Worth noting that Stygian Tempest can't initiate Intercept Conflicts (only Reaper's Will can), so it only applies if someone else tries to use Intercept with their Unstoppable weapon/spell.
Worth noting that Stygian Tempest can't initiate Intercept Conflicts (only Reaper's Will can), so it only applies if someone else tries to use Intercept with their Unstoppable weapon/spell.
[] Paoras is babysitting and will appreciate the help
It took five minutes for you to decide that this was a horrible idea.
"There there, shh," you continue to comfort the wailing baby in your arms. Lilie's screams echo her twins' from Paoras, not even their big sister being able to calm them. All the other children made themselves scarce as well, leaving you two to fend for yourselves.
You are Magical Girl Defiance, the one who defeated Archangel Gabriel in single combat. And yet you sit helplessly with the crying baby in your arms, completely lost for what to do.
They are growing their teeth, or so Maya told you. Two weeks later than any of her half-Elven children. Paoras offered to tend to the babies so her mother could have a few hours to relax, but judging by how she too is almost crying, your friend regrets her choice. Even Maya herself might not be able to comfort the twins.
How can something that small scream so loud?
You continue to stroke Helena's head, tiny hands weakly grabbing your dress. Her next wail makes you sigh and accept your fate. This will be a long day.
Some time later, perhaps hours, the children fell asleep from exhaustion. You put them down so they can rest more easily and then started to eat the snacks left for you quietly. Paoras wears a shell-shocked expression you did not even see on her from being on the battlefield. "I, I need to apologise to Mama," she mutters in-between stuffing her face. You throw her a look and she nods toward the twins. "If I was like that before, urgh. It's horrible."
"That'sh how babiesh are," you answer her quietly while chewing. "They're cute and shtuff and you'll forgive them, but they do thish." Swallowing the treat, you sigh. "And look at it this way: you only get a small dosage of it; anyone else's children are in this state for years, not just a few months."
Paoras cringes and looks down at herself. "Why does anyone have children? If I have babies, will this happen, too?"
"Yeah."
She cringes again. "Now I'm not sure I wanna have babies. But Mama always looks so happy."
You pat her shoulder at that. "That's because she's the mother. You're their sister, so it's different for you." Then something occurs to you. "Wait, why are you only realising this now? What about all the other kids?" She has a bunch of younger siblings already, she definitely should have experienced them throwing fits.
Paoras somehow manages to look sheepish while her cheeks are puffed up from how much food she just stuffed into her mouth. You hold her gaze while she chews, a lot longer than you do with your food. Once she is done, she fidgets a little. "I, uh, I ran around to explore a lot, and then I was with you a lot. This is the first time I was really around for this."
You can not help but put a hand over your eyes at that. "Okay, that makes sense." It still bothers you a little how this is possible with a number of younger siblings that almost reaches double digits, but you keep quiet.
Now that the twins are sleeping and everything is quiet, you can not help but pull Paoras into a sidehug. "How are you doing? After everything, I mean." Mokutuuk died on Valhalla as you figured, another friend gone on top of everything else.
She nestles against you in response, resting her head on your shoulder. "I'm okay. Not good, but okay. I'll get better again, too." There is a small pause while she wraps one arm around your back as well. "How are you doing, Heidi?"
The response is a little unexpected from her; Paoras does not ask this kind of thing often. Orux and Elisabeth are far more likely to, especially in the last few weeks. Either your tiny friend is growing up some more, or she noticed that you are bothered by something. You offer her a thumbs up and a squeeze anyway. "I'm good. Just have a lot to think about."
"Like what?"
Because of course she has to ask, in this childishly curious way of hers. You squeeze again and shrug as best as you can. "Just stuff. About Orux, about Lu, about where I stand around the Keep, a good friend I made elsewhere, and so on." You purposefully do not say who that friend is, or give her any details; she thankfully does not ask any further, though the reason for that is not a nice one.
