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- 𐌂 ̢͎̩̤̲̙͓̑̀͂͒̀͆̏𐋏 ̛͏̫̚𐌀 ̛͉̥̩̤̰͈̂̅͒͊͟𐍈 ̣͛𐍃 ̡̅̈́
Roll 1d100 for obstacle, and roll 1d100 for act itself!

Or use something else, but numbers. Like colours to decide in which direction action succeeded/failed.
Roll 1d100 for obstacle, and roll 1d100 for act itself!
I was thinking more of a budget style thing. After all, mercenary companies were notorious for being up to their eyeballs in debt and obsessed with looting.Roll 1d100 for obstacle, and roll 1d100 for act itself!
Or use something else, but numbers. Like colours to decide in which direction action succeeded/failed.
Basing it upon a binge-worthy throwback show, with voter customized pre-game meta, plus Hilda and Zelda in flashbacks? Sabrina gets a sidekick even? A fresh take pitting the supernatural TGIF slot with contemporary occult! Please, Arlequine, are you still perhaps considering this quest?I currently have three ideas for a Sabrina the Teenage Witch Quest, which I partly thought to do to confuse the PMAS crowd.
The first idea would be the usual by Sabrina standards, with teenage troubles getting turned upside-down by magic. The second was for a prequel Quest starring Aunts Hilda and Zelda. The third was instead for a Sabrina (and other early Magical Girl) inspired Quest about a modern teen girl Onmyouji.
Then I thought I could economize by condensing these into one Quest, rather than have to juggle three new Quests all at once. Sabrina and the onmyouji girl could easily team up through the other realm with how it crosses distances, and I could have the flashbacks with the aunts be playable.
Given there's been multiple Sabrina continuities (e.g., the 1996 TV movie and sitcom are both in their own worlds), this would be set in a custom one, possibly with voters deciding some of the details.
I also wanted to use Sabrina's original origin of having been created by accident by Hilda and Zelda, making her also a homunculus basically, rather than the now common half-mortal one
It is a lot to juggle, though at the very least, can it gain fresh consideration in this thread you started to see how to best condense the idea?
How is it a Lord of The Rings crossover?
General lore will be taken tbh, since I can't figure out how to make khazalid a working language. I also love the idea of using the older perception of dwarves, not wielding axes but mattocks, etc. Etc. It also just feels like a deeper mine of information to draw from, and I'll be using it to fill In a few of the gaps of dawi society, mythology, etc.
I'd thought about it, and what I'm worried about is that the Planquest format is aimed towards outproducing one's problems, and that's not what I want to focus on. I'd rather focus on managing the internal factions of the settlement and the external factions of the City and the Forest, with the organization of production supporting the political game rather than the other way around.you might consider running it as a plan quest rather than ck2. the Planquest format allows for longer term projects as opposed to the dc based approach of ck2, and against the storm isn't likely to have larger than life heroes that might benefit from a ck2 stat sheet.
Does Taylor have to be the access point for Rimworld stuff? You could have Rimworld stuff invading Earth Bet(Bugs in the sewers, a Void Monolith in an exclusion zone, etc) and Taylor and co. just caught in the middle.In your opinion, how would one combine Rimworld and Worm without just making a tinker quest? I was thinking maybe Taylor gets exiled to Rimworld universe every time she dies in Brockton, but I'm not sure where to go from there if I use that idea. My other thought was she has free access to Rimworld, and sort of run it like a refugee camp for the cities downtrodden. Maybe have Danny get offed or something and Taylor recruits the homeless as settlers but thats sort of avoiding the conflict in Brockton and transferring it to Rimworld.
She doesn't necessarily have to be the sole source, no. Could be a source of angst. "Am I letting these things through?"Does Taylor have to be the access point for Rimworld stuff? You could have Rimworld stuff invading Earth Bet(Bugs in the sewers, a Void Monolith in an exclusion zone, etc) and Taylor and co. just caught in the middle.
