Quest to Become a Hero

Actually Shopping and Strange Coins
[X] Shopping Plan Value Buy
-[X] Iron Kite Shield - 2 Silver, 50 Coppers x1
-[X] Belt Pouch - 75 Coppers
-[X] Flint & Steel - 25 Coppers
-[X] Equip Iron Kite Shield, Iron Hand-Axe, Belt Pouch.
-[X] Move any inventory items which fit in the belt pouch(Flask of Oil, Flint & Steel) to the pouch
[X] Take a look at the Quest Board and find some more work.

You end up purchasing a kite shield from the Smithy, a rather protracted session of haggling against the dwarven owner resulting in a fifty copper discount on it as well as a shouting match at one point. However, the both of you come out of it smiling strangely enough as the dwarf owner even gleefully begins flipping his coin into the air before catching it to see the result. You leave the man to his joy after that, you both clearly obtained whatever it was you wanted from the exchange and his fascination with that coin disturbs you somewhat though a part of you suddenly realizes something.

'Something keeps telling that that silver coin, and the gold one the guild shopkeeper has... they're similar to the scroll I have. Might be worth investigating.'

Afterwards you end up buying a belt pouch and flint & steel from the general store whose clerk turns out to be a steel wall when it comes to your attempts to haggle. They even go so far as to tell you to pay the full price, or leave. Sighing you purchase them at full price before leaving.

---

After your shopping is complete you head straight to the Guild to peruse the Quest Board for anything that may be worth taking. At this time of day incredibly few Adventurers are in the lobby (aside from you) and the usual suspect is standing behind the counter smiling as she processes the few requests brought to her. Turning your attention to the board you take a look at what all is on offer...

Payment: Thirty Coppers, 15 GP, 1 Rank Advancement Point, 10 Experience
Description: I need an extra set of hands or two to help bring in the harvest, if you're willing then please take this request and come to * Farm.

Payment: 25 Coppers, 10 GP, 1 Rank Advancement Point, 10 Experience per day
Description: Relgar has experienced a great influx of merchants, Adventurers passing through, mercenaries, and more due to activity in the north which has brought forth a great chance for profit. The Town Guard is currently struggling to deal with all the newcomers and a newly born rise in crime and has asked the Guild for Adventurers willing to patrol the town as well. Those seeking to take up the offer will need to work with the Guard for at least four days, or until the situation has stabilized.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden leaf to deliver, I am a busy man.

Payment: 10 Copper for every pair of Vicious Rabbit ears, 5 GP for every pair of Vicious Rabbit Ears, 1 Rank Advancement Point for every ten pairs of ears, 1 Experience per every pair of rabbit ears.
Description: A rather ridiculous number of Vicious Rabbits have taken to destroying the eastern fields and after the death of several farmers Relgar's Lord has set down a bounty for the little bastards. After accepting the request bring proof of your slain foes back to the Guild to earn your reward. Also, don't damage the fields. Those who wantonly destroy the Lord's land in search of profit will find themselves at the end of his Knights swords.

What is next on your list?
[] Head to the Guild store and make some purchases!
[] Take a quest, or several!
- [] Write-in which one(s).
[] Check out the sparring option that guide puppet showed you.
[] Go find an inn to spend the night at.
[] Write-in.


Health: Battered and Bruised

Status Effects: Physically Weak (-5 to all physical related rolls until you recover), Tired (-2 to all rolls)
Dominate Writing - Haggling Basics - You used a copied portion of a basic guide to haggling as the target for your domination and it has brought with it a strange and seemingly keen mind for the act. When it comes to performing such an act you know you will have the ability to pick up tells from the person you're interacting with, and oddly your words will feel experienced and convincing. As if from years of experience. +10 to all haggling rolls. Lasts until the end of the day.

Heroic Legacy Points: 6

Level:
2
Experience: 94/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 88 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
-
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

GM Note: Alright, seems like you all definitely prefer just having the quests available listed, so from now on when a new day starts and you don't have any quests already I'll start listing them.
Adhoc vote count started by adwarf on Feb 12, 2019 at 12:48 AM, finished with 17 posts and 10 votes.

  • [X] Take a quest, or several!
    -[X]Additonal Scribes Needed
    [X] Go find an inn to spend the night at.
    [X] Take a quest, or several!
    -[X]Additonal Scribes Needed
    [X] Go find an inn to spend the night at.
    [X] Take a quest, or several!
    [X] Check out the sparring option that guide puppet showed you.
    -[X] You need to get those last few kinks out of your Evasion Training before you can use it in real combat, and you should learn how your shield and weapons work while you're at it.
    [X] Go find an inn to spend the night at.
 
Once More In a Dream
[X] Go find an inn to spend the night at.
[X] Take a quest, or several!
-[X]Additonal Scribes Needed



You immediately focus on the request for additional scribes and take it to the counter where the usual suspect quickly connects the request to your Card. You give her a brief thanks, the familiar smile never leaving her face as she wishes you a good night, before heading out of the Guild Hall in search of an inn.

Scribe work isn't something done quickly for that scale meaning you have no need to worry about it ending before you get to complete it, especially considering that most scribes would be off at this time of day.

This time it takes you an incredible amount of time to actually find an inn, the influx of travelers, adventurers, mercenaries, and merchants having filled the town to bursting. Sadly you find the typical prices for a night have skyrocketed to forty-five coppers for room and meals which leads you into a rather short bout of haggling with the innkeeper.

