Quest to Become a Hero

[x] Leave, you can remember this place and return tomorrow.
- [x] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.

[x]
Give Velvet all 6 EXP

Velvet generally earns less EXP than John does because he gets stuff for learning skills and completing quests and threads discussion while Velvet can only get a little bit, so let's spread the wealth around and give Velvet some EXP. Besides, having a level three minion with us on the skelly quest should be helpful.
 
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[x] Leave, you can remember this place and return tomorrow.
- [x] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.

[x]
Give Velvet all 6 EXP
 
[x] Leave, you can remember this place and return tomorrow.
- [x] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.

[x]
Give Velvet all 6 EXP
 
[x] Investigate the thicket the Monstrous Corn took their stolen corn cobs into.
[x] Give Velvet all 6 EXP

I think the investigation is time sensitive, by the next day they'd be finished with the cobs. We're in reasonably good health
Stamina: Fairly Energetic

Status Effects: Minor fatigue (-1 to all rolls), Slightly Sleepy (-1 to all rolls)
So our pack being nearly full isn't a problem, we get EVERYTHING, then we figure out what to dump and what to take.

Or you know, fashion a carrier net out of the husks we can carry(and drop in combat). The corn is naturally ropey already
 
[] Investigate the thicket the Monstrous Corn took their stolen corn cobs into
Information! Specifically what the Monster Corn does with the stolen corn. I'm tempted by this one since we won't necessarily get to learn about this later.
[] Leave, you can remember this place and return tomorrow.
Prioritize our safety via recovering. I'm of two minds because on the one hand I think we can take a few more fights but on the other hand, there is likely to be more Monster corns then the five we just fought...
- [] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.
Looting!
- [] Leave the corpses where they are and simply leave
...No...Looting? I mean admittedly we don't have a specific plan but selling the corns shouldn't be that difficult either...
 
[X] Leave, you can remember this place and return tomorrow.
- [X] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.


@Zaealix The bounty on the corn is for whole corpses, so we don't dissect them in the field.
 
[x] Leave, you can remember this place and return tomorrow.
- [x] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.


we are not in shape for further fighting so let's turn in what we have, rest and recover

Edit-
Changes:
John
Evasion +1% (20%)
Shield +22% (33%)
Blunt +47% (47%)

Velvet
Evasion +2% (16%)
Fighting +16% (83%)
 
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[X] Leave, you can remember this place and return tomorrow.
- [X] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.
 
[x] Leave, you can remember this place and return tomorrow.
- [x] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.

[x]
Give Velvet all 6 EXP

Velvet generally earns less EXP than John does because he gets stuff for learning skills and completing quests and threads discussion while Velvet can only get a little bit, so let's spread the wealth around and give Velvet some EXP. Besides, having a level three minion with us on the skelly quest should be helpful.
Domination might not work if Velvet surpasses us in level though, and if that happens we will be reliant on our established working relationship to keep Velvet in check. Worse yet, it might break our mental bond, creating communication problems that weren't there before (John might say 'Attack the corn!' and mean the corn on the left, and Velvet learns the latter via emotion flow. Post-bond Velvet might just attack any random corn because that's what John said to do. Or she might go after the nearby non-monsterous cornstalks)
[X] Leave, you can remember this place and return tomorrow.
- [X] You are weak and your backpack has little space remaining, but you think you should be able to bring the two exploded ones and two of the others back with you.


@Zaealix The bounty on the corn is for whole corpses, so we don't dissect them in the field.
I wasn't thinking so much of our corn-culling quest so much as the fact that even Monstrous Corn is a good meal, apparently.
 
[x] Investigate the thicket the Monstrous Corn took their stolen corn cobs into.
[x] Give Velvet all 6 EXP

Its strange that for a scholar, we still havent visited the Temple ofthe God of Knowledge. Probably visit the Temple of the God of Death too before smiting undead.
 
[X] Investigate the thicket the Monstrous Corn took their stolen corn cobs into
[X]Give Velvet no XP
Velvet only needs 34 more XP to level up and become a problem. We need 210 XP on the other hand to keep ahead of her. Especially if we're going to be doing more fighting soon Velvet will quickly level up and begin to strain against our Domination.
 