Be it your quiet conversation or her internal clock deciding that naptime is over, Lilie wakes from her slumber. The dark-haired baby wiggles a little and makes some noises, then her face scrunches up and she starts wailing again. Before you or Paoras are even on your feet, Helena is awake as well and joins her sister.
You firmly regret your life choices.
. . .
IDENTIFIED BREAK LINE . . .
Later that evening, you went out to stargaze for a while; even now you know none of the formations bar one, recognise nothing except what Orux explained to you some time ago. The six-armed swordsman, carrying a blade in each hand. You consider it for a moment, can almost see the lines connecting between the somewhat brighter stars.
Your mind returns to your earlier realisation. A Dark Magical Girl is what you are now, even though you never wanted to become one. A champion of the Unified Darkness.
You do not want this, not in a realm you can not even change for the better.
You want to go home now, where all of this long since played out. Maybe you can forget about it in time, even though you do not want to forget the friends you made either.
In these moments, a decision is made. You need a second to realise, but that is what you do. There will be no running from your problems; you are going to finish what you started, complete these two missions you already agreed to. Then you will say your goodbyes and go home. It is high time.
Now that you think about it, you look forward to seeing your father again; the homesickness bubbles deep down, your friends' faces a little blurry in your memory. It has been months, already approaching a full year.
A faint breeze ruffles your skirt and ribbons, making you shiver a little bit. It is getting colder at night recently. With the breeze however, comes a faint scent of ash; once you notice that, the quiet steps behind you move into focus as well. You take another deep breath and wait for Elisabeth to step next to you. She speaks first: "A rarity to find you up here so late. Is something on your mind?"
Her quiet words touch you a little more than they normally would, maybe due to the decision you made just now. As if she knew. Maybe she does, you were never good at hiding your thoughts. Either way, there is no sense in keeping it a secret, so you answer: "I'm going home soon. Finish those missions you had for me and maybe a few more days after that, then I'll return to my own time."
Elisabeth does not respond at first, her soft breathing barely audible. She has her hands folded behind her back, you notice from the corner of your eye.
"I figured you would do that sooner or later. There is little to hold you here anymore." Torches from below cast shadows over her face, but they also reveal her smile. "I am not going to stop you, friend. Stay for as long as you want, but be sure to tell me once you leave." She hesitates for a moment, but then unclasps her hands and draws you into a warm embrace. "I will miss you dearly." You hug her back, certain that it will be similar with everyone.
"I'll miss you, too. Maybe you will still be around in my time?"
Your question draws a snicker and a squeeze. "Who knows? We will have to see."
She has a point there, but you do hope she will be there. Hopefully.
. . .
IDENTIFIED BREAK LINE . . .
The following day, after a good night's sleep, you meet Elisabeth right outside the Keep. Orux and Paoras are there as well to see you off, each one with a hug. You have not told anyone else about your other decision yet.
"I will see you later, dear."
"Kick their asses!"
Elisabeth then gives you a general area to land in and you cast Voyage to leave for Gehenna. A dimension more central to Hell's territory that, admittedly, appears a lot more like most would expect this are of the LDC to be. Volcanoes spew ash into the air all over the horizon and wide plains spread out wherever you can see, aside from the massive stone fortress in the distance; you cast Voyage again to hop closer. As you do, you notice remains of a lush forest smoldering some ways away.
You considered taking some of your friends along for this mission, but decided not to. Lu might be able to keep up, but she is better served at the Keep in case of another angelic assault. Maya, Orux, and Dragul would simply die, and Paoras... you do not want to risk it, despite her desire to keep up. Thankfully, she does not seem to have realised the situation and made no fuss. Thank the twins.
Swathes of Demons surge out of the gates as you approach, taking formation and opening a corridor for you to meet who might be the local commander; a short man half your size who still emits power. Everyone kneels in near-perfect sync, including the man in charge; you shake off the alienation and accept the greeting for what it is. "Stand, all of you. I'm not here to be revered."
