Kyuubi is gonna try to fuck us over once we get going. of course. Three things in life are inevitable, death taxes and that little shitstain screwing people over.
I'm not so sure, at least not entirely. Kyubey seems unusually invested in making sure Yui is established as soon as possible. And given what we know about the Tokyo Witch situation OOC, I have a feeling that Momoko was the proverbial lid on the pot preventing that self sustaining witch ecosystem from spilling over out of Tokyo and wants/needs Yui to be the replacement.
 
Oh, me too:

[x] Redshirt Army

Your vote looks good, I'm always down for presenting our position and asking for more information.
 
Just skimming the thread to pull out bits to comment on...

This is a lot of girls to pull in, but that's not actually what matters for cultural cohesion. What matters is who we pull in, who they talk to, and how virulent our culture is. An insulated block of seven unpleasant girls would be a major problem, but a groups of two or three perfectly reasonable girls are something we've historically been able to apply Yui and co to, and adding a single troublemaker to another group is fine as long as the group is resilient enough to ensure they change the single instead of letting themselves be changed. Those can both be made more sure by mixing social contact over a larger pool to increase exposure. I believe we're already setting up collaborative witch-hunting schedules, which will do a lot.

The biggest issue will be finding groups that can take and reform single troublemakers. I suppose we could let them stay single and depend on witch hunting to get them socialized, but giving them one-on-ones with people with just invite defeat in detail. Do we have anyone that'd be able/willing to take in troublemakers at all?
 
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Fortunately this is entirely in line with what I want to have happen, as firmly established two and a half years ago. So I'm not sure that this counts as screwing us at all. A constant stream of recruits to aid Yui in achieving her destiny sounds more like consistent help to me!

First Nagamioka, then Japan, then the world. The system works as long as the rate of recruitment can be compensated for by the rates of expansion and casualties. It's only when we control absolutely everything and there's no fresh territory to expand to that it collapses in on itself and we all die horribly.
Of course, I too want an empire. It's all part of the plan. The problem is that we cant sit back and consolidate, move slowly with diplomacy, making alliances and the like. We're gonna be forced to move at Kyuubi's pace, and eventually we may be a threat that all of Japan unites against. Before we're ready for it, I mean.

I'm not so sure, at least not entirely. Kyubey seems unusually invested in making sure Yui is established as soon as possible. And given what we know about the Tokyo Witch situation OOC, I have a feeling that Momoko was the proverbial lid on the pot preventing that self sustaining witch ecosystem from spilling over out of Tokyo and wants/needs Yui to be the replacement.
Well yeah, short term and maybe medium term he wants Yui to clean up his problems. But eventually Yui will become his problem, and he'll have to use all of Japan to clean us up. Well i'm sure he'll try assassins or something first, easier than a full-blown war.
 
An all out magical girl war would be interesting so though it breaks Masquerade with adults butting in, hope they get severely nerfed.

[x] Redshirt Army
 
[x] Redshirt Army

This is literally my favorite quest ever. Such hype, very wow.

This has been touched on by several players, but I'll inject my own thoughts on growth. It's not clear yet in my mind what is the right approach to integrating new members, and if we integrate all these new members we'll suddenly have to integrate some new members. The group size will go up, with people who have no particular ties to us or to the area other than that which we create. To some extent we can and should make it up as we go, so as to stay responsive to the unexpected. However, some of the issues are predictable, and it might be useful to think about desirable endpoints.

What I'm getting at is, is there anything that we agree on about what form Yui's organisation ought to take, which we should act on in in this interaction with Konno/her group and otherwise in the near future?

Thus far, we've been headed sort of in the direction of a loose confederacy of groups and individuals. Rather feudal. We have more and less trusted vassals, and we don't ask much of them beyond not fighting with each other. Should we be trying for more central authority and/or social cohesion than that? Magical girls seem to find feudal organization rather natural, for giving them something like their own domain of control, so anything not-feudal is probably harder. Are we planning to collect taxes for some sort of central emergency grief seed fund? I've forgotten.