Domination might not work if Velvet surpasses us in level though, and if that happens we will be reliant on our established working relationship to keep Velvet in check. Worse yet, it might break our mental bond, creating communication problems that weren't there before (John might say 'Attack the corn!' and mean the corn on the left, and Velvet learns the latter via emotion flow. Post-bond Velvet might just attack any random corn because that's what John said to do. Or she might go after the nearby non-monsterous cornstalks)

I was worried about the same thing, so I reread the description for Domination just to check.

Domination (Level One, 8/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]

It says that we can bind creatures that are at least one level below us to our will permanently. The way I read that, the creature needs to be below us in level when the actual binding takes place, but is then bound to our will no matter what happens. The act of binding a creature to our will seems to only occur when we first Dominate it, and the description reads that we only need a level disparity for that first act.

Plus, John gains a point of EXP for every corpse we turn in. Combine that with the fact that we're going to get Shields and Blunt Mastery EXP from this, and the fact that Haggling, Stealth, and Harvesting are close to leveling up we can expect John to get some EXP from skill levelups soon.
 
The whole point of following the Corn here was so we could learn about what they're doing and investigate a possible nest/Chaotic site. Let's get our Monster Ecology on, otherwise we could've just saved ourselves the travel time by attacking the group in the field if all we cared about was corpse loot. I think John has enough health with his Strong Body to deal with the remaining Corn, and Velvet is unscathed.

In addition to concerns about Domination fading if Velvet gets to the same level or higher than John, we've also got to remember this:
"Well, there you go Mr. Stitch. The Lord's Office charged the funds on your card, processed it, and then gave permission to create a Grade D Companion License which is what you have now. With that you are permitted to bring all creatures at Level Four or lower within the premises of the town, up to a maximum of four monster companions that is.

In order to upgrade to a Grade C License and gain the right for Level Eight and lower monsters as well as a group of to ten in size you will need to directly visit the Lord's Office and pass a test. A fee of 75 Silver will need to be paid for every attempt at the test as well, so make sure you're prepared if you don't wish to waste money.
It'll still be awhile before she gets to Level 4 so we have some time, but when she does we need to start getting ready for the Grade C License test. I think we can keep giving Velvet extra EXP until she hits Level 3, but once she does we shouldn't give her any more until we've gotten all these other requirements ready.

Oh also, we probably want to feed her a Monster meat type that's we think will give her a useful Perk choice for her Level Up like the Vicious Rabbit meat gave her Cannabalize. It's possible that the Greenpelt Wolf meat will already give something useful, but I'm also curious about the Ironboar Meat like Mt Elements pointed out before.

[X] Investigate the thicket the Monstrous Corn took their stolen corn cobs into.

[X] Give Velvet all 6 EXP
 
Also we don't have to be limited by our backpack space here. If/when we're ready to head back, we can take the 10 foot rope that we haven't used for anything yet and tie the Corn corpses into it like a fisherman's catch on a line, and throw it over our shoulders. That way we're only limited on our return by how much weight John's able to carry, rather than by bulk.
 
@adwarf great quest! Reminds me of another great quest in SB. Anyway, are we going to aproach the thicket more stealthily? I assume that's the default rather than just walking over to it.
 
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The whole point of following the Corn here was so we could learn about what they're doing and investigate a possible nest/Chaotic site. Let's get our Monster Ecology on, otherwise we could've just saved ourselves the travel time by attacking the group in the field if all we cared about was corpse loot. I think John has enough health with his Strong Body to deal with the remaining Corn, and Velvet is unscathed.
We are both injured and starting to take penalties and there is a good chance we are going to be facing more then 5 corn if we press further better to heal and rest and come back tomorrow fresh.
 
We are both injured and starting to take penalties and there is a good chance we are going to be facing more then 5 corn if we press further better to heal and rest and come back tomorrow fresh.
This is the extent of our injuries and tiredness:
A few drops of sweat make their way down your face, your breaths are rapid and deep as you try to calm yourself and ease the fatigue starting bear down on you, and minors aches are noticeable on essentially the entirety of your torso.
Health: Battered and Bruised (Bite wound on left arm, hastily bandaged, stinging pain from exploding monstrous corn and several blows from their vine arms)
Stamina: Fairly Energetic

Status Effects: Minor fatigue (-1 to all rolls), Slightly Sleepy (-1 to all rolls)
Minor aches, minor fatigue, slightly sleepy. Those penalties are so tiny as to be negligible, we get the equivalent by delaying lunch for an hour or so. And the description of our "wounds" from the Corn so far is kids' stuff, we got way more injured from our training and exams (where we were beaten enough to cough up blood).