They all get up and the potential commander bows his head deeply. "It is my greatest honour to behold you in the flesh, lady Defiance. You came to take care of the pesky Fairies?" A nod, and he bows again. "Marvelous. Do you wish to do so immediately, or rather receive more information about the situation first?"
You almost ask who would be stupid enough to disregard information, but there are probably enough of those. He is just covering his bases. So you motion for your surroundings. "Tell me everything you know."
"Just so, my lady!" He motions for the forest in the distance. "To begin with, this over there is a remnant of their work. The Fairies keep changing position, but one of their number can grow woods like these quite fast. We decided to chop them down for lumber where we can, but they cut off most of our gates by now."
"The gates?" You can not help but ask and he points into the distance; now that you pay attention, there are various traces of mana in the distance, criss-crossing and intersecting in various places.
"Gehenna mainly serves as forward bases for resupply and troop movements, my lady. We built all over the surface to use as much space as possible; an entire legion can march through a gate and set up camp around without running into any issues. But to do so, the gates are set far up away from the main garrisons. The intruders destroyed most of these spots and the camps there, killing several dozen Gate Demons; we pulled back the rest and can not support major troop movements at the moment."
You nod for a moment and consider your options; with your enhanced sight, you can easily tell where the Fairies are right now; the mana at their current location is a good bit more colourful than elsewhere, and more dense as well. "I know where they are."
"Truly? Wonderful, my lady. Our Dark Stars gleaned insight into some of the spells they used before, if you wish to hear it. We can send out forces to their position to draw out more information as well."
You hold up a hand to stop him at that point and think for a moment. Then you ask: "Any chance they could defeat them?"
"None, but it would prevent unpleasant surprises."
That is about what you expected. It does give you a few options, though; send in the troops to get information first, though they might spot you if you are too close. Not something you like to do, sacrifice those people for your own gain, but you might have to.
Theoretically, you could also go and lead those same troops to have some support against the Fairies. But they are probably going to die nonetheless, even if you are in front of them.
Or... you go by yourself; which would leave you mostly unaware to their tricks, but ensure they do not know you are coming. And it saves those poor shmucks that would otherwise go into the grinder for you. But can you fight those Fairies off on your own and without knowing what they are capable of?
There is value to each option. Now the question is... what do you do? You consider this while they tell you what they found out about the Death Squad so far.
-------------
[] Scouting first (reveal additional information)
-[] Light (Heidi stays far behind, light gains)
-[] Medium (Heidi remains closer to the fighting, mediocre gains)
-[] Lots (Heidi is close, more troops are thrown in, high gains, high possibility of getting spotted)
[] Lead the troops in
-[] Write-in a plan?
[] German inheritance on: time for Blitzkrieg
-[] Write-in a plan?
[] EXP-Plan
-[] Write-in what to buy
-[] Save it
=====
+10xp New Appreciation For Moms Everywhere
+5xp Almost Time to go Home
+25xp That is an Actual Death Squad
EXP gained: 40 Total EXP: 1,030
=====
The Fencer's Squad Survived Missions: 33
Confirmed Kills: 100 Million
Death Squad members that do manage to make it back though, manage it by being a cut above the rest. For each mission they survive, their projected lethality starts to go up by leaps and bounds, leading to being sent on more and more vital missions with steadily less likely odds of survival. After ten missions, it's more or less accepted that they're probably not going to die any time soon.
-Crystalwatcher
Note: As I do not want to bloat the Spell-sections with several dozen Warbook spells, I am only listing the spells they might be using. This information is WoG.
(Unified Light / Fairy Home Realms) Fate
A.K.A. The Fairy Fencer
Stats
Health: 500
Base Damage: 600
Base Resilience: 100
Magic Modifier: 30,000
Hmm. I'll hold back from commenting on the scouting thing.
Regarding fighting them... Lots of unrevealed things, and that is a lot to take into account.
