Reaching for the Stars - A Stargate Quest

Last, if possible I would like to put a CIWS in front of the Stargate to mulch any Jaffa with energy shields as soon as they step through or the Replicators in the future if we get that far.
If I remember the show correctly, SGC's gate room is at the bottom of a ICBM silo. There's hardly enough room to make a killzone in front of the gate for the machine guns, never mind parking a warship's CIWS turret in there. The cramped space in the gate room would also make it difficult to stage even small vehicles like a Humvee through.

Could be wrong though. Maybe this version of the SGC expanded the gate room or something and I just missed it.
 
If I remember the show correctly, SGC's gate room is at the bottom of a ICBM silo. There's hardly enough room to make a killzone in front of the gate for the machine guns, never mind parking a warship's CIWS turret in there. The cramped space in the gate room would also make it difficult to stage even small vehicles like a Humvee through.

Could be wrong though. Maybe this version of the SGC expanded the gate room or something and I just missed it.
Gm nixed the silo thing and we can spend actions refitting the gate room which we need to do anyway to be able to deploy any kind of vechile off world right now.
 
If I remember the show correctly, SGC's gate room is at the bottom of a ICBM silo. There's hardly enough room to make a killzone in front of the gate for the machine guns, never mind parking a warship's CIWS turret in there. The cramped space in the gate room would also make it difficult to stage even small vehicles like a Humvee through.
Since we'll have a whole mountain to use, we could move it to a bigger room, maybe have it next to a motor pool?
 
Turn 2
Turn 2

"… and after treating the wounded, you enlisted help from the Abydonians to transport them all back to the gate, which you immediately activated to contact Stargate Command and evac. Is that correct?" You calmly repeated the last line of the written report that O'Neill had hastily penned after his return.

"That is correct, sir," he replied and you hoped for his sake that it was true.

"Is there anything else you want to add before I pass this on to the Joint Chiefs of Staff?"

"Sir, I take full responsibility for the losses sustained." For once, the Major looked contrite as he spoke. Come to think of, he hadn't made a single out of line comment or joke during the entire meeting.

"That goes without saying," you replied coldly. "Fortunately, for both of us, the President seemed to accept that losses are inevitable during a conflict when I gave him and the SecDef a preliminary briefing on your latest escapade." Sadly, that might have meant less in the long term than it did now. The written report would end up in far more hands and you knew in your gut that someone would try to twist the situation against you.

"Should we have just stood by as Apophis put these people back into chains?" A bit of fire crept back into O'Neills tone.

"No, but you won't help them either when you get the Stargate Command shut down." As you spoke, you put your signature under the report and waved to one of the guards. "See that this is sent immediately, Specialist, and then send in Captain Carter and Dr. Jackson. You can stay, Major. I want your opinion on things."

Things made it sound so much smaller than it actually was. Glancing over the papers before you to call the details of the reports back to mind made it look like the mountain it actually was. Technically speaking, O'Neill had captured a planet worth of territory with a commando raid, which was probably some kind of record in the history of human warfare.

Unfortunately, you didn't have the frontline personal to hold down a city, let alone a whole planet. Especially not against an enemy that could bombard you from orbit. And there was little doubt that Apophis would try something. The translation of the speech that Dr. Jackson had provided sure did not make him sound like someone who would quietly take this humiliation.

Daniel Jackson was an odd figure. That much you knew when he stepped into the meeting room. While Carter was wearing her dress uniform as usual and O'Neill stuck to a plain overall, the archaeologist had foregone any earthly fashion and instead wore an outfit that felt offensively tribal. Patterned scarf around his neck. Long robes with embroidery that looked vaguely like hieroglyphs. It was probably what the Abydonians considered formal wear, but outside of Cheyenne Mountain, most would have thought he was either some kind of New Age fanatic or the member of a cult.

