Peril's Origin - A Magical Girl Quest [Complete]

3.22 Deep breath
Cheers and roars of triumph echo through the night while Imps with torches scatter throughout the place, illuminating what is left of Charon's Keep. Rubble and broken homes, corpses in various states of dismemberment and incineration. Surviving Demons dig themselves out of the rubble in various places and begin to carry it off without any order to do so.

Your clothes are torn and burned, little more than scraps at this point. You could not care less. The soldiers you and Lu pass cheer not at you but for you, word of those who saw spreading like wildfire.

"Your name will be widely known soon," Lu comments idly, lips curled up ever so slight. "More so than it already was, that is. Few can boast to have fought an Archangel and survived, much less defeated one."

"I just hope she makes it... and that she isn't mad at me." Now that the fight is over and you have time to actually think about what you said and did, you feel sheepish. And a little horrible. Gabriel just tried to protect her friend, did not want to have to kill you, and you got mad at her like you rarely ever were. Not to mention how much you had to maim her.

For some reason, Lu just huffs and shakes her head. "Do not think of it too much. She is a bleeding heart and far too kind for her own good. She will have already forgiven you the next time you meet."

Your friend appears more at ease than before. Perhaps the battle and bloodshed did center her again after that horrible shock a week ago. You do not bring it up, unwilling to tear that wound open again. You just nod and accept her assessment; Gabriel is a kind person at heart, you figured the same thing.

The first person you meet on the way to the main spire is Elisabeth. Her robe is torn in places, revealing pale flesh that remains pristine. She stands on top of a large splinter of the southern spire, hands clasped in front; the woman herself looks at you quietly, no words being spoken for a moment. You still know her eyes are boring into yours, a heavy presence settling onto you. Lu stops first and you do the same a moment later, looking up at the unreadable face.

When she does speak, her voice is hoarse, shallow, and almost empty. Two words, a question that hurts you almost physically: "My brother?"

You can only shake your head, unable to meet her gaze. Argus died protecting you, the thought tieing your gut into a knot. Another life on your hands.

Elisabeth shudders for a moment, fingers clenching before relaxing. "I, I see." Her tone is subdued still, but even weaker. It fails her once as she continues: "I shall... I shall oversee the repair work for now. Please, uh...." she trails off again and makes to turn around, measured steps carrying her off the rubble and toward the empty plains. You do not need to see her quivering shoulders to know what this is about.

Before Elisabeth can make three steps, you dart forward and cut off her retreat; a moment later, you hug her close, as hard as you can. The shudders going through her body are far more pronounced like this, but her arms hang loose. "Please let go," she pleads quietly, a sob quelled before it could truly form at the end. "I need to, need-" You cut her off by squeezing tightly, which prompts another sob to spill out of her throat.

Then however, a hand on your shoulder pulls you back slightly; Lu gives you a calm nod before pulling once more. "Go back and rest. I will take care of this." You open your mouth to protest, Elisabeth is your friend after all, but she speaks over you: "I know this better than you ever will. Leave it to me." That shuts you up and crashes another wave of guilt over you.

Lu was a big sister, too. She probably does understand Elisabeth's feelings better, no matter what you want to think. So you let go of the Demon woman, watch how her back straightens forcefully.

Then Lu puts that hand on her shoulder instead, squeezing gently. A kind smile is given to the shivering woman, the hand wandering up and taking off her damp blindfold. Below it, you can see reddened skin and wide eyes welling with tears while embers flicker within, turning the stoic appearance into a miserable one.

Lu wraps her wing around Elisabeth, who clenches her fists to keep from breaking down. "Let us get you to where you can grieve in peace." She throws you a nod before picking the smaller woman up in a princess carry. "I will see you later."

Elisabeth hides her face in Lu's neck when they take off, toward the mountains and far away.

You watch after them for a moment, your own eyes stinging from unshed tears. You rub them away and turn back to your original goal, only for a shout to draw your attention. Accompanied by crashes and clouds of dust, someone is shouting your name.

Blinking your vision clear, you chuck off your partly damaged shoes and hop onto piles of rubble to dart forward. The magic protects your feet from pointy ends, another plus in your book; that aside, you quickly close in on the ruckus while finally being able to make out the voice. Female, shrill.

