Quest Idea Thread

That sounds good,and maybe gain funds back depending on how the shows go...maybe also go with a couple more venues options, because I can see a certain attraction to wrestling that looks like it's being done in a field, more of a set, or a pit...with all of the proper safety precautions of course. But that's more minutia and fine tuning of potential details than the important stuff like the mechanics.
 
That sounds good,and maybe gain funds back depending on how the shows go...maybe also go with a couple more venues options, because I can see a certain attraction to wrestling that looks like it's being done in a field, more of a set, or a pit...with all of the proper safety precautions of course. But that's more minutia and fine tuning of potential details than the important stuff like the mechanics.

Well, I did allow for a Create-An-Option arena, and I will allow ways to do some fine turning. I'm figuring that you get points equal on a formula of fans and how well the matches go (happy fans buy more things!). Ad money and merchandise can be done later.

Credits:
Ad Money.
Ticket Money.
Customer Money (How much did they buy?)

Debits:
Employee Salary
Arena Cost/Upkeep
Decoration Costs (Needs better name...)

Anything I'm missing?
 
It sounds mostly fine, other than maybe stuff for costumes and possible props I can't think of too much else off the bat other then something for covering potential medical bills. Because remember kids the Macho Man, Randy Savage says remember to play safe when your wrecking faces.
 
It sounds mostly fine, other than maybe stuff for costumes and possible props I can't think of too much else off the bat other then something for covering potential medical bills. Because remember kids the Macho Man, Randy Savage says remember to play safe when your wrecking faces.

Yeah. I might allow for those costs later, especially the medical costs (sounds like a good random event.), but I'll probably make the first few turns easier just to get into the feel of it. And I'll probably have a vote on how flashy you want things to be...

Thanks for the help. I'm hoping to have this quest up in an hour.
 
That's fine, I do a fair bit with game mechanics for trpg's. What with wanting to do things that aren't necessarily supported by the system I'm playing, starnge possibilities showing up, pushing things to their limits without power gaming/munchkinry, and making some trpg's of my own.
 
I've got an idea for another Psycho-Pass quest, one for the lols.

Shogo Hinakawa quest!

After Akane Tsunemori hits Shogo Makishima with the helmet at the back of the head, she does more than subdue the criminally asymptomatic mastermind - she unleashes a second persona in the body of Shogo Makishima - Sho Hinakawa! Shogo Makishima will have to go through the rest of the Psycho-Pass story while wrestling with the persona of the depressed, hologram-genius Enforcer from Season 2! Will Shogo still be able to pull off the crime of the century that will bring Japan and the Sibyl System to its knees? Or will he be overcome by his newfound onee-chan worship of Akane Tsunemori?

Note: Shogo Makishima and Sho Hinakawa share the same voice actor!
 
Call of Duty: A commander is you.

"Only the dead have seen the end of war."— Plato

"Thousands of years of human civilisation and this still holds true, still every bit as true as the day it was first uttered. Humans are messy, emotional, dangerous. It apparently took just four people before the world got too crowded. Killing? Some would say it's human nature, but I have seen the memorials of the dead. Row after row, dead in their twenties, dead in their teens. Ain't nothing natural about that. But we keep fighting anyway, because if we don't someone bigger and badder will do to us what we do to them. It's the greatest joke in the world. That we must fight for peace."

-------------------------------------------------------------------------------------------------

Well, shit's kicked up again. Once more the good ol' US of A is the worlds policeman or trying to be at any rate. With your leadership this war might even be over by Christmas.

Service record.
[X] Name:

Stats. (you have eight points, the higher the better. Points go from 0 to six. Some bonuses can take you over the limit. 0 is terrible, 6 is peak human.)

[X] Fitness. How well maintained your body is. 0 Is a fat politician. 6 is the equivalent to a serving special forces member. (Insert # Here)
Soap: Break's over,Roach. let's go.
[X]Guts. When the going gets tough some men buckle under the pressure, others rise to the occasion. A brave commander can inspire men. But it's a thin line between bravery and stupidity. (Insert # Here) Shepard: Danger close!
[X]Intelligence. Spotting opportunities and acting upon them, creating options. The ability to read a battlefield, or a campaign. (Insert # Here)
John Price: There's a simplicity to war. Attacking is the only secret. Dare—and the world yields.


Setting.
Before we can continue, which universe/timeline are we in?

[X]Ghosts timeline.
"Death solves all problems - no man, no problem."— Joseph Stalin
America is on the brink, our own weapons turned against us. Now we wage a brutal war on the frontlines and the shadows. Seeking to gain an advantage and restore our supremacy.