You patiently waited for him to pick a seat, noting quietly that he took the one directly opposite to you. "Good morning, Doctor. I hope the accommodations in my base don't sour your first visit back home, Dr. Jackson." He seemed awkward as he spoke, but given O'Neills report, you were not going to underestimate him. Dressing in Abydonian clothes was a statement that already told you much of what he was going to say.

"Good morning, General. I… must admit that the bunk beds are less than inviting, but I'm not exactly here for a vacation after all." He forced himself to smile briefly, but then his gaze dropped back down to his notes while his hands played around with a ballpoint pen.

Straight to business then. "You are here to negotiate with me about assistance for the Abydonians, correct?"

That question threw him off and he spent a moment hemming and hawing while going through his notes. "That is… correct," he finally admitted. "We are obviously graceful for the aid given by SG-1, but the situation of the people on Abydos is still…" He paused again, his face going through emotions from nervousness to all out worry. "Dire," was the word he finally ended that sentence with and you could easily tell how it weighed on him.

"Unfortunately, my resources to assist Abydos are limited," you told him bluntly. "The Stargate Command has barely been established, one third of my frontline soldiers are in the infirmary, and politically speaking, long-term commitments in a desert have not become more popular here since you left."

"General, my people…" He shook his head and banged his fist on the table. "You don't care. It doesn't matter if the city is destroyed, and the cisterns are emptying out. The US military is in the business of causing humanitarian crisis', not fixing them."

"Hey, now," O'Neill suddenly cut in. "That's a bit harsh Daniel. We try our best."

"He is not entirely wrong though," you conceded. "The US military as an institution does indeed not care. The Stargate Command was formed to assess and respond to potential threats from the Stargate itself and whatever we find on the other side."

You could already see Jackson glare at you and O'Neill was not looking happy with where things were heading either. "There will be people asking why the Space Force would spent money on helping people that won't vote for them. Normally I would advise you to seek a public platform, Dr. Jackson, but that won't be an option. Is there something you can offer in return that I can use to argue for your case in Washington?"

"You want the mines," he asked bluntly, his eyes narrowed.

"I will not lie to you, Doctor." That was, in fact, a lie. Your father had made sure you knew how to lie to anyone about anything and that it came as easy as breathing. This time you were truthful though. "I have considered the notion. Unfortunately, they are not a good argument either. We don't know what we can do with the mineral, so it would require a lot of groundwork to convince the Joint Chiefs of Staff that it is valuable, and we might come to regret having the mandate of this program expanded to 'acquisition of strategic resources'. I was looking for something more immediate to justify a short-term presence."

Jackson returned again to his notes, before nodding ever so faintly as he made a decision. "Fine. As we explored the pyramid and the adjacent temple complex, we found a large hall containing engravings of Stargate addresses and descriptions of the planets they lead to. We have since found at least two more such chambers. Possibly three, but Apophis attack stopped us from opening the third so far. There's still a lot of the complex that is filled with sand and we know of four collapses passages that might lead to other rooms. At the very least, the gate addresses should have value to your program and if you are willing to defend Abydos, then we would be happy to share any technology found in there."

Captain Carter looked rather exited at hearing about this and that was good enough an answer for you. "That sounds indeed useful."

"There's also the death gliders," the archaeologist continued while holding up a charcoal drawing of a crescent-winged vehicle that was styled to look vaguely like a birds wings. "Two of them landed during the fight with Ra and since nobody on Abydos could control them, we buried them in the sand. They are still there. I'm pretty sure they won't fit trough the gate in one piece though."

"That should suffice to answer any questions," you answered while noting both matters down. "For the short-term, we can justify any aid to the Abydonians as a hearts and minds campaign while we follow our official mission goal. As for the long term…" All eyes were on you and you nodded towards O'Neill. "In your opinion, Major, how likely is Apophis going to attack Abydos and when?"

"Given what little I saw of him, pretty much certain, but it might take a while. His… First Prime?" O'Neill looked over at Daniel.

