Quest Idea Thread

I had an idea I was tossing around:

The Ship Moves. A Warhammer 50k Quest.

Based on

http://forums.spacebattles.com/thre...ther-galactic-empires-and-power.305458/page-3

and

http://1d4chan.org/wiki/The_ship_moves

You would be a Steward of the Ship, The Stewards being what the Inquisition and the Guard got reorganized into when the Empy woke. Your job is to roam the vastness of the Ship hunting Chaos and Orks for the glory of the Imperium Reborn. I actually really like the 50k Setting and it's conceit, and would like some feedback here.
Well I am kind of curious as to why a ship 1au long hasn't collapsed into a star ro black hole yet. :p

I know nothing of the altered setting, but it sounds interesting.
 
Well I am kind of curious as to why a ship 1au long hasn't collapsed into a star ro black hole yet. :p

I know nothing of the altered setting, but it sounds interesting.

Answer A: The combined psychic force and will of the entire Imperium of Man, all the Eldar Craftworlds, the realityfucking power of the C'tan shards and the might of the God-Captain.

Answer B: Sheer condescending badassery.

And there's not really much to the setting other than what I've linked. I can comfortably insert my own OC tidbits into the setting, such as these Stewards.
 
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Imouto no Badass Quest

You are a young japanese girl who lives alone with her Onii-sama. Your parents are nowhere to be seen and you have not heard from them since that fateful winter eight years ago when you arrived at this house with Onii-sama carrying you on his back, numb fingers fumbling with the keys as he tried to get you inside the house and someplace warm before you froze.

To sum it up. You were picked up by a mysterious agency, a demon hunter agency, who operates at the hellmouth, using modern war making machinery and soldiers plucked from the special forces all over the world. Due to some unfortunate yet hilarious incompetence, they picked you up and put you in charge as the supreme commanding officer of this organization.

Keep hell in hell and not on earth using almost futuristic technology, directing and guiding the greatest minds mankind has to offer and commanding the most elite soldiers the world has ever seen, all while hiding your activities from your beloved Onii-sama. Come to think of it, he's been acting kinda strange lately . . .
Yes, this is X-Com, only with magic and the commander is a 13 year old japanese school girl.
 
X-over-COM
X-COM/F.E.A.R/Crysis/Infamous/Resident Evil/Portal/Half-Life/Prototype/PlantsVs.Zombies/Halo (More later.)

The Covenant is at the brink of collapse, the War with this other Group was disastrous.

They managed to get a hold of several of the races involved, in hopes of incorporating them into the Covenent in due time.

Their mind control properties were annoying, several traitors believed them to be the descendants of the forerunners.

That is, until they too were killed.

This war was far too taxing, they had to rely on Forerunner technology to keep them at bay.

We need an edge, something to fight them with....

-0-0-0-0-0-0-

We are the Unity. We seek equals in the universe, and thus far nothing has gone according to plan. These aliens have found old technology from the founders, stunting their natural development rather then accelerating it.

They have not sought out the gift yet, although they have slowly been breaking down our technology and kidnapping several of our units (Even though we have kidnapped millions of theirs.) and are breeding them to fight against us. Even now the San'Shyuum were learning the art of the Gift, but did not wish to teach the rest of the Covenant the art.

Disgraceful.

The three most promising races among them are the warrior cast race known as the "Sangheili", the strong and adaptable "Jiralhanae", and the organic computers known as "Huragok". The San'Shyuum was learning of the Gift, and they had some who were gifted with it, but they were lazy, they had sufficiently strong bodies, but lived like kings.

All of the other races would be acceptable to add to the Unity, making them as a whole stronger as slaves.

But it was time to test the "Humans". These Covenant were delaying the plan long enough.

-0-0-0-0-

You are the Commander, the whole world is panicking. It seemed like the world was fifty different poorly written sci-fi films smashed together.

First with the "Conduits" appearing in Empire City, close to New York City. Then several rouge agencies started creating problems for everyone. Zombies, ghosts, living plants, biological hazards...Aliens.

That was when you got called in. X-COM was to deal with these aliens called "The Ceph." as soon as possible. We were also recommended for the other issues, ironically all in the United States.

The international community wanted this contained, and with Aliens involved the X-COM project was approved.

Little did you know that another two alien invasions were about to take place....

[ ] Absorb F.E.A.R (And ATC) into X-COM. UNLOCK! Psionic Units.

[ ] Absorb S.T.A.R.S (And Umbrella) into X-COM UNLOCK! Credit to GeneMods + Zombie Vaccine

[ ] Absorb CELL (And Crynet) into X-COM UNLOCK! Cheap Knockoff Nanosuits. + Alien Force held at bay.

[ ] Absorb BLACKWATCH (and Gentek) into X-COM UNLOCK! Credit to GeneMods+ Alien Force Contained

{ } Hire Crazy Dave. UNLOCK! Plants.
 
