Quest to Become a Hero

Is the Guild Receptionist a Stalker?
[X] Go claim your reward at the Guild.

'... Sadly it is a rather horrible idea to stay here now that I think about it, I likely just got a kid fired and people are rather unpredictable. best to just go get my reward and then work out where to stay afterwards.'

Once more you sigh, something you've been doing a fair amount of lately now that you think about it, before leaving the crowded inn entirely. As you head outside you are greeted by the sight of a full moon overhead, pale white light shining down and making the scenery around you appear rather serene despite the bustle of a town in it's prime. Your walk back to the Guild is rather relaxing and you would even go so far as to say it was enjoyable day if it weren't for the person standing behind the counter as you enter.

'Why in the name of the Gods is it this lady AGAIN!? Either this a series of coincidences for the century, or this lady is just a creepy stalker. No, you know what? I'm just going to ignore it, don't give her attention and it won't escalate... maybe.'

After pausing for what was probably too long in the doorway you head towards the counter, concerned that no one else is actually here even though it honestly makes sense given few people are willing to work at night. You barely reach the counter before she extends her hand towards you, her charming voice filling your ears as you desperately try not to think about the possibly creepy lady.

"Excellent work Mr. Stitch, we have already received confirmation of your work from the requester as well as his wish to increase your monetary reward. In total that will mean your final payment is two silvers, fifty guild points, and another point to your rank advancement. If you will give me a moment to add that onto your card please."

It takes just a few seconds for her, or whatever it is that handles it, to add the rewards to your card before she quickly hands it back to you with a radiant smile. Absolutely not reminiscent of a serial killer, definitely not.

"And there you go, thank you for your hard work. Please continue to maintain such quality work in the future to further the Guild's name."

You stutter out an agreement as you step away from the counter, store your card once again, and begin thinking about what to do. Sleeping is all fine and good, but maybe you could manage another job before that?

What do you do now?
[] Go find an inn and get some sleep before coming back here.
[] Confront the receptionist about this weird, vaguely creepy behavior
[] Look for new work from the Quest Board.
[] Go purchase something from the Guild Store.
[] Head to the Guild Library.
[] Write-in.




Completed Quest: Bookkeeping Assistance
Earned 2 Silver, 50 GP, and 1 Rank Advancement Point
Gained 15 Experience

Status Effect gained, Minor Exhaustion


Health: Perfect

Status Effects: Minor Exhaustion (-4 to all rolls)

Level: 2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 4 Silver

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
Adhoc vote count started by adwarf on Jan 7, 2019 at 5:11 AM, finished with 34 posts and 21 votes.

Adhoc vote count started by adwarf on Jan 7, 2019 at 5:11 AM, finished with 17 posts and 15 votes.
 
A Dream?
[X] Go find an inn and get some sleep before coming back here.

You decide to throw aside the idea of confronting this weird receptionist for the time being. It was quite an odd chain of coincidences certainly, but there are countless possible reasons for her constant appearance whenever you arrive that aren't as odd as those you were jumping to just a little while ago. You shake your head and swear to stop letting the various fictional works you read in the earlier years of your schooling lead you to absurd claims... most likely absurd claims. Hopefully.

It takes quite a while to find an inn that isn't already full in town surprisingly enough, but when you do the cost for a room and breakfast turns out to only be twenty-five coppers altogether. You rejoice at the cheap price, pay, and quickly make your way to your room where you find yourself almost instantly passing out once your head touches the pillow.

---

'... This place feels familiar. A blank void with a multicolored flame at its heart, and is that a golden crown flying around it? Wait... that's different, why is there a golden book revolving around the crown now?'

At first your thoughts are vague, your mind moving slowly as you slowly realize that you've once again returned to the dream space you encountered after receiving the God of War's blessing though something about this feels different. More permanent almost, as if the last time you were here simply as a spectator and now you're a....

'Why the hell am I feeling like a guest in my own dream? It's almost like this space doesn't belong to me, but that makes no sense.'

Before you can delve deeper into the discrepancy you feel something encroach into your thoughts, an unbeatable will carrying with it the desire to achieve greatness and stand before all in this world as a legend. As a Hero without equal. Despite having no physical form as far as you can tell, your entire body explodes into pain as the will burrows deeper into your existence with an unyielding and uncaring disposition that brings you to the brink of madness while information seems to flood into your mind from every conceivable angle.