"It's a rough translation. From what I learned while we talked, he is basically the second in command of Apophis forces and responsible for maintaining, training, and leading his armies." He paused before smiling a bit. "And weeding out potential traitors."

"Yeah. That." O'Neill grinned in return before turning back to you. "Sir, I think we might have some time. After Teal'c delivering his strongly worded notice of severance, Apophis will have to screen his forces for other traitors or supporters for a potential coup against him. He is just a tinpot dictator with spaceships, so I'd assume he will be busy purging his officers for a while."

"Other opinions?" You asked into the room at large.

"It sounds reasonable enough, Sir," Carter chimed in "But there's still the risk of an attack from space."

"We asked Teal'c during our first meeting about that," Jackson answered her. "He said that it can take months to draw enough troops together to fill a… I think the best English translation would be 'mothership'. The term is 'Ha'Tak', which is..." He cut himself off. "Anyway. It takes long to outfit them for missions and they can spend weeks in transit, which is why most Goa'uld prefer to use the Stargate for their campaigns whenever feasible."

"So, we might have some unknown amount of time before a ground attack occurs, but there is also a chance that in a few months, Abydos will be attacked from orbit. Any suggestions what could be done against such an attack?" You again asked the entire room, but this time no one spoke up. Only grave silence came. "Then any presence of Space Force personnel on Abydos will be restricted to volunteers and I want clear evacuation plans before any such deployments. Dr. Jackson…" For once, you did not quite know what to say.

"We have considered our options," he quietly said. "If you don't help us, or if it becomes clear that you can't defend us against spaceships, then we will leave Abydos. There are a number of planets described in the pyramid that might be unsettled, depending on how out of date the information is."

"That sounds like a sensible course of action. Major. Captain." you nodded to the two of them. "Expect new orders by tomorrow. Dr. Jackson? You are welcome to stay in this base for the time being or return to Abydos and you will be informed of any deployments made there. A good day to you all."

After this dismissal, you returned to your office and the reams of paperwork left behind by the third Abydos mission. The third of three to go entirely off the rails. The defecting Jaffa was still in coma, and SG-2 understrength and out of commission due to injuries with the last fit Specialist transferred to SG-3 as a replacement for their own heavily wounded comrade. There was not a lot to do that could distract you from the elephant in the room. Deciding the fate of Abydos. No pressure, right?



You have 2 SG-Teams that are ready for Missions, 10 points for Command actions and 0 unallocated points for Research actions.

[] Write-In Plan


Available Teams:
  • SG-1 – Major O'Neill
  • SG-2 – Captain Ferretti too many wounded
  • SG-3 – Sergeant Yi

[] Adjust Team Compositions: (Write-In)

Missions:
[] Abydos – Naquadah Retrieval – (Write-In Teams)
There has been a very limited amount of Naquadah been mined during Apophis short-lived control of the planet. Send a team to negotiate for the material.

[] Reconnaissance Mission – (Write-In Teams)
You have a few possible gate addresses from where the attackers might have come. Try dialling them and explore if any of them are valid.
Can be picked multiple times.

[] Training – (Write-In Teams) – (Write-In Skills)
Try to improve the skills of your teams. Each team member has a chance to raise the target skill by one rank, up to a maximum of rank 2.

You have 10 points for command actions.

Abydos – Humanitarian Aid – (Write-In number of points to allocate)
The amount of material you can move through the Stargate is limited, but you can send medical supplies, MREs and some other basic necessities to alleviate the suffering of the people there.
Progress: 0 / 3

Abydos – Machine Gun Emplacements – (Write-In number of points to allocate)
You successfully repelled a sizeable attack through the Stargate with nothing but M2 Browning machine guns. Setting up similar firing positions on Abydos would be a good first measure to repel potential Goa'uld raids, though the layout of the gate room is less advantageous than on Earth.
Progress: 0 / 3