Consider what might motivate a mage. She wants enough grief seeds to get by. She might like some assurance that she will have grief seeds next week, next month, maybe (this is depressing) next year in some cases. She would like safety, from hostile mages and strong witches. If she has friends she'd like to keep them. If she doesn't have friends she might be lonely and like to make some friends. If she has all those things she might stable housing and/or creature comforts. If our organization can protect its members from outside attack, ensure safe conduct among its members, make teams for safe witch hunting, insure against grief seed shortfalls and provide friends those who are lonely, and some level of social circle for those who aren't, most of its members will probably find it a good deal to stay and play by our rules, at which point asking reasonable obligations in return will be much easier, to the extent that it's needed.

To that end, we definitely need all members to not attack each other and have already gotten a pledge to that effect. We need some level of military apparatus, both big stick and intelligence. At some point we will start needing to resolve disputes among members, but this can probably be done fairly ad hoc for some time yet...

I guess two conclusions come to mind. First, we are leveraging Yui's big stick to have sufficient military strength without asking very much yet of our members. Likewise, having Minami and Maiko is a big head start on having enough intel to use that big stick efficiently. Useful directions for military expansion are: adding intel types to make sure we know about threats and respond to them well, and making some sort of combat team that can function independently of Yui, in case there's more than one thing that needs a big stick.

My other conclusion is one I sort of had when I started writing this, which is that we should make sure we have some level of social interaction across the whole group, so that everyone sees each other's faces with some frequency. It's a lot easier to get people working together if they're not total strangers [/duh]. Also, we should pay some attention to making sure that everyone has a couple of friends with whom they have some sort of reasonable relationship. That's a serious job, so I want to make it someone's job, maybe Yumi (which might or might not have interesting interactions with her wish).

Also, we should do something to normalize relationships between mages that actually have some sort of grudge. Get them to the level of being able to be civil in the same room at minimum, ideally civil with each other. Working together is a stretch goal, the first two are probably good enough for the near future.

Anyway, none of that really impacts the pending vote in an obvious way, but if/when we try to integrate these meguca there'll be some work to do.

The action economy is pretty serious, now that I think of it, especially since this is a quest. One last desiderata is to make more opportunities to delegate things. Trusted intelligent subordinates with time to kill are worth their weight in grief seeds, so I'm glad we have Maiko and Yumi. I'd love to work them both like horses, and I'd love to cultivate other lieutenants where the opportunity presents itself.

Sorry this was so rambling; it's been a while since I thought about this, so my writing is at least as disorganized as my thinking.
 
But Kyuubi keeps contracting new girls. Not at a malicious rate, but steady enough that we cant keep up, the city doesn't have the capacity. We object, but he explains that this girl was in a car wreck, that one was on the edge of suicide, he's saving their life by granting their wish, we wouldn't want him to let them die would we?

I'm not so sure, at least not entirely. Kyubey seems unusually invested in making sure Yui is established as soon as possible. And given what we know about the Tokyo Witch situation OOC, I have a feeling that Momoko was the proverbial lid on the pot preventing that self sustaining witch ecosystem from spilling over out of Tokyo and wants/needs Yui to be the replacement.

I mean, yeah, it's not really a spoiler to say that at some point what Yui wants is going to start diverging from what bunnycat wants severely enough that he'll start directly acting against you, but that's probably quite a ways off. Continuing to contract new meguca, on the other hand? Yeah, that's pretty much a given.

If you were to indulge us, or me specifically as the concept is personally appealing, what achievements would you give? Using 'achievement' in the sense of the players accomplishing something you didn't necessarily expect.

Haha, if I had an answer to that I'd have officially given the achievements already.

But yeah, there's definitely several points where you either did something I didn't expect or triggered a contingency plan that amused me. I'll see if I can come up with a nice punchy name/description for any of those...