'Or whatever passes for such in this world.'

It might be minutes, hours, or even days that the pain acts as if to tear you apart, your sense of time distorted by the influx of knowledge and the sheer suffering that is born from accepting it in such a crude, inflexible manner. When at last it recedes and your mind comes clear you find yourself looking at multicolored words floating in the space before you,

"In each era Heroic Spirits are born, they carve out paths that lead to greatness and world shattering change and then vanish once more with only the legacies of their wielders left behind for the masses to witness. To possess a Heroic Spirit is to be destined for greatness, to be possessed by a Heroic Spirit is to be fated to suffer. However, it is never one sided - with a Heroic Spirit one is certain to live forever in the glory they obtain, they must simply forge their tale and be rewarded."

Reading those words seems to trigger something in the memories left in your own mind as you suddenly come to understand a few simple rules.

  1. A Heroic Spirit's vessel must forever strive towards greater heights, a Hero is never created from nothing.
  2. If a Vessel achieves something of note, an act that would contribute to their legend, then the Spirit will grant them a chance for power.
  3. When a Vessel obtains a new level the Spirit will reward them with yet more potential power.
  4. A Vessel must never willingly reveal it's existence as one.
  5. A Vessel must hold no attachment to life, even death can forge a legacy.
Shortly after processing those rules the words in front of you quickly shift before taking on a new form.

Vessel has earned one Heroic Legacy Point for reaching Level 2. Vessel has earned four Heroic Legacy Points for obtaining the blessing of a Greater Being of this Era. Vessel has earned one Heroic Legacy Point for establishing a code of honor unique to themselves.

Rather than feeling confusion at these sentences you simply will a single sentence towards the multicolored flame, the Heroic Spirit burning within you.

'Display available Heroic Legacy purchases, please.'

Almost immediately after that thought the words comprised of countless colors explode before rapidly reforming into a window listing several categories, the last few of which seem to be locked as even their names are blurred out...

Which category do you open?
[] Skills
[] Abilities
[] Traits
[] Items
[] Attempt to open one of the unreadable categories


Health: Perfect

Heroic Legacy Points: 6 (?)

Level: 2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 4 Silver

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
Adhoc vote count started by adwarf on Jan 7, 2019 at 10:32 AM, finished with 12 posts and 12 votes.
 
The Traits Born of Heroic Legacies
[X] Traits

It seems like an obvious choice to you honestly, your mind not seeming to register the strangeness of having to choose just one category or until after you focus on the Traits category. As the tab expands you seem to realize that you could only choose one this visit and if you end up not wanting to obtain any of the options then the trip to this unique dreamscape might as well be wasted for what little you will have earned aside from pain. Ignorant, or simply unconcerned with your thoughts the multicolored flame surges before spitting forth more light that turns the screen before you into chaos for a moment until it finally reshapes itself into a list of choices.

Basic Heroic Legacy Traits
[] Sturdy Physique [2] - You come to possess a body that is much more resilient than your original form allowing you to withstand roughly twice as much damage before your body gives out resulting in death.
[] Quick to Act [1] - You are fast to respond in dangerous situations, where others are still confused about changing events you have already begun to move in response to them.
[] Awakened Heroic Spirit's Vessel [5] - You find yourself able to change the power the Heroic Spirit grants into a more suitable form for use in the real world. You can use it to withstand blows that would slay others, empower strikes to lay low enemies far beyond your reach, and more. Yet to do so burns the very power meant to help you grow stronger, turning long term gains to short term ones.
[] Lucky I [6] - You are blessed with good luck and it tends to favor you above others to some extent.
[] Swift Growth I [10] - With enough power the Heroic Spirit can even help you grow, increasing the rate at which you earn experience by twenty-five percent permanently.

Profession Heroic Legacy Traits
[] A Sage's Eyes [15] - You are capable of reading things tens of times faster than the average person and your mind perfectly retains the information read after just a single reading.
[] Wise Words [5] - When you speak on subjects you know and within your realm of knowledge on them you are incomparably convincing for your words carry a sense to them unlike any others. Wisdom is the tool of the long lived and successful after all.