[X]Black ops timeline
"I think the human race needs to think about killing. How much evil must we do to do good?"— Robert McNamara
The SDC is growing stronger every day, more and more in the alliance, plus we have these Cordis Die bastards causing havoc. Faced with too many wildfires blazing out of control the US is utilizing the latest in advanced drones.

[X]Modern warfare timeline.
"Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living."— General Omar Bradley
America is under attack. Its own capitol invaded by a massive force without warning. It's a nightmare, enemy troops on our soil and war with a nuclear power.

[X]Advanced warfare timeline.
"Never forget that your weapon was made by the lowest bidder."— Unknown
War has gone private, throughout human history there have been mercenaries, soldiers for hire, famous ones even, loyal not to a country but to their own greed, the scale of warfare precluded modern mercenary forces, but now they have made a comeback. International companies such as Atlas or Artemis. These corporations have changed the face of warfare and once again it is no longer the sole domain of nations.
 
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"They're crawling up the sides! Hundreds of them, there's fucking hundreds-"

The doomsaying is cut off by another wave crashing into the cruiser HMS Sunflare, throwing you all to the deck. More of these disgusting fishmen take the opportunity to jump over the railing and jump upon the fallen with claws and teeth.

"Come on, you sinners! Put your backs into it!" Lieutenant Keyman screams, rising up and burying a hatchet into a fishman's face. You struggle to your feet, grimacing through the torrential rain. You're down to throwing them back with sword bayonets and rifle butts, reinforcements firing off their clip before laying in, dying as fast as you arrive. But there's more coming, you see more-

You see it. It comes out of the fog like a ghost ship. Covered in rust and barnacles and seaweed, the destroyer looks like a wreck raised from the depths. When you spot the hole at the waterline, you realize that's exactly what that is.

Its one intact turret fires.

The HMS Sunflare's bridge explodes, shrapnel and flaming gibs mixing in with the rain drenching you to the bone.

"Gods damn it!" Lieutenant Keyman cries. "We need to return fire!" He turns and points at the turret you fight under the shadow of, the huge cannons gleaming wetly.

"Get in there and figure out how to use those damn guns! Now!"

-----​

"Fire! Fire faster! And get more ammo for the Powell guns, damn you!"

The tide is endless. Clay statues in the form of men with Wuxanese features and bearing archiac arms and armor march out of the tomb in lockstep. They take formation, a hundred abreast and five deep, before drawing their weapons and marching forward in eerie silence.

That eccentricity is perhaps the only reason they haven't overwhelmed you yet. Ammo is running low, each terra cotta soldier needing multiple bullets before they have enough holes blown in them to stop whatever magic animates them. The wind blows the dust in your faces, grits getting between your teeth.

"Radio Colonel Graves' command for reinforcements!" Sergeant Sweeps says, cramming another clip into his- oh hell with it, you're not pretending during this, her- Pultfield rifle before slamming the bolt closed. "Rebels really pulled a fucking good one over us this time! What is wrong with this damned colony?!" She laments. You'd like the answer to that too.

And then you hear it. The boom and whistle of mortars.

Your detachment ran out of shells two minutes ago.

Sergeant Sweeps' eyes bug out. "Wuxan artillery incoming! Duck and cover!"
-----​

"Ah, fine day for martyrs, isn't it?" Captain Stillman says lightly, looking through his binoculars. "Hit it again."

The aged anti-tank rifle booms. A hole appears over the light tank's driver compartment, and it finally slows to a halt. The recoil also dislocates the firer's shoulder.

"Medic." Captain Stillman says, request made moot by the anguished scream drowning it out. He continues examining no-man's land, watching you mow down the last of the Armestian soldiers. "Right! That's it." He grins, lowering his binoculars. "Armestia can't stomach any more, they're falling back." He ducks back down into the trench, looking around at you. "Excellent job done by all! Now reports say we should have four hours before their next-"

A series of bugles go up on the other side of no-man's land. Stillman, confused and alarmed, rises to look.

"Blast and damnation!" He snarls. "More enemies going over the top, and- damn! Half-tracks, gunning over the trenches!" The vehicles fly at a reckless full tilt, speeding over trenches and craters and the blasted wasteland of the battlefield. Heading right for you.

"Put those gasmasks back on, gentlemen!" Captain Stillman says, drawing his officer's saber. "Our work isn't done yet! Show them the fury and tenacity of the 14th Regiment!"
"Rioters, fight on! For Carlyte!"

Riot Regiment
2nd Company
 
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"They're crawling up the sides! Hundreds of them, there's fucking hundreds-"

The doomsaying is cut off by another wave crashing into the cruiser HMS Sunflare, throwing you all to the deck. More of these disgusting fishmen take the opportunity to jump over the railing and jump upon the fallen with claws and teeth.

