Quest Idea Thread

@bdun140 I asked trent01 about the lost fleet quest and he's said it's on hiatus for now, which makes me sad because it was both a riot quest and something involving lost fleet.
 
Time Mage Gold Cloak Quest (Westeros)

Westeros... A land of seven "kingdoms," provinces that all swear fealty to the Iron Throne, but each has an ancient history as a kingdom in its own right. From the cold North where summer snows are all too common to the hot arid deserts of southern Dorne, and from the desolate and sea-swept rocks of the Iron Islands to the bustling capital of King's Landing, the Seven Kingdoms of Westeros are filled with many colorful people and ripe with opportunities for wealth and glory.

LIES! You are not a noble, you are not a knight, you are not even a "hedge" knight whose scrounged up enough money to purchase a horse and armor (while pretending he's been knighted by someone official-looking). You are a smallfolk. You live in a world where the plucky peasant girl who talks back to the Prince is likely to get raped and where the clever peasant boy who tricks a noble is likely to get hanged within three days when said noble tracks him down. Realizing that your life expectancy was diminishing exponentially you have taken a position with opportunity and security! The Gold Cloaks of King's Landing. Sure, there's a rebellion going down and you think your king is a bit of a loony but the capital will never be sacked and your job security is set!

You also have one advantage every other smallfolk doesn't. You're not sure why but ever since you've been born you've been able to reverse time. You have an hourglass birthmark that fills up slowly. When you concentrate, you can make the sand on one end of the hourglass go to the other and wake up one month in the past. Unfortunately once you do that you need to wait until that exact moment before you can use it again. Also, any items you've acquired during the reversed time cannot be brought with you, and your body reverts back to that age so no super-powered thousand year old swordsmanship skills for you.

Your goal... Retire. Hopefully with enough money that you can buy a nice peaceful house in the Free Cities or some other place where you're not likely to get drafted and killed since they rely on mercenaries.
 
An idea for a mass effect quest thread : shortly after the human year 2100 the protheans on Eden Prime, awaken. Only a small team of ten, five scientists and five warriors, have survived the nearly 50,000 years in stasis.

Your goal? Avenge the prothean race through the destruction of the Reapers.
 
An idea for a mass effect quest thread : shortly after the human year 2100 the protheans on Eden Prime, awaken. Only a small team of ten, five scientists and five warriors, have survived the nearly 50,000 years in stasis.

Your goal? Avenge the prothean race through the destruction of the Reapers.
When is this in the ME timeline?
 
I finally made it. My quest.

-------------------------------------------------------------------

Spirit Arts
Action Mecha Science Fantasy Quest
Kanata_Tsukikami




Somewhere in the space, a huge-scale war was engaging.

The war was between five different factions.

You are in one of those faction as the Supreme Commander.



Currently, you were inside your giant walker machine named Gear.

You're typing the computer, preparing your machine for combat.

"Preparation complete. You may go now, Commander."

The Gear transported to the catapult. You shifted your Gear to be launched.

"___, ___, Let's go!"



You catapulted, flying to the battlefield with the others.



As you fly with others, you can see the enemy...



A huge robotic-dragon about 50 meter tall and 50 meter long. It's equipped with two plasma beam on both of its wings and on his hand, A long blue plasma claw.

"Commander," one of you soldier spoke. "The enemy has an unknown giant dragon machine. We suspected it's a new type of weapon. We have use anything we could use, but that thing is unexpectedly strong."

"I see..." You answered. "Tell them to fall back now."

"Yes sir."

"As for me... I will create a path for us."

You dashed toward your enemy as you summoned your weapon from hyperspace to your hand.

[ ] Gunblade, a hybrid weapon of blade and gun. It's created to be used for both mid-range and short range. Its combination of slash and explosion projectile is truly dangerous.

First Title: The Crimson Gunblader

[ ] Katana, a sword from the Far East. A beautiful sword forged by skilled blacksmith. When it's wielded by skilled swordsman, it can cut everything on its path.

First Title: The Crimson Swordsman

[ ] Reaper Scythe, a scythe forged by the terror of death. It can transform into small twin Reaper Scythe, Reaper Scythe, and a Spear. The hardest weapon to use, thus there are only few people who can use it. The true Grim Reaper will terrorize everyone on the battlefield.