This is literally my favorite quest ever. Such hype, very wow.

Ah! You came back! I didn't think you were even still active on SV...

Which reminds me, I don't think I've seen @UbeOne or @PhDEevee around so far? :(

Thus far, we've been headed sort of in the direction of a loose confederacy of groups and individuals. Rather feudal. We have more and less trusted vassals, and we don't ask much of them beyond not fighting with each other. Should we be trying for more central authority and/or social cohesion than that? Magical girls seem to find feudal organization rather natural, for giving them something like their own domain of control, so anything not-feudal is probably harder. Are we planning to collect taxes for some sort of central emergency grief seed fund? I've forgotten.

Yui has actually explicitly indicated a desire to move away from the strictly feudal model toward large-scale organization and efficiency. Not in any detailed way, mind, but she's at least brought it up while speaking to what was, if memory serves me, basically everyone who knows that Maiko is around and involved.

That's a serious job, so I want to make it someone's job, maybe Yumi (which might or might not have interesting interactions with her wish).

...speaking of which, right now your allies basically fall into two groups: Those who are aware of Yui being quasi-officially Momoko's successor and having Maiko as a mentor, and those who aren't. Most of the former are Nagamioka natives, most of the latter are from Tokyo. As far as I can recall, the only magical girl besides Yui herself with connections to both groups is Yumi, who therefore is by default kinda your only real option for delegating matters of group-wide coordination.

The action economy is pretty serious, now that I think of it, especially since this is a quest. One last desiderata is to make more opportunities to delegate things. Trusted intelligent subordinates with time to kill are worth their weight in grief seeds, so I'm glad we have Maiko and Yumi. I'd love to work them both like horses, and I'd love to cultivate other lieutenants where the opportunity presents itself.

Keep in mind that the "action economy" for this quest is intended to run at a perpetual deficit. :V Delegating will certainly help, but on the other hand I'm not actually expecting you to always be on top of everything going on, so Yui being slightly overwhelmed doesn't mean you're doing anything wrong, either.
 
I'm sorry. I don't think I can keep up anymore. It feels like I'd have to reread the whole story every update to meaningfully contribute to or understand the discussions... :(

Aww. Well, I can't say I won't miss having you participate, but in the end it's supposed to be fun, not a chore. I still appreciate your contributions earlier!
 
Hey, I reread the entire story before going to sleep after the last update and I still haven't made any meaningful contributions to the discussion, so don't worry about it.

Hell, I reread almost the entire thread before the last update was even posted and my only meaningful contributions are oh wait nevermind.

That said, yeah, I realize there's a lot to keep track of. :V
 
So looking at our assets (note, names may be mispelled):

Singular Independents:

Chloe: Subordinate Territoty, will provide scouting when we finish our land deal (partially obsolete due to Minami)

Tomo: Basically a Kamen rider. Has some healing abilities and her attacks stun. Seems relatively weak, but a strong ally of justice and thus of us. Can be counted on to show up if given prior noticw.

Teams:
The Sendou's
Koharu: Another subordinate magical, though one to which he have much stronger ties. A newbie with strong(?) Fire powers, we've been helping her and making efforts to draw her more fully into our orbit (that's why she's at this meeting). We get along well with her, and her sister's fiance was a magical girl working with Maiko back in the day. It is likely that both the sister and fiance will join her territory

Fiance: Former teammate of Maiko, seems to have a knight theme and the ability to craft magical gear which she gives to...

Sister: Koharu's sister, she uses gear crafted by her fiance to fight alongside her

The sister acts as a potential powerful force multiplier, as presumably her gear allows us to strengthen our group over time

Kiyomi, Fuuka, Rio team:

A subordinate team we absorbed after defeating a group after Yummi. All three of them are veterans and former teammates of Yummi. Work very well together.