By the time it's over you've only managed to reduce the cost by five coppers, better than nothing really, and head up to your room with the little furball close at your heels. Once you've entered your room you quickly close and lock the door before climbing into bed for the night...

---

Miraculously you find yourself returned to the dreamscape once more, it's feeling the same as your last visit as new words burst into existence before you. Your attention is immediately drawn to the short line before you.

Vessel has obtained one Heroic Legacy Point for obtaining their first underling. The Spirit gifts you another chance and supports your drive forward, Vessel.

Immediately after the words shattered into multi-colored motes of light, a familiar screen quickly shaping as those motes meld together again. However, what truly draws your focus is one of the darkened and blurry options suddenly lighting up as it's name becomes clear...

Which category do you open?
[] Skills
[] Abilities
[] Traits
[] Items
[] Underlings
[] Attempt to open one of the unreadable categories


Health: Perfect

Status Effects: None

Heroic Legacy Points: 7

Level:
2
Experience: 94/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.

EDIT: Realized I forgot to add the meat you guys purchased, added in. My bad!
Adhoc vote count started by adwarf on Feb 12, 2019 at 2:47 PM, finished with 10 posts and 10 votes.

Adhoc vote count started by adwarf on Feb 12, 2019 at 4:19 PM, finished with 12 posts and 12 votes.

Adhoc vote count started by adwarf on Feb 12, 2019 at 4:30 PM, finished with 12 posts and 12 votes.
 
Last edited:
The Abilities Born of Heroic Legacies
[X] Abilities

You hesitate for a while, uncertain whether to choose Underlings as it has recently appeared or to peruse the abilities section for anything worthwhile. After considerable thought, and a small sigh, you choose the Abilities tab causing the others to slowly disappear as it expands and sending hundreds of new drops of light pouring from the flame. In moments the screen before you is a mess of shimmering colors that changes to organized words just as quickly.

Basic Heroic Legacy Abilities
[] Delay Death [5] - You refuse to leave when work is still undone, on the brink of death you may yet find the power to push onward until your goal is complete. However, a mere mortal cannot avoid death forever and it will inevitably claim you though perhaps you may forge yet a greater legend in that passing.
[] Vanquish Evil [10] - A Hero is most often those who battle the greatest evils in an Era, placing their weapon and life between common mortals and Evil Beings. Drawing upon power unknown your attacks can deal extreme damage to the Evils of the Era.
[] Heroic Charm [5] - A Hero's Legend helps them find companions, allies, and friends in the world at large who will aid them in furthering their quest. Some among heroes are capable of wielding the power their Legacy forms to shape peoples' opinions of them quickly.

May only choose one among the following, the rest will be locked.
[] Hero's Anger [3] -
You find yourself capable of drawing power from your anger, the greater it is the stronger you become (to an extent). However, beware losing yourself to the path of wrath.
[] Hero's Calm Mind [3] - You find yourself incomparable clear of mind and stable. From that clearness, from the stability power can be born though that which disturbs the mind will weaken you. However, beware loving yourself to the path of perceived logic.
[] Hero's Kindness [3] - You find yourself capable of drawing strength from acts of kindness and with every person you help you feel yourself growing more powerful. However, beware abusing that which you claim to uphold.
[] Hero's Desire [3] - You find yourself capable in drawing power from accomplishing whatever it is you desire. Such strength is great, but dangerous for one may lose themselves among self-satisfaction.

Profession Heroic Legacy Abilities
[] Speed Copy [2] - Given available materials you are able to copy documents of a smaller size (no novels or treatises) within ten minutes. Usable twice a day.
[] Speed Reading [4] - You can swiftly finish books that others take days to read in their entirety, but doing so is quite exhausting mentally. Halves reading time for a scroll, or similarly short article. Usable twice a day.
Which traits do you purchase?

Or...

[] Refuse to buy any of them.

Health: Perfect

Status Effects: None

Heroic Legacy Points: 7

Level:
2
Experience: 94/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Adhoc vote count started by adwarf on Feb 12, 2019 at 4:56 PM, finished with 17 posts and 13 votes.

Adhoc vote count started by adwarf on Feb 12, 2019 at 4:56 PM, finished with 4 posts and 2 votes.

  • [X] Refuse to buy any of them.
    [X] Speed Copy [2] - Given available materials you are able to copy documents of a smaller size (no novels or treatises) within ten minutes. Usable twice a day.

Adhoc vote count started by adwarf on Feb 12, 2019 at 7:56 PM, finished with 13 posts and 10 votes.
 
Your Essence Within a Book, and a Single Question
[X] Refuse to buy any of them.

You decide to hold off on purchasing any of these abilities despite their potential usefulness, the increased leveling from Swift Growth I is to valuable to waste point on anything else. With your intentions made known the panel disperses and returns to the flame as something entirely separate takes its place. All before you the dreamscape seems to warp as the multi-colored flame expands, your transient form in this space screaming in pain as something takes shape before you.

In moments the blank void is replaced by a grand hall complete with ornate pillars, intricate tiles displaying scenes of battle and heroism, murals showing all form of sentient being teaching younger generations, and in the middle of it all? Seven vast statues dominate the space, before them are five pedestals upon which objects rest and immediately one of them draws your attention.

On the far right is a pedestal that is smaller, made of decaying wood and bits of rubble upon which an open book rests. A tiny, rusted iron plaque swings from the front upon which are the words 'Scholar of the Land' while the book itself contains exceedingly tiny script. The words are so small you can't even read them filling up only one and half pages of the book, and yet you instinctively understand what they are.