Recorded Traits
[] Aspire to Sagehood [4] - You've come to find yourself a seeker of all forms of knowledge and find it easy to learn those skills a scholar finds most useful. Perhaps with enough work you may achieve acknowledgement as a Sage, a master of countless fields of knowledge. Increased skill gains for scholar related skills.
[] Connection with Beyond [3] - You find yourself strangely connected to whatever realm belongs to those Gods, Deities, and Greater Beings. You are more likely to detect traces of the Divine or Transcendent.

Which traits do you purchase?

Or...

[] Refuse to buy any of them.

Health: Perfect

Heroic Legacy Points: 6 (?)

Level: 2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 4 Silver

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
Adhoc vote count started by adwarf on Jan 7, 2019 at 11:58 PM, finished with 17 posts and 16 votes.

Adhoc vote count started by adwarf on Jan 8, 2019 at 12:40 AM, finished with 17 posts and 16 votes.
 
An Injured Adventurer and a Scholar's Weak Stomach
[X] Refuse to buy any of them.

It takes a considerable amount of effort to resist just obtaining any of these traits right now, but in the end your will overcomes your greed. You reluctantly express your intentions and in answer the multicolored flame stills for a moment before the brightly colored panel before you explodes into dots of light that hurriedly dart back into the heart of that ever-burning fire. Shortly after you find yourself once more drfting away, oddly enough it is the feeling of going to sleep that envelops you before everything disappears.

---

When you truly wake from your sleep you find it is well into morning, even nearing noon, but that's acceptable. After all one of the perks of working as an Adventurer is that you make your own schedule as you see fit, an extremely satisfying thought compared to the rigorous structure of the School which left you little room for anything other than study and sleep. Clambering out of bed you hurriedly get your possessions in order before heading downstairs to claim that meal you paid for, a plate of bacon and eggs alongside a loaf of bread with a mug of watered down ale to the side making for a wonderful start to the day. Once you've finished downing it all you head outside and start to stroll towards the Guild. By the time you arrive a group dressed in full sets of plate is hurrying to enter with a teammate gathered between them, a sight that seems odd right until you see the gaping hole in the center of their stomach and the odd angle one of their elbows is bent at.

You freeze in place, a desire to vomit welling up as nausea hits you.

'I... I know this is a dangerous job, but in the name of the Gods I did not really expect that. Shit, School didn't prepare me to see people missing chunks of their fucking torso.'

Your train of thought is cut short as you rush over to an alley and expel the contents of your stomach onto the ground. It doesn't take long for it to turn to dry heaving and by the time the fit passes you find yourself leaning against the corner of the Guild, countless a passerby casting you sympathetic and worried looks that you are far too tired to pay attention to right now. When you finally catch your breath and somewhat recover from the episode you start to ponder on just how dangerous this line of work can be, it's not really something fitting for a scholar with no real ability to protect himself. You shake your head and try to shove the fear to the back of your mind, just have to focus on your plan for the day, no room for any stray thoughts. Focus.

What do you do?
[] Go check the Quest Board for work.
- [] Write-in - For if you want to pick up one of the previously listed Quests and ignore new ones for now.
[] Go purchase some stuff from the Guild Store
[] Head to the Library and throw yourself into studying.
- [] Write-in for what kind of books you're looking for.
[] Write-in for other actions.


Health: Perfect

Heroic Legacy Points: 6

Level:
2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
G.P.: 170
Money: 3 Silver, 80 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 30%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-

EDIT:

Quests Available last time you checked the Board

Payment: Thirty Coppers, 15 GP, 1 Rank Advancement Point, 10 Experience
Description: I need an extra set of hands or two to help bring in the harvest, if you're willing then please take this request and come to * Farm.

Payment: 1 Silver, 50 GP, 1 Rank Advancement Point, 20 Experience
Description: I need someone to deliver a package to my brother at a guard post north of town, the one on the North Highway near the forest. Anyone willing please take my request, the receptionists can tell you how to find me.

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden leaf to deliver, I am a busy man.