We specifically got John the Sturdy Physique trait to help deal with the exertions of adventuring and combat, if we run away with our tail between our legs just from getting slapped a bit by some up-jumped corn (the weakest of all Monsters in the region), that's not going to impress the Heroic Spirit on our progress once our Month long probation is over.

Sturdy Physique - You come to possess a body that is much more resilient than your original form allowing you to withstand roughly twice as much damage before your body gives out resulting in death.
 
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[X]veekie

I want to find out what's going on with the corn, but they'll probably be finished by tomorrow. We also only have until the end of today for the Blunt Weapons Dominate Writing.

Finally, after today, we only have 2 days before the Disaster quest. If we can get both quests done today, then we can work on other stuff in the next 2 days. I'd like to do the Vicious Rabbits quest for the meat and Blunt Weapons Mastery, Skinning, & Trapping skills. Maybe the last day can be for research, shopping, and taking 1 class?

This is all assuming we still want to take that quest though. There are some risks, considering the Sorrowful I trait, the forbidden scroll, and the Shepard of the Dead, but there are also some pretty nice rewards.
 
Minor aches, minor fatigue, slightly sleepy. Those penalties are so tiny as to be negligible, we get the equivalent by delaying lunch for an hour or so. And the description of our "wounds" from the Corn so far is kids' stuff, we got way more injured from our training and exams (where we were beaten enough to cough up blood).

We specifically got John the Sturdy Physique trait to help deal with the exertions of adventuring and combat, if we run away with our tail between our legs just from getting slapped a bit by some up-jumped corn (the weakest of all Monsters in the region), that's not going to impress the Heroic Spirit on our progress once our Month long probation is over.

John's HP indication is in the yellow, it's evening, and he's already accruing maluses. It's not like John's running away, he's just going "Hey, that bite from the Wolf really stings, it's about the end of the day, and I'm feeling a bit drowsy. I can deal with whatever this turns out to be tomorrow."
 
[x] Investigate the thicket the Monstrous Corn took their stolen corn cobs into.
[x] Give Velvet all 6 EXP

Follow the clue to the center of what the corn are using the stolen corn for.
Wander off because you're a little tired after fighting the guards.
Come back tomorrow to nothing left

If we wanted to do this we could have just took them out in the field and saved hours of following them
 
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Memories of a Scholar's Youth
Crying, that's what you remember of the first time you ever set foot within the Academy as they call it. You still remember that last conversation with Mother, her sickly form lying on the straw mat of the bed with scattered strands of hair matted to her face with sweat.

---

"Your Father was a brave man, John. He was brave, but he was foolish and so he went off to war seeking good pay, and glory as hotblooded youths are often bent to do. You don't need to cling to bravery, my sweet little John. A brilliant mind can change the world as surely as a sword ever could, and you are most certainly a smart child, always getting into everything, aren't you?"

You cried at that question, having watched the woman who brought you into the world wither away as sickness assaulted her and turned what was once a proud single mother into little other than bones.

"Yes Ma."

The words are painful to speak, your tears readily flowing even as you try to fight against the sadness digging at you knowing soon your mother would be gone. You would be left alone, thrust into the care of the Lord's people, but still you did your best to smile as she looked at you with adoration, love, and concern. A hand that looked like stretched leather shakily patting your hand as she smiled.

"Good, keep that wonder close. Serve the Lord well, study well, and help the people of the Kingdom for me little John. Your father would be proud, and I always will be. Remember, though we may be gone we shall watch over you from the Lady of the Grave's domain for all your life, you will never be alone little one.

Be strong, little John."

Before you could react the Lord's man took you from the room, the Lady's priest to administer 'Her Mercy' they said, but no matter how hard you fought you couldn't free yourself from the man. Crying, screaming, and desperate. You were separated from your mother for all days to come.


---

Even now, as you diligently look over the histories Sir Barriad assigned your class, you could still recall those events as they had haunted you for the years that past. Nigh on four years have you spent here in the Academy already, the history of the Kingdom as it stands and the legacy of Relgar drilled into by emotionless teachers who go about their craft with the fervor of a dead mouse.

Frowning, you focus on the papers in front of you to drive away the loss as you had done for all these years before. Deep in the night, your small and barely adorned room lit only by the light of a candle, you carried on your studies with a passion driven by your mother's words.