"Put your backs into it!" Lieutenant Keyman screams, rising up and burying a hatchet into a fishman's face. You struggle to your feet, grimacing through the torrential rain. You're down to throwing them back with sword bayonets and rifle butts, reinforcements firing off their clip before laying in, dying as fast as you arrive. But there's more coming, you see more-

You see it. It comes out of the fog like a ghost ship. Covered in rust and barnacles and seaweed, the destroyer looks like a wreck raised from the depths. When you spot the hole at the waterline, you realize that's exactly what that is.

Its one intact turret fires.

The HMS Sunflare's bridge explodes, shrapnel and flaming gibs mixing in with the rain drenching you to the bone.

"Gods damn it!" Lieutenant Keyman cries. "We need to return fire!" He turns and points at the turret you fight under the shadow of, the huge cannons gleaming wetly.

"Get in there and figure out how to use those damn guns! Now!"

-----​

"Fire! Fire faster! And get more ammo for the Powell guns, damn you!"

The tide is endless. Clay statues in the form of men with Wuxanese features and bearing archiac arms and armor march out of the tomb in lockstep. They take formation, a hundred abreast and five deep, before drawing their weapons and marching forward in eerie silence.

That eccentricity is perhaps the only reason they haven't overwhelmed you yet. Ammo is running low, each terra cotta soldier needing multiple bullets before they have enough holes blown in them to stop whatever magic animates them. The wind blows the dust in your faces, grits getting between your teeth.

"Radio Colonel Graves' command for reinforcements!" Sergeant Sweeps says, cramming another clip into his- oh hell with it, you're not pretending during this, her- Pultfield rifle before slamming the bolt closed. "Rebels really pulled a fucking good one over us this time! What is wrong with this damned colony?!" She laments. You'd like the answer to that too.

And then you hear it. The boom and whistle of mortars.

Your detachment ran out of shells two minutes ago.

Sergeant Sweeps' eyes bug out. "Wuxan artillery incoming! Duck and cover!"
-----​

"Ah, fine day for martyrs, isn't it?" Captain Stillman says lightly, looking through his binoculars. "Hit it again."

The aged anti-tank rifle booms. A hole appears over the light tank's driver compartment, and it finally slows to a halt. The recoil also dislocates the firer's shoulder.

"Medic." Captain Stillman says, request made moot by the anguished scream drowning it out. He continues examining no-man's land, watching you mow down the last of the Armestian soldiers. "Right! That's it." He grins, lowering his binoculars. "Armestia can't stomach any more, they're falling back." He ducks back down into the trench, looking around at you. "Excellent job done by all! Now reports say we should have four hours before their next-"

A series of bugles go up on the other side of no-man's land. Stillman, confused and alarmed, rises to look.

"Blast and damnation!" He snarls. "More enemies going over the top, and- damn! Half-tracks, gunning over the trenches!" The vehicles fly at a reckless full tilt, speeding over trenches and craters and the blasted wasteland of the battlefield. Heading right for you.

"Put those gasmasks back on, gentlemen!" Captain Stillman says, drawing his officer's saber. "Our work isn't done yet! Show them the fury and tenacity of the 14th Regiment!"
"Rioters, fight on! For Carlyte!"

Riot Regiment
2nd Company
SHUT UP AND TAKE MY ENLISTMENT FORMS!
 

"They're crawling up the sides! Hundreds of them, there's fucking hundreds-"

The doomsaying is cut off by another wave crashing into the cruiser HMS Sunflare, throwing you all to the deck. More of these disgusting fishmen take the opportunity to jump over the railing and jump upon the fallen with claws and teeth.

"Come on, you sinners! Put your backs into it!" Lieutenant Keyman screams, rising up and burying a hatchet into a fishman's face. You struggle to your feet, grimacing through the torrential rain. You're down to throwing them back with sword bayonets and rifle butts, reinforcements firing off their clip before laying in, dying as fast as you arrive. But there's more coming, you see more-

You see it. It comes out of the fog like a ghost ship. Covered in rust and barnacles and seaweed, the destroyer looks like a wreck raised from the depths. When you spot the hole at the waterline, you realize that's exactly what that is.

Its one intact turret fires.

The HMS Sunflare's bridge explodes, shrapnel and flaming gibs mixing in with the rain drenching you to the bone.

"Gods damn it!" Lieutenant Keyman cries. "We need to return fire!" He turns and points at the turret you fight under the shadow of, the huge cannons gleaming wetly.

"Get in there and figure out how to use those damn guns! Now!"

-----​

"Fire! Fire faster! And get more ammo for the Powell guns, damn you!"

