enough, the procurement of the ballistic shields turned into an utter mess. You had planned to just buy them from the next best police supplier as the goal of the exercise was to have something that could take one staff blast and would then fall apart. Yet despite these very simple requirements, the matter was delayed quite a bit. The company you wanted to buy from failed the security checks due to the FBI investigating them under suspicion of selling equipment to anyone from organized criminals to known violent militias. You would have to try again with some other supplier.



Recruitment – SG Team - 1 Command Point
Progress: 1 + 1U1 => 1 + (+1) = 2 => 2 of 2
Random Event: 4U1 => (1 +1 -1 +1) + 2 (Ample Funding) = 4 => 3 Extra Recruits
Finished

Despite the losses of your SG Teams and despite the fact that they had just been in a firefight with a whole platoon worth of Jaffa, one squad of your defence force on Abydos immediately volunteered when you sent out calls for more frontline personnel. You did not have time to pry too deeply about their motives, but they and three other recruits from the Army passed muster by your SG team leaders and that was what mattered in the end. It was quite a boost. Enough to get SG-2 back up while the other specialists recuperated and some more to either bolster the teams or even form a fourth.

Gained 6 Specialists ready for SG Team assignment.



Technology Analysis – Jaffa Armor – CANCEL
Project Cancelled – Progress Lost

While learning more about the helmets of the Serpent Guard would have been useful, the resources spent on the matter were much better spent elsewhere at the moment, so you told the team to pack up everything and move it into storage for the time being.



Technology Analysis – Staff Weapon – 3 Research Points
Progress: 3 + 3U1 => 3 + (1 +0 +0) = 4 => 12 total
Random Event: 4U1 => (0 +1 -1 -1) = 1 => Minor Mishap
Finished

Captain Carter was very animated and quite happy with herself when she gave you her report even though both her hands were wrapped in bandages due to a mishap with the disassembled staff weapon. For her, it didn't matter though. The burns were mild and would heal, making them inconsequential in the face of having figured out how the weapons worked. The specific details were above your ability to quite understand, but you could follow her as far as that they did in fact consume ammunition, just so little of it that it was imperceptible.

In addition to a minuscule amount of naquadah that was suspended in the liquid of the power cell, the head contained a series of prongs that were coated in the material. When high voltage was applied to them, trace amounts of the naquadah would sublimate and form the basis of a plasma that took a lot of very complicated Greek letters to explain. And that was her version of a simple explanation. It was, of course, actually not quite that straightforward as she had made it out. You would just take her word for it.

As it stood, you did not know how to make the energy cells or how to manufacture the firing mechanism of a staff weapon, but your scientists had learned enough that they felt confident to modify the design. It would take captured staff weapons to cannibalize parts from, but you had already a storage room full of them and despite some interesting properties, they were not something any of your soldiers would be willing to lug around instead of a good rifle. Maybe some additional effort could create something useful though.

Analysis completed. Unlocked further Research and Development actions.
Unlocked Base Expansion – Workshop.




AN: Overall a very good turn, even though SG-1 nearly got toasted.
 
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Turn 5
Turn 5

Even as your knowledge and capabilities grew, the rest of the universe did not have the decency to stand still. The situation on Abydos was still stable, but it was also becoming clear that there was no way to keep the population in their old city, no matter how much they tried to rebuild. Their cisterns were nearly empty and while they still had their wells, they would run dry from overuse before the next wet season would arrive. Apparently, Abydos had those, though that only meant that the aquifer under the city would swell for about two months and the fields would turn muddy for a few weeks. They would have to move, even if Apophis did not send one of his ships.

Abydos gains Trait: Numbered Days – The population must be evacuated or supplied with water by turn 12 or they will have to disperse, which will likely cause a sharp decline in population.

As for the one Goa'uld that was the greatest thorn in your side, he too was not entirely idle. There were two short attacks on the Stargate on Earth within the span of a day, both repelled by the closed iris. The recordings implied about one squad of Jaffa each being sent. Three days later, the same repeated on Abydos. Two raids, about six hours apart, of one Jaffa squad each. They were easily stopped by your machine gunners, but it was clearly just a probing attack. Apophis was looking for weaknesses and likely still assembling and planning a bigger assault.