Paoras, you realise the moment a piece of wall blocking the way explodes down the middle under a spiked wooden club; dust wells up, but is pushed away by a wave of mana that follows. Your tiny friend darts through the opening before the whole wall can crumble and fall apart, another shout for you dying in her throat when she sees you just in front of herself.

"Heidi!" Her club immediately flickers away and she leaps into your arms, crying and hugging you so hard your bones bend a little. "It's you, you're okay! You're okay! Don't ever, hic, d-do that again!" You hold her tight and stroke her back

"Yeah, it's okay. I'm here, I'm sorry."
"Y-You're a mean bitch, hic!"
"I am, shh."
"I t-thought, hic, you're d-dead...."
"No way, see? I'm right here, Pao. You know how strong I am."
"B-But still, hic!"

You continue to reassure her gently and minutes pass with both of you crying. Her over the tragedy of this day, you over the tragedy that is this journey of yours. The horizon is beginning to grow brighter by the time you are both calm again, some purple bruises forming around your waist and shoulders where you were squeezed.

Paoras stands in front of you, eyes red and snot-nosed, so you rip off some more from your ruined outfit to clean her up. Another scrap for your own face and then you take her hand while dismissing the outfit as a whole. "Where is Maya?" Your friend points back at the main spire, so you take her hand. "Then let's go." And while you get going, you focus on the feeling of defiance and transform again as your magic surges forward from within. Pristine, aside from your ruined hair.

. . .
IDENTIFIED BREAK LINE
. . .

You pass more cheering troops and people working on clearing the area on your way; it is rather obvious where Paoras came through, having crushed several large pieces into much smaller chunks that the soldiers are already carrying off like an ant hive. No one stands idle, everyone is moving and working. Nobody is complaining about the work, either. Just a matter of course.

By the time you reach the front of the central spire, dawn has come. The sun peeks over the horizon and warms your back where it falls. Maya is just up ahead, illuminated by golden light like a saint while she treats horrible flesh wounds among her more monstrous looking kin. Dried tears cling to her face and a bunch of half-elven children remain nearby, protecting her and being protected just as much.

When she sees you coming, she brightens and finishes up with another soldier, magic knitting a mostly severed foot back onto the leg. "There you go. Take it easy for a little while and heal up," she tells him with a clap on the rear that produces a chuckle; he bows deeply, thanks her, and marches off to join the workers.

The Succubus stretches and yawns, then shakes her head sharply and gets up to welcome you with a soft hug. "Welcome back, sweetie. I already heard you defended the Keep, thank you. Truly. Are you injured in any way?" She taps over your back even while hugging, concerned as usual. You just pat her shoulders a few times and pull back with a bit of a grin. "If you could see to the bruises your baby girl left me with earlier?"

They are gone almost faster than you can look, with a sheepish Paoras apologising at about the same time. You wave her off and look the haggard Succubus over again. "What else happened while I was gone?"

Her expression falls a little and she slumps to the pillow she uses as a seat. The small line of heavily injured Demons quickly steps back to give you some privacy without complaint and some quiet conversations break out. You know there are a lot of eyes on you despite it, though.

"They hit us an hour or two after the final gate closed; please do not ever scare me like that again, sweetie. When my baby came flying through shouting your name, I thought we lost you for good." You drag your feet sheepishly, unsure what to say. Maya thankfully does not wait for a response, though she does sigh heavily. "It was a short but horrible assault. Valkyries reinforced the War Angels and attacked with them to try taking the spires quickly. We held, but not for long.

"Neverwas got hit by spellfire early on and perished," she continues after another moment, unable to meet your shocked look. "They were just... gone. I corralled my family this way, but...." she trails off and frowns deeply, than hangs her head. "Paoras is my oldest now. And I am widowed."

You just nod sadly while your friend goes to grief with her younger siblings. Having lost children and her husband must be hard on Maya, but she gently pushes against your chest when you move to hug her again. "It is alright," she tells you with a weak smile that could not be more fake. "I have my duty to do right now, and all the rest is safe thanks to you. There will be time for me later, and I still have all of them."

A moment passes with you both looking at each other, but is interrupted at the sizzling of a Dark Star floating along and toward you. A Fairy Slayer no less, but not Epsilon Aaron. This one glows in purples and pinks. "If I may interject on bad news for this one, the one called Defiance. The one you call Epsilon Aaron fell toward the end of the fighting."