Maybe have an AI-controlled sleeper ship crash land in Brockton Bay if you need Taylor to have an alternate source of powers.
I agree, there was actually a dedicated murder drone art quest called Murder Drones Quest: Bad Oil, Badder Blood. I'd really like a vanilla murder drones quest like this where we can just make our own character and explore other exoplanets with it.I think Murder Drones would make a pretty neat quest either by itself or included in a jumpchain and thought about trying my hand at it but honestly got intimidated by thread formatting.
I agree, there was actually a dedicated murder drone art quest called Murder Drones Quest: Bad Oil, Badder Blood. I'd really like a vanilla murder drones quest like this where we can just make our own character and explore other exoplanets with it.
I know somebody finished making a jumpchain cyoa for Murder Drones a couple months back on Reddit but I don't think I've heard of anybody using it yet.
Any ideas for the name of the quest?This is a short mechanic system I've made for a game about running a school that gives people superpowers. I would appreciate a second set of eyes; any holes or things not explained clearly?
Each student will come into the academy with one minor power.
Example: Kayla Jerrison can turn her hand into water.
By enrolling students in certain classes, you increase the chance of their powers developing in certain ways.
If Kayla takes Fine Arts classes, she has a chance of her power developing along the Shapeshifting track – perhaps converting more of her body, or distorting its shape more.
The relevant classes are:
Phys. Ed – strength and durability powers
Sciences – technological and object-manipulation powers
Fine Arts – shapeshifting powers
Mathematics – psychic powers
Orienteering – movement and nature powers
Weapons – energy/element manipulation powers
"You could try giving a student some of every class to diversify their abilities, but there's a risk it'll all wash out and they'll end up weak. On the other hand, you could go all in on the wrong class and stick someone with a lame power. Who knows?"
In addition, there are other classes which increase secondary statistics. These statistics are rated 1 to 10. They are also a blatant ripoff from PP.
Management – leadership, organization and finance skills.
Public Relations – making people love you and do what you want.
Spycraft – espionage and subtle work.
Tactics – making smart decisions in a battle or campaign.
There are also hidden statistics, which track certain attitudes. There aren't classes for these, but they change based on random events and your decisions.
Altruism – the desire to improve other people's lives.
Bravery – the ability to charge into a situation with less heed for your own safety.
Loyalty to Academy – let this fall super low and bad things might happen at the school.
Loyalty to Government – let this fall super low and bad things might happen after the school.
Ruthlessness – the ability to pursue your interests at all costs.
Kayla gets caught sneaking out to party in the nearby town. The Director chooses to scold her for risking exposing the program. Kayla may take the words to heart (+Loyalty to Academy, +Altruism) or feel resentful and resolve to try again soon (-Loyalty to Academy, +Bravery).
Depending on your personal views, you may want a stat to go lower instead of higher. It won't be a failstate one way or the other, just, there might be consequences if certain patterns emerge among graduates.
Students' personalities may also change in more unique, unmeasured ways.
Once a student has finished their time at the academy (currently set at 5 turns, but might change), you'll get a full overview of their powers, stats, and a snippet of their future!
Kayla was put through a curriculum heavy on Weapons and Phys. Ed. Though she never learned to turn her whole self to water, she has extreme control over external water, including conversion through the stages of matter, and can even use it to propel and shield herself. However, her statistics classes were sparse, so she might struggle off the field of battle. After completing her service, she becomes an independent hero under the name Cyclone!
Management: 2 PR: 3 Spycraft: 2 Tactics: 5
Altruism: 7 Bravery: 8 Ruthlessness: 3 LtA: 6 LtG: 5
Overall rating: B+
Status: Independent hero
As you continue in your job at the academy, you may find ways to better control what powers develop. You may also receive gifts from former students or other friends you make. The empowering project has only begun!
Was thinking of calling it "
What kinds of gifts can be given by alumni/friends, and how can they be beneficial to the school/the PC?