Whatever else this book might be as well, it is you. Everything you've ever experienced, or done and every fragment of knowledge known to you is recorded in the plain leather-bound book.

"... All of the sum of my life only equals to one and a half pages in this book. All I've achieved in these scant few weeks is more than many and yet the value of it lays in front of me..."

While you stand there, truly stand there for now you find your strange spiritual form replaced with your true body, a feeling begins to emerge from within you...

What is it?
[] Joy
[] Sadness
[] Fear
[] Anger


---

After you've spent some time looking at the book you finally notice the tiny script beneath the title 'Scholar of the Land' upon your plague. You mutter it aloud as you read,

"Unknown Mortal, Non-existent Change, Seven Legacy Points."

Your eyes narrow at that as you step back and turn to examine the other pedestals.

First of them: Upon a solid wooden podium with a stone base, faint signs of cracks running through both wood and stone, rests a neatly folded religious vestment. It's colors are indistinct and the vestments radiate a faint black light that obscures any attempts to gleam something from it. It's plaque reads 'Shepherd of the Dead' and below that reads "Unknown Mortal, Minuscule Change, One Hundred Twenty Legacy Points.

Second among them: Upon a podium of stone whose appearance is plain, but without fault rests a simple iron hammer. Writing in a language you do not understand, or even know of flows all along it's surface and heat seems to radiate from it causing sweat to drip down your face. It's plaque reads 'Forger of Mountains' and below that "Unknown Mortal, Minuscule Change, Two Hundred and Twenty One Legacy Points."

Third is: An altar carved of common stone in the shape of a strange octopus whose tentacles end in razor sharp point and with a beak from which... lightning seems to crackle. Laying on top of it is a trident that seems to be made of copper, incomprehensible shapes and figures skittering across it's surface as the smell of the ocean invades your nose. It's plaque reads 'Voice of What Lies Below' and "Renowned Mortal, Bringer of Great Change, Two Thousand and Twelve Legacy Points."

Fourth and final among them is: An utterly plain, simplistic pillar made of obsidian with no other defining features upon it. On top of it is a single femur, the origin unknown to you for all your lacking knowledge, but you are certain of one thing - a bone should not be purple and flecked with black spots forming strange patterns. Standing before it you feel your heart slow down, cold sweat drenches your body, and the looming threat of death encompasses you only fought back by the flame inside of you.

You take a moment to quickly read the plaque before retreating away from the pedestal, it reads 'That Which Longs for Rest' followed by "Sealed Transcendent, Cataclysm, Twenty thousand and Fifty Three Legacy Points."

As you pull away and the feeling pressing on you disappears you focus on that particular pedestal and speak to no-one in particular.

"Whoever, or whatever that is is an absolute lunatic. More importantly, what the hell is this place?"

You are utterly shocked when a strange, distorted and monotone voice answers from behind you.

"It is the Temple of Heroic Spirits, a monument to the existence of those like you and a place unknown to almost all other than the Chosen Existences."

Spinning on your heels you turn back towards what should be the temple entrance, a direction you hadn't bothered to look since your arrival for some inconceivable reason. Behind you rests a brazier larger than any house you've ever seen other than the Lord's own keep within which burns a great multi-colored flame. Your brain is suddenly truly blank for the first time since your initiation into the School, unable to comprehend the vast... Suddenly a thought appears in that void,

"Does this even count as a form of existence? I am, so very far beyond my depth here."

Once again the voice replies in answer to what you believed to be a thought known only to you.

"I am the origin, the Arbitrator and Source of the Heroic Spirits resting within all Vessels. That is all you need know, or ask for nothing more will you learn. You've been brought here for your progress is... acceptable, but I wished to show you that with which you compete. Instill within you the drive to press forward, advance faster than you have and reap the rewards to further build your Legacy. What say you, Vessel?"

You pause in thought before replying...
[] Write-in.

Health: Perfect

Status Effects: None

Heroic Legacy Points: 7

Level:
2
Experience: 94/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Adhoc vote count started by adwarf on Feb 14, 2019 at 4:10 PM, finished with 17 posts and 13 votes.

  • [X] Joy
    [X] "I'm like an ant climbing up from the base of a mountain. My view is so small that I don't even know where the peak is, let alone how I could possibly get there. But I started all this because I wanted to make something of myself, and that's not going to change. Heroic Spirit or not, competition or not, I'm going to keep learning about the world, I'm going to keep getting stronger, and I'm going to keep searching for a purpose worthy of my life."
    [X] Sadness
    [X] "What exactly is the point of all this? Why am I here?"
    [X] Sadness
    [X] "How happy were they, on this path?"
    [X] Joy
    [X] "What can I say? All I've done is but a page and a half, but any scholar worth his salt can write far more than that, and I shall do just that!"
    [X] Sadness
    [X] "I'm like an ant climbing up from the base of a mountain. My view is so small that I don't even know where the peak is, let alone how I could possibly get there. But I started all this because I wanted to make something of myself, and that's not going to change. Heroic Spirit or not, competition or not, I'm going to keep learning about the world, I'm going to keep getting stronger, and I'm going to keep searching for a purpose worthy of my life."
 
Expanding Your Scholarly Code
[X] Joy
[X] "I'm like an ant climbing up from the base of a mountain. My view is so small that I don't even know where the peak is, let alone how I could possibly get there. But I started all this because I wanted to make something of myself, and that's not going to change. Heroic Spirit or not, competition or not, I'm going to keep learning about the world, I'm going to keep getting stronger, and I'm going to keep searching for a purpose worthy of my life."