Abydos – Stargate Iris – (Write-In number of points to allocate)
Installing an iris would eliminate the threat of an incursion by Stargate to Abydos, but Captain Carter cautions that the other planet has not the same infrastructure as the Cheyenne Mountain Complex and they will need to analyse the gate and adapt solutions, which will take time and coordination.
Progress: 0 / 10

Abydos – Pyramid Investigation – (Write-In number of points to allocate)
Daniel Jackson told you about the inscriptions in the pyramid that was once the landing site for Ra's spaceship. Catalogue his finding, especially the gate addresses and bring copies back to Earth.
Progress: 0 / 1

Abydos – Pyramid Excavation – (Write-In number of points to allocate)
There are still large parts of the pyramid that Dr. Jackson has not yet excavated and which might hide further useful knowledge or even technology. Send people and supplies over so that he can continue his work.
Progress: 0 / 5

Abydos – Death Glider Salvage – (Write-In number of points to allocate)
During the battle against Ra, two death gliders landed in the sand near the pyramid. The Abydonians, unable to use them, simply buried them under the dunes. Excavate them and find a way to bring them to Earth for analysis.
Progress: 0 / 5

[] Base Improvement – Dismantle the Self-Destruct – (Write-In number of points to allocate)
Sitting above armed nuclear warheads is not terribly reassuring and you can think of a lot of ways this system could be used against you. Better to not keep it around.
Progress: 0 / 2

[] Base Improvement – Formalize the Self-Destruct – (Write-In number of points to allocate)
Maybe this system is not entirely unwarranted. Being able to sterilize and destroy everything in Cheyenne Mountain might one day be the only way to save the world. But it might be better to design something to do that instead of relying on Wests nuclear IEDs.
Progress: 0 / 8
Applicable Traits: Poster Child, Connections in Washington

[] Base Improvement – Better Quarters – (Write-In number of points to allocate)
It would be preferable if more of your personnel lived on the base, as that makes it more likely for you to have them on hand in emergencies. Improve the accommodations to make that more palatable.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Base Improvement – Better Infirmary – (Write-In number of points to allocate)
Your infirmary is decent as far as frontline care goes, but it's a long way off from a proper hospital. Expand it and procure the equipment needed for surgery and radiological examinations.
Progress: 0 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Geological Survey – (Write-In number of points to allocate)
You have plans. Big plans. Why should only people move through the Stargate? Unfortunately, the designers of the base lacked such vision. Order a geological survey as the first step on the way to deploy vehicles through the gate.
Progress: 0 / 10
Applicable Traits: Ample Funding

[] Base Expansion – Biology Labs – (Write-In number of points to allocate)
Captain Fraiser would prefer to not keep her regular patients and the alien horrors near each other. Build dedicated labs to store and analyse alien lifeforms.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Weapon Test Range – (Write-In number of points to allocate)
There's a lot of alien technology out there and some of it is lethally dangerous on purpose. Build some laboratories and a test range to aid your weapon research.
Progress: 0 / 20
Applicable Traits: Ample Funding

[] Base Expansion – Particle Physics Laboratory – (Write-In number of points to allocate)
Captain Carter would like to set up a dedicated lab for high-energy physic experiments, including a small particle accelerator. She is certain that it would help her work greatly.
Progress: 0 / 50

[] Procurement – Infantry Weapons – (Write-In number of points to allocate)
You currently still use the weapons that the Air Force left you with, which is mostly old SOCOM surplus and only a few new weapons.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – Optics – (Write-In number of points to allocate)
This isn't Vietnam. You can get night-vision and thermal imaging systems on the free market. Procure some systems and gun sights for your armoury.
Progress: 0 / 2
Applicable Traits: Ample Funding

[] Procurement – Ballistic Shields – (Write-In number of points to allocate)
As the fight on Abydos has shown, moving through a defended Stargate can be a very difficult operation. Obtain some ballistic shields that your teams can use in such situations.
Progress: 0 / 3
Applicable Traits: Ample Funding