Attempting to convince NORAD to cancel ongoing project to re-establish facilities in Cheyenne Mountain. DC 8 Diplomacy check.

Spent 1 Luck to gain Advantage. (Already deducted)
Air Force spends 1 Misfortune to negate Advantage. (Misfortune now 0)

Check: (1 +1 +0 +-1) + 5 (Major General Harrison Diplomacy) + 2 (Poster Child) + 2 (Connections in Washington) = 10

Success

Reactions:
Colonel Dorn: (1 -1 +1 +1) + 1 (Problem Technically Solved) – 2 (Taken Advantage Of) + 2 (Degrees of Success) = 3 => He has to admire your audacity.
Raytheon: (1 +1 +0 +1) + 2 (Getting Paid Either Way) + 2 (Degrees of Success) = 7 => Eager to do business with you.
NORAD: (1 +0 +1 +0) – 2 (Chaos) + 2 (Degrees of Success) = 2 => Decently convinced that this was a good decision.
Air Force: (-1 +0 -1 +0) – 2 (Inter-Service Rivalry) – 2 (Foiled Again) + 2 (Degrees of Success) = -4 => Made enemies.

Closer to home, some unexpected enemies also worked against you. Or maybe not that unexpected. The Air Force had gotten wind of your efforts to maneuver NORAD out of Cheyenne Mountain and was not at all pleased by what they saw as gross overreach from the Space Force in general and you in particular. Angry calls had been made and multiple Air Force generals had quietly tried to push back against your efforts. You nearly hadn't even noticed, but a call from Raytheon that was ostensibly an attempt to sell you some missiles clued you in on what was going on. There was suddenly a very real risk this could have blown up in your face.

So, you decided to gamble. You mentioned the matter in a report, claiming confusion and pretending you believed that NORAD had already made the choice to move out, citing the survey efforts of your engineers as preparation to changes and renovations you were planning after the hand-over. The best lies were technically true and had matching paperwork. With no clear direction, two conflicting procurement plans for NORADs new equipment, and nobody in charge quite agreeing what was going on, the whole thing thus became a matter for the Joint Chiefs of Staff, who unfortunately decided to not involve you directly.

Or maybe fortunately, since you were not certain if you could have kept a straight face during the hearing, given what you later learned from second-hand accounts. General Chavez had launched into a diatribe that was described to you as 'petty whining about Space Force existing at all' until the President had put his foot down against him and 'the meddling of the Air Force in a Space Force command'. NORAD was going to move out, you would be getting the mountain and any complaints against this order would be handled at the White House.

It was the most clear cut victory that you could get and as far as burned bridges were concerned, the cost was manageable. Raytheon liked you even more than before, because the whole contract was ballooning in price yet again. Colonel Dorn, whom you called 'to keep in touch', was more amused than mad at you for the whole affair, and NORAD had talked themselves into believing that this result was obviously the best option. Only the Air Force was seething, but it was not as if they had needed an excuse to make themselves a problem before.

Cheyenne Mountain Realignment cancelled. NORAD will move out remaining equipment and then hand over full control to Stargate Command.

There was a down-side to the attention though. Inquiries had been made about the status of the abducted Air Force personnel and the status of the rescue efforts. You were stalling by citing the high number of wounded in your infirmary, though most were thankfully improving under the care of the new doctors. Even Kawalski was conscious again and quite eager to fully heal and be ready to find the Goa'uld that had tortured him. That tactic would not work forever though. You would either have to move soon or declare the captured airmen dead.

The latter option was not very appealing, both for abandoning them and for the political repercussions of failing them. It was not a good moment to give the Air Force an actually good reason to criticise your actions. There was an option though. Even if Captain Fraiser was likely not going to like it, you could order her to take the defecting Jaffa off his sedatives long enough to learn more about Chulak. The stress would likely slow down his recuperation, but every day longer you waited, the chances of finding the abducted soldiers were getting slimmer. They might not have the time to wait for him to fully heal.