It is not too horrible after everything else; Mokutuuk died on Valhalla, Maya just lost husband and children, Elisabeth lost her brother. You did not know Epsilon Aaron that well and doubt they cared much for you, but it still stings in your chest. "What happened?"

The Dark Star hovers around for a moment, wispy claws motioning for the main spire up high. "That one saw the end approach and transplanted all the mana crystals in his possession. You saw that one earlier, certainly. Bloated and malformed, held together by will and wrath." So they were the super monster that came out of the spire before. You nod and the Dark Star continues with a weird, happy inflection: "That one went into oblivion like any of us would wish to, mayhem upon enemies who thought us cornered and defeated."

The Fairy Slayer bows deeply toward you. "And that one's wrath, while misguided, was not in vain. It saved many others to keep growing and carry on that one's work while you fought the Archangel. Through that one and this one," by which they point at you with an ethereal claw, "we shall continue to thrive and ascend."

They bow again and hover away; you can not help but stare after them, then down at Maya. "Was that just me, or did that guy try to comfort me?"

Your Succubus friend snorts, an actual smile gracing her tired features. "It did sound that way. I never heard a Dark Star even just try, so congratulations on that." Then she spies something behind you and grins, getting up from her pillow and waving the waiting patients forward. "That should be enough of a break. Next one!"

You turn to look and your eyes widen at the sight in the distance. Dragul, clothes tattered and bloody but ultimately fine. Leaning on his shoulder is Orux, who currently misses some chunks of his torso and looks horrible. But he is alive. You had not seen him so far and already began to prepare for the bad news, but seeing him again makes the light shine brighter and sets your heart fluttering.

You almost dash over to hug him then and there, but he is badly hurt; so you stop yourself and simply walk, meeting the two halfway and falling into step with them. Only Dragul notices you at first, offering a simple nod before focussing on leading his friend forward.

In the end, you decide to just speak up: "It's good to see you both alright. More or less."

Orux grunts and turns his head to grin at you, but does not seem able to produce words. Dragul nods again, assessing you with a bit of smile. "Quite so. Many greater than us perished today, it could have been much worse for either of us."

"Luck s'not somethin' to rely on," Orux gets out before coughing up a splatter of blood, at which point you quickly take his hand and squeeze it. He squeezes back weakly, and seems to relax a little bit despite his broken body.

Dragul, meanwhile, agrees with his friend. "Power will come in time. We merely need to survive that long."

You find yourself agreeing with him on that. As long as one survives, they can grow.

That is the point where you reach Maya, who seems to have hurried in finishing with everyone in line ahead of you. Orux is made to sit on a piece of masonry and the healer gets to work, weaving a gentle wave of light red mana into him. Open wounds close and flesh regrows where it was missing.

Within seconds, Orux takes a deep breath and feels over his restored chest, then his arms and legs. He nods and offers Maya a bow. "Thank you for your fast work. I am still feeling the beating I took, but my wounds are all closed."

She claps his shoulder with a kind smile. "That's normal. Keep it down for a few days while you recuperate. That aside," Maya then continues with a sideway glance your way, but does not finish her statement. Orux huffs and agrees with a grunt, then turns around and draws you into a warm embrace.

It happens so slowly, you could have stepped away if only you wanted. But you don't, you want this. Want to be held like this, by him. You missed him so much.

Your arms sling around Orux' neck and you press a kiss on his lips, almost vanishing under his bulk. "I missed you." Tears prick in your eyes again, this time of relief, and he slows down a little in obvious confusion. But then he shrugs it off and kisses you back.

A few moments pass in your little world, undisturbed, but then an elbow finds your side. You let off your boyfriend with an unhappy frown and look at the grinning Maya. She has her arms crossed. "You should find yourself some privacy if you want to continue this," the Succubus tells you with a wink.

You make to retort, but then think. A few weeks ago, you talked with Lu about this. About the stakes in this world, about what you did and did not do, about what you wanted to do. Orux lets you down after a moment, but you grab his hand immediately. "You know," you tell Maya, "I think we will. You don't mind, do you?" Orux just shakes his head, blinking down at you in obvious surprise.

Maya just whistles while you pull him away by the hand. "Just remember not to be too wild!" she calls after you. That does make you blush after all, but your decision was made. Dragul just chuckles and makes to chat with Maya while she waits for further patients.

The main spire still stands, after all. It is basically untouched, and so your quarters should be fine. Good.

