[X] Stick to the course
Its a difficult decision, but theres no point to this mission if you get ruined just before you arrive. In that case you might as well surrender now.
Since praying didn't work out very well you do something else to work out your helplessness.
You contemplate your life choices up to this moment.
You first conclude that you probably should have tormented your half-sister more, regardless of the retaliation from your two step-sisters. Annoying brat, you hear her cheerful laughter in your head at your predicament.
You should have doted on your cat and pet her more often. She was the best.
You should have reconciled more with your father, you were often mad at him.
You shouldn't have grown more distant to your friends in the last year. You hope Maziar and Kell are doing well somewhere.
As the first few long range shells fall in the midst of the transports, you conclude that you've lived a reasonably decent, if short, life.
[85% Journey Completion]
***
The two fleets prepare for a final showdown at knife fighting range. While the capital ships stick behind the escorts and cruisers toprovide fire they can easily find the enemy, in some cases spotting figures on opposing ships.
Imperial order of battle
1 Battleship
2 Battlecruisers
3 Heavy Cruisers
4 Light Cruisers
6 Destroyers
11 Destroyer escorts
10 Armed Merchantmen
Federation order of battle
3 Battleships
1 Battlecruiser
1 Light Cruiser
10 Destroyers
It turns into an unholy slugfest as a mess of ships lay into each other. The crews on both sides know that this could be the deciding moment of the battle and fight with ferocity.
The smoke is thick and almost blots out the sun. Shells land in the water constantly, creating geysers of water.
Imperial Navy
Roll 1d100 = 3
Luck 1d20 = 11
Admiral Spoor 3d6 = 11
Total = 25
Federation Navy
Roll 1d100 = 17
Luck 1d20 = 10
Admiral Greenhill 5d6 = 18
Modifiers: +5 superior equipment, +5 superior training
Total = 55
In such a target rich environment the Federal capital ships switch to free fire as their remaining destroyers desperately try to cover them.
Their training proves its worth as they extract a heavy toll, the light ships seem to pop one after another as they are struck by capital grade guns. But not everything goes their way.
A light cruiser and the Serenitatis smash a Federal destroyer attempting a torpedo run on the battlecruiser. The smaller imperial cruiser soon suffers a magazine explosion from another destroyers' shellfire. Crippled and disarmed, it participates no more and attempts to either save itself or abandon ship.
Elodie's Wrath finishes off the sole Federation battlecruiser in one devastating salvo before steering in to get in close with the battleship with black shells. Hoping to vanquish it before the two damaged Federation battleships arrive. Those two are currently continuing to fire from medium range as they approach.
The two battleships conduct a close range duel but neither manages to breach the others heavy armour. They continue to circle each other.
After taking repeated hits, the Pride of Nova goes finally succumbs to its many wounds. The great ship keels over on its side and slowly starts to sink.
One of the turrets on the battlecruiser continues firing even as the ship slowly slips underneath the waves forever.
Imperial Losses
1 Battlecruiser
1 Light Cruiser
2 Destroyers
3 Destroyer escorts
2 Armed Merchantmen
Federation Losses
1 Battlecruiser
3 Destroyers
To the surprise of many, the last Novan battlecruiser does not follow to aid the flagship. It does not even fire its main guns.
The battle has raged on for over 11 hours. Thousands of shells have been expended, countless lives and proud ships have been lost. It is now a proposition of who will break first. It is the Imperials.
The ship known as the Serenitatis begins to withdraw from the engagement.
It is completely out of ammunition.
As it does, it calls for a general retreat for the entire fleet. Seeing the situation as beyond recovery.
This is soon contradicted by a counter-order from the flagship. The imperial ships are confused by this, but many, close to being out of ammunition themselves from the long battle as well as being bone tired, follow the first order.
Most of the Novan fleet breaks off from the exhausted Federal warships and trails the Serenitatis as the battlecruiser withdraws from the battlefield and towards the safety of Nova. Nearly all the armed civilian ships retreat, followed by most of the lightly armoured destroyer escorts who stand little chance against the battleships.
Only a small flotilla is left to defend the Novan flagship. The battleship continues the engagement, too close and too slow to retreat.
Imperial Losses
1 Battlecruiser
2 Heavy Cruisers
2 Light Cruisers
1 Destroyer
5 Destroyer escorts
7 Armed Merchantmen
***
The wounded Heavy Cruiser approaches, along with its two escorts. The two lighter ships make fast speed, while the cruiser trails behind them.
Minor Engagement
Imperial order of battle
1 Destroyer
3 Destroyer escorts
Federation order of battle
1 Heavy Cruiser
2 Destroyers
The Heavy Cruiser begins firing with its eight inch guns from a range of eighteen thousand yards, bracketing the closest transport. The misses create panic on board but otherwise cause no damage. The convoy continues to flee.
In response, the imperial destroyer begins laying down a protective smokescreen to cover the transports and starts zigzagging.
Imperial Navy
Roll 1d100 = 15
Federation Navy
Roll 1d100 = 48
Modifiers = -10 Severe damage -5 Understrength Crew
Total = 33
The Federal destroyers are not fooled however, as they anticipate the waiting ambush of the destroyer escorts. The undamaged Federation destroyer approaches ahead of its wounded counterpart and rattles a destroyer escort with quick gunfire. The imperial ships flee back into the smokescreen, attempting to buy more time.