You would have to make a decision soon.

Specialist (SG-2) (DC 4 / 8): (1 +0 +0 +0) + 4 (Well-Equipped Infirmary) = 5 => Condition Improved, now Wounded
Specialist (SG-2) (DC 4 / 8): (0 +1 -1 +1) + 4 (Well-Equipped Infirmary) = 5 => Condition Improved, now Wounded
Captain Kawalski (DC 4 / 8): (-1 +1 +1 +1) + 4 (Well-Equipped Infirmary) = 6 => Condition Improved, now Wounded
Teal'c (DC 4): (-1 -1 +0 +0) + 4 (Well-Equipped Infirmary) + 2 (Jaffa) – 2 (Wounded Symbiont) = 2 => No Change
Teal'c's Symbiont (DC 4): (1 +1 +0 +0) + (1 -1) (Experimental Care) = 2 => No Change

You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 3 unallocated points for Research & Development actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Exploration – Agricultural World (formerly Ra's realm) – (Write-In Teams)
There are many planets that were described in the Abydos pyramid as focused on agricultural exports. Most of them will likely still be settled and be temperate and rural. It is hard to gauge how likely it is to find a Goa'uld presence.
Can be picked multiple times.

[] Exploration – Mining World (formerly Ra's realm) – (Write-In Teams)
These planets are dominated by large-scale mining operations for various minerals, ranging from mundane iron to exotic materials like naquadah or yet unknown minerals. Given the value of these worlds for the Goa'uld, they are likely to have an active presence.
Can be picked multiple times.

[] Exploration – Urban World (formerly Ra's realm) – (Write-In Teams)
The Goa'uld did once allow their slaves to build cities, likely to allow for the production of complex goods and as administrative centres. However, after the rebellion on Earth, it seems Ra destroyed at least some of these planets and repurposed them. It is unknown what will await you on these planets.
Can be picked multiple times.

[] Exploration – Garrison World (formerly Ra's realm) – (Write-In Teams)
You are aware of some planets that were referred to as garrison worlds and which are connected to the military of Ra. It is unclear what precisely was done on each of these planets and what has changed over the last millennia. These sites are likely risky to explore, but might also contain useful technology.
Can be picked multiple times.

[] Exploration – P4X-2 – (Write-In Teams)
While far from optimal, the cold planet is currently the only viable option to evacuate the Abydonians to. Sporadically call the planet to retrieve weather data from a MALP and then send a team to explore some more when the weather is clearer.

[] Exploration – P3L-3 – (Write-In Teams)
While the radiation is a major hazard, Captain Cater believes that limited exploration is possible none the less. She proposes to install some hardened sensors to learn more about the radiation event and to take some samples of the vines growing on the ruins.

[] Recon in Force – Chulak – (Write-In Teams)
-[] (Optional) Briefly rouse Teal'c to learn more about the planet before sending out your forces.

In the brief time that he was awake, Dr. Jackson managed to learn from Teal'c both the gate address and the name of the planet from which the Cheyenne Mountain Complex was attacked the first time. The abducted Air Force personnel might still be there, but it would likely not be easy to retrieve them.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Ring Transporter Salvage – (Write-In number of points to allocate)
Currently located in hollow part of the ceiling of Abydos temple complex, this device is already having your science teams arguing who will get the honour of working with it. Unfortunately, it is right now stuck between tons of solid sandstone and you won't be able to bring in heavy equipment, making extraction difficult.
Progress: 0 / 10

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

Abydos – Survey Mines – (Write-In number of points to allocate)
While keeping a presence on Abydos long-term is currently a risky prospect, you can none the less learn something from surveying a Naquadah mine. It might make it easier in the future to find other deposits and perhaps you can obtain some small amount relatively fast.
Applicable Traits: + Mining Engineers
Progress: 0 / 5