Payment: 10 Copper for every pair of Vicious Rabbit ears, 5 GP for every pair of Vicious Rabbit Ears, 1 Rank Advancement Point for every ten pairs of ears, 1 Experience per every pair of rabbit ears.
Description: A rather ridiculous number of Vicious Rabbits have taken to destroying the eastern fields and after the death of several farmers Relgar's Lord has set down a bounty for the little bastards. After accepting the request bring proof of your slain foes back to the Guild to earn your reward. Also, don't damage the fields. Those who wantonly destroy the Lord's land in search of profit will find themselves at the end of his Knights swords.
Adhoc vote count started by adwarf on Jan 8, 2019 at 4:16 PM, finished with 26 posts and 21 votes.

Adhoc vote count started by adwarf on Jan 9, 2019 at 12:48 AM, finished with 26 posts and 21 votes.
 
Last edited:
Hidden Features? and a Successful Experiment
[X] Head to the Library and throw yourself into studying.
- [X] Find a Botany book, specifically one with an entry on Golden Leaf. Copy the Golden Leaf info (or just the info on harvesting it properly if the whole thing's too long) on spare parchment, then test Dominate Writing on the copy.
[X] Talk to the creepy receptionist about trainers.



A few deep breaths later you harden your determination before pushing yourself up from the ground again and head into the Guild. Numerous adventurers mill about, several collecting tasks from the board, and a few even turning in request forms or receiving their rewards. You take a moment to hunt down a specific receptionist, the somewhat creepy lady easily recognizable given your repeated interactions and the strangeness you had noticed through them. A short line has formed in front of her and you quickly find your way to the end of it, taking a moment to observe the lobby as you wait looking for any sign of the group from earlier. By the time you've confirmed that none of them are in the lobby and that there aren't any signs you can find of them it is already your turn at the counter, the woman's increasingly familiar voice drawing your attention.

"Hello again Mr. Stitch, as far as the Guild records show you don't have a request running and I don't see any form on you, so how can I help you today?"

You raise an eyebrow at the question, more at the astuteness and diligence that she apparently puts into her work than the question itself, before clearing your throat to respond.

"Umm, I was wondering if the Guild or you would know about anyone willing to provide training in weapon usage and things like that?"

Her eyes seem to sparkle at your question and her hand is placed in front of you as she asks for your Guild Card. You hand it over as she begins to speak,

"Excellent question, we do in fact have several trainers and teachers available which vary based on your Guild Rank alongside the exact content they can teach you. It's not information readily provided, because the Guild functions on a simple principle that you have stuck to quite well - Those who question and seek answers will be rewarded. I have added forty Guild Points to your account and you now have access to additional sections of the Guild Store which include training course purchases, if you wish to check them out then head over there.

Now, unless there is anything else I do have more adventurers to manage."

You take back your Guild Card and nod to her before turning to head into the Library with an idea in mind for an experiment. Immediately upon entering the entry section of the library you track down a book on Botany (titled 'A Simple Guide to Reglar's Plants') before bringing it over to the nearest table and retrieving a blank sheet of paper as well as your writing tools. A quick search finds the section of the book you're looking for, a page of information about the general uses of Golden Leaf as well as the correct harvesting method to follow. Taking up your pen you begin to copy it's contents down.

---

Golden Leaf. A small three to eight leafed plant with green leaves and a faint golden color adorning the edges of them. It's stalk is greenish brown with golden veins and the entire plant grows to roughly two feet high in most cases of maturation. Grows on the outskirts Relgar's forests, primarily in woodland clearings. Commonly used in the creation of low-end healing poultices and potions. Infrequently used to create antidotes, to fend off specific strains of infection...

In order for one to properly harvest Golden Leaf a few items are required: One's hands, wooden storage box, some water, and something small yet sharp.

First one should use a trowel or dagger to dig up the dirt in a ring around the plant itself no less than three inches away from the plant itself. Doing so makes retrieving the plant easier as the roots are densely packed and grow vertically primarily rather than branching out. Once that is done the digger should slowly use their hands to free the Golden Leaf as well as the clod of dirt it's growing in before using their hands to clear the dirt away. Finally, after the majority is cleared off water should then be used to clean the remainder before placing the harvested plant into the prepared wooden storage box. With that the task is complete and the gathered herb will retain it's effects for up to three days without further work.