First Title: The Crimson Reaper

----------------------

This is the idea. It's still need to be fixed. After it's completed I will create the thread.

I also need a proof-reader.

Help Wanted: Proof Reader

And don't post vote yet, I still need to fix it.
 
So, um, I had yet another quest idea that I have neither the free time nor the inclination to carry out. I was not expecting it to be quite so long, but there you go.

If anyone wants to adopt all or part of this, they have my blessings.
Quest Idea
You were skiving off, as you do more often than you are comfortable admitting, when you first discovered that something was amiss. You were in an upstairs computer lab, idly gazing out the window when you saw some horrible old sick-looking guy walk up to a group of friends who were sitting outside the law building, on one of those godawful circular concrete seats with a sapling in the middle that will probably be quite nice when the tree grows. Something was off about his gait in a way you couldn't quite explain, and it drew your attention. You watched with vague interest that rapidly turned to alarm and horrified fascination as he walked up to them, grabbed the closest one and bit out a huge chunk of their shoulder, before running away. Even where you were, you could hear their terrified screams as they clustered around their friend, trying to staunch the bleeding, call an ambulance and call the cops all at once. Pretty much everyone in the computer suite was clustered around the windows at that point, looking down at the scene of the attack.

All of you saw what happened next, the injured student reaching up to one of those tending to him, pulling their neck down and biting out their throat. Once more you hear the screams, and you realise that they do not merely come from the scene and your room but from all around the building. Maybe they are all screaming at the same thing, but somehow you doubt it. You have just seen a scene of contagious bite craziness, and everyone knows what that means: It is the zombie apocalypse!

Many of those around you return to their computers hurriedly, searching for news, or publicising what they just saw. Fuck that! You are getting your friends, and getting somewhere reasonably secure. You bolt out the door and careen through the corridors to the stairs. The elevators are pretty much guaranteed to be congested beyond usability soon, so you don't even bother. You try calling your friend hector, but he doesn't pick up. Shit, he's in a lecture right now!

Well, maybe you were being a little melodramatic earlier when you said "Zombie apocalypse", you reflect as you pound down the stairs. You have had this conversation before a few times with your friend Hector: A zombie plague spread by bites that produces largely unintelligent shambling monstrosities is pretty much guaranteed not to produce an apocalypse. Any modern military force could pretty trivially wipe out almost any number of such zombies. How many zombies do you need to take out a tank, or a machine-gun nest? What about a helicopter gunship? Too many. They could probably depopulate a major city before being countered, but taking out even a minor military base would be nigh impossible. To get an actual zombie apocalypse, you'd have to have something like occasional super-zombies, intelligent or weapon-using zombies, intelligently commanded zombies or zombies that spread through either airborne disease or just any death at all. Hell, you'd probably need a couple of those for them to actually bring about any sort of apocalypse. It would be kind of a comforting thought if you actually knew if the zombies had any of these things, and they weren't in your immediate vicinity, eating people.

Finally reaching the first floor, you burst into the lecture theatre where Hector is in a maths lecture, and call out a panicky "Sorry sir, its an emergency" to the lecturer, before sprinting up to Hector and saying, "Heck! Drop everything, we need to get out of here, now!". Some other time, he would have questioned or argued with you, but the clear panic in your voice stops him. The two of you run out of the lecture theatre with more hasty apologies, leaving ripples of muttered conversation in your wake. You hear a great bustling of motion from the lecture theatre as the open door finally allows them to hear the distant screaming.

"What the fuck?" asks hector as you make a break for the stairs "is going on?"

"Let's just say", you manage between pants of exertion, "That it probably isn't *pant* going to be a zombie apocalypse." You catch a questioning glance from him, and elaborate. "I saw a bite attack outside from the window, and the victim got up and tore his friend's throat out with his teeth. We need to get out of here, now!"

As if to demonstrate the need, if not the possibility of heeding your advice, you see the ground floor filling with people, all bearing prominent bloodstains, odd gaits, and a strange glistening sheen to their exposed jaws and clawed fingers. Filling up from both exits. God fuck it, those shamblers spread fast!

The screaming is nigh-constant now, and you can see people trying to run or fight off the hungry dead with their bare hands, to variable, but limited levels of success. In any event, you aren't getting out this way. You and Heck run up the stairs, and make a break for the exit on the other side of the building. You burst through the door into the secondary stairwell, and start barrelling down the stairs. Or, at least, you try. You are moving too fast to stop or avoid the zombie coming the other way, and you crash into it with a great deal of force, ramming it against the opposite wall.