They were given territory in exchange for joining our larger group. Get along well with us but have bad history with Yumi (what with the betrayal and all). Are acutely aware that we could kill them all without breaking a sweat (we went witch hunting together

Fuuka creates/controls small bladed weapons she can remote detonate. Is highstrung and serios

Kiyomi wields a meteor hammer and can block/create visible light. Ditzy and carefree

Rio can create barriers and create autonomous enemy seeking projectiles. These projectiles are energy intensive but strong so she avoid using them. Extremely lazy


Our Group:

Yui: Heroine of love and justice, surprisingly ambitious and calculating, possibly the strongest magical girl in Japan.

Maiko: Vetran magical girl and font of wisdom. Has a method of extracting extra grief from grief seeds(166%). Also a book which gives info on people she can identify, and the ability to create a variety of magical items (a great resource for the group). Has a separate, smaller "grief" pool which can be recharged by sleep. Overall a great asset, though we should eb careful not to overuse her

Yumi: A veteran magical girl dressed like a maid, she can store a seemingly endless array of items under her skirt (get your mind out of the gutter Yui). Has somehow lost access to her wish magic, so her main strength right now lies in being experienced and level headed.

Minamori: A voyeur magical girl. Has a crush on Yui and a propensity for taking pictures of girl's bedrooms. Recently contracted with several secret agent style abilities, namely:

A spy sat of indeterminate, though large, range. It always does an overhead view but can see through things. Can also target and shoot things but she seems to have trouble with fast moving, erratic target. No info on whether any of it works in a watch's garden.

A longer range brainmail which Kyubbey (presumably) can't wire tap

So we have a lot of utility/info gathering powers, but our only real firepower is us.

There were some other allies and maybes that I skipped (Fumi and Ami's group, the pop idol) because they are either neighboring allies or undecided at this point.

Our territory currently holds 8 of our the 30-40 it can theoretically hold. Our current model of centralized planning and efficient hunting (Megucca who are good at hunting hunt, those good at spying spy, etc) means we will probably be able to hold closer to the 40 end of that scale. Possibly even more since that estimate was based on the usual "feudal" style.

Of the two members of the new group we just met

Chizuka:
A powerful Megucca from the nearby group, she has the power to generate electricity and control metal (these are unrelated powers). These powers have been noted to be "skiiter-like" with full proprioception (and possibly multi-tasking) of all "sufficiently pure" metal within a hundred feet. Has shown good combat skills which speak of experience and the ability to create railguns as a finishing move. The creation of these railguns was slow and obvious enough for us to destroy it, but that's in part because we treat metal like wet tissue paper

Her magic is also noted to be of an "always on" variety which means she is constantly expanding magic and has to hunt to make up for this. We have been told that the amount passively expended is "not unreasonable" for a Megucca who is actively hunting, and is actually more cost effective than most as long as she is actively hunting. But this has led to her feeling like a burden on the team and that she has to be constantly doing something useful.

Her teammates appear to be feeding this feeling and using it to manipulate her. Used her as a deniable asset by tricking her into attacking us in a way that she would think was all her idea.
Good at: Being loyal to friends
Bad at: Making friends with people who deserve her loyalty

Honestly she seems perfect for our group. Our stated desire to protect our territory and rigorously hunt witches means that she would be cost effective, and her power would mean our core group would have a heavy hitter besides ourselves. Currently we run into a problem if we have to be in two places at once.

Also she deserves to get out of her hostile environment and into the loving support of our harem

Not much to say on Konna that wasn't included on the last few updates.

I will say getting her to tell us our weaknesses would be useful

@UbeOne
 
Haha, if I had an answer to that I'd have officially given the achievements already.
"We Want Less Gertrud and More Charlotte" :V
Yuri fantasies are practical!
The Truth Will Set You Free!
Seems like a pretty good start. I'm doing a reread at the moment, so I'll see if I find or come up with any other snappy ones.
 