[] Procurement – ABC-Gear – (Write-In number of points to allocate)
Given that you have no idea what might lurk on other planets, it might be prudent to keep some ABC equipment in the armoury and to stock up the infirmary with the means to threaten soldiers that got exposed to such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding

[] Procurement – Heavy Weapons – (Write-In number of points to allocate)
The original Abydos mission was nearly powerless against the enemy close air support that the team dubbed "Death Glider". Obtain MANPADS, ATGMS and heavy weapons to be ready for such threats.
Progress: 0 / 5
Applicable Traits: Ample Funding, Bare Bones

[] Procurement – Man Portable UAVs – (Write-In number of points to allocate)
It would be quite useful for your soldiers to have fast and easy to deploy UAVs to aid them when scouting. See if you can get in on any ongoing procurement programs for such weapons.
Progress: 0 / 10
Applicable Traits: Ample Funding, Bare Bones

[] Recruitment – SG Team – (Write-In number of points to allocate)
As far as actual soldiers go, you are comically understaffed. Recruit more frontline soldiers from within the Space Force.
Progress: 0 / 2
Applicable Traits: Poster Child

[] Recruitment – Veterans – (Write-In number of points to allocate)
Unfortunately, the ill-fated Abydos mission has cost you most of your experienced frontline personnel. Try to recruit replacements from other service branches.
Progress: 0 / 5
Applicable Traits: Poster Child, Bare Bones

[] Recruitment – Language Specialists – (Write-In number of points to allocate)
It is becoming clear that you will need people capable of understanding ancient Egyptian if you wish to communicate with the Goa'uld or their (former) slaves. Unfortunately, this is hardly a skill common in the military, so finding people or it will take time.
Progress: 0 / 10

[] Recruitment – Recruitment Program – (Write-In number of points to allocate)
Your need for new soldiers won't stop any time soon. Set up a recruitment program so that you have a steady intake of recruits and to make it easier to recruit skilled officers.
Progress: 0 / 20
Applicable Traits: Poster Child, Bare Bones

[] Outreach – Raytheon – (Write-In number of points to allocate)
The recent talks with Raytheon were quite amenable, most likely since they expect you to become a good customer. Call them up again and see if there is something useful they can offer you.
Progress: 0 / 1
Applicable Traits: Poster Child, Ample Funding

[] Outreach – United States Army Corps of Engineers – (Write-In number of points to allocate)
A lot of projects you have in mind could really benefit from a staff of experienced engineers and luckily enough, the US military has a large pool of those. Make some calls and see if you can hash out a framework for cooperation.
Progress: 0 / 1
Applicable Traits: Poster Child, Connections in Washington

[] Outreach – FEMA – (Write-In number of points to allocate)
The situation on Abydos is a humanitarian crisis and you are woefully unprepared to deal with one of those, let alone with the prospect of potentially accepting thousands of refugees. Give the people a call who know how to deal with these things and see if they can help you.
Progress: 0 / 1
Applicable Traits: Poster Child, Connections in Washington

[] Other – Investigate Major General West – (Write-In number of points to allocate)
Your predecessor was certainly something and you have many questions about the circumstances of Project Lodestone and its end. Make some calls. See if you can find out more.
Progress: 0 / ???
Applicable Traits: Connections in Washington

[] Other – Learn ancient Egyptian – (Write-In number of points to allocate)
Like it or not, you will likely have to interact with quite a few people in the future that don't speak English and there doesn't seem to be a convenient universal translator around. Hit the books and learn it yourself.
Progress: 0 / ???

You have 0 points for research. Once allocated, you will keep spending that amount of points on this each for each following turn until it completes. You can interrupt an action, but this will result in a loss of progress.

[] Autopsy – Host – (Write-In number of points to allocate)
You need to learn more about the humanoid alien warriors. How were they created? What makes them different from you? Do they have any weaknesses?
Progress: 0 / ???

