Putting the Craft in Warcraft

Is the material discount the same as the one from the standard contract?

Would we be required to make progress every week, or are we allowed to spend time to study things, like magic, if we believe it would help us?
Yes, and you would have to show 'progress' if you are studying something, it has to be noted down, and what you are working towards.

This isn't going to be an easy gig by the way. Most certainly it has the highest reward, but I'm going to be trying to poke and prod and push at it all.
 
Yes, and you would have to show 'progress' if you are studying something, it has to be noted down, and what you are working towards.

This isn't going to be an easy gig by the way. Most certainly it has the highest reward, but I'm going to be trying to poke and prod and push at it all.
I like it better than Customer service and that's that as far as I'm concerned
 
[X] Accept it (experimental division)

Alright, time for some metallurgical science!
 
Yes, and you would have to show 'progress' if you are studying something, it has to be noted down, and what you are working towards.
so send them a copy of our study notes every week we spend studying.


would inventing a new kind of forge be a good project? some flame elemental cores could be a good way to make a forge for Singing metals.
 
Ideas from me(Orange - Mundane, Blue - Magical):
  • Light Javelins: Short javelins with barbed and weighted tips. Small and portable as well as cheap enough to equip every footman with one or two. Not so much meant to kill an enemy as stick in them or their shields and thus slow them down. Thrown during a charge, yours or the enemies, before the close quarters part of a fight is reached. It worked for the Romans, it should work for us.
  • Folded & Mixed Metal: Either the pure folding of metal in the way of the Japanese and the Vikings... Or mixing them with the edge of a weapon being one metal of great strength and durability like thorium but with a core capable of more flexibility like mithril. Actually done today though with steel of different hardnesses and quality rather then entirely different metals.
  • Elemental Core/Essence Crafting: Attempt to score elemental cores or essences for crafting, in the game they are used to empower items beyond normal means.
  • Elemental Binding Items: Work with a mage to attempt to bind an elemental to a one use(or more) item that can be handed out to none-mage officers to use in battle. Pop the trinket and the elemental appears and obeys a single command or for a certain duration and then de-summons when the task is completed or the time runs out. Exists in canon.
  • Magical/Elemental Blast Furnace: Work with mages to bind three elementals to a single furnace. A fire elemental to increased the heat significantly and to turn the flames magical enough to melt singing metal. An earth elemental to strengthen the furnace and to actively help to separate the slag and impurities from the metal within. An air elemental in order to increase the rate at which pure air is introduced into the furnace from a much smaller opening further increasing the potential heat. The furnace in many ways has historically been the single focal point of the industrial capability to use metal in a decent way - the quality of the furnace of any culture being the realistic limit of their metallurgical capabilities.
  • Magic Welding: We know well that different metal pieces can be forged together from pure heat in a forge, perhaps this can be applied elsewhere? What if for an example a fire elemental is combined with a fire enchantment on a tool to create temperatures high enough when used that metal near its focal point melts to the point where they combine - and perhaps if further metal is applied in the form of thin strips of it to the area this can then be enhanced to form a natural weld. (Magical welding to replace riveting)
 
Last edited:
Do we have bessemer furnaces?

Also those light javelins maybe we can make the super conducting lightning rods then have some one chain lightning?
 
Ideas from me(Orange - Mundane, Blue - Magical):
  • Folded & Mixed Metal: Either the pure folding of metal in the way of the Japanese and the Vikings... Or mixing them with the core of a weapon being one metal of great strength and durability like thorium but with an outer layer capable of a keener and more flexible edge like mithril. Actually done today though with steel of different hardnesses and quality rather then entirely different metals.
Leoric i think you got it backwards. you want the edge to be strong while the core is flexable.

I'm gonna go look some stuff up.


also i wonder if Crucible Mithril and crucible Thorium are things.
 
Last edited:
Leoric i think you got it backwards. you want the edge to be strong while the core is flexable.

I'm gonna go look some stuff up.


also i wonder if Crucible Mithril and crucible Thorium are things.
Yeah rereading it I did mix it around. I blame it on being tired - you are indeed correct that the core is the one that needs to be flexible to resist damage from blows while the edge needs to be hard to enable a good cutting edge.