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Oh. This explains why I keep getting likes on some of my really old posts in this thread!

I'm really not all that active on SV anymore - my IRL life getting better has resulted in me participating in online things less. I have a lot of love for this quest though so I'll do my best to pop in with some thoughts from time to time. :)
 
Oh. This explains why I keep getting likes on some of my really old posts in this thread!

I'm really not all that active on SV anymore - my IRL life getting better has resulted in me participating in online things less. I have a lot of love for this quest though so I'll do my best to pop in with some thoughts from time to time. :)

Well, I'm glad to hear you're doing well at least! It'd be great to still have you around when you have a moment, but don't feel obligated or anything. I was mostly curious, since you were a pretty major contributor to a lot of earlier votes.
 
  • Honoka, the current leader, is ineffectual but not malicious. Defaults to delegating, so I'd guess she'd fall in naturally behind a strong leader.
  • Ikue, second in command, is the biggest problem. Mean, effective, and power-hungry. Place her in a resilient team with a strong leader who can keep her under control until she mellows out.
  • Tamazaki shouldn't be a threat. Strong-willed but cynical, so like Yumi - I'd expect her to be all on board once convinced we're the winning team.
  • Tsurumi is another problem, not actively malicious but very vocally unhappy. Make sure she's with people resilient enough to handle the bitterness and help her out.
  • Miyu might be a small problem: "volatile", "placated". I doubt she's particularly bad, not another Chou.
  • Chizuka is vulnerable but not a problem.
  • Konno's power tends toward backstabbing but she herself seems professional and cooperative. Pair her up with someone with a strong moral compass and a handle on the bigger picture.
The bad: one girl needs a strong leader and a resilient team because she's trouble. Another needs a resilient team because she broadcasts her unhappiness. Convincing two groups to take on problem girls will be an issue, especially since one of them needs a strong enough leader to resist pressure from Ikue. Additionally, they both need to be separated from their former teammates.

On the opposite end of the spectrum: one girl belongs on our general staff and another in Yui's battlegroup. Asami+Minami will get huge value from Konno's power without being tempted to use it tactically instead of strategically. Adding Chizuka to our party would both maximize her uptime and minimize the chance of her mental state going disastrously south.

Finally: A few girls that need friends but nothing particularly special past that. Miyu, Chizuka, and Konno (plus maybe Tamazaki) actually sound like they'd make a reasonably happy team.

I think that we have one huge lever: The lines along which this group should split would be welcomed. Tamazaki doesn't care for teams in the first place. Ikue would probably be happy to ditch Chizuka and Tamazaki, and Honoka should be okay splitting up as long as she knows that Miyu and Chizuka are okay. Tsurumi and Chizuka will be much happier without the reminders of each other. Honoka actually does care about Chizuka and Miyu and can probably recognize that everyone would be happier separated.

So everyone, if consulted individually and without hitting any of their issues, should be in favor of this plan. The things stopping us from doing that, then, in descending order of severity:
  • Honoka has negative trust.
  • Ikue is an ass, though reportedly not even as bad as Kaede.
  • Ikue and Honoka won't tolerate being split up and Honoka would probably continue to enable Ikue against whoever we assign to ride herd on her.
So I think we need to get Honoka in a room with Konno and Asami and convince her that we're acting in good faith. Laying out the blunt facts might work: Konno's analysis of their team's trajectory and internal divisions should be hard to refute, we'd be legitimately offering everyone a better path forward, Asami doesn't seem like she has a deceitful bone in her body, and our general newness and Kyubey's support should do the rest. The "blunt transparency" situation would be particularly valuable in light of this observation:
I also take "any deal will have to wait on Honoka's approval, but she can be persuaded" to mean that any deal will be presented to Honoka as a fait accompli, and likely leaked to other group members first, so that she has to accept. In the worst case, it would imply that we back Konno in some way. None of that is an acceptable situation.
That said, I'm worried about Konno's claim that Honoka won't accept advice from anyone period.

edit: Honoka apparently trusts Ikue. Do we think that we could convince Ikue and let her do the rest?
 