The tide is endless. Clay statues in the form of men with Wuxanese features and bearing archiac arms and armor march out of the tomb in lockstep. They take formation, a hundred abreast and five deep, before drawing their weapons and marching forward in eerie silence.

That eccentricity is perhaps the only reason they haven't overwhelmed you yet. Ammo is running low, each terra cotta soldier needing multiple bullets before they have enough holes blown in them to stop whatever magic animates them. The wind blows the dust in your faces, grits getting between your teeth.

"Radio Colonel Graves' command for reinforcements!" Sergeant Sweeps says, cramming another clip into his- oh hell with it, you're not pretending during this, her- Pultfield rifle before slamming the bolt closed. "Rebels really pulled a fucking good one over us this time! What is wrong with this damned colony?!" She laments. You'd like the answer to that too.

And then you hear it. The boom and whistle of mortars.

Your detachment ran out of shells two minutes ago.

Sergeant Sweeps' eyes bug out. "Wuxan artillery incoming! Duck and cover!"
-----​

"Ah, fine day for martyrs, isn't it?" Captain Stillman says lightly, looking through his binoculars. "Hit it again."

The aged anti-tank rifle booms. A hole appears over the light tank's driver compartment, and it finally slows to a halt. The recoil also dislocates the firer's shoulder.

"Medic." Captain Stillman says, request made moot by the anguished scream drowning it out. He continues examining no-man's land, watching you mow down the last of the Armestian soldiers. "Right! That's it." He grins, lowering his binoculars. "Armestia can't stomach any more, they're falling back." He ducks back down into the trench, looking around at you. "Excellent job done by all! Now reports say we should have four hours before their next-"

A series of bugles go up on the other side of no-man's land. Stillman, confused and alarmed, rises to look.

"Blast and damnation!" He snarls. "More enemies going over the top, and- damn! Half-tracks, gunning over the trenches!" The vehicles fly at a reckless full tilt, speeding over trenches and craters and the blasted wasteland of the battlefield. Heading right for you.

"Put those gasmasks back on, gentlemen!" Captain Stillman says, drawing his officer's saber. "Our work isn't done yet! Show them the fury and tenacity of the 14th Regiment!"
"Rioters, fight on! For Carlyte!"

Riot Regiment
2nd Company
I'll have one of those!
 
Heh.

Quest Thread Quest.

Start writing a snippet and the first 12 people who vote are the players. They have the option to play along or try to guess what the topic (OC, cross, etc) is. For each one that gets it wrong, they no longer get to participate. If it's correctly guessed, a bonus is allotted and the thread is started.

Not sure why, but this idea is just endlessly amusing to me.
 
It resolved everything, but didn't really put the same feels into it as the rest of the series got. Did Negima end similarly?

Yeah, a kinda rushed ending that 'resolved' everything but wasn't really satisfying. From what I've heard for both series the rushed ending was due to the publishers trying to mess with the series to get it extended longer.
 
Yeah, a kinda rushed ending that 'resolved' everything but wasn't really satisfying. From what I've heard for both series the rushed ending was due to the publishers trying to mess with the series to get it extended longer.
I'm still not sure what revelation Elsie had at the end there... And [REDACTED]'s ending was kinda... "why?"
Totally called who the final love interest was, though.
 
Imouto no Badass Quest

You are a young japanese girl who lives alone with her Onii-sama. Your parents are nowhere to be seen and you have not heard from them since that fateful winter eight years ago when you arrived at this house with Onii-sama carrying you on his back, numb fingers fumbling with the keys as he tried to get you inside the house and someplace warm before you froze.

To sum it up. You were picked up by a mysterious agency, a demon hunter agency, who operates at the hellmouth, using modern war making machinery and soldiers plucked from the special forces all over the world. Due to some unfortunate yet hilarious incompetence, they picked you up and put you in charge as the supreme commanding officer of this organization.

Keep hell in hell and not on earth using almost futuristic technology, directing and guiding the greatest minds mankind has to offer and commanding the most elite soldiers the world has ever seen, all while hiding your activities from your beloved Onii-sama. Come to think of it, he's been acting kinda strange lately . . .
 
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I had an idea I was tossing around:

The Ship Moves. A Warhammer 50k Quest.

Based on

http://forums.spacebattles.com/thre...ther-galactic-empires-and-power.305458/page-3

and

http://1d4chan.org/wiki/The_ship_moves

You would be a Steward of the Ship, The Stewards being what the Inquisition and the Guard got reorganized into when the Empy woke. Your job is to roam the vastness of the Ship hunting Chaos and Orks for the glory of the Imperium Reborn. I actually really like the 50k Setting and it's conceit, and would like some feedback here.
 
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