Medical Care and the Lord's Hall
adwarf
Possibly Terrible Writer
- Location
- Trapped with a Keyboard
[X] Pretend like nothing happened and carry on paying for the cheaper healing.
You let the silence drag out for a few moments as you ponder on what to do, some part of you tempted to use the situation to press for extra benefits. However, you decide that it is a rather poor move to put pressure on her for the event, it's highly likely the entire exchange was unintentional after all. You shakily move a hand down and pull a coin-purse from your waist before sorting forty coppers onto to the table.
"This should be enough for the basic treatment, correct? I'll be going with that for the time being, please don't delay since I do have a request to report for today."
Valencia carefully moves a hand to wipe the traces of blood from her face before nodding, her form rigidly standing up as she moves to gather the needed supplies. It doesn't take long for her to finish the work, a couple of ointments being applied with proper bandaging being the extent of it after all. You give her a short nod and stand up to leave after thanking the Elf for her help, but she remains silent until you've actually stepped out the door.
"Please come again tomorrow, Sir. Do not forget the need to monitor your condition."
Immediately after, the door shuts soundlessly behind you and you decide to throw the situation there to the back of your mind. At least until you actually finish the job today. With that in mind you make your way out of the Guild and immediately head for the Lord's Hall, it is from there that all the town's administration is carried out after all. As you walk you begin to notice your hunger, if only because you can feel the ravenous sensation coming from your cannibalistic companion.
You manage to pick up a meal from a street vendor, two skewers with roasted sausages on them and a hunk of bread, for a total of five coppers. Quickly polishing that off you begin to pass the time you spend walking by throwing pieces of the butchered rabbit meat down to your rabbit. Impressively the vicious little fur-ball manages to snap up every bit without fail, it is truly impressive how agile the creature and its species appear to be.
When you finely arrive at the Lord's Hall you find a flood of people trafficking the area, some moving into the Hall and others leaving while just as many seem to flit around in the plaza laid out before it. A quick order for the rabbit to stay close to you is issued and then you head inside to report for your temporary posting.
The inside of the Hall is a rather large oddly enough, desks lined up to either side of the open air garden at it's heart. A quick glance up reveals two floors above with railings setup along the edge for those with the time to gaze at the garden, or sky.
"Quite an impressive display of wealth, makes you wonder what buildings look like in actual cities or province capitals..."
You spend a moment looking around, but quickly find all the desks occupied with lines that almost reach out the doors though you do manage to spot a stairwell off behind the desks with a guard leaning on the wall next to it. Waiting in the line would definitely end with you knowing where you are to report to, but given the time required... Perhaps it's worth asking the guard instead?
' "Report to the Lord's Hall", what a damned helpful addressing. It's quite annoying that they didn't provide a better description of where to go and I doubt the Guild asked or cared. They really take the entire standing on your own merits bit a tad too far sometimes.'
What do you do?
[] Get in line for one of the reception desks. Guaranteed to get you where you need to go, but it'll be time consuming.
[] Head over and ask the Guard, show your Guild Card and the request. Maybe they know and it would be far faster anyway.
[] Write-in.
Gained 4 Experience for Discussion, Theories, etc.
You let the silence drag out for a few moments as you ponder on what to do, some part of you tempted to use the situation to press for extra benefits. However, you decide that it is a rather poor move to put pressure on her for the event, it's highly likely the entire exchange was unintentional after all. You shakily move a hand down and pull a coin-purse from your waist before sorting forty coppers onto to the table.
"This should be enough for the basic treatment, correct? I'll be going with that for the time being, please don't delay since I do have a request to report for today."
Valencia carefully moves a hand to wipe the traces of blood from her face before nodding, her form rigidly standing up as she moves to gather the needed supplies. It doesn't take long for her to finish the work, a couple of ointments being applied with proper bandaging being the extent of it after all. You give her a short nod and stand up to leave after thanking the Elf for her help, but she remains silent until you've actually stepped out the door.
"Please come again tomorrow, Sir. Do not forget the need to monitor your condition."
Immediately after, the door shuts soundlessly behind you and you decide to throw the situation there to the back of your mind. At least until you actually finish the job today. With that in mind you make your way out of the Guild and immediately head for the Lord's Hall, it is from there that all the town's administration is carried out after all. As you walk you begin to notice your hunger, if only because you can feel the ravenous sensation coming from your cannibalistic companion.
