Quest Idea Thread

A bit more background would be nice, but it looks interesting.
My current idea is following:
1) preliminary : select allied world nations, their magical traditions and patrons (1-2 updates)
2) build the unit the protagonist serves in (1-2 updates).
2') At this point rogue magicians infest most of third world, making it utter hell. Quite soon it becomes a problem, that breaks out as a threat to the human world.
3) initial war. Allied nations cleanse the worst filth. Bits of larger picture are available in form of propaganda and rumors. (3-6, maybe 9 updates)
4) resettling. The worst is cleared, but it is still awful. Council-style, 3-6 updates. Ends in lighter and softer version of CthulhuTech setting.
5) Initial space colonisation, council type. 3-6 update.
6) First contact with citadel space (3-9 updates with pre-generated protagonists)
7a) infiltration. Similar to Psi Effect (see fanfiction.net or spacebattles), but with lovecraftian magic instead of psi. (No idea how much it can take, but guess at least 10+ updates)
7b) first contact war. Somewhat similar to Mythos Effect, but hopefully with less gore and more plot. (No idea how much it can take, but guess at least 5+ updates)
8) Reimagining of canon events. I guess, can take at least 40+ updates, if surive till this point.
9) it is a moot point to plan beyond that.
 
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Well, I've realized I can't write this stuff at all, but maybe somebody else can:

You stare up at the mighty Jungle Jim. His metal bars twist and cross, and you swear you can make out a monstrous face amongst them. You see kids climbing all over him, certain that they're going to be eated.

Angelica told you that all the growed-up kids climbed on Jungle Jim. And then something about being a dumb baby. But you're not just a dumb baby! You can be a growed-up kid!

Your name is Tommy Pickles. And a baby's gotta do what a baby's gotta do.
 
Here's an idea.

Ship city/civ quest.

For whatever reason you are now in control of a population based out of a naval ship. All you really have to do is just make sure your little whatever it is lasts as long as it can, through generations if possible.

What kind of ship are you on?
[] A carrier? Large amounts of living space, and good combat ability. Have to decide between combat capability and self sustainability.
[] A freighter? More space than anything else, no innate combat ability. Most development potential, but have to develop weapons on your own.
[] Something else?

Where are you?
[] The past?
[] A world out of fantasy?
[] The apocalypse?
 
You carefully keep your face schooled as the phalanxes of graduates (more like raw recruits) march past, heading to the Protevs that will take them to the shipyard in orbit, where they will be billeted until another tin can comes off the lines and they draw the short straw. It saddened your heart o have to bear witness to this, but your brother had practically forced you to come to this review. Something about a... Surprise.

And I suppose that it was time for the reveal, you think morosely, as your brother walks up with... Admiral Daalan Frecate in arm? You blink, but immediately draw yourself to attention and salute your superior.
"Admiral Frecate. I wasn't expecting you to come see an old retiree, just waiting for his ticket to be drawn." You say stiffly, wondering why the decorated veteran was bothering to talk to one of the last generation.

"Commodore." A smile plays over her lips as she returns your salute, finally. "Your retirement is... Well, the reason I wished to speak to you."

You're instantly on guard. No Admiral, during these times, would use this as a lead in for small talk.
"So, the draft has caught up to me, has it?" You say regretfully, feeling the slight pulse of discomfort from your elbow, the farewell gift from a merchant raider that caused you to retire in the first place.

"In... A way, yes." The Admiral's eyes focus and she straightens, withdrawing her arm from your brother's to fold them behind her back as she transforms from a socialite to a military leader. "However, not for just any task. Would you allow me the honor of driving you back to your estate?"

You automatically nod and follow her as she leaves, shooting a questioning glance at your brother across the promenade. He merely responds with a shrug and a smile before turning to rejoin the crowd of nobles that had gathered for the review. Back down on the strip of pavement, the blocks of graduates had made way for the first platoons of Ship Borne Infantry, in their clumsy but effective armor.


Following Frecate to her limousine, you undergo a minor identity check before being allowed to enter it. And, instead of being greeted by the typical expanse of tasteful upholstery, you step into a mobile command center. Holographic displays are evident, albeit inactive, three aides are working near the front, and a pair of Ground Force soldiers were taking up residence in the rear.
It only takes a second for you to recover from the nonsequitor, before entering and taking a seat near the central holotable. Frecate enters after you, a slightly amused expression peeking through on her face, before it slams back into it's more serious mode.

"Commodore, I'm not going to lie to you. Out of all our reservists, you're the only one that can be said to have had actual combat experience. Not just hunting pirates or suppressing dissent, actual, honest to goodness military experience." She leans forwards in the seat she had taken, as the vehicle accelerates away from where it had parked. "As such, a, friend, of mine put forth your name in response to the activation of the next wave of ships coming out of the shipyards. After some deliberation, I accepted the recommendation, and decided to meet you in person to make sure."

You nod, having nothing to say to that.