I would say we should use Stygian Tempest, but our OP sets their MM to zero, so we don't have to care. Argent Star kills any fairy without an appropriate defense, but they have at least one way to seal it, so we may just get off a single cast.
As far as spells go....most of them lose a lot when their MM disappears, especially if we have Conundrum up. Suppression is important to keep in mind. Bind and Arctic wind have to be avoided, and Sword wave kills us. Skill negation is probably enough for all three. Arcanum Overdrive might be negated by our presence, or be completely unaffected.
The biggest concern here seems to be that they have (at least) 29 or 39 total attacks, which takes a lot of negation. We probably need to kill at least one in our opening move. Fantasia and Fate look like the best targets for that. Fantasia casts 11 spells (we may have to dodge her spell action with Voyage, if it comes up - I don't think we can skill them all at once), and can take away a spell or deal 4k damage with each one. Fate has 10 actions, 5 of which can be very dangerous spells, and can skill our attacks away, so we probably want to use Argent Star or maybe Arcane Slash.
Angel seems to require the buffed attacks to be negated or for us to use rage against fate. Maybe we can just use Tide and riposte them to death.
Kanon's weapon is extremely dangerous, even if it doesn't break our save from death (which I'm pretty sure it does), but can be skilled. Her spell is the same. Probably priority one to not be hit by, but also the easiest to not get hit by.
Vermillion currently looks irrelevant, especially if we have conundrum up. I don't think fairies take the 100 damage from our presence, but if they do, she might save them from that. Not really relevant in the time span of this fight. Currently looks like the last target. I am expecting new information to massively change that somehow.
So our ideal plan looks something like:
Pre-cast conundrum.
Stab Fantasia (Stardust Striker for supremacy, probably. May want to charge it for surety against >75%DR?)
Blast Fate with Argent Star or Arcane Slash (still on Striker, probably).
Switch to Aethyric Tide
Skill negate everything, try to kill them on ripostes
Seal reaper's will when necessary.
Kill the remainder with AT (Or Striker if necessary)
We can afford to take a hit from Angel if we kill them.
We cannot afford a hit from Kanon, ever.
Throw Argent Stars if they stay out of range. Voyage onto one if Argent Star isn't working.
New spells or abilities obviously change that, but it's a pretty narrow set of effects that could defend them from that. it's more likely the low-priority targets get something that makes them bigger threats.
EDIT: a couple numbers. I thought about how we might need Stygian Tempest if Angel's buff is defensive as well or against certain defensive abilities, so I'd be hesitant to seal it, but I didn't mention it anywhere till now.
*came back from finishing Libra's Lament (which took way too long for me to finish)*
I am of the opinion of that maybe we should do
[] Scouting first (reveal additional information)
-[] Medium (Heidi remains closer to the fighting, mediocre gains)
in order to gain a bit more info about the Death squad.
Aside from that, I'm pretty much with Mellithae on the side of tactics. I'm wondering though if other demon troops are gonna help us or if it's just us.
Also waiting for opinion about EXP plan since I'm wondering if now's a good time to spend. If so, then maybe getting Handle to level 30 (we have enough exp for this) might help with adding to the number of cancellations Defiance can do. Other is getting HSC lvl 3 (though probably not since the fairies' are on par anyways). Also gotta ask if it's time to decide on which weapon do we get to its capstone at level 35?
-Affinities: Heidi's Affinities are Defiance and Interference.
--Defiance: Due to this, her general temper, and her willpower, she is capable of pushing past pain and most Body Damage Modifiers.
---It also grants the "Defiant Against X" modifier against powerful opponents, or opponents Heidi perceives as powerful. The stronger the opponent, the greater the modifier. ???
--Defiance + Interference: Heidi is particularly vulnerable to Affinities related to enforcing order, but also resists all Affinities related to ruling. Chaos and related Affinities are likely to be immune to her modifiers.
That Which is Forbidden
-Heidi appears as Rule or Death when targeted by Supremacy/Kingdom and Sudden Death; the same goes for every other Ability that is blocked by specific Affinities.