You manage to pick up a meal from a street vendor, two skewers with roasted sausages on them and a hunk of bread, for a total of five coppers. Quickly polishing that off you begin to pass the time you spend walking by throwing pieces of the butchered rabbit meat down to your rabbit. Impressively the vicious little fur-ball manages to snap up every bit without fail, it is truly impressive how agile the creature and its species appear to be.
When you finely arrive at the Lord's Hall you find a flood of people trafficking the area, some moving into the Hall and others leaving while just as many seem to flit around in the plaza laid out before it. A quick order for the rabbit to stay close to you is issued and then you head inside to report for your temporary posting.
The inside of the Hall is a rather large oddly enough, desks lined up to either side of the open air garden at it's heart. A quick glance up reveals two floors above with railings setup along the edge for those with the time to gaze at the garden, or sky.
"Quite an impressive display of wealth, makes you wonder what buildings look like in actual cities or province capitals..."
You spend a moment looking around, but quickly find all the desks occupied with lines that almost reach out the doors though you do manage to spot a stairwell off behind the desks with a guard leaning on the wall next to it. Waiting in the line would definitely end with you knowing where you are to report to, but given the time required... Perhaps it's worth asking the guard instead?
' "Report to the Lord's Hall", what a damned helpful addressing. It's quite annoying that they didn't provide a better description of where to go and I doubt the Guild asked or cared. They really take the entire standing on your own merits bit a tad too far sometimes.'
What do you do?
[] Get in line for one of the reception desks. Guaranteed to get you where you need to go, but it'll be time consuming.
[] Head over and ask the Guard, show your Guild Card and the request. Maybe they know and it would be far faster anyway.
[] Write-in.
Gained 4 Experience for Discussion, Theories, etc.
Health: Moderately Injured
Status Effects: Wounded Hands (Excellent Medical Care | -7 to any rolls involving your hands, penalty will decrease by 1 for each day that passes, when it reaches 0 the injury will be fully healed.), Severe Headache (-5 to all rolls), Injured Soul (???)
Heroic Legacy Points: 7
Level: 2
Experience: 139/200
Titles:
They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 88 Copper
Current Booked Courses: Stealth, Beginner (1 Day)
Skills:
Mathematics (Beginner, 15%) - +4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.
Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]
Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [4 pounds, goes bad in two days]
-
-
-
-
-
Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Status Effects: Wounded Hands (Excellent Medical Care | -7 to any rolls involving your hands, penalty will decrease by 1 for each day that passes, when it reaches 0 the injury will be fully healed.), Severe Headache (-5 to all rolls), Injured Soul (???)
Heroic Legacy Points: 7
Level: 2
Experience: 139/200
Titles:
They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.
Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
- Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
- Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
- Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
- Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}
Guild Rank: Wood (8/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 155
Money: 88 Copper
Current Booked Courses: Stealth, Beginner (1 Day)
Skills:
Mathematics (Beginner, 15%) - +4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 75%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.
Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]
Traits:
Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.
Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]
Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]
Canvas Backpack [4/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- Paper Package of Vicious Rabbit Meat [4 pounds, goes bad in two days]
-
-
-
-
-
Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 6/6
Status Effects: None
Level: 1
Experience: 16/20
Attacks:
Bite - [Damage: 3, Slashing]
Traits:
Sensitive Nose - +5 to finding herbs
Natural Gatherer - +5 to harvesting herbs
Skills:
Evasion (Beginner) - -4 to enemy attack rolls made against her.
Status Effects: None
Level: 1
Experience: 16/20
Attacks:
Bite - [Damage: 3, Slashing]
Traits:
Sensitive Nose - +5 to finding herbs
Natural Gatherer - +5 to harvesting herbs
Skills:
Evasion (Beginner) - -4 to enemy attack rolls made against her.
Payment: 50 Coppers, 25 GP, 1 Rank Advancement Point, 10 Experience
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
Description: Due to the recent influx of trade and people plying the many businesses of the Lord the request has been made to recruit more able scribes to help record all the financial records made in this time. Work would be long and tedious, but those with experience please accept.
-
-
-
[X] Head over and ask the Guard, show your Guild Card and the request. Maybe they know and it would be far faster anyway.
-
-
[X] Get in line for one of the reception desks. Guaranteed to get you where you need to go, but it'll be time consuming.
-