Broadly, our current options are as follows:
- Follow Konno's plan. Effectively cede territory to another group, split Furuhara's group, maintain non-hostile relationship with her group. Peaceful option.
- Annex Furuhara's group. Acquire several new magical girls, likely alienate Furuhara and Oshigiri, destroy Furuhara's group. Hostile option, likely leads to a battle.
- Do nothing. Refuse Konno's offer, don't interact with her group. Furuhara's group remains a neutral enemy about to ex- or implode, we lose an opportunity provided by Konno, we gain no girls. Peaceful option.
I propose the following: instead of borrowing several girls from Furuhara's group and having spoils of their hunts split between the two groups, we
transfer several girls from her group to ours on permanent basis, and pay Furuhara's group a set number of Grief Seeds in exchange, over the course of several months.
It doesn't make us look weak, it solves Furuhara's group's problem, it gives us more girls. Net benefit to all parties.
Which girls, though? Furuhara's group must remain functional afterwards, meaning that we can't take away all their combatants, but we would like to maximize our utility as well. As such, I followed
@DarkLight140's lead and made a table:
Name
|
Personal preferences
|
Use for Yui's group
|
Use for an Arbitrary Tokyo Group
|
Honoka Furuhata
|
Survive. Keep everyone safe.
|
Magic: useful but redundant. Synergy with Minami.
Personality: hostile, as she dislikes meddling outsiders.
|
Extremely useful for holding territory and finding/defeating witches.
|
Ikue Oshigiri
|
Stay with Furuhata. Survive.
|
Magic: useful but redundant.
Personality: would be unhappy if separated from Furuhata.
|
Extremely useful for combat, magical girl or Witch alike.
|
Shina Konno
|
Survive. Fulfill her ambitions.
|
Magic: very useful for optimizing the way we control our territory and for any conflicts. Synergy with Maiko.
Personality: self-interested, but could likely be convinced that working with us is to her benefit.
|
Very useful for any conflicts, almost useless in direct combat.
|
Tsurumi Ninomiya
|
Survive. Don't be outshone by Chizuka.
|
Magic: notably useful for copying magical objects. Synergy with Maiko, Himari.
Personality: separation from Chizuka and extensive use of her own powers would likely improve her mental state.
|
Marginally useful for combat.
|
Chizuka Kumoto
|
Help her friends. Survive.
|
Magic: useful but redundant.
Personality: friendly enough, would potentially grow to be extremely loyal.
|
Very useful for combat, but expensive.
|
Akina Tamazaki
|
Survive.
|
Magic: useful (teleportation), partially redundant (everything else).
Personality: amoral but not malicious; could be kept in line.
|
Very useful for magical girl conflicts (tactics and logistics), useful against Witches.
|
Miyu Ishida
|
Unclear. Survive, be part of a moral group?
|
Magic: useful but redundant. Potential synergy with Maiko, Himari.
Personality: unclear, but Yui's group's environment would likely be better for her.
|
Potentially highly useful long-term, unclear otherwise.
|
Furuhata and Oshigiri are out for obvious reasons.
Konno and Ninomiya are simultaneously most displeased with the current arrangement, aren't crucial for Furuhara group's functioning, and underutilized. Ninomiya is nearly useless without Miyu, Konno doesn't use her full abilities because of secrecy. Konno's abilities would improve our Empire's overall efficiency, Ninomiya's abilities would allow us to mass-produce whatever our enchanters create (Soul Gem armor as standard equipment for our 30-40 girls!). If we take anyone, we take those two.
If we take three, Chizuka, Akina, and Miyu are roughly similar choices. Removal of any one of them doesn't massively hurt their group, and doesn't provide us with massive benefits in turn. Miyu
may be the one who would most appreciate the transfer, but Furuhata is unlikely to be willing to give her up (sunk cost fallacy, etc.). Poor trusting Chizuka is in danger there, but wouldn't want to abandon her friends. Akina's personality leaves much to be desired, but her power would be quite dangerous if used
against us (spying, infiltration), which arguably means we should snatch her to preempt this.
Thoughts?