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So, Konno and/or Maiko will likely clarify a few things for you in the next update, so to try and streamline the following negotiation I will say that you guys seem to have a slightly too negative impression of what Honoka Furuhata is like as a teammate and person, and a significantly too positive impression of Akina Tamazaki.

Oh, and like 80% of Miyu Ishida's problem boils down to "being meguca is suffering". Getting her out of Tokyo and into anything remotely resembling an emotionally supportive environment will go a long way to helping her.
 
Honoka apparently trusts Ikue. Do we think that we could convince Ikue and let her do the rest?

That was what I was going for with:

What does Konno know about Ikue's personality - is there a way to disentangle this by taking to Ikue and approaching from that angle?

Ikue is causing issues, but if we can convince her then Honoka should be a lot simpler to handle.

Good to see that we're mostly on the same page.

Too bad about Tamazaki - it sounds like she's gonna be trouble one way or another. I'll wait for the details next update before drawing up plans to actively exclude her, though.
 
Uhh my tabs got mixed up and I totally didn't just post something in the wrong thread. Please ignore.

Also, with the new info given by Echo, I still think we should go with "convince Ikue first". A show of force might convince Tamazaki, although perhaps Echo means that she isn't very cooperative even if we convince her that our side is the winning side.
 
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I mean, yeah, it's not really a spoiler to say that at some point what Yui wants is going to start diverging from what bunnycat wants severely enough that he'll start directly acting against you, but that's probably quite a ways off. Continuing to contract new meguca, on the other hand? Yeah, that's pretty much a given.
Right now I suspect Kyubey is too busy with an impending population collapse event that raising a stable, idealistic meguca state is looking pretty good to bunnycat.

After all stability means more pops, more pops means more contracts, and if he wants a couple of quick witches, offering power to criminals and the mentally disturbed is unpreventable
 
This also would bind the girls who are loaned closer to us, because we'd have someone constantly interacting with them and drawing them in with how much better it is here. I can't emphasize enough that we shouldn't make this into a territory problem, because the entire point of why Chizuka was induced to go over in the first place was to see if she could steal territory in a deniable fashion. Koharu is absolutely right, but at the same time, we should attack from an axis other than straight contradiction to Konno.
Drawing attention to this, because it's an excellent point that needs to be taken into account. We need to keep making pushing Nagamioka away from feudal structures. Bureaucracies effortlessly out-compete feudal organizations; there's a reason that literally every government and major corporation on the planet is a bureaucracy. If we want to keep scaling we need to be cheating as hard as we can, and this is a very good way to do it.

More importantly, we need to get the bureaucracy in place now, because we need it to be as solidly entrenched as possible when Kyubey turns on us. Organizational stability is survivability.

I don't think that it affects this vote that much, but we do probably want to make a point that, even if Konno does end up with a new team in Nagamioka, territory isn't really going to be a thing.
and a significantly too positive impression of Akina Tamazaki.
I guess there was a reason for Konno's "ideal" plan to start with "get Ikue to murder Tamazaki". Ugh.