[] Autopsy – Symbiont – (Write-In number of points to allocate)
You have three specimens of what presumably are larval aliens. See what you can learn about their biology and how they relate to their hosts.
Progress: 0 / ???

[] Technology Analysis – Jaffa Armor – Ongoing: 1 Point per turn
The armour worn by the aliens seems to be a mix of chainmail and metal plates. It seems almost medieval. Investigate it in detail to see if there is more to it than that.
Progress: 1 / ???

[] Technology Analysis – Staff Weapon – Ongoing: 2 Points per turn
You have four of the alien infantry weapons available. Have some of your scientist try to use them and disassemble one to see how they work.
Progress: 4 / ???

[] Technology Analysis – Personal Shield – (Write-In number of points to allocate)
While burnt out from presumably getting overloaded, the wrist guard containing Teal'c personal shield was secured intact. Captain Carter cautions that it is unlikely that they can recreate this technology from a single damaged unit, but it is the only bit advanced Goa'uld technology you have and might still provide useful insight.
Progress: 0 / ???

[] Other - Stargate Anomaly – (Write-In number of points to allocate)
There have been some anomalies in the Stargate since the aliens activated it compared to the baseline data from Project Lodestone. While nothing indicates an acute danger, the science staff wants to try to find out what has changed.
Progress: 0 / ???

[] Other – Naquadah Analysis – (Write-In number of points to allocate)
There have been some samples brought back from the mineral mined on Abydos and preliminary examination was unable to tell you what precisely it is. Have the research team examine the mineral, called 'Naquadah' by the Abydonians.
Progress: 0 / ???
 
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I do not think we should poke the attackers world right now. I think we should go for the Naquadah Retrieval with SG1 and maybe some training for SG3. As for command actions I think we can afford to put off the Iris in Abydos and do some salvage there. That said we are not guaranteed to keep the place so in the vein of hope for the best and plan for the worst we should do the high reward actions like the pyramid and the Death Glider IMO.
 
I do not think we should poke the attackers world right now.

I concur. While we have significant force multipliers, it's just been pointed out we don't have the forces to hold a city, never mind a major military installation.

I think we should go for the Naquadah Retrieval with SG1 and maybe some training for SG3.
I'm almost tempted to train both of them while we wait for SG-2 to heal up and replenish. we've lost a lot of NCO corps here, and we should also probably recruit more staff. If nothing else, let's try and avoid having to micromanage things.

As for command actions I think we can afford to put off the Iris in Abydos and do some salvage there. That said we are not guaranteed to keep the place so in the vein of hope for the best and plan for the worst we should do the high reward actions like the pyramid and the Death Glider IMO.
While that's true, I'd say that investing in the people isn't a bad plan, either. They're already preparing to evacuate Abydos, and while they might not tell us where they're going (with good reason!) better to have a population on some world that doesn't think we're jerks.

And yeah, there's also balancing those projects with getting better weaponry.
 
I think we should hold off on the training until we have alien weapons or new tactics or something. While better soldiers would be nice there is no synergy yet with the thing we are here to do. That being of course to explore new worlds and new civilizations... and see if we can loot them for tech.
 
I do not think we should poke the attackers world right now. I think we should go for the Naquadah Retrieval with SG1 and maybe some training for SG3. As for command actions I think we can afford to put off the Iris in Abydos and do some salvage there. That said we are not guaranteed to keep the place so in the vein of hope for the best and plan for the worst we should do the high reward actions like the pyramid and the Death Glider IMO.
So Pyramid Excavation, Infirmary, Death Glider, Humanitarian Aid, and have SG-1 get Nq while SG-3 scouts?
 
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SG-3's stats are pretty weak if they get into any trouble. With one team down healing I think it might be worth putting them into training for Stealth or Diplomacy.
 