-------------

Third Arc, "Mastering Time, in Time", is complete.

No story-vote.


[] Spend EXP?
-[] Yes (Write-in what to buy)
-[] No, save it

=====

+69xp The Succubus Approves of your Actions
+750xp Completed Arc 3

EXP gained: 819
Total EXP: 2,505

=====

In Memoriam
Hail the Victorious Dead


(Unified Darkness / Thirteenth Hell) General Argus

A.K.A. The Spearhead
Stats

Health: 180,000
Base Damage: 12,500
Base Resilience: 3,000
Magic Modifier: 7,500


Affinity: Darkness | Knight | Abyss
Weapon

Chasm's Fang
Level 25
Attacks Per Turn: 12
Affinities: Darkness | Knight
Ability: Cleave | Juggernaut | Knockback


Chasm's Aegis
Level N/A
Attacks Per Turn: N/A
Affinities: Abyss
Ability: Indestructible | Auto-Counter
Spells

Conqueror's Wave
A beam attack let loose from but a single swing, reaching far beyond your blade
Level 40
Base Damage: 60,000
Magic Modifier: N/A
Affinity: Darkness | Abyss
Ability: Slaughter | Hypersonic 4 | Perpetual Caster
Abilities

Tip of the Spear
Level 30
-Every time Argus intercepts a Spell with Chasm's Aegis, its Total Damage is reduced by 99% before calculating the conflict. Scale To Target-effects caught this way are always reduced to 0.

Master Skill
-Sacrifice 3 actions to negate an opponent's action.

Inhuman Agility
-Argus can perform feats of agility that beggar belief.

Unstoppable Force
-All DoT-effects are applied at 10% effectiveness. Non-damaging effects affecting Argus count as being two tiers weaker than they are, being negated entirely if there is no tier that low.

The Conquest
-Argus may spend an action to immediately enter melee range with a chosen target; allies behind him may follow on the same way as a free action

Leading From the Front
-While commanding others, Argus gains a free attack against any enemy in his reach targeting someone who is not him. Everyone under his direct command deals doubled damage.
Battlefield Modifier

Infernal Charge: While on the attack, Elements consisting entirely of Demons count as being two tiers higher.



(Unified Darkness / Dark Star) Epsilon Aaron

A.K.A. Bane of the Fey
Stats

Health: 36,000
Base Damage: 6,000
Base Resilience: 1,200
Magic Modifier: 6,000


Affinity: Corruption | Library
Weapon

Dark Grasp
Level 15
Attacks Per Turn: 4
Affinities: Corruption
Ability: Spell Boost | Primordia
Spells

Shadow's Insight
Level 25
Base Damage: N/A
Magic Modifier: N/A
Affinity: Corruption
Ability: Analyze | Multi-Caster (lvl 5)


Wisdom's End
A single swipe, near or far, is all it takes to fall.
Level 15
Base Damage: 3,000
Magic Modifier: N/A
Affinity: Corruption
Ability: Judgement | Fairyslayer


Conserving Stream
Make them unable to defend themselves and strike them down, so that you may be able to understand them better.
Level 30
Base Damage: 12,000
Magic Modifier: 7,500
Affinity: Corruption | Library
Ability: Non-Lethal | Spellbook Lockdown


Invisible Hand
Having to carry things around by yourself is inefficient.
Level 10
Base Damage: N/A
Magic Modifier: N/A
Affinity: Library
Ability: Levitate | Target by Level
Abilities

The Catalyst
-Every time an ally casts a Spell, Epsilon may add their own modifier roll to it as a free action.

May all Fey Fall
-Epsilon's turn in combat is always before any Fairies on the field, even in surprise rounds. If they kill a Fairy with a Spell, they may cast another Spell this turn.

Flight (Boosted)
Level 7
-Can take to the air and move at up to 60mph, capable of accelerating and decelerating at will.

High Speed Combat (Lvl 1)
-Epsilon Aaron is able to track objects moving up to 90mph.

Arcane Record
Level 12
-Epsilon gains every Spell they survive being used on themselves, with exception to those that have or will gain Abilities with restrictions on who may use them (e.g. Supremacy). They are able to use those Spells even if they lack the Affinities they require.
 