Crawling back through old posts...
She's also leader because her magic is critical to the security of the territory, so anyone who wants to take over can't just chase her out or kill her, because there won't be a group to take over if they do.
Honoka doesn't actually want to lead and has kind of fallen into the position by default.
Oshigiri also does a fair amount to keep Furuhata's position secure. Oshigiri's loyalty to her friend verges on what could be described as "platonic yandere", so...
I would guess that Ikue doesn't actually care about who's in charge and is propping up Honoka because HALPING.
FelOnyx is correct; she has a track record of undermining authority by virtue of flagrantly ignoring it and she has on-going contact with other non-allied meguca, but she's only considering a coup/split right now because she feels the situation is not sustainable anyway.
She can be trusted to have enough enlightened self-interest to not shoot herself in the foot for a short-term gain and to recognize that powerful allies are worth holding on to.
Konno is the most dangerous, actually - ambitious, wanting to "win", and has chronic backstabbing disorder. She can apparently handle enlightened self-interest, so we should be able to have her to look at the advisability of undermining Empress Yui's Magical Empire of Love and Justice, with a particular eye toward the relative sizes of various slices of variously-sized pies.
Tamazaki is pretty close to living by the "survival of the fittest" bullshit Kyouko spouted when antagonizing Sayaka. She doesn't do familiar farming because she considers it beneath her; she'd rather go find somewhere that has more witches and remove whoever is already there. She has temporarily teamed up with girls that do farm familiars in the past and didn't really give a shit.

On the other hand, Tamazaki respects power and competence and could probably be forced into compliance.
Tamazaki is relentlessly amoral. I can see why she has so many enemies. I'm guessing that her interest in power is limited: She'd be willing to call Honoka a terrible leader, which sets off Ikue's yandere tendencies.

Tsurumi, Chizuka, Miyu: No interest.

I'm going to update my reads above. None of these girls seem to want power. Ikue and Tamazaki are assholes and will need to be placed on teams that can teach them to play nice. Konno is the greatest danger but I think that she's already realized that undermining us is a terrible idea. We should be able to drive it the rest of the way home with only a bit more work. So really we just need to find teams to place Ikue and Tamazaki with.

[x] You know what? You can work with this. Your usual technique involves brainstorming until people run out of holes to poke in your ideas. With Konno's power explaining why your ideas are terrible you'll be unstoppable! This plan has no flaws.

Extra enfunnyenated.

[x] Spend a bit of effort getting Konno on board with Empress Yui-chan's magical empire of love and justice, take advantage of that ambitious self-interest.
-[x] Briefly explain your rules which you should really write down at some point.
-[x] Point out that a normal-size slice of a bigger happy teamwork pie is easier and better than a big slice of a tiny self-defeating sadness pie.
-[x] Briefly explain how feudalism is dumb and how your crack team of bureaucrats and analysts will let you (speaking of pie...) eat the status quo for lunch.
-[x] Point out how useful Konno's power would be on said crack team of analysts.

Show Konno how much of a bad idea it'd be to undermine you. Give Konno ammunition that she can use to help convince Honoka (or Ikue) that Nagamioka actually is better for everyone.

[x] Basic proposal:
-[x] You're actually looking for more magical girls right now, not less. Absent compelling contraindications you'd prefer to recruit Honoka's entire team.
-[x] Break the team down to remove internal stresses and distribute them through different parts of Nagamioka. Set them up with groups that'll either teach them to play nice or help them with their problems.
-[x] Your guesses: Ikue is unpleasant but will do whatever Honoka does. Honoka just wants everyone to be happy. Tamazaki can be convinced that you're the winning team. Konno has chronic backstabbing disorder but can be bribed with responsibility and recognition. Everyone else will just be happy to have survived Tokyo.

Transparency, go with that blunt calculation, hope we have Konno's number, point out that it's in everyone's best interests.

[x] Specific issues:
-[x] If people do move to Nagamioka, will anyone have real trouble following the rules?
-[x] Would Konno be able to convince Honoka of this idea herself?
-[x] If convincing Honoka directly is problematic, would it be easier to convince Ikue and let her convince Honoka?
-[x] How problematic are Tamazaki's enemies?
-[x] Just how obnoxious are Tamazaki and Ikue? How hard would it be to place them with teams that'd change them instead of being changed?

Identify specific problems or tactics, such as talking to Ikue and getting her to convince Honoka to go along with this plan.

Pay some more attention to Tamazaki, since we're hearing that she's worse than she sounds.

Specifically address the problem of placing problematic girls with teams.
 
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