---

Fingers tap the table as you work your slightly cramped hand, fitting so much text onto the relatively small piece of parchment was difficult but not impossible considering your past experiences. A moment is spent staring at the newly written page containing every bit of information the book contained on Golden Leaf, but you can't drag this out any longer since who knows when someone might come in thus ruining your chance to try this.

Instinct. You can only describe the process of using Dominate Writing as pure instinct, perhaps it was burned into your mind at the same time the power came into existence or maybe it was always there waiting to be awakened? Forcing such philosophical thoughts away, the words on the page before you tear themselves free of the page as dim golden light starts to radiate from them. Mild pain hits you as the words pour into the location on your forehead where that burning sensation had occurred during your blessing, and with it comes a flood of knowledge that seems more expansive than that written on the page. By the time it's over you understand that a simple thought will bring forth all the basic information written on the page while the act of harvesting is almost ingrained in your muscle memory at this point though only for a day. Of that much you are certain.

However, before you can really enjoy the sensation a vaguely recognizable voice echoes in the room with no noticeable source.

"Copying the books in this section is permissible, your use of those copies is entirely up to you as well, but be warned. Use that power on one of the books kept here and you will be immediately expelled from the Guild."

Your eyes open wide in shock as you look around for someone to address yet find no one. Well... that's not great, but whoever it is does not seem surprised at your power. They didn't sound like they cared enough about it to do anything other than give you that warning either.

Earned 8 Experience for discovering a hidden feature of the Guild and conversation in the thread.
Sub-ability Dominate Writing gained 2 Experience.

What do you do now?

[] Read another book from the Library
- [] Read the Botany book you have.
- [] Write-in for topic.
[] Go check the Quest Board for work.
- [] Write-in - For if you want to pick up one of the previously listed Quests and ignore new ones for now.
[] Go purchase some stuff from the Guild Store
[] Write-in for other actions.


Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 210
Money: 3 Silver, 80 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-
Adhoc vote count started by adwarf on Jan 9, 2019 at 10:29 PM, finished with 14 posts and 12 votes.
 
The Store's Available Courses
[X] Go purchase some stuff from the Guild Store

After putting your power to the test and discovering it's effect you decide it's best to go gather the items you need to harvest herbs. Casting a final glance around the library, you turn and leave before finding your way to the Guild Store. Behind the bare counter is the same dwarf as before, but now that strange gold coin is standing perfectly still on it's edge. He waves his hand towards you, his eyes never leaving the coin, as he says -

"Take out your Card and open the store, you will find a new category added. Good job kid."

You shrug your shoulders and do as he said, the same window appearing but in a much larger form.

Store Menu said:
Current Balance: 210 GP

Available Purchases:
Flask of Oil - 25 GP
Ten Foot Rope - 45 GP
Bundle of Clean Rags (10) - 20GP
Collapsible Eight Foot Pole - 75 GP
Simple Map of Relgar Township - 250 GP
Case of Empty Vials (6) - 20 GP
Wooden Storage Box - 40 GP
Canvas Backpack - 90 GP

Simple Iron Dagger - 140 GP
Reinforced Wooden Spear - 160 GP
Crude Iron Sword - 220 GP
Iron Hand-Axe - 160 GP

Weak Healing Poultice - 120 GP

Shopkeeper Note: Increase your Guild rank to access more of the store. No further information provided without additional cost, an adventurer should learn to appraise goods for a successful career.

Available Courses:
Swordsmanship, Beginner - 80 GP per day
Dagger Use, Beginner - 75 GP per day
Spearmanship, Beginner - 100 GP per day
Axe Combat, Beginner - 80 GP per day
Brawling, Beginner - 40 GP per day
Brawling, Advanced - 100 GP per day

Shield Use, Beginner - 50 GP per day
Stealth, Beginner - 80 GP per day
Evasion, Beginner - 60 GP per day
Parrying, Beginner - 75 GP per day

Harvesting, Beginner - 50 GP per day
Dismantling, Beginner - 50 GP per day
Identification, Beginner - 125 GP per day
Magic Item Use, Beginner - 100 GP per day

Power Strike - 80 GP per day
Shield Bash - 60 GP per day

Meditation, Beginner - 250 GP per day

Shopkeeper Note: Once a course is purchased the days will be added to your Card and you will be able to use the Card to show days the course is open. Days will not be removed until you actually partake in the class.

