[ ] Plan: Training Montage!
-[ ] Work your shifts at The Crystal Gardens: (dc:7-13) (uses your Blood and Yellow Bile stats) (Grants 1d3 windfall if you dont fail the check, with an additional point of windfall for every two points over 13 you roll) (Raise pool 1/10)
--[ ] Tap +1 Sylph Dice for this
-[ ] Socialize with a Spirit: The Elementals aren't very chatty, but you're accumulating connections with spirits who are. Perhaps you can get to know them better? (Uses Blood) (Costs one action)
--[ ] Phlecket: The dwarf-shaped spirit is potent, he's already willing to teach you magic, perhaps he'd be open to idle conversation?
---[ ] Offer an Ember: If a single Ember was enough to give Lord Typhon some measure of wiggle room from his divinely forged chains, what might an Elemental spirit do with it? And what would he offer in return?
----[ ] Tap +2 Untyped Dice for this
-[ ] Ask Phlecket for Instruction on Elemental Spellcasting: Phlecket has a duty to instruct you on the secrets of Elemental spellcasting. Set some time aside and get to learning. (Uses Phlegm + Yellow Bile) (Costs one Action) (May spend three actions per turn on this)
--[ ] 3 Actions
--[ ] Tap Salamander, Undine, Daimon of Knowledge for total of +4 Dice,
-[ ] {Resource Generation} (Occult) Kindling Embers
--[ ] One Action's worth
---[ ] Use Flame Scarred Tablet (Up to max safe limit)
---[ ] Tap Gnome Dice (+1) for this
Basically, this is attempting to lean into Camilla's greatest strength--namely, being an absolute overachiever student who grasps onto new fields and makes them her own. We can't afford new books yet, but we have a teacher, and we have time and motivation for it. So this spends 4 of our actions on learning, only coming out for air to do our job and make more Embers.
This is our lowest hanging fruit with regards to gaining actionable strengths in the short term, so we should take full advantage of it, and maybe do some trading under the table while we're at it.