4.1 A Legend
Weapon Upgrade

The Handle
Level 25 -----> 26 -----> 27
Magic Modifier: 1,245 -----> 1,260 -----> 1,275
Attacks Per Turn: 9 -----> 10
Affinities: Defiance | Interference
Ability: Indestructible | Mode Shift | Telepathy | Levitate | Return | Priority-1
Weapon Upgrade

Aetheric Tide
Level 17 -----> 18
Base Damage: 680 -----> 720
Magic Modifier: 1,275 -----> 1,290
Affinities: Interference
Ability: Slash Hell | Riposte | Vampire
Weapon Upgrade

Stygian Tempest
Level 11 -----> 12 -----> 13 -----> 14 -----> 15
Base Damage: 385 -----> 420 -----> 455 -----> 490 -----> 525
Magic Modifier: 1,290 -----> 1,305 -----> 1,320 -----> 1,335 -----> 1,350
Affinities: Defiance
Ability: Ray | Juggernaut| Sudden Death
Weapon Ability Unlocked

Stygian Tempest
Level 15
Base Damage: 525
Magic Modifier: 1,350
Affinities: Defiance
Ability: Ray | Armor Pierce | Sudden Death

New Ability: Anti-Infantry (deals x6 damage against anything considered a 'mook')


1,680 EXP spent
825 remain



You were... relaxed after waking from a pleasant slumber, unsure how late it actually is. Leaping from mid-day to after midnight and then fighting the hardest fight of your life wreaked havoc on your internal clock. That fight in particular tired you out, too; it did not last long, but felt like an eternity.

Now that you are presentable again, you can not help but lean against Orux once more, who wraps one arm around you and lets you be at peace for a little longer. Your hair pools on the bed and he finished tieing the final lace on your dress like you asked him to do. Normally you do it yourself or let Imps do it on the few days you feel like that, but this is a lot nicer.

The comfortable silence is broken by him, though; a thoughtful noise while his hands card through your silvery locks. There is nary any pull on your head with how careful he is, but you do wonder. "What's on your mind?"

He visibly hesitates and averts his gaze, but then shakes his head. You just look at him as he starts to fidget a little. "My bad, dear. I am just, well, getting used to being allowed to speak my mind without repercussion. It still feels unreal." It would be comical to watch a man his size fidget like this normally, but this bothers you too much to be funny.

You just lean up to peck his cheek and sit back down while offering the best smile you can make, somewhere between gentle and silly. "Take your time. I had no idea you didn't say what you're thinking before, honestly. You're good at it." Only in retrospect do you realise that you can not remember him speaking his mind outside of a few edge cases, like when he admitted being envious of you.

Orux chuckles and squeezes you against his side, where you nestle. "It is an acquired skill for all of us. Keep your thoughts to yourself and say what others want to hear. Secondary, get good at guessing what others want you to say. You are different from us, but essential habits are hard to break with." His lips are curling up in a weak smile and his free hand picks up some strands of hair again. Your scorched, nastily cut hair. "As for this, I was thinking you need this looked at. Having stood against an Archangel will make you a woman of renown, if nothing else did; you can not appear anything but pristine outside of battle."

His choice of words puts a slight frown on your face which he seems to miss; you poke his muscular chest with a finger to get his attention. "Why do I have to? It's my choice, isn't it?"

Orux huffs at that and cups your cheek, stroking it gently with his thumb while he explains: "It is ultimately your choice, yes. But renown draws attention from greater beings; our commander's hand may no longer be able to protect you from those in power, they might reach out to you soon. If you appear as anything less than perfection incarnate, they will sense weakness and attempt to exploit it to get you into their service. I believe you got lessons about not picking a fight with them, yes?"

You nod against him and sigh; he has a point. "I hate that you're right and that I have to look pretty for some people I don't care about."

"Then how about you look pretty for me instead?"

You bat his shoulder playfully and share a laugh with him. "Alright, I guess I can do that. Where do I find a hairdresser around here?"

You only receive a laugh that reverberates through his chest and a kiss on the crown of your head. "I will take care of this, if you allow." He lets go and gets up, then turns and offers a mock bow. "I do have some experience tending to a noble lady's hair, after all."

"Really?"
"Yes, really. I served as a, what was the term... ah, a butler, for a few years before joining the legions."
"...hard to imagine."