Your voice echoes through the hall, the largely empty space somehow not creating echoes of your voice while the thing before you seems to burn in utter silence as it listens. By the time you're finished you can almost feel the flame before you in deep thought before it finally replies,

"... Acceptable, and understandable. Once again I will still urge you forward for even an ant may one day be renowned through the mountain they call home. A Hero does not await greatness, it is sought out and overcome with any and every mean at their disposal.

Now, you may peruse the Temple as you see fit, you have some small amount of time before you must return and perhaps you will find something worth inspiration."

With that the flame falls silent and you turn to look at the Temple around you. Out of all of it you've only looked at those pedestals, perhaps a closer look is needed for the statues behind them or maybe the murals upon the wall are worth

What do you do?
[] Look at the statues placed behind the pedestals.
[] Study the murals on the walls, most of them seem to be related to learning?
[] Investigate the tiles beneath your feet for they contain countless scenes of battle intricately carved on them.
[] Attempt to question the flame
- [] Write in for what you ask.
[] Write-in.


Gained 12 Experience from incredibly insightful discussion and dissection.
Fourth Scholarly Code established.

Health: Perfect

Status Effects: None

Heroic Legacy Points: 7

Level:
2
Experience: 106/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Adhoc vote count started by adwarf on Feb 15, 2019 at 9:24 AM, finished with 13 posts and 13 votes.

Adhoc vote count started by adwarf on Feb 17, 2019 at 1:49 AM, finished with 14 posts and 14 votes.
 
Last edited:
An Old Man and a Terrible Rest
[X] Study the murals on the walls, most of them seem to be related to learning?


After the flame falls silent you turn away to examine the Temple at large. You find that upon closer inspection the images that are formed on the murals and tiles seem to shift as you watch them from one scene to the next. While the tiles morph from one intricate carving of battle to the next the murals change to display entirely new scenes of figures engaging in all form of trade, or practice.

Instinctively your mind turns to the murals for they seem to be largely related to knowledge in one form, or another though you quickly find them hard to study. Strangely most of them seem to turn blurry the moment you focus on them before speedily switching to another scene almost as if resisting any attempt at understanding. However, in the middle of the constant flow shifting murals you find one that remains the same no matter how long you stare at it.

It depicts an incredibly aged man, his body seemingly worn away to a skeletal figure of wrinkled leather by the passage of time, stooped over a pile of books with a quill in hand. Slowly the words on the pages and book covers become clearer, the aged man becoming more life like as time seems to rewind. Books disappear from the area around him, his body straightens and his skin returns to a youthful, vibrant tone as a smile spreads upon his face.

By the time you begin to hear someone speaking softly in your ears you realize you are falling unconscious, but willingly embrace it. Something about the experience feeling comforting as everything in front of you turns to black, the voice growing louder with every moment...

---

A life sentence they called it, a punishment for crimes against the Imperial Family for daring to spread the truth of knowledge to the masses.

"What kind of punishment is it to offer a student of Knowledge a chance to spend the remainder of his life browsing and copying the personal library of the Emperor Himself? Bwhahaha, truly I've lucked out this time. No one to bother me and all the knowledge of the world to view! Such idiots."

With that you turn to the table laden with books, just a few for now but their value is truly incalculable for every one is an ancient record of the Imperial Library. Blank pages, ink, sand, and a quill rest next to them for it is all you would ever need to copy these aging masterpieces. Hesitation and excitement fill you as you sit down to work, a hand shakily preparing the quill while the other readies the pages for your work...

From there it all becomes a blur. Time passes, days or weeks or even years perhaps? You can't tell for all that is clear to you is the man's actions, no... your actions? Whatever lies on the books is a blur to you, but every action of those hands and arms is clear as they copy page after page. Book after book. Wrinkles form, tanned skin turning pale as the blurred contents are poured out onto new pages under the increasingly skilled hand.

By the time you can no longer move it, for all that you feel from your own two hands is crippling pain, you know that you have achieved something few before ever have. Sure, it was simply copying but you had honed it into an art-form. Perhaps it is okay to pass away with having achieved this?

"Yes, yes. This is good enough. I can sleep in peace knowing this..."

With that your frail form clambers onto a straw mat next to the desk, warmth leaving your body with every movement as the world starts to fade. Colors bleed away turning the world black and white, your body quickly refuses to respond, and yet you are satisfied...

---

You awake with a start, searing pain radiating from your head and hands as you feel something gently licking at your hands. Before you can find the time to look towards the source of whatever was licking you a horrible coughs starts up and you bring your hands up to cover your face. When it subsides and you finally pull your hands away you find them stained in blood, your skin split open in a dozen places...

"What the hell!?"

You scream out loud as you force yourself up to look at the mirror next to the bed, your companion hopping down to stand beside you as an intense feeling of worry is sent to you. However, now isn't the time to comfort the creature for in the mirror you find your face covered in dried blood which seems to have came from your nose.

"Well, that would explain the pain in my head, but the real question is... Why in the name of the Gods did any of this happen in the first place?"

You mutter as you begin to shakily clean yourself with the room's washbasin, your mind wandering as you wonder how to deal with this...

What do you do?
[] Head to the Guild and see if they can treat you at the infirmary.
[] Go purchase a health potion from Gerald.
[] Handle it yourself. Wrap your hands with some of your clean rags after washing them properly.
[] Write-in.


Advanced Copy Writing (Beginner) to Copy Writing (Novice). Gained 9 Experience.
Advanced Copy Writing (Novice) to Copy Writing (Adept). Gained 12 Experience.