[X] Plan Shoring Up
-[X] Abydos – Naquadah Retrieval – SG-1
-[X] Training – SG-3 – (Stealth)
-[X] Abydos – Pyramid Investigation – 1 Command Point
-[X] Abydos – Pyramid Excavation – 2 Command Points
-[X] Abydos – Death Glider Salvage – 2 Command Points
-[X] Base Improvement – Better Infirmary – 3 Command Points
-[X] Outreach – United States Army Corps of Engineers – 1 Command Point
-[X] Outreach – FEMA -- 1 Command Point


Getting that Naquadah for SG-1 and much needed stealth training for SG-3. Then pyramid excavation and death glider salvage on Abydos. A better infirmary since needing that is going to be a sad necessity. And lastly, leveraging our diplo strength with outreach, getting other people to give us what we need.

@Azel, are we going to hear back on the success of the mountain acquisition next chapter? Also I assume we have no research points because we're continuing poking at the armor and staves?
 
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[X] Plan Aid and building up
-[X] Abydos – Naquadah Retrieval – SG-1
-[X] Training – (SG-3) – (Diplomacy)
-[X] Abydos – Humanitarian Aid – (2 Command Points)
-[X] Abydos – Death Glider Salvage – (2 Command Points)
-[X] Abydos – Pyramid Investigation – (1 Command Point)
-[X] Base Improvement – Better Infirmary – (3 Command Points)
-[X] Outreach – FEMA – (1 Command Point)
-[X] Outreach – United States Army Corps of Engineers – (1 Command Point)


This plan is admittedly pretty focussed on helping the Abydosians and other non-combat actions; I'm hoping next turn we can do some recruitment/get more of the goodies from the other side.
 
[X] Plan: Foundations for More
-[X] Abydos - Naquadah Retrieval - SG-1
-[X] Training - SG-3 - Stealth
-[X] Abydos - Pyramid Investigation - 1
-[X] Abydos - Machine Gun Emplacements - 3
-[X] Abydos - Humanitarian Aid - 1
-[X] Base Improvement - Better Infirmary - 1
-[X] Procurement - Infantry Weapons - 2
-[X] Outreach - FEMA - 1
-[X] Outreach - United States Army Corps of Engineers - 1



This splits our command points sixty-forty between trying to resolve some Abydos problems in the short term and improvements to our capabilities. It's also fifty-fifty "getting more guns" and "doing other things" because I don't want to be as outgunned next time.

The idea is that we've probably got a few turns to try to help Abydos and get things from it, worth putting down the MG emplacements, but we don't have the resources or mandate to hold it long term. So for now cover the basics: the pyramid investigation, getting some naquadah, and figuring out via FEMA and starting humanitarian aid if we can help them as people. In future turns with the basics secured we can try to knock out a bigger project like the death gliders or the pyramid excavation.
 
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Any reason you're skipping the pyramid investigation? Maybe shave one point off of something to cover that?
I ended up dropping Raytheon for this turn to add this in. My hope was better equipment in general gives us better options, but y'all have a point that Abydos needs to be squeezed for all it's worth before it's glassed.
 
I really think we need to get the Engineer Corps on board this turn. That lays the groundwork for far more effective rolls in base improvement.

The most ideal scenario would have been having the entire mountain confirmed to be ours, doing the geological survey, and then getting the engineers before starting base expansion for maximum bonuses, but the wounded really need a better infirmary. :/
 
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Yeah that's also fair. I knocked a point off of infantry weapons to contact the engineers this turn - sometimes the dice reward us and if not we'll definitely finish it next time.
 
I'd point out that Raytheon will get you new opportunities (like most Outreach actions), but if you want better infantry weaponry, they are the wrong guys. You do have some Procurement actions for that.
 
Maybe it would be a good idea to get some people learning goa'uld language? It isn't strictly a skill but it should be trainable and right now we have Daniel Jackson available. And in the long run having people who can understand the enemy is pretty critical, perhaps more so than a basic stat. @Azel is this a valid thing to train?
 
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