Overwhelming Presence
-Every creature that primarily subsists on or consists of mana receives 100 points of aura-damage each turn because their internal composition is disrupted as well
-Due to how a spell's conceptual weight is scrambled away, it can be parried. At the same time, with the conceptual weight gone, Defiance can intercept it like a normal attack.
Unmatched Skill
-Fools reality into believing Heidi actually can make her own physics for minor stunts, such as bashing someone with the flat side of her sword without repercussions
-soft immunity to Body Damage Modifiers incurred by shockwaves or strong impacts; it is not perfect, but holds quite long
- +500 DR against blunt attacks or kinetic energy
Defy the Rules
-higher sensitivity to magic; can actively listen to magical effects and determine whether they are angelic, demonic, fey, dark star, elven, or human by hearing alone
--Fairy magic sounds the most melodic, angelic magic has a certain reverence, demonic magic sounds rough and deep, dark star magic is sizzling and heated, elven magic is calm and thrumming like drums, human magic is plain weird and keeps making cartoon or anime sounds, and is completely individualised for MGs
-Magic lingers for a while, meaning that Heidi can tell if someone magical was around a place for some time by just listening to the echoes
-perfect sight in magically dense environments, no matter the light level or attempts to obscure her vision
-find ranged casters by following their Spells' contrails, or other magical effects
-target-vision; bodies of magical beings are quite distinct, so Heidi can see people and monsters even through vision-impairing effects, walls, and the like (regular humans are immune, except if they carry active Brand Craft or such)
-untransformed MGs have lingering magic around them. She can identify them, and has an easy time finding Type-3s because their regular bodies are magical constructs
-has a much easier time finding weak points in magical structures, and any kind of magical ambush; also good at detecting hidden Brand Craft (not what it does, just that it is there)
-The 'feeling' of specific moments follows a pattern that Heidi can work out and follow; once she knows it, she can predict how a specific time in the future will feel and send herself there with Voyage to dodge an incoming attack, even some that have Undodgeable or Unblockable
Random trivia fact about my reading comprehension: I did not realize until today that Adelheids mother is out of the picture and the only reason I realized this fact is, because I took a deep loong look at the abilities for the first time. The part that makes this ridiculous in my eyes is that I am one of the people that have read this quest since it´s first post about a year ago. Suffice to say I AM ANNOYED!
And now to the actual analysis part. This is a Death squad and as pointed out earlier by @Naron a blitzkrieg is on the horizon. Death squads are notorious for not caring about their losses and seek to destroy their targets above all else. That fits the blitzkrieg to a T. Worse, this is a seasoned Death Squad, which means among other things they are good at what they do. To be clear, Defiance is also good at what she does. MG Defiance is good at melee combat and can use slow turning homing missiles named Argent star to hunt fleeing enemies.
That will be one of the problems I can see. None of the Death squad is faster at startpoint than Defiance. Even after boosts Defiance would negate the speed advantage in combat most likely. I can´t give guarantees, since we don´t know every skill of the enemy. Turning speed in a chase is not a difficult problem, but this squad is good at teamwork. We can expect a well oiled machine with absolutely no breaks.
Should Defiance go in alone it´s a 5vs1 and 4 out of 5 fairies have something to control the battle field.
One particularly notable ability from Fantasia is
Nature's Wrath
Level 20
Base Damage: 4,000
Magic Modifier: 120,000
Affinity: Flower
Ability: Mana Charge | Instant Manufacture
This thing can obstruct Heidis path for a time. Sure it can be hacked down and every one can fly. There is just one problem from Vermillion. Warbook: Vortex Field
Level 25
Base Damage: 250
Magic Modifier: 75
Affinity: Magic
Ability: Mana Charge | Target By Modifier | Vacuum
Heidi may be able to negate that stuff somehow through Overwhelming Presence or something else, but I wouldn´t be surprised if one of the Unknown abilities can counteract Heidis stuff or they eat at Heidis ApT enough to make the ability matter. There comes the problem of Heidis weaknesses. ApT is a weakness for everyone, because everyone always wants more. her affinites on the other hand can be circumvented believe it or not.