Health: Moderately Injured

Status Effects: Wounded Hands (-10 to any rolls involving your hands), Severe Headache (-5 to all rolls)

Heroic Legacy Points: 7

Level:
2
Experience: 127/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.

GM Note: I'm not really a fan of how this turned out, but here we go. Rather post something than get wrapped up rewriting it repeatedly...
Adhoc vote count started by adwarf on May 15, 2019 at 4:14 AM, finished with 24 posts and 15 votes.
 
Last edited:
Meeting an Elf and a Worrying Look
[X] Head to the Guild and see if they can treat you at the infirmary.

After taking a moment's rest to compose yourself, you quickly gather up what few belongings remain in the room before heading for the Guild. You have yet to see the quality of care care the Infirmary there can provide, but considering all you have witnessed there it should at the very least be able to deal with your current injuries. Of course, it's the cost you're worried about causing a forlorn sigh to escape you.

You swiftly choose to avoid explanations when the innkeeper looks over at your current appearance in shock, only choosing to work out the compensation for the blood stained sheets before leaving. A bit of haggling managed to get you out of the situation with only fifteen coppers and leaving you plenty of time to arrive at the Guild just as the morning's adventurers flood in.

Ignoring the droves of adventurers you head directly towards the location of the Infirmary, never happier about the convenient signs posted throughout the Guild then now. A rather plain door with a simple mortar and pestle painted on its surface separates the Infirmary from the rest of the Guild,

"I have never despised the creator of doorknobs before, but today... I do vaguely wish to strangle them."

You mutter before reaching out to open the door only to stop as a soft, feminine voice seems to drift over from the other side.

"Oh, forgive my failure, sir. To make a wounded patient open the door themselves, my master would chastise me for sure if you did that. Come inside, let's see how we can help."

Perfectly in sync with the voice, the door opens to reveal a clean and pure white tiled room with a few dozen beds set in orderly rows on each side, but what truly attracts your attention is the woman sitting at the desk in the center. A truly stunning beauty sits behind the desk strewn with papers, her shoulder length blonde hair framing a perfectly symmetrical face with eyes that seem to shine in a golden color. Her skin is a flawless white, and her clothes are simple light green robes.

However, none of that is what draws your attention. No, it's the pointed ears that peak out from her hair that cause you to take a step back with a feeling of immense fear welling up within you. Her smile quickly fades and you can quite clearly notice her expression turn sad, a part of you screaming about how cruel it is to make such a beauty frown.

"Ah, you are new to the Guild then. I am truly sorry for startling you, but I am not one of the Wood Elf lineage that you are fearing I am. Let me introduce myself, I am Valencia of the Dawn Tree, one of the Dawn Elven Lineage. You need not be scared, my people are not part of those who have turned against the light from the Mortal Realm."

With those words she raises her hand, your body instinctively flinching away, to push apart the hair above her brow and reveal the pale yellow, star shaped crystal on her brow. You exhale and visibly relax the moment you see it, before hurrying to apologize. She gives you a faint smile before waving her hand to bring a stop to it,

"No need to worry Adventurer-sir. I have dealt with far worse responses in my century living alongside humans. Now, why not let me inspect your injuries to determine treatment. It is of course entirely free, Guild policy states that only the treatment we administer is to be charged for.

Come closer, I need direct contact to understand the extent of the damage."

You agree and quickly cross over to sit in the empty chair placed across from her, raising both arms to place on the recently cleared desk. Valencia stretches out her hands to touch yours, yellow light encompassing her hands as she closes her eyes and focuses on whatever magic or power she's using. Your sight focuses entirely on the light flowing from her hands, wisps of it disappearing into the myriad of cuts and splits on your palm while others drift up before disappearing into your confused, slightly gaping mouth.

It takes a great amount of effort to keep yourself from recoiling from the invading lights, but you easily notice that the comfortable feeling from the entering wisps. Only a few moments pass before she withdraws her hands, the light fading and her brow furrowing as she looks you in the eye.

"It will be relatively easy to heal the damage to your hands, we can use magic to restore them immediately at a higher cost or if you would prefer the medicines we have on hand will do for a slower recovery. Cheaper of course, but..."

At that she pauses, her golden eyes seemingly shimmering as she stares intensely into your own causing no small amount of discomfort.

"You have somehow managed to obtain an injury to your soul and as far as the Guild is aware no creature in this region should be capable of inflicting damage upon the soul. You also have not a trace of Mana within you, so it is impossible you were harmed by an experiment or any meditation mishaps.

So, do you care to explain how you have come to incur such damage, Sir Adventurer? I must state that if you have encountered a monster capable of attacking the soul then you are required to inform the Guild, or you will face persecution as is the Guild's right."

It is at this moment that you realize you weren't just imaging that shimmer in her eyes, they were literally beginning to glow... How do you even answer this, you aren't even sure how you got wounded that way either!?

What do you do?
[] Tell her what happened in your dream. It seems risky though, you're not sure you want everyone around knowing you are some kind of chosen being meant to perform heroic deeds and that gives away a lot. Maybe they aren't even related?
[] Tell her you have no clue how your soul was injured, but it may have to do with a secret of yours you can't freely explain.
[] Simply tell her you don't know how it happened.
[] Write-in.


Gained 8 experience from conversations and speculations!

As we progress there may be several times where John has responses to things the players are unaware of, but he as the character is. In those cases I'll add a spoiler in the post with information explaining the knowledge he has that led to the action, but remember. It's only based on what he knows, perhaps the information is wrong and our character is simply misinformed, or perhaps he is unaware of something. John is a regular person, even though he is a scholar it is simply one at the lowest ranks of society.