You are able to rise first, but not without taking a few scratches from its surprisingly sharp fingernails. Shit, you swear silently to yourself, this is bad. After a brief exchange with Hector, you decide to try to find somewhere defensible at the top of the building and barricade yourselves in. There are screams and the sounds of running all around you now, but you seem to be among the first to get moving. Others start joining you on the stairs long before you get to the top, and after a brief shout of "Zombies below", they all follow your lead in making a break for the top, no matter their original heading. Some of them are carrying makeshift weapons, and one of them even managed to scrounge a fire axe from somewhere.

As you run, you begin to feel a pain beyond the ache in your sides from overexertion. looking down, you see the scratches on your arms darkening and growing slowly gangrenous before your eyes. Well, fuck, you guess they spread by scratch as well as bite. In zombie shows, whenever someone gets bitten, they kill themselves, so they don't turn into one themselves. Fuck that though. Fuck that sideways! If nothing else you want to go down swinging. Kill one of them and you break even. Anything more than that, and there will be less zombies, even if you wind up zombified.

You are the first to reach the top floor, and rush out into it at the head of a panicky throng of people, all looking for something to hide in or use as a weapon, or barricade the entrances with, all at once. You slip to the side of the mob, into a corner, and hector joins you.

"I am fucked" you say without preamble when you get your breath back, raising your arm and showing him the increasingly necrotic scratches. "What the hell?" he asks, shocked. "That one on the stairs didn't get to bite you, did it?"

"No." you respond painedly, "but it scratched me, and apparently that's enough. Let the others know."

"What will you do?" he asks simply, knowing full well that you are doomed.

"I am going out." you say with a mirthless grin. "And I may be some time."

Through the bustle and confusion, you manage to find the lady who found the fire axe, and approach her, saying "I need your axe"

"Why?" she asks, with an expression of faint hostility. "Because the axe ought to be in the hands of a big, strong man?" You notice that she seems quite fit, and suspect that you have accidentally hit a nerve.

"No." you respond sadly, raising your infected arm to demonstrate your point. "I need your axe because I am slowly dying, will probably turn into a zombie soon, and want to take a few of them with me."

"Fine." She says, an expression of faint horror on her face as she hands it to you, saying as if on reflex, "But I want it back when you're done with it!"

Quirking an eyebrow, you reply "I'll try to bring it back to you after I die, but I can't really promise anything, for obvious reasons." You see her facepalming as you turn away, making for the door before anyone can barricade it with furniture.

Then you are out, running down the stairwell, past the stragglers making their way to the hoped-for sanctuary of the top floor, down towards the zombies.

Down towards your enemies.

Down towards your death.

You are a few flights above ground floor when you see your first zombie. It looks like it used to be one of those guys you had seen around but never talked to, but its eyes held no such recognition in return. They were milky and clouded, as those of a corpse, and focus on nothing in particular. Even with its eyes lolling in their sockets, it face points towards you as it opens its mouth wider and lunges at you with its hands curved like claws. Your clumsy blow with the axe takes it in the head, just sufficient to carve a deep trench in its forehead. Luckily for you, it seems that the usual advice about shooting zombies in the head seems to be true of these, as it goes down immediately.

You sit down heavily, staring at the zombie you just killed, panting heavily and wondering what that guy's name was. You will never know now. It doesn't take you long to pull yourself together, which is fortunate, as another zombie comes shambling up the stairs and lunges at you.

This time you are ready, and you take advantage of the high ground to split its skull before it can get a chance to reach you. You descend the stairs with your rage rising. These things have robbed you of any chance of a normal life now, or even a life at all. Sure, the military will probably destroy these guys pretty easily at some point, but you have a few minutes at best. You drop another zombie with a diagonal slice of your axe, fear and hesitation forgotten in the face of the sheer magnitude of the anger burning in your breast.

You pick up in speed as you near the ground floor, cleaving apart zombies as a figurative red mist descends and you start to lose track of time. You enter a kind of trance state, and are dimply aware that you have burst through the zombies clogging the stairs, and are now fighting the zombies that are trying to get through the door on the ground floor. You don't know how long you hold that portal, fighting like a man possessed against the surging throng of hungry dead, save that it is well beyond how long you were expecting to live, not to mention far longer than you had ever thought you could continuously fight.