"What do you think of our enemy, Commodore? I'm sure you heard what happened after the first waves of attacks." You barely hold back a wince, and she raises an eyebrow at you.
Solace is still a byword and rallying cry amongst the Coalition. After the first shots were fired on Geonosis, the Trade Federation had powerful elements that had taken the opportunity to launch 'punitive raids' against their largest competitor. Solace was the most populous of the outposts the Trade Order had laid down in the wider galaxy, with over eight hundred thousand citizens calling it home.
After the Federation, or rather Confederate, invasion, half had been kidnapped and sold to the Hutts. Intelligence agreed that this example had been a the actions of a single or small group within the Federation, but the fact that it had happened, and that it was Confederate personnel that had done it, gave the Trade Order a much needed rallying point against the aggression that was to come later on.

"I..."

[] "Hate them."
[] "Think they're just professional pirates, nothing more."
[] "Permission to speak frankly, ma'am?"

=====

Frecate leaned back, fingers steepling.
"Good. That attitude will serve you well, Admiral. You're being reactivated to command Squadron 18, in light of you're previous experience and actions to preserve the Trade order in the past."

You nod. You had been expecting that, actually, from the way she had accosted you.

"You'll receive your dispatch orders in the morning, as soon as it filters through the bureacratic morass." A small amount of venom leaks through the latter half of her sentence. For good reason, the Committees holding the Order together were known for their inability to act in a reasonable timeframe. Hopefully, that would be eased out of the picture as the Emergency Coalition pulled itself together. Otherwise, this would be a short war indeed...

=====

You walk slowly across the patio of your pension estate, and rub your hand across the wood that surrounded the door. Reading through the provided materials had been... Enlightening. You had known the situation in the greater galaxy had been tenuous, but open war? It had been a mere distant possibility... But now, it was tearing into the Order. Who knew how many homes, lives, and families had been shattered already...

With no need for purpose built warships in the last three hundred years, there was no infrastructure purpose built for manufacturing the heavier systems needed for a warship. For now, the Orde- the Coalition was falling back on the massive number of ships it owned shares in, and was pulling them in to convert to 'pocket' warships: civilian freighters refits that allowed them to be able to do something in a straight up fight. As such, losses had been heavy, so far, and it was projected to get worse as new build hulls filled the ranks, expanding the navy and making it a threat tot he Confederacy that had to be responded to. Intelligence pointed to two projected Confederate offensives in the next six months. And, as a Reserve Fleet, it would likely fall to you and your men to reinforce what garrisons were actually hit.

But for now, you had a list of the vessels you had been put in charge of, and had a few choices in regards to what to do about them. After all, these were hulls rushed out of the mothballs and refitting docks. Something had to have gone wrong.

You squint up at the clock in the foyer. Six o'clock, eh? You could have the first rounds of orders issued and reports demanded before you had to retire for the night, even at your age.


Fleet Generation
You have the opportunity to requisition and shuffle forces with the other, beginning to become active Reserve Fleets.

Base assets: twenty four Cobalt Light Frigates, seven Javelis Patrol Craft, two Garda PD Frigates, and a Kodiak Cruiser for a flagship.
Six Political Points banked. (cost in PP to receive the vessels/forces listed)

[] Three more Javelis Patrol Craft. (One PP)
[] Eight more Cobalts. (One PP) (can take multiple times)
[] Two Kodiak Cruisers are available, with slightly dodgy crews. (Two PP)
[] Sixteen Stilat Customs Corvettes, fresh from mothballs. (One PP)
[] Three Arcova Scout Frigates pulled back from antipirate duty. Career officers with a rotation of fresh crews. (Two PP)
[] One Hoshiko Cruiser, recently nationalized and restaffed. (Three PP)
[] Two Percheron Cruisers, just out of refits and ready for shakedown. (Three PP)
[] Batches from the recent graduates of Ground Force cadets. Who knew when combat infantry may be helpful. (One PP per company/60 men)


And, while on paper these ships are ready for combat duty... They have been recently reworked, crews shuffled, and generally upset. Who knows what may have fallen through the cracks. (Pick one)

[] Inspections, inspections... Have the ships checked over while the crews are on their last shore leave, to find out just what is wrong with them after twenty or more years in storage.
[] Crew reworking. Half of these crews are entirely raw. The other half are raw with a side order of more experienced spacers from half a dozen ships and homeworlds leading them and finishing their training. They'll need some drills and exercises to be able to work as a team in battle.
[] Supplies. Make sure your ships get a full load of everything they might need. Torpedoes, fresh rations, fuel, anything and everything required to run a ship in space.
So, it is done. Have a link, everyone.

http://forums.sufficientvelocity.com/threads/the-trade-wars-have-begun-sw-x-soase-fusion.15379/
 
A couple of Pokemon ideas, if wdango hasn't snatched them up yet. :o



Second Best

Starts just when Champion Blue loses to Red and Oak pops in.

or

To the Stars Above

Starts after Red accepts the offer at the end of the Nugget Bridge.
 
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(This isn't something I could write, but I'm throwing the idea out there for someone else to play with. It could be done in an original world, or in any modern fictional universe with a magical masquerade.)