The Elven Race, and the Betrayal of the Forest Elven Lineage
In total the Elven Race has three major lineages, all of which greatly define their members in certain ways, but they all share a similar appearance in that they are all exceedingly beautiful. Perfectly symmetrical facial features, vibrant eyes, flawless white skin, pointed ears, and a Lineage mark on their forehead.

Most numerous among the Elven Race are the Forest Elf Lineage, their Lineage hails from the Ruler of the Forest. It is the first tree to have ever existed, or so the tales say, and it lived for countless years growing to such size to put many mountains to shame. With its growth and its age it became a God with time, the deity of all trees and the Ancestor of every forest across the world. It is said it created the Forest Elf Lineage to care for it's uncountable children, to protect them from those who would cause untold harm to the existence of the woodlands.

Scholars are divided on the truth here, but it is clear that the Forest Elf Lineage is the oldest of the three Elven lines, and once they were one of humanity's greatest allies in the founding of the Kingdom of Eldast and the surviving Mortal Realm. No one is quite sure what brought about the change, but some say the death of the Ruler of the Forest drove the Forest Elf Lineage to insanity. Others claim the King Under the Leaves made a pact with the Demons to protect their creator. Yet more claim the Forest Elves have simply always hated the other races.

Whatever the truth may be, during the wars surrounding the founding of the Kingdom of Eldast and the securing of the remaining Mortal Realm the Forest Elven Lineage turned on the Mortal Realm. They turned their weapons on all other Mortal Races and laid waste to the Kingdom before retreating to the woods they called home that remain within the Mortal Realm. Since then the stories have only turned darker for the Forest Elves have become man-eaters and turned the other races into nothing more than food to be slaughtered. They defend the forests they call home zealously and take to raiding the Realm for captives, wealth, and sport.

With their fall and betrayal the races, in particular the humans of the Kingdom of Eldast, have grown to fear and despise the Forest Elves for the countless horrors they've committed upon them.

Now, only two Lineages remain allied with the Kingdom and the Mortal Realm, and both have largely disappeared as they hid themselves away in their own lands away from the hatred their siblings have brought.

They are the holy Dawn Elf Lineage and the strange Elves of the Lineage of the Lost as it's called. Among them only the Dawn Elf Lineage are known to those more well read while the Lineage of the Lost seem fit to hide themselves entirely from the world at large.

Not much is known about the Dawn Elven Lineage, but stories and questionable records claim them to be descendants of something called the Dawn Tree. They can be identified by the star shaped, yellow stars upon their heads and are said to hold mastery over Light Magic. Of records that could be found in the Academy their Lineage holds ties with the royal family of Eldast as several of their race have married into the royal family. Outside of that, little is known aside from the fact that the land they call home lies to the south of the Kingdom.

Health: Moderately Injured

Status Effects: Wounded Hands (-10 to any rolls involving your hands), Severe Headache (-5 to all rolls)

Heroic Legacy Points: 7

Level:
2
Experience: 135/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 48 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.

GM Note: Well, took me a while, but I'm back. I'll probably only be running this for the time being. Life kinda kicked me a few times in the past months, but there isn't much point getting into that. Hopefully some of you are still interested in continuing this quest, I've had a lot of fun writing it and would like to continue doing it for a while. So, let's get back into this!
Adhoc vote count started by adwarf on May 15, 2019 at 6:41 PM, finished with 17 posts and 15 votes.

Adhoc vote count started by adwarf on May 16, 2019 at 12:54 AM, finished with 20 posts and 15 votes.

Adhoc vote count started by adwarf on May 16, 2019 at 9:26 AM, finished with 21 posts and 15 votes.

Adhoc vote count started by adwarf on May 16, 2019 at 10:08 AM, finished with 22 posts and 16 votes.
 
Last edited:
Events so Far
It's a little rough, but here's a recap since it's been so long. It's just a rough outline of major points, I probably skipped some details somewhere.

Our protagonist is John Stitch, a scholar who spent much of his life studying in Relgar's Academy, but he has always had a dream to become a Hero of which the legends speak. Leaving behind the Academy, he joined the Adventurer's Guild in Relgar and obtained the entry rank of Porcelain Adventurer.

As his first quest he took up a request to copy some aging records of the Temple of War's archive, but strangely upon heading to the Temple he was stopped outside by the statue of the War God himself seemingly come to life. Time had frozen for all, but John and the God before him. He seemed to call him a Heroic Spirit, remarking on the oddity of your original path before offering two choices: the Crown or the Sword. Of the two choices offered John chose the Crown, a boon that left a mark upon his brow unseen by others and a strange power to dominate the free will of other beings.

Even such a simple task as copying old records couldn't go simply apparently for in the process John discovered a journal which spoke of a long dead clergyman's interactions with the founder of the Relgar Township. According to it, Relgar was capable of tilling miles of land with a single strike from a hoe and when the founder noticed the priest's shock at the sight he left behind one sentence. 'For those who follow a path to the end even the most mundane things can turn into miraculous abilities.'

Afterwards he found a scroll bearing the seal of the Cult of the Burning Sword, the order of knights entrusted with enforcing the laws of the Temple of War and guardians of the Bastion Mountains. Worried of persecution and the potential that it might fall into the hands of an innocent people he stole the scroll, as a Hero rightfully should.