Orux shrugs and offers you a hand, which you take to be pulled to your feet. He carefully grabs your brush from the night stand to hold while looking around for anything else he might need. "I was born into a warlady's chambers while she had herself dressed; she was nice enough to take me under her wing and kept me as a servant. Cleaning, repairwork, bossing some Imps around, that kind of duties." Finding nothing, he turns back to you. "A bit of a rare position, a lot more secure than marching to war. She once told me she kept me because I was with her all my life and thus without doubt no spy."

You take the offered hand and are led outside to find evening light illuminating the partly cleaned carnage below. A quick incantation and flash of light, then you are clad as Defiance again. Meanwhile, your boyfriend calls for one of the Imps scurrying past and tells him to bring combs and scissors and a few other things you can make little sense of. Once that is done, he continues his tale: "Anyway, I started doing chores around her household and got promoted to tending to her person after a while. Learned fast enough to get around severe punishments for messing up badly, and she forgave my early mistakes."

That is a lot to take in for you, but he gives you a pause to think it over while you walk. There is one matter that brings a morbid curiousity to you: "So, define 'tending to'? Did she make you her boytoy?" It is kind of weird to ask about another woman, but this is the kind of society where you probably should ask.

Orux just laughs. "Me? A weakly born servant? She had much more influential and sightly toys, I was the one who guarded the door and sent in the Imps to clean up." You relax a little, some bitter feeling in your gut dissipating before you really understand it was there. Then it returns with the next comment. "She did offer me some of her subordinates when they messed up badly, as a punishment." He squeezes your hand a little more tightly at that.

"...did you?"

You can not help but ask, but he thankfully shakes his head. "No. This kind of matter never sat right with me in general, but being offered scraps like this even more so; I never saw the good in forcing a woman down, or the satisfaction in doing so." He falls quiet once more Imps scurry into view, waiting cautiously until they are out of earshot before giving you a winning smile and a nod. "I always thought winning her over to give herself willingly is much better, if more difficult. I was right."

You can not help but blush, averting your gaze while he laughs. At the same time, you wonder how many other people among all those soldiers might be thinking similarly in one way or other, but simply never get the chance to express their opinions. How many change them over time, seeing that others have an easier and better way of life in their society?

You almost miss the one Imp from earlier handing Orux a small box of tools, a bottle, and a chair. He does not say what he plans to do with that though, instead taking you up to the roof with one of Elisabeth's runes. "Why up here?" you can not help but ask when he makes you sit near the edge with view of the mountainside. The cracked mountainside, with trenches of various length and depth digging into the earth, the longest one reaching almost all the way to Metatron's Divide.

"We made a bit of a mess in your chambers," he returns cheerfully and without acknowledging your renewed blush, "that gives the Imps some time to clean it up. That aside, I felt you might like the view while I work."

"Makes sense. Hey, Lu." You greet your angelic friend, having heard the distinct hissing of her magic closing in from behind. Orux turns around in the corner of your eye, but soon returns to his preparations.

Lu herself steps closer and watches the whole goings-on for a moment; you can not see her grin, but it is audible enough when she speaks: "I see you enjoyed yourself, and I recommend washing up once you are done with whatever this is"

This time you just sigh and flip her off over your shoulder. "We will, don't worry about that." After a moment, you lower the middle finger and turn your head after all. "How is Elisabeth?" Orux hesitates with his hand almost in the box, but continues a moment later.

The response you get is a shrug together with a sigh. "Well enough, for now. I can not say how it will go from there." She makes a dismissive motion and materialises her cross, then steps back. "I am not the best at this kind of thing, anyway. For now, I am going to practice for a time. Ignore me." She turns around on the last word and wanders to the other side of the roof, leaving you and Orux to yourselves.

"I am all set up," he tells you at about the same time; the successful distraction draws your attention, followed by a nod. You turn back to watch a group of birds fly. "Did you have any preferences? Should I save as much of your hair as I can?"

You consider this; it has been a long time since you had anything but the tips cut; ponytails and braids were basically your go-to as well beside letting it fall openly, considering how much hair you have. Something else might be nice, though you have no real idea what might work. It is nice of him to offer some options, though. You trust Orux with your hair, so... "Surprise me."

You receive a huff and his hand begins carding through your hair again, then brushes it with careful strokes to disentangle the strands. Lu's cross hums some ways away, the motion of its swings audible from how it cuts the air. You lean back and relax a little. "So, how did you end up in the legions? Did she throw you out one day?"