24/3/16
Undisclosed Location
"People of Earth we are gathered here today... (Blah, blah blah. Don't have the time to write this part and it isn't very important. Here's the tl;dr instead.)

  • We discovered a new type of energy.
  • There are people who can use this energy to do incredible things.
  • They hid themselves away long ago to escape discrimination.
  • Let us welcome our brethren back into our society with open arms and move onwards to a bright new future together.
(Basically, the Masquerade got broken completely - though Humanity just wants to be friends with the magic users. Cue raucous applause from the audience, basic demonstrations from the government's 'pet' magic users. Now onto the important part of the quest idea.)

Suddenly the man on the podium went silent, though his lips continued to move. The representatives and press murmured and glanced at each other questioningly as the 'test subjects' began to shiver and look around warily.
*clap* *clap* *clap*
All eyes turned to the man walking up to the stage as he mockingly brought his hands together slowly. As he approached security moved to intercept, but with a gesture from the stranger they fell to the ground unmoving.

"I have to admit, you have quite the... inspiring way with words Professor! Problem is though, you didn't exactly have all the facts when you set up this little party. So I have been sent to explain to you exactly how you fucked everything up."

Everyone in the cavernous meeting hall was locked on the gentleman as he turned to regard his captive audience.

"You think you know it all don't you? You think you've puzzled everything out with what, thirty years of research, forty at most? We've been at this for thousands of years. And by we I mean hundreds of different schools of thought, philosophy and tradition! The pittance of knowledge you have gained is equivalent to what we teach our children in the first year of their education! But this isn't about what you've learned, this is about what you've done. And what you've done is breach the veil of secrecy that separated our worlds. In your greed and lust for power you thought you could just waltz in and take it - you were wrong. The masquerade was not for our protection - it was for yours. We kept away from your homes, held back our battles so they did not spill over into your world all because of those damnable laws. We were not allowed to alert you to our existence without... severe consequences. However, now you have broken it yourselves and we are free. Free to do whatever we wish! So little children, you have opened the gates to another society thinking you could absorb it into your own - that was a mistake. You tore down the walls that shielded you from a society that runs on power before you gained any power yourselves. Truly, the height of foolishness. Me coming here is just a courtesy call, to let you know how you messed everything up. You can't negotiate. You can't fix it. You can only kneel. Soon thousands of my people will be seeking to carve out their own little fiefdoms from the hides of your bloated, stinking countries and there is nothing you can do to stop it. Of course, you could always try to wipe us out with your nukes... but then who would lock away the monsters? Who would hold back the fey, the demons and all the other destructive beings that are infinitely worse than us? No one. Welcome to the end of the world as you know it my friends - this is going to be so much fun!

(So the entire thing is about the masquerade being broken and Paragon humanity getting utterly fucked by Renegade wizards/vampires/werewolves/everything. What I'm envisioning is ckII dynasty quest where the players try to carve out their own land from a world gone mad. The player character could be anything from a vampiric wizard to a kitsune shujenga.)
 
Ewok Dynasty Quest

Out in the outer rim, there is a world that knows nothing of the Empire, Republics, Jedi, or Sith. The planet's worth was considered to be negligible as survey units deemed it missing any desired materials. The people on the surface scattered bands of tribes that warred with each other and participated in the various sorts of barbarism that any right thinking civilization would have long since abandoned. This all changed however when this out of the way area was chosen as the staging ground for strange beings in white armor that walked the ground and the shamans and seers were left in great fear as a new moon began to take shape in the heavens.

The white armored soldiers with their metal walkers and flying machines helped one individual realize that there was a lot more to be discovered and done outside their villages section of woods. They would lead their village to new heights, all the way to this new moon and push this empire of the stars back where they came from.

The task may seem impossible but that has never stopped the Ewoks before.

This leader is:

[] Wicket Warwick - Strong Warrior of the Tribe
[] Chief Chirpa - Skilled in leading though his best years are behind him
[] Kaink - An Isolated Shaman who portends great doom from the new moon
 
Here's an idea I've had a couple of times that might make for strange mechanics, the quest is a simple trpg(let's use Pathfinder as an example) and each member of the party is controlled by the players. Only every player can only make votes on one character at a time, it seemed like an idea with some potential each time I tried mentally planning it out.
 
Here's an idea I've had a couple of times that might make for strange mechanics, the quest is a simple trpg(let's use Pathfinder as an example) and each member of the party is controlled by the players. Only every player can only make votes on one character at a time, it seemed like an idea with some potential each time I tried mentally planning it out.
I am impressed, you have found a way to simulate a decent party of adventurers working together to succeed with the exception of *That Guy* in quest format
 
[X] Wicket Warwick - Strong Warrior of the Tribe

Wicket is best ewok.

My family named our beloved dog after him, due to a strong resemblance.
 
To the stars above sounds great, but I'm going to come out with a lore post for my quest about the goals of the rockets. Hint: they are working for the good of humanity. Yes, really.
 
Kinda surprised Second Best had no interest. Poor Blue.

The title "To the Stars Above" is more than just a anime reference is all I'll say.
 
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