In the spoiler I have provided my material, but the single most interesting part of it right now for me is this:
--Defiance + Interference: Heidi is particularly vulnerable to Affinities related to enforcing order
I don´t know how spell affinities interact, but given how many unknowns we have and how much this team relies on control of the battle field with an unstoppable fairy blade from the Fairy Fencer I could see such an affinity being in this group. They had a long enough time to perceivably get such an (unfair towards Heidi) ability or spell in my eyes.
Coupled with everyone having some kind of spell boost and Kanon with her Metafracture affinity in the weapon
Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | ??? | Metafracture <-- new to me and scary
Do you know what´s even worse? Angel has an ability called Head First Into Hell
This group is the stuff that gives the UD nightmares. They hit hard and leave fast.
One does not simply kill 100 million people and not have some kind of bullshit circumvention of THE RULES!
I know enough to see DANGER, but sadly don´t know where to put that impulse to react. I would love see you guys plans for this.
Fazit: Don´t go alone. This pack of ravenous tanks will destroy Heidi by keeping her midrange and shelling her with negates and stuff SHE normaly does to other people. They are stealing her job! I think we should get some coverfire to make sure Heidi doesn`t get all her ApT stolen by this pack of ravenous honey badger tanks. They are honey badgers, because they won´t care if we kill one and any serious enemy contact from them will be a throw down to the ground.
You want to make sure you are not encircled and attacked from ALL sides? Get some friends!
I'm voting Kanon as "most likely to possess Overwhelming Presence". Pretty much for that reason. (And because her spell list looks like something that could kill tens of millions over time.)
On the other wing, if she was dreaded enough for that her sheet should say so for anyone who knows anything about her. Hmm.
I'm voting Kanon as "most likely to possess Overwhelming Presence". Pretty much for that reason. (And because her spell list looks like something that could kill tens of millions over time.)
On the other wing, if she was dreaded enough for that her sheet should say so for anyone who knows anything about her. Hmm.
Does channeling a spell through a Metafracture weapon (and considering that it has Spell Boost too.........) allow the spell to bypass the effects of an Overwhelming Presence?
Does channeling a spell through a Metafracture weapon (and considering that it has Spell Boost too.........) allow the spell to bypass the effects of an Overwhelming Presence?
...I feel I should mention this; it just occurred to me that this may not be as apparent as I thought.
All scouting options carry a risk of being spotted by the Death Squad ahead of time. Only one of the options has it noted because it is an almost sure thing there while the rest is less likely though still possible.
I think that we can take angel the first turn of surprise attack, if we voyage to her in the first turn. @Naron can we take a lot of Argent stars with us when we voyage?
I just caught up with the quest and excuse me if this has been asked before but can her armour me modified? For example can she understand the magic which makes it up like a soft exploit and harden it?
Also can Ardent star be changed in to impulse to speed her up? Can her forcefield be altered in to a new spell she can use as platforms to fight flying enemies?
Just a few ideas that I was unsure of after reading through the quest.
I just caught up with the quest and excuse me if this has been asked before but can her armour me modified? For example can she understand the magic which makes it up like a soft exploit and harden it?
Also can Ardent star be changed in to impulse to speed her up? Can her forcefield be altered in to a new spell she can use as platforms to fight flying enemies?
Just a few ideas that I was unsure of after reading through the quest.
Most of these were not asked before, no. Welcome to the Quest
As for your ideas, well... the main issue is that while I do not think any but the on for Argent Star are impossible, the others would require a far greater amount of study, experimentation, and practice than any other exploit because they are not exploits. It would be creating something almost entirely new. Heidi could do it, but either an improved armour or a new spell would take her months to create; neither are part of her innate MG kit, which are the only parts that come just like that in this setting. Everything else takes quite some time and effort to achieve.