A Warhammer vampire bloodline quest - create your own vampiric bloodline in sylvania and compete for power against the other vampire courts
Oh. Hmm.as I said. All the council races plus quariens decided to start their own super soldier program.
That sounds like a fun take on the plan quest formulaHad a stupid idea.
A Lets make a Spartan/supersoldier Plan quest.
Only its in Mass Effect. and without the humans.
Yep its the council races Plus quarians attempts to build a super soldier... before the Reapers show up.
More of an urban fantasy type thing with all the criptids, supernatural, and paranormal stuff you'd expect. There's a bit of Lovecraftian stuff with the horror beyond human comprehension vibe if you really screw up somehow but mostly you'll spend your days investigating the illustrious Loveland Frogman, investigating Mrs Smith's creaky attic, and politely asking an ancient vampire to leave the city. If you've ever read the early Dresden books or watched early Supernatural/Grimm I'm kind of aiming for that. Very slice of life, monster of the week, who's that Pokémon type of vibe.What type of setting/group would this be? Like, is this an urban fantasy deal and you're a government agency handling vampires and werewolves? Superheroes? Magical girls or tokusatsu? Something more Lovecraft-ish?
Feels more X-Files to me, just with more active confirmation of supernatural things.More of an urban fantasy type thing with all the criptids, supernatural, and paranormal stuff you'd expect. There's a bit of Lovecraftian stuff with the horror beyond human comprehension vibe if you really screw up somehow but mostly you'll spend your days investigating the illustrious Loveland Frogman, investigating Mrs Smith's creaky attic, and politely asking an ancient vampire to leave the city. If you've ever read the early Dresden books or watched early Supernatural/Grimm I'm kind of aiming for that. Very slice of life, monster of the week, who's that Pokémon type of vibe.
As for the Agency itself, think less SCP's Foundation and more the Witcher, if that makes sense. The Agency is decaying and it's members are underfunded, fragmented, and isolationist. You can't stop and contain everything like the scp foundation because you don't have unlimited resources like them. It's up to you to decide what has to be dealt with while being forced to let all the smaller stuff slip through.
I've never actually watched X-Files, so I can't say for sure how similar it'd be, but yeah, there would definitely be people on your side with supernatural abilities. The main character might even have some, depending on how things shake out during character generation. My idea for the world is that nobody just knows about the supernatural. You're either born into it, or you had a run-in that pulled you in. Readers would decide exactly what that looks like for the mc.Feels more X-Files to me, just with more active confirmation of supernatural things.
Would there be active supernatural talents on your side as well, even if it was just-out-of-training rookie psychics/mages or whatever?
[]Exiled and Disgraced: Banished from their homeland or stripped of titles, the family struggles to rebuild in an unfamiliar or hostile environment. Their survival depends on cunning and adaptability. And you.
Sounds great honestly. Do you have a working title for the Quest yet? I'd love to read it!Alright, I've got a new quest idea. Check it out.
About 6 years, 6 months and some change ago, something happened to both Hell and Heaven, a great Calamity that changed everything. Hundreds of souls were forcefully kicked out of both afterlives, with many of them falling into the middle child of the afterlife. Purgatory.
Now one recently-killed spirit has to gather allies, and ascend the great mountain of Purgatory in order to reach Heaven and figure out what the hell (pun not intended) happened. It won't be easy, since Purgatory has become much more dangerous and hasn't following normal geometry ever since the Calamity— But should the worst case scenario come up, there's always a chance to try the climb again.
Inspired By:
Gameplay wise, you'd have a choice between 3 Navigators, which would be the most recently died spirits and the ones leading the groups on the way up to Heaven. They'd be the protagonist. After that, you'd take 5 Seekers, which would be the other spirits looking to reach Heaven who are going along on a run up. Some of them would come from Heaven, others from Hell, others from Purgatory originally. Heavensent would have better Charisma and Intelligence, Hellbound would be better with Strength and Trickery. Purgatory Natives would be average in both stats, but be connected to one layer of Purgatory and thus know where to go/what to do.
- Limbus Company, with a group of idiots and a "exploring hells" theme.
- Good Omens, with a different, darkly funny take on Hell and Heaven.
- And Hades, in that it's 100% going to take a few attempts to get up to Heaven (or reach Hell, if you wanna go that way.)
The Navigators wouldn't have much in terms of stats, but they'd be able to map out the constantly-shifting Purgatory (which would be extremely valuable) and also interact well with all Seekers no matter their alignment/previous afterlife. The other two Navigators would show up as either friendly rivals or deuteragonists.