However long it is, eventually the press of bodies against the door ceases, and the twice-cadavers of the hungry dead are no longer pulled aside by their fellows to take their place. You slump to the ground, exhausted to your very bones, but surprisingly not panting with exertion. You try to pant, and discover that you still can, but you feel no need to. "Huh." you say out loud. Acting on a nagging suspicion, you lay aside your axe and lay your thumb upon your wrist, seeking a pulse. You find none. You try again, pressing your other thumb to your other wrist. Again, you find nothing. Desperate now, you press both hands to your neck at once, seeking in vain for a pulse that is not there. It seems your heart no longer beats.

"That's weird." you say, to no-one in particular. "I don't remember dying."

Unlike the poor sods on the wrong end of your axe, you seem to have retained all your faculties, and feel no desire whatever for the flesh of the living. This entrance is sufficiently well blocked by a charnel mound that you doubt that they can get in. A million questions race through your mind about why you of all people retained your sanity, but more practical concerns are pressing on you, and lives may well be on the line.

what do you do now?

[] Check the other entrances first, to see if any more are getting into the building, and stop them if you can. maybe you can destroy the base of the stairs or something if they can still get through the ground floor doors.

[] wander through the building looking for survivors. maybe you can help some of them.

[] Go up the stairs and check on the ones you were with. Hopefully Hector is still alive, and in any event, you said you'd try to return the axe when you were done with it.

[] Write in

Revenant Quest
 
Here's an idea I've had pooping into my head occasionaly over the past year or so in different forms, with this just being the latest.
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You are the commander of X-COM and you are fighting more then two different wars against enemies from beyond earth. The ethereal forces from space and some weird fish people from the sea, with reports of new possible threats from all over the place there's only one thing to do, the X-Com thing that's what.

First though where and what kind of base do you have?
(something, something, this is just a first draft proto-type.)
Now for the important stuff, recently you've gained an absurdly powerful advantage in the war that might decrease casualties by an appreciable amount. Which is it(the other options might become go active later):
Within the past few years alongside the fish people a separate enemy faction has risen from the ocean, they appear to be like a mix of monsters, vengeful spirits, and old warships. And they seem to be primarily focused in the pacific right now, with one of the few saving graces being the fish people and them start fighting whenever the other tries to cross certain areas. And it seems like Japan's been holding out on you, because they've not only known about this "abyssal fleet" but have been making a way to fight it. And the idea of sending basically children to fight these things is absurd, but you can't deny the combat capability of these boat girls. All the potential firepower of a full size warship in a package the size of a normal human, real deadly there.

But now X-COM has there hands on all the data and copies of some of the equipment involved with these boat girls, and all it took was a small amount of black mail. But now it's time to bring up X-COM's lethality on the seas.
You don't know how they did it, but they did. Some rogue Google researchers from games workshop somehow made a toned down version of power armor form 40k alongside some weapons and the beginning of some vehicle plans. This is going to get real fun, you just hope they didn't release any of those potential ork spores or open source some of their plans for wraithbone.
Those sons a bitches, those git dang sons a bitches tried to use some kinda ritual to turn all sorts of things from human fiction against us. Good news is you stopped them mid ritual and looted all of the things you could including info, bad news is the half done ritual caused all sorts of things form what was at the central of the circle to become real. And to make it worse in the center was all sorts of things based around the tyranids, xenomorphs, borg, cyberman, daleks, and few other things no one noticed yet thanks to the panic from all the other things running loose. The one upside is you now have the saints on your side...or is that a downside.
The transformers...yup, they showed up too. You don't know how, but your just glad Optimus is technically on your side. Just gotta make sure he doesn't find out everything about X-COM cause that'll just make everything worse.
Well, peaceful contact has been made with something not form this earth...and that's a forum from another earth. At least they have info on all sorts of things we don't alongside better strategic potential than seems likely within the next twenty or so years considering our current advancement speed at best. You just wish they'd stop talking so much and not have so much cat stuff popping up.
You have the tech from lensmen, while boscone's shown up...fffffffff-
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Needs alot of work in my opinion, but it's something.
 
So, I've been wanting to see a wrestling quest for a while, and since I haven't seen an active one, I've figured out it's best to just start one myself!

So...