During his second request working for the Guild, John assisted with bookkeeping at an inn and managed to uncover acts of embezzlement and leaves it to the owner to handle. During his work there John established his own Code of Ethics as a Scholar, even a mere student of knowledge should have rules to abide by.

Sometime after John entered into a dream realm, a black void with nothing in it aside from a multicolored flame constantly circled by a faint, golden crown. It was there that he learned he was the Vessel for the Heroic Spirit, a strange entity that apparently appeared in every era in it's time of need and set it's "Vessel" on a path to greatness. It seemed to state that the "Vessel" was required to continually pursue the path of a Hero, but in return they would be granted strength for their achievements.

The Heroic Spirit's rules were:

  1. A Heroic Spirit's vessel must forever strive towards greater heights, a Hero is never created from nothing.
  2. If a Vessel achieves something of note, an act that would contribute to their legend, then the Spirit will grant them a chance for power.
  3. When a Vessel obtains a new level the Spirit will reward them with yet more potential power.
  4. A Vessel must never willingly reveal it's existence as one.
  5. A Vessel must hold no attachment to life, even death can forge a legacy.
The offered "chance for power" came in the form of Heroic Legacy Points, which he had earned by earning the blessing of the Crown from the War God, reaching Level 2, and establishing a Code of Honor unique to himself.

After that dream he took on a request to gather some medicinal plants and ended up dominating his first follower: A common Vicious Rabbit that had attempted to accost him on the road. It would later turn out that when it comes to training in effective methods of evasion, a rabbit can beat a scholar with ease.

Sometime after John was once more drawn into that strange dream realm only to be ripped away into yet another realm, a great hall adorned in countless murals depicting scholars, battles, herbalists, and far more. Within that temple he encountered a Flame far beyond the scale of that which he saw in his dreams, it spoke and declared itself the Origin of Heroic Spirits, and Arbitrator of .... something? It pressed John to progress faster, claiming it had brought him there to instill a greater drive to build his Legacy.

It was in that same Temple that he discovered five pedestals, and seven statues that towered above the temple hall. Of the pedestals one seemed to represent himself, a plain book with merely a page and half of writing resting upon it. Writing that encompassed all of his existence, equal to nothing more than a mere page and a half.

Following a conversation with the Origin of Heroic Spirits, John is offered a chance to examine the things within the temple. Among them he chose to view the murals which led to his experiencing the later stage of an unknown man's life, the years spent doing nothing aside from copying the records of an Imperial Family's library. When he awoke he found his hands torn beyond recognition, and blood dripping from his nose. Supposedly a result of an injury to the soul.
 
Omission isn't Lying, Right?
[X] Tell her that you think it's because you had a dream about another person's life last night, and it somehow imprinted some of their skill onto you. You're just speculating though, and you're not sure how it happened, it's all very confusing. (Make no mention of Heroic Spirits.)

You take a while contemplating an answer, the unnerving shining eyes of your doctor turned interrogator boring into you all the while. As a scholar lies are not an unknown to you, no small amount of self proclaimed geniuses, historians, and the like have based their entire lives around elaborate lies spun to bring fame to themselves. A situation for this calls not for a lie, but a partial truth for it is not a lie to purposefully exclude information... You suddenly notice that your hands have been rhythmically tapping the desk and you retract them before looking Valencia directly in the eyes.

"To be honest I believe it is possible that a dream I had last night was the cause. In it I seemed to witness another person's life, or at least the very last portions of it and as absurd as it sounds I feel like I was imprinted with... No, it feels more accurate to say I apparently inherited some part of the skill they achieved in their life time. When I woke up from this dream I was in the condition that you see now.

It's simply a theory of course, I am little more than a scholar of low status who has taken up adventuring, so my knowledge is somewhat lacking in these matters. As a man who has devoted much of his life to the pursuit of truth and followed only the observable truths it's all quite befuddling."

What awaits you is complete silence, the glow in Valencia's eyes slowly fading as she brings a up in what you assume is an inquisitive pose. It is incredibly fascinating how the sight of a single finger, so perfect that it doesn't seem fit for the mortal world and utterl-

You shake your hand to look away from her face as you begin to drill yourself on the various mathematical problems the Academy's teachers had burned into your mind, all in an effort to drive away the odd growing obsession you feel.

'It appears the records were not lying, Elves do seem to have some kind of vague and enchanting nature about them. What was it they said about those of weaker will who come into prolonged contact with them? Something about the formation of an obsession that leads people to devote their lives to the Elf they met?

Perhaps it's a trait that can be attributed to their divine lineage, assuming the fables and tales are right that is. If they are wrong though... well, no need to linger on those possibilities.'


It takes a while for a change to occur with the Elven doctor before you, but when it does the snapping of her fingers startles you out of your introspection.

"You are certainly not lying about what you said, someone of your strength simply cannot fool the will of the Dawn Tree. It is certainly possible that a fragment of someone of great might's soul somehow came in contact with your own causing it's memories to blend with yours, the sheer difference in power between the two of you resulting in a violent rejection.

Whatever the case may be, I did not feel any traces of a soul that isn't your own still within you. I will have to require you to visit here once a day for the next week to ensure there was nothing I missed, but you should ultimately be fine unless anything else occurs. I must apologize, but an injury to the soul is not something I am capable of fixing. It should slowly heal with time though if you need a more expedient solution then I recommend you visit the Temple of the Dead.

Priests of the Deathless One are exceptionally knowledgeable when it comes to the soul, such a treatment will of course strike a deep blow to your wallet.

Now, onto that which I can actually help you with. If you wish I can immediately restore your hands for a small fee of a silver and thirty coppers, or I can merely use herbal and alchemical options to ensure a swift recovery for forty coppers. What would you prefer, sir?"