Meanwhile, the Seekers would be both your main magic users and/or combatants. Seekers would have a lot more in terms of stats compared to the Navigator but when they die, they'd be stuck on that layer of Purgatory for you to have to retrieve in a later run, while the Navigator can just respawn and start again from the bottom. You'd start with 9 Seekers to pick from in order to climb, but more can join you to be fielded on the next few runs if you get their contact while going up. An example of a Seeker would be a former revolution fighter, Chaotic Heavensent, with a focus on Charisma with Charisma-scaling spells.
Gameplay wise, it'd be split into two phases:
There would be a Searching Phase of encountering and dealing with random events on the way up each layer of Purgatory (there'd be 20 for each layer, nice random table). Seekers would have to work together with the Navigator for different challenges, and gain power both through increasing skill trees when they level up or finding Holy Artifacts/Devil Contracts left behind after the Calamity.
Each time you ascend a layer it gets harder and harder (with some layers being gated off by story/bosses), or you can choose to Search and keep looking around in order to take another random event for your current layer and map out a route of Purgatory, which guarantees that place as visitable in the next few runs.
There would be a limited number of Searches per layer, and at any time you'd be able to return downwards to the nearest Settlement of Purgatory in order to make sure that your Seekers don't get knocked out and captured/lost to the Purgatory winds.
And in between those Searching Phases and in each settlement found in Purgatory, you'd have the Bonding Phase, where the Seekers and Navigator would interact with each other and the other NPCs. That would lead to better magic (magic runs on the strength of the soul, and the soul runs on emotion), stat increases, or maybe even special combo abilities.
What do you think?
The original title for it when it was about going through an altered version of Dante's Inferno was "Go (Straight Down) To Hell" but rn i don't really have a title for it. "Endless Purgatory" is not exactly an exciting-sounding story to read, and definitely not the kind of thing most people would actively participate in.Do you have a working title for the Quest yet? I'd love to read it!
Cool premise, few questionsNo one knows just how long the war has gone on. High command doesn't tell us anything. The old ones, the veterans, remember going to war. Few of them are left. All we know is trenches and barbed wire, shell shock and lice, mud and blood and horror. We remember our training, but not our homes. Did we have families? Did we have lives before this? Across No-Mans Land, we can hear our enemy. We haven't been relived in a while. Is there anyone behind us? Is there anything in front? Are we all that is left? We never see the enemy. Sometimes we raid them or thay raid us. But we can never quite remember what they look like afterwards. Is this hell?
WWI, but as purgatory/paranormal.
I'd say at best a Lt, not someone in any position of power.Cool premise, few questions
Are you in a position of command or are you just a soldier?
Are you aware of the strangeness of your situation like is command either ignoring you or is intentionally unwilling to provide further information?
Are you actively fighting the opposing forces, or is it that your any conflict that occurs is a reaction towards assaults perpetrated by your side?
Otherwise this is a really cool concept if done right I have a love craft itch I've need to scratch for a while
you might consider running it as a plan quest rather than ck2. the Planquest format allows for longer term projects as opposed to the dc based approach of ck2, and against the storm isn't likely to have larger than life heroes that might benefit from a ck2 stat sheet.The world is plagued by the Blightstorm, a vile cycle of destruction ravaging the world every twenty years. From the volcanic fastness of the Smoldering City, the last refuge in the Drowning World, the Queen's Viceroys sally forth to reestablish outposts of civilization and secure desperately needed resources.
You are not the Viceroy. You are the Mayor the Viceroy appointed to run the outpost while they marched and conquered deeper into the Drowning World. Keep the peace, pay the tithes, and don't attract the ire of the Crown.
An Against the Storm city manager/CKII(?) quest wherein one manages the factions and demographics of the settlement, the logistical needs of one's Viceroy, the demands of the Smoldering City, and the ever-encroaching threats of the resentful Forest. A sharp time limit is imposed by the Blightstorm, with worsening weather and shorter growing seasons as the end of the cycle approaches, eventually forcing an evacuation to the City.
Now if only I can find a guide on how CKII quests work...and the time/brain cells to run it.
I did that once... good time, but I didn't know how to write for shit back then.Despite I'm busy with my earth in Star Wars quest. I feel like doing a RWBY quest where you play as the king of vale that wasn't overthrown after the Great War and try and return vale to its former glory.