What do you buy?
[] Write-in

Do you ask the shopkeeper about recommended shops outside of the Guild?
[] Yes
[] No


Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 57/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 210
Money: 3 Silver, 80 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [3/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
-
-
-
-
-
-

GM Note: Preferably use plan voting for what you want to buy, just to make it easier on me. Thanks in advance.
Adhoc vote count started by adwarf on Jan 11, 2019 at 3:29 AM, finished with 8 posts and 7 votes.

Adhoc vote count started by adwarf on Jan 11, 2019 at 3:29 AM, finished with 8 posts and 7 votes.

  • [X] Yes, ask.
    [X] Plan Quest Tools and a Safety Net
    -[X] Wooden Storage Box - 40 GP
    -[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
    -[X] Weak Healing Poultice - 120 GP
    -[X] Proceed to take the Golden Leaf quest
    --[X] Fill the container/vials with water.
    [X] Plan Tools and Survival Skills (200 GP total)
    -[X] Case of Empty Vials (6) - 20 GP
    --[X] Fill the vials with water.
    -[X] Wooden Storage Box - 40 GP
    -[X] Stealth, Beginner - 80 GP per day
    -[X] Evasion, Beginner - 60 GP per day

Adhoc vote count started by adwarf on Jan 13, 2019 at 2:55 AM, finished with 10 posts and 9 votes.

  • [X] Yes, ask.
    [X] Plan Tools and Survival Skills (200 GP total)
    -[X] Case of Empty Vials (6) - 20 GP
    --[X] Fill the vials with water.
    -[X] Wooden Storage Box - 40 GP
    -[X] Stealth, Beginner - 80 GP per day
    -[X] Evasion, Beginner - 60 GP per day
    [X] Plan Quest Tools and a Safety Net
    -[X] Wooden Storage Box - 40 GP
    -[X] Ask about water containers. If not available, or they can contain less water than the Vials for the same price, buy Case of Empty Vials(6) - 20 GP otherwise buy the appropriate container
    -[X] Weak Healing Poultice - 120 GP
    -[X] Proceed to take the Golden Leaf quest
    --[X] Fill the container/vials with water.
 
New Purchases and Store Recommendations
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day

[X] Yes, ask.


It takes a while to decide between simply learning survival skills, or picking up a potential lifesaving poultice, but in the end you decide the classes are a more cost effective method for the time being. A few taps later and you can here the dwarf grunts as he grudgingly pulls a few items from under the counter, placing them on top and calling to you,

"Gonna need to see your Card. Have to add the courses you bought onto it."

You nod before closing the distance, handing over the Card, and start moving the items into your pack. First up is the case of vials, each about big enough for a mouthful or two of liquids, which is nothing much though it'll have to do for the time being. Second, and final, is a wooden box that's longer than your forearm and about two palms wide which is a fair deal larger than you expected honestly. On top of the box a handful of symbols are carved and arranged in a square.

Once you're done putting it all away you look up to find the dwarf holding your Card out to you, his sight however is focused on the coin laying heads up on the counter. A smile appears on his face as he looks up to you,

"Here's your card, and I believe you have something to ask me? After all today is a good day for money."

You glance at the dwarf and then down to the coin several times as you put away the Card before coughing.

"Yeah, I would like to know if you have any shops you'd recommend that sell items not found in the store."

In answer he holds out his hand, "20 Coppers."

You grunt and grudgingly pay the man causing his smile to grow wider.

"Good choice Kid, name's Gunnerson. Godric Gunnerson. Now, for your question there are several stores I would recommend that should fill every category you'd need.

For any of your weaponry and armor needs I highly recommend Gunnerson's Smithy which can be found on the main road of Trade Street, run by my brother and sister as well as handling some of my occasional wares. It is not really self advertising since every Dwarf who leaves the Mountainhomes are masters of their craft, we're required to pass a test given by Elders from our Craftsmen Guilds before we can set foot outside of Dwarven Lands after all. Goods there will be much more costly, especially if you want to request your own custom orders.