P1X-1 – Ruin Investigation – (Write-In number of points to allocate)
The sunken ruins of P1X-1 will take some effort to search, but it's likely that you will find more written sources that would allow you to puzzle together who used to live here and what gift they gave to Ra that prompted him to destroy them.
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: + Poster Child, + Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 3 / 5
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Workshop – (Write-In number of points to allocate)
Your research teams have put together some proposals to expand their labs with dedicated workshops and the corresponding machining tools. It would greatly aid any efforts to replicate alien technology or design your own new devices.
Progress: 0 / 10
Applicable Traits: + Ample Funding

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: + Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: + Ample Funding, + Mining Engineers

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 1 / 3
Applicable Traits: + Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: + Ample Funding, - Bare Bones

[] Procurement – Motorcycles & ATVs – (Write-In number of points to allocate)
Some of the new soldiers have pointed out that you could squeeze motorcycles and ATVs through the hallways leading to the gate and having those would greatly enhance the SG teams mobility. Try to get in touch with some the suppliers.
Progress: 0 / 10
Applicable Traits: + Ample Funding, - Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: + Ample Funding, - Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: + Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: + Poster Child, - Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: + Poster Child, - Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: + Poster Child, + Ample Funding

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: + Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 3 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa MALP – (Write-In number of points to allocate)
You finally captured on of the devices that the Jaffa teams keep tossing through the gate before starting their attacks. The scientists speculate it is meant for reconnaissance and dubbed it 'Jaffa MALP' for now.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – (Write-In number of points to allocate)
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 0 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Technology Analysis – Goa'uld Artifacts – (Write-In number of points to allocate)
A set of regular crystals and a lightly corroded steel tray with slots for them. You have as of yet no idea what this device is supposed to be used for.
Progress: 0 / ???

[] Material Analysis – Naquadah Ore – (Write-In number of points to allocate)
You have obtained a small amount of raw naquadah ore from the Abydonians. They unfortunately don't know much of its physical, let alone radiological properties, or how to refine it, but the Goa'uld technology seems to make a lot of use of it.
Progress: 0 / ???

[] Material Analysis – Liquid Naquadah – (Write-In number of points to allocate)
Research on the staff weapon has shown that the main energy cells contain very small amounts of naquadah in a liquid suspension that can readily produce a large amount of electrical energy. Investigate this material further to see what other properties it has and if you can produce more of it.
Progress: 0 / ???

[] Stargate – Control Signal Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Stargate – Iris Heating – (Write-In number of points to allocate)
While the iris worked and successfully prevented the attack on Earth, the scientists noted that both the iris itself and to a lesser degree the Stargate began heating up as objects were sent through. They want to investigate this effect to gain a better understanding of how the gate works and if there is a risk from sustained attacks against an iris protected gate.
Progress: 0 / ???

[] Development – Anti-Plasma Armor – (Write-In number of points to allocate)
Tests have shown that regular armour plates available for infantry use are next to useless against staff weapons unless you go all the way to heavy ceramics and even those offer limited protection. Have your scientists work on plate inserts and helmets that can reliably stop a staff blast.
Progress: 0 / ???

[] Development – Plasma Weapon – (Write-In number of points to allocate)
The staff weapon is superior to all your weapons in terms of raw power applied to the target, but due to its lack of penetration, accuracy and range, it's still overall not worth for your soldiers to train on or use unless in emergencies. See if your scientists can develop something more fitting into your arsenal by cannibalizing parts from captured staff weapons.
Progress: 0 / ???

[] Stargate – Liquid Naquadah Grenade – (Write-In number of points to allocate)
The energy cells of staff weapons have shown a tendency to burst into flames or explode with considerable force when damaged. While others consider it a wasteful idea, some of your scientists believe that the fastest way to get some use out of captured staff weapons is to design a grenade around the energy cells.
Progress: 0 / ???



AN: Note that some research projects will become easier or produce better results if you do them after improving your fundamentals. Rushing tech is possible, but building on a strong foundation will be more rewarding.
 
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