You are the proud new owner of a Professional Wrestling Organization! Now, you might want to be the next Vince McMahon (minus the craziness, of course.), but your going to have to build this from almost the ground up. The wrestlers have their own goals and plans, not to mention the egos you have to corral. And for all the hype you want to build, remember that everything costs money, from the arenas to the wrestlers to the creative team to the advertisements. But if you can be smart about it, money and fame can be made here.



So, what's the name of the federation?
Insert Name Here.

So, how big is your wrestling organization?

Small: Regional, 10 Wrestlers.
Medium. Bigger area. 20 + 1d8 Wrestlers
Large: U.S. based. 30 + 2d8 Wrestlers

Media Deals:
No Media deals: House shows only. Limits story arcs, but not too expensive.
Internet Show: Internet shows once every other weeks, plus house shows. Some story arcs, still pretty cheap, but a bit better
PPV Show: Once a month PPVs. Medium or Large only.
TV Show: Once a week TV show.
TV + PPV: Self

Quality/Locations of arenas.
Local High School Gyms: Small amount of people, but cheap. Not available for Large.
Small Arenas: Better looks and holds more, but more expensive.
Large Arenas: Super expensive but holds a lot of people. Not available for Small.
Dedicated Arena: You stay in one place for the most part. Opens Create-An-Arena.


What is your preferred style?

All styles: You like variety, and so does the crowd.
Lucha: Fast, quick wrestlers. Think AAA/Lucha Underground
Power: Strength and power rules here. Think WWE
Techincal: Chain wrestling and submission.
Hardcore: Weapons and blood. Think ECW. Hard to keep on TV, but you will have a loyal following

How do you handle female wrestlers?
None: Men only, women only as valet and eye-candy. Easier to manage, but possible problems with different groups.
Divas Division: Women wrestle women only. Women count for 1/4 the roster. (Medium or larger required)
We Can Do It!: Women can fight and hold their own against the men, and can hold the main titles. Think Lucha Underground.
Shimmer!: This is a women's only league. Like Shimmer.

Now, tell me a bit about you...

What is your name/Gender?
Write In.

How did you get/start this federation?
Write in, five or less sentences. Bonus and penalties dependent on the background.


Can you wrestle?
Yes: Authority Equals Asskicking! But only when you need to for a big story arc!
No: Anyone can smack you around, and you need someone in your corner.

And you are?
Face
Heel
Tweener

Oh, and last question. How much control do you want over the quest?
All of it: Everything short of random events is a write in.
Some of It: I will script possible plans, and give you options to vote on. However, you will control the booking. Write in's will still be allowed, but not as often.
Little of It: You leave the booking to me. Almost no writes in.
 
I still feel like you should institute a point by system or something, because as it is there is no reason not to go for both Large and TV + PPV.
 
I still feel like you should institute a point by system or something, because as it is there is no reason not to go for both Large and TV + PPV.

Hmm... I can see your point, though I am not exactly sure how to institute it, since I've never really used a Point Buy system... what do you think would be fair?
 
Maybe have it be you get more points to work with the larger the league, but the larger cost per turn to maintain it. With the possible risk of losing some of your benefits to flat out losing totally if you can't maintain enough money, possibly have the venues effect it too.
 
Well, I can use points in place for money. Would make keeping track of everything easier...

Let's see

Small: Regional, 10 Wrestlers. Start With 30 Points
Medium. Bigger area. 20 + 1d8 Wrestlers. Start With 50 Points
Large: U.S. based. 30 + 2d8 Wrestlers. Start With 70 Points.

No Media deals: House shows only. Limits story arcs, but not too expensive. 1 Point Cost per turn.
Internet Show: Internet shows once every other weeks, plus house shows. Some story arcs, still pretty cheap, but a bit better. 3 P/C per turn
PPV Show: Once a month PPVs. Medium or Large only. 4 P per turn.
TV Show: Once a week TV show. 8 P per turn
TV + PPV: Cost 8P per turn + 4 for the PPV.

Local High School Gyms: Small amount of people, but cheap. Not available for Large. 1 Point per turn
Small Arenas: Better looks and holds more, but more expensive. 4 Point Per turn.
Large Arenas: Super expensive but holds a lot of people. Not available for Small. 8 point per turn
Dedicated Arena: You stay in one place for the most part. Opens Create-An-Arena.
 
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