Next up would be the Berry Brush General Store, contains most ever common good you wouldn't find here for sale. Quite the wonderful old woman runs it and is more than willing to help you hunt down more obscure items if you need it. The store's inventory is taken from a variety of sources though, so you won't find the quality there nearly as consistent as the goods the Guild sells.

Finally, when it comes to alchemy goods I am quite certain that your go-to store should be Gerald's Apothecary. As a man he's utterly insane, but his work is impeccable especially for a human. You will find all sorts of weird items at his shop, and a number of the usual poultices as well as potions. Their actual effect... well it'll vary from time to time, but nothing so severe that it'll be useless. Assuming you don't buy his experimental items.

Thanks for the coin, kid. Good luck with your endeavors!"

With those final words he picks up the golden coin and starts flipping the coin between his fingers. You thank him then leave to go grab the harvesting quest from the board before lining up behind the others in line, your request being added to your Card shortly after by the usual, strange receptionist.



What do you do now?

[] Go to the woods and harvest some Gold Leaf!
[] Go visit one of the stores that Gunnerson recommended.
- [] Gunnerson's Smithy
- [] Berry Bush General Store
- [] Gerald's Apothecary
[] Write-in for other actions.


Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [Water in All]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 0/20]
-
-
-
-

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.

GM Note: Corrected the mistake I made with Experience, namely not adding 8 XP I gave you guys a few updates ago.
Adhoc vote count started by adwarf on Jan 14, 2019 at 12:46 AM, finished with 14 posts and 10 votes.
 
An Encounter on the Road
[X] Go to the woods and harvest some Gold Leaf!

You decide to ignore going to a store for the time being due to your lacking time, the boon granted from your writing will wear off by the end of the day after all and thus the more time you get to harvest the more your returns. With that in mind you head out of town on the main road, heading north with excitement filling you at the thought of the adventure ahead. It might be a bit childish to call it an adventure, but truthfully you have never left Relgar since birth so even this short journey is a new world to you.

Of course it doesn't take long for the world to proves it's danger, as you stroll along the road towards your destination you suddenly hear something tearing through the grass to your left. Turning to look finds a Vicious Rabbit baring it's teeth at you as the fluff-ball launches itself towards your head. You throw yourself back, narrowly avoiding the pain of having your face chewed off, and roll across the ground for a moment before you can manage to push yourself upright again. Doing so allows you to see the little creature just now recovering, your hand moves to grab your dagger from it's sheath as your brain tries to think about how to act.

How do you combat the vicious rabbit?
[] Charge it with your dagger and don't let up, hack it until it's dead!
[] Immediately enact the most tried, tested, and proven tactic of human history.... RUUUUUUUNNNN!!!!
[] Use Dominate on the little monstrosity.
[] Write-in.


Health: 100%

Level: 1

Attacks:
Bite -
[???]

Valuables:
Vicious Rabbit Pelt [???]

Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [Water in All]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 0/20]
-
-
-
-

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.
Adhoc vote count started by adwarf on Jan 14, 2019 at 4:12 AM, finished with 5 posts and 5 votes.

  • [X] Use Dominate on the little monstrosity.
    -[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.
    [X] Use Dominate on the little monstrosity.

Adhoc vote count started by adwarf on Jan 14, 2019 at 8:02 AM, finished with 10 posts and 10 votes.

Adhoc vote count started by adwarf on Jan 15, 2019 at 1:24 AM, finished with 11 posts and 11 votes.
 
Your First Minion and Harvesting
[X] Use Dominate on the little monstrosity.
-[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.


An idea comes to mind as you face off with the killer bunny, it's blood red eyes turning to glare at you as you focus on the original power of your boon. Your brow seems to burn as you draw upon the gifted strength, an incomparable feeling taking over as you become certain of a single thing. This creature will serve you whether it is wishes to, or not.

Dim golden light radiates from you for a brief moment before a golden crown encased in a book materializes and then charges at the unsuspecting animal, screeches of pain coming from it shortly after impact as it collapses to the ground and begins to shake. Time seems to slow as you feel a connection being forged to the little beast, the fur at the top it's hair beginning to burn as a symbol takes shape upon it until a crude crown is carved upon it. Everything seems to come to a finish the moment the crown take's shape, a clear mental bridge forming between you and the Vicious Rabbit as you come to understand it at a level that far surpasses what you understand of yourself.