You choose...
[] To have her heal your hands immediately, you do have work to do after all.
[] To settle for the cheaper, and slower option. You will have to make do for now.
[] Simply thank her for her time and leave, such prices are a bit steep for your current budget.
[] Write-in.


Health: Moderately Injured

Status Effects: Wounded Hands (-10 to any rolls involving your hands), Severe Headache (-5 to all rolls), Injured Soul (???)

Heroic Legacy Points: 7

Level:
2
Experience: 135/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 33 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
-
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.

GM Note: Adjusted your money to the right amount, forgot to change it when you had to reimburse the innkeeper for his newly bloodstained sheets. Remember, at times your QM has the memory of a sieve that got shot. Repeatedly.
Adhoc vote count started by adwarf on May 17, 2019 at 3:13 PM, finished with 18 posts and 13 votes.
 
A Rather Odd Silence
[X] To settle for the cheaper, and slower option. You will have to make do for now.
[X] Ask if you can pay in Guild Points (G.P) instead, if you can how much would each option costs. If the full healing is under 50 G.P accept the full healing, if we can not pay in G.P then take the cheaper option.


"Is there perhaps a way I could pay using GP instead? My wallet is a little tight at the moment."

Your question is met with a shake of her head as she replies,

"Afraid not, though this infirmary is inside the Guild those of us working here are in more partners than employees. If it helps, the Branches of Dawn who runs this infirmary spends half of all gains on supporting numerous orphanages across the Mortal Realm. Any money you spend here will do much to help those whose parents have fallen while protecting your Kingdom and the lands of other Races."

A brilliant smile breaks out on her face and you can feel a part of you starting to cave, like a foreign influence is trying to bend your will towards paying more. In an instant your forehead seems to be set on fire and you realize the crown symbol on your brow seems to have surfaced as an archaic, familiar voice echoes inside of your head.

'They Who Seek The Crown, to hold it within your hand means to be unyielding before all but the Gods themselves. Seek the power to shatter the chains mortals would dare bind you with, those who would yield before another will than their own do not deserve to hold dominion. For those who resist the fetters of others great power awaits.

You have been warned.'


When the voice disappears from your mind you find your head somehow hurting even worse than before, but more surprisingly is Valencia's condition. A trickle of blood flows from a corner of her mouth and she has a surprised expression as she stares at you.

"You have got to be joking, did this lady actually try to make me spend more? Was it intentional, or just something that Elves do on instinct? More worryingly though... would I have even noticed if I did not have the Crown?"

The room falls into silence as the two of you stare at each other, Valencia clearly unwilling to comment and you just utterly uncertain about the topic. You were a scholar of common knowledge, not a researcher of the esoteric or arcane.

What do you do?
[] Use the situation to your advantage, even if she did it unintentionally she did try to control your thoughts. Might be able to get a huge amount knocked off that full healing if not get it for free.
[] Pretend like nothing happened and carry on paying for the cheaper healing.
[] Storm out of here, you would rather not try to haggle with someone who can apparently control your thoughts.
[] Write-in.


Title: They Who Seek the Crown gains 5 Experience for successfully resisting the influence of an Elf.

Gained 4 Experience for that seem feat.


Health: Moderately Injured

Status Effects: Wounded Hands (-10 to any rolls involving your hands), Severe Headache (-5 to all rolls), Injured Soul (???)

Heroic Legacy Points: 7

Level:
2
Experience: 135/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 1 Silver, 33 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.


Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [5 pounds, goes bad in two days]
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Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6

Status Effects: None

Level: 1
Experience: 15/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Adhoc vote count started by adwarf on May 20, 2019 at 10:28 AM, finished with 33 posts and 17 votes.

  • [X] Pretend like nothing happened and carry on paying for the cheaper healing.
    [X] To settle for the cheaper, and slower option. You will have to make do for now.
    [X] Use the situation to your advantage, even if she did it unintentionally she did try to control your thoughts. Might be able to get a huge amount knocked off that full healing if not get it for free.
    [x] To have her heal your hands immediately, you do have work to do after all.
    [X] Ask if you can pay in Guild Points (G.P) instead, if you can how much would each option costs. If the full healing is under 50 G.P accept the full healing, if we can not pay in G.P then take the cheaper option.
    [X] To settle for the cheaper, and slower option. You will have to make do for now.
    [X] Ask if you can pay in Guild Points (G.P) instead, if you can how much would each option costs. If the full healing is under 50 G.P accept the full healing, if we can not pay in G.P then take the cheaper option.
    [X] Use the situation to your advantage, even if she did it unintentionally she did try to control your thoughts. Might be able to get a huge amount knocked off that full healing if not get it for free.
    -[X] Check the bunny to see if the Dominion power flaring up bothered it.
    [X] Be concerned, ask about her bleeding.

Adhoc vote count started by adwarf on May 21, 2019 at 4:34 AM, finished with 22 posts and 14 votes.

  • [X] Pretend like nothing happened and carry on paying for the cheaper healing.
    [X] Use the situation to your advantage, even if she did it unintentionally she did try to control your thoughts. Might be able to get a huge amount knocked off that full healing if not get it for free.
    [X] Be concerned, ask about her bleeding.
    [X] Use the situation to your advantage, even if she did it unintentionally she did try to control your thoughts. Might be able to get a huge amount knocked off that full healing if not get it for free.
    -[X] Check the bunny to see if the Dominion power flaring up bothered it.
 
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