---

'We live in the Kingdom of Eldast, the last true bastion of Humanity that was forged by the hands of gods. The three Gods Humanity who safeguarded the realm in days long past and now watch over it eternally.

First among the Gods, leader of the three, is the God of War himself. First Ruler of Eldast, the Divine King, and origin of Eldast's royal families. It is to Him we look for aid in times of War and strife, His power that which aids the legions of the Mortal Races in our never ending war against demon-kind.

Beside Him stands the God of Knowledge. The Lord of Libraries, Patron of Scholars, and Master of Magical Arts. His guidance is ever present, passed forth from the Heavenly Records to the minds of mortal beings in times of need.

Last among them, though far from least, is the God of Death. They who bear two faces, known both as God of Death and Lady of the Grave. It is the God of Death that guards the realm from the predation of darker powers while the Lady of the Grave is she who rules over the After-Life.

Watched over by the three Gods of Humanity, the Kingdom of Eldast has flourished beyond compare, home to uncountable numbers of the Mortal Races.

At the heart of the Kingdom rests the capital, once it held a name though now it has come to be known to all as the Divine City. Playing host to the royal families who bear the bloodline of the God of War, the God of Knowledge's Crystal Tower, and the Lady of the Grave's Unending Mausoleum it truly deserves such a name.

Beneath the Divine City are over a hundred lesser cities, each incredible feats of creation to within which millions reside. Each city rules over dozens of hundreds of towns and so on and so forth until the great scale of the Kingdom is covered.


---

Years would come to pass, countless books crammed into your hands and a dozen teachers beating into you the most basic understanding of the realm as well as the knowledge of a scribe to be. Through it all you found purpose, a reason to live driven by your mother's own words those long years ago when you were little more than a child lost in an unfair world. To know brought joy, to work with your hands and pour out the contents of your mind's labors in the hopes of one day assisting the Lord in his ruling of the Relgar Township which you call home.

Yet, as you grew closer to the coming of age you began to understand that your purpose was... lacking. Devoted you were, but your work lacked passion for it all just seemed so utterly unsatisfying. Like something was missing despite all the reasons you had to truly enjoy your work.

As that feeling grew stronger, as you neared graduation from the Academy with each passing year, you began to dream. In those dreams you entered battle against demons straight from the paintings, diminutive things with horns and tails and bathed in red-black fire. You would wield a sword at times, at others a spear, or even the brilliant wonders of magic itself you had seen only in stories and histories.

From the first dream a thread of a desire was left and each that followed only served to grow that desire until you found yourself unable to sit still any longer.

Studying. Learning. Those had defined your life up to this point, the Academy and the Lord has shown you great care over the years for an orphan with no wealth to his name. However, you could not stay any longer for you knew that no satisfaction would be found in the Lord's service, your heart once more guiding you towards a different calling.

You would become a Hero, a sign to those in despair to look towards a brighter future no matter how dark the days. You would succeed, perhaps it was a fit of madness for a small scribe to believe such, but some deep part of you knew it was so.

Weeks would come to pass as you set about freeing yourself from the confines of the Academy, for the Lord bound no one to his service that did not wish to serve. You were free to set forth in your journey, the end unknown to even the Gods you would guess.



GM Note: A bit more backstory and world establishment, hopefully not too lore dumpy. I'll probably start writing up a pure lore section for people to look over containing stuff John would know, if there's anything specific you all want to know about (basic knowledge style stuff) then let me know. I'll do my best to provide info when possible.

Probably a few mistakes here, typed this on a tablet so I'll give it a once over when I get to my computer in a few hours.
 
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We live in the Kingdom of Eldast, the last true bastion of Humanity that was forged by the hands of gods. The three Gods Humanity who safeguarded the realm in days long past and now watch over it eternally.

We know from the Heroic Flame that there are other gods and stuff around, so dunno if this is propoganda, all the other gods are dead, or the other gods were for other races.

the God of Knowledge's Crystal Tower

W A N T

Beneath the Divine City are over a hundred lesser cities, each incredible feats of creation to within which millions reside. Each city rules over dozens of hundreds of towns and so on and so forth until the great scale of the Kingdom is covered.

Alright, so the last bastion of humanity has a population greater than the US.

US: 300,000,000
Eldast: Divine City plus, let's say, 150 cities with 2 million occupants, plus all the other lesser towns and villages.

I can now see why Eldast has multiple royal families running around, it's huge. And to think that humanity is even now penned in by the demon horde...
 
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