Just a thought is enough to make this new minion throw itself to it's death... It's a strange, disconcerting feeling to hold this degree of control over another being's life, but you're pretty sure you could get used to this. A smile spreads on your face as you order your follower to keep up and set out to take care of your work. Along the way you find a sizable branch and use your axe to trim it into a simplistic club in case you run into more of the little furball's brethren, better to salvage what valuables you can considering your current wealth.

By the time the sun is not far from setting you've managed to harvest nine Golden Leaf plants. Four of them are rather poorly harvested, but you do manage to gather two of them in absolutely perfect condition with some help from your new servant, apparently the creature is rather useful for finding and digging up herbs even hunting down three of the plants you ended up harvesting. However, just as you're beginning to think about heading back you stumble across a clearing with an animal's corpse lying in it.

A Forest Bears mostly intact remains are at the heart of the clearing, it's body covered in bite and claw wounds that you're fairly sure is a clear sign of Green-pelt Wolves though why they'd leave a source of food intact and out in the open is a bit strange. Perhaps you should take this chance to get a few items to sell when you go back?

Gained 2 Experience for the Domination Ability
Gained 2 Experience for Title: They Who Seek the Crown
Obtained a Minion, Level 1 Vicious Rabbit

What do you do?

[] Go forward and cut anything that might be worth some money off the Forest Bear.
[] Leave, this is a bit too strange. Might as well take what you have back to town.
[] Leave, but continue harvesting more Golden leaf. You'll be in the outskirts of the forest at night, but it will be worth more.
[] Write-in



Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.

Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [0/6 Filled]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 4 Poor Quality Golden Leaf, 3 Average Quality Golden Leaf, 2 Perfect Quality Golden Leaf | 9/20]
-
-
-
-
Health: 6/6

Level: 1
Experience:
0/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
None

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.
Adhoc vote count started by adwarf on Jan 15, 2019 at 9:57 AM, finished with 16 posts and 12 votes.

Adhoc vote count started by adwarf on Jan 15, 2019 at 8:49 PM, finished with 20 posts and 15 votes.
 
A Pet License?
[X] Leave, this is a bit too strange. Might as well take what you have back to town.


It's a simple answer really, no. Just, no. Clearly a trap that is more likely to kill you than grant any kind of benefit, so you slowly back away before deciding to leave for town now that you'd managed a decent enough harvest. You make your way back to town spending part of the journey in the dark though you do have your ever alert bunny servant to keep a good look out which (probably?) is why the trip is entirely uneventful this time aside from the oddity of your new companion. Arriving back at town you are greeted by a pair of guards who stop you as you try to enter,

"Gonna need identification if you're going in. As for that Vicious Rabbit behind you, is it your pet?"

You show the guard your Guild Card, the man pulling out a small dull-grey box to slot it into, before replying.

"Yeah, something like that. Why?"

A series of three beeps issues from the metal box, the guard's face relaxing as he pulls the Card out and hands it back to you.

"All Druids, Beast-masters, Tamers, Summoners, and the like are required to purchase a license if they wish to have their supporters following them around the town. It'll cost a silver for us to issue a license, you will also be expected to take full responsibility for the creature or creatures under your care. They tear up the town? You'll be punished for it.

So, do you want a license or is this thing staying outside of town?"

Do you purchase a license?
[] Yes
[] No


Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 12/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.
Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.

Abilities:
Domination (Level One, 2/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [0/6 Filled]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 4 Poor Quality Golden Leaf, 3 Average Quality Golden Leaf, 2 Perfect Quality Golden Leaf | 9/20]
-
-
-
-
Health: 6/6

Level: 1
Experience:
0/20

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs

Skills:
None

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.
Adhoc vote count started by adwarf on Jan 16, 2019 at 4:46 PM, finished with 12 posts and 12 votes.

Adhoc vote count started by adwarf on Jan 17, 2019 at 3:12 AM, finished with 14 posts and 13 votes.
 
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