Edit: Fixed.
 
Last edited:
Pokes up from Betaing.

GLowing Arrows to see if they can be used to point targets to other Archer Platoons.
Fastest way to make enchanted arrows. Effectiveness of enchanted arrows.
Is it possible to make containers that can keep it's contents fresher for longer via Frost Enchantments.
Can a Mundane Forge be given enchanted add on's to work better.
What's the best material to withstand magic. What kind of magic works best on it.
 
You know one thing i've always wondered is why there isn't much in the way of electricity magic or enchantments. After all with all the metal armor people use you'd think that it would be pretty effective, like make a shield that's enchanted to send a jolt of electricity up the weapon striking.
 
Magic Welding: We know well that different metal pieces can be forged together from pure heat in a forge, perhaps this can be applied elsewhere? What if for an example a fire elemental is combined with a fire enchantment on a tool to create temperatures high enough when used that metal near its focal point melts to the point where they combine - and perhaps if further metal is applied in the form of thin strips of it to the area this can then be enhanced to form a natural weld. (Magical welding to replace riveting)
 
Last edited:
Ideas from me(Orange - Mundane, Blue - Magical):Magical/Elemental Blast Furnace: Work with mages to bind three elementals to a single furnace. A fire elemental to increased the heat significantly and to turn the flames magical enough to melt singing metal. An earth elemental to strengthen the furnace and to actively help to separate the slag and impurities from the metal within. An air elemental in order to increase the rate at which pure air is introduced into the furnace from a much smaller opening further increasing the potential heat. The furnace in many ways has historically been the single focal point of the industrial capability to use metal in a decent way - the quality of the furnace of any culture being the realistic limit of their metallurgical capabilities.
Some of these changes would work better on a smelter. Sometimes you want impurities in the metal, but they need to be the correct ones in the correct proportions. Having the right carbon content is very important.
Another idea is enchanting specific parts of the forge so that the enchantments don't interfere. Enchanted bellows would allow an increase in the amount of air blown into the forge, while the forge could be enchanted to use the air and fuel more efficiently. Only needing to replace the bellows of existing forges would allow widespread upgrading to occur relatively cheaply.
 
Magic Gauntlets of fire. Can we use them to help with Black Smithing IE use the innate heat to heat up and mold metal.
Helmet of Glowing so there's no need for people to use torches

Can a Mundane Forge be given enchanted add on's to work better.
Some of these changes would work better on a smelter. Sometimes you want impurities in the metal, but they need to be the correct ones in the correct proportions. Having the right carbon content is very important.
Another idea is enchanting specific parts of the forge so that the enchantments don't interfere. Enchanted bellows would allow an increase in the amount of air blown into the forge, while the forge could be enchanted to use the air and fuel more efficiently. Only needing to replace the bellows of existing forges would allow widespread upgrading to occur relatively cheaply.


@Lost Star. I think we need a post now. The thread is going places (weird ones most likely)
 
Some of these changes would work better on a smelter. Sometimes you want impurities in the metal, but they need to be the correct ones in the correct proportions. Having the right carbon content is very important.
Another idea is enchanting specific parts of the forge so that the enchantments don't interfere. Enchanted bellows would allow an increase in the amount of air blown into the forge, while the forge could be enchanted to use the air and fuel more efficiently. Only needing to replace the bellows of existing forges would allow widespread upgrading to occur relatively cheaply.
Honestly that depends on how well we know about impurities in the metal and the fact that we will want some in there.

@Lost Star How much do we know about different amounts of impurities affecting the metal?
Magic Gauntlets of fire. Can we use them to help with Black Smithing IE use the innate heat to heat up and mold metal.
Helmet of Glowing so there's no need for people to use torches





@Lost Star. I think we need a post now. The thread is going places (weird ones most likely)
Weird places? You mean great places. If it isn't known how carbon affects steel and we figure out the different mixes in character we will be able to make modern steel and maybe even better mithril.
 
Last edited:
Back
Top