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Imouto no Badass Quest

You are a young japanese girl who lives alone with her Onii-sama. Your parents are nowhere to be seen and you have not heard from them since that fateful winter eight years ago when you arrived at this house with Onii-sama carrying you on his back, numb fingers fumbling with the keys as he tried to get you inside the house and someplace warm before you froze.

To sum it up. You were picked up by a mysterious agency, a demon hunter agency, who operates at the hellmouth, using modern war making machinery and soldiers plucked from the special forces all over the world. Due to some unfortunate yet hilarious incompetence, they picked you up and put you in charge as the supreme commanding officer of this organization.

Keep hell in hell and not on earth using almost futuristic technology, directing and guiding the greatest minds mankind has to offer and commanding the most elite soldiers the world has ever seen, all while hiding your activities from your beloved Onii-sama. Come to think of it, he's been acting kinda strange lately . . .
YES

YES

YES

I support this with all of my might and will. It must be done. It just has to.
 

[X] Absorb F.E.A.R (And ATC) into X-COM. UNLOCK! Psionic Units.

[ ] Absorb S.T.A.R.S (And Umbrella) into X-COM UNLOCK! Credit to GeneMods + Zombie Vaccine

[ ] Absorb CELL (And Crynet) into X-COM UNLOCK! Cheap Knockoff Nanosuits. + Alien Force held at bay.

[ ] Absorb BLACKWATCH (and Gentek) into X-COM UNLOCK! Credit to GeneMods+ Alien Force Contained

{ } Hire Crazy Dave. UNLOCK! Plants.


Hi there!
 
Yugioh/FoZ crossover quest. SVer wakes up in FoZ with a duel disk (Battle city model of course all the other ones look kinda stupid) strapped to his wrist and a deck that he doesn't remember building. Then he finds out that the monsters he summons actually become real, his spells and traps actually have actual effects.

SVer: "Stardust Dragon! Hit that punk two timer with a Starshine Flare!"

Guiche: "AAAAAAAAAAHHHHHHH!!!!"

*BOOOOOOOMMM*

Announcer: "Victory!"

Montmorency: "No Guiche! Don't go toward the light!"

Guiche: "But it's so pretty. I just want to go and touch it."

Montmorency: "Don't do it Guiche! NOOOOOO!"

SVer: "Time to raid his stuff."
 
And then presumably the Duel Disk runs out of power in a week and he pays for the hubris of his actions? Cause those things have got to be a real power hog.

Alternatively, some noble just cast's a water spell on it and completely wrecks it?
 
Idea: Dawn of Humanity space empire quest.

I have an idea partially based on civilization: BE and that one NatGeo neutron star destroys the earth "documentary" (It's a bit of a joke tbh)

Anyhow, basically for some *insert reason here* Humanity is facing extinction, and has to put together a colony ship, find a prospective colony, and set out to colonize it to make sure humanity survives!

My idea is this: The quest has 3 parts,
1. The intro phase, before the spaceship sets out. you have 10 turns (50 years) , you spend money on :
a.) Research into ship technology (cryogenics, propulsion, life support, orbital construction, fuel storage, )
b.) research into colony technology (dome life support, energy generation, automation, agriculture,
c.) finding a suitable planet (you spend money on every solar system you scan, if you find a planet you have to further spend money to scan more traits about it like size, atmospheric density, atmospheric composition, ect..
d.) constructing the ship (larger ships carry more cargo/passengers, faster ships have a smaller chance of suffering negative events while traveling, ships that carry more fuel can possibly go to a different planet within the system, better scanners allow you to prospect for resources, drones allow you to scan the rest of the solar system you arrive in, ect...)
e.) choosing the cargo (on the final turn you spend the money you get on the last turn + all money you didn't spend in previous turns on what cargo you bring.
2.) the colony phase. this phase is when you are responsible for your colony and it's various developments. On your arrival the exact details of the planet's general attributes are revealed: orbital period, axial tilt, surface temperature, atmospheric density/composition, mass, surface gravity, moons, ect...)
I don't exactly know how this would translate into statistics for penalties or bonuses, but things like thicker atmosphere= less meteors, lower radiation, more storms, gravity difference from human norms affects morale and health, atmospheric composition affects building maintainance depending on how bad it is (life support) along with requiring dedicated greenhouses if it's bad enough, tectonic activity affects earthquake frequency and the amount of raw minerals, planets with life can have various traits that can benefit or harm humans (think alpha centauri)
Solar System attributes also affect events at this stage: nearby asteroid belts affect event frequency, Sun types affect solar flares and radiation, elliptical orbits cause unstable seasons, ect...

You generally have to research, build, explore (possible alien ruins?), and overall survive to preserve humanity

3.) the Empire phase. You have once again reached for the stars, and the rewards of space exploration await you! This phase is reached once you have the potential to have manned flights to other planets in your system and have reached a set population/ tech level. You research, explore, manage an interplanetary (or interstellar if you get FTL) empire, and perhaps even colonize other planets! (you might even enter a first contact situation. Possible crossover?)

Hope someone picks up this idea! (I might crosspost it)
 
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