It is a little weird to talk like this, with Orux behind you and while looking out at the world; even at your usual place you had a mirror to see the person you talked to. He does not seem to mind, though; his motions do not even break their rhythm while he picks up the story where he left off: "Nothing of the sort. She miscalculated, picked a fight with the wrong person, and got herself killed. I do not know for certain what it was about, but that had been coming for a while; she liked to air complaints to me while being dressed or undressed. Some of her other retainers swore allegiance to that other person, I never learned their name. Decided not to risk it and made myself scarce before I was noticed. From there, the legions were the only path I had."

"Oh. I'm sorry to hear that." He just grunts, probably really uncaring about it by now. It is not a nice story, but you figure it could have ended a lot worse. "Isn't it kind of shitty to just jump ship the moment your boss dies?"

Orux finishes brushing and snaps the scissors a few times as if to test them, speaking all the while: "Not particularly. It is a good survival strategy, move over to the stronger party and hope they find you useful. Leaving servants or retainers alive to run off and build up a plan to take the one responsible down is a bad idea in Hell. It happened before, and even many Dukes or Duchesses are not immune to a knife in the back, at the right time, with enough strength."

You make an understanding noise while the scissors get to work, the familiar snap-snap calming you a little. This society remains weird to your sensibilities, though you understand the train of thought behind all those things. Loyalty is rarely a sure thing, actual friendship just as difficult to find. Allies of opportunity, one's own strength, those are what matters there.

Then again, you two never would have met if things had gone better for Orux. You can not really find it in you to complain.

After a minute or two, he speaks up again with a thoughtful noise. "Hm. This will be difficult. Your hair is scorched around the middle and you lost some of your bangs, but not all. I can remove the rest, but that might be odd." You leave him to his musings and just breathe, enjoying the fresh air. Going up here was a good idea after... wait.

You blink at the orange sky and slowly tap your abdomen with one hand. You just... and completely forgot... when was your last period? A bit over a week ago. You breathe out slowly, in the clear. This time, but you have no idea what the future may bring. So you do need to talk to Maya about this, she would know more.

With that resolved, you glance down at the rather large amount of hair already pooling on the ground. Almost all of it is in some state of blackness, with some strands only having been hit by the flames halfway down instead of from the tips up. Now that you have to actually think, you are starting to feel weird; it took years growing it this long and now you are going to lose at least a third of the total length.

Orux continues his work quietly, soon putting aside the scissors and opening a bottle of something viscous that he rubs into your head and down from there, carefully massaging it in. That part makes you a little sleepy again with how nice it feels, but it ends before you actually fall asleep.

A few minutes of letting whatever it is dry later, your boyfriend brushes your hair once more. It does not take as long and a glance from the corner of your eyes shows you something sparkly, but you can not tell what exactly it is. It looks like molten silver and shines in the evening sun. A few Hell Beasts fly by while he works.

Your hair is carefully brushed and combed, then pulled up into two buns and fixated with some kind of bands; the bangs are now gone from your field of view, cut to size and revealing your forehead. Orux walks around you once and looks his work over, then nods and offers a hand. You are pulled to your feet and immediately have something soft rub against your elbow.

Looking, you find the same molten silver you saw before. Except that it is attached to your head, and now you finally understand this is what that lotion did. One hand grabs for the sidetail that barely reaches to your elbow anymore, pulling it forward. The hair falls openly, every single strand as pure as actual silver.

"Wow."
"I am glad you like it."

He gives you some time to feel your hair, finding it smooth and silky like hardly ever before. Or maybe ever, you are not sure. You then feel for the other bun he made, finding that it is actually not a sidetail but twintails. Twin rivers of silver flowing down from your head, expertly tied and fastened in those small buns. "Of course I do, this is great! Do we have any mirrors around here?" None on the roof, but maybe somewhere further down. You have none in your room, maybe Elisabeth has one?

"I think I saw a few, but where...." Orux trails off and actually chuckles when you keep feeling your hair, then he moves over to a wooden box he has. "Anyway, this should hold for a few days and through a few washes."

"And what is it?"
"A secret."

The look you throw him over that elicits another chuckle and a raised finger index finger from him. "It pays to know people, and even more so to be known as someone who can keep quiet. That is where Dragul gets his knitting supplies, too."

You want to stay on topic, but this is just too juicy of a bait. "Dragul knits?"

Sadly, Orux just nods and stays quiet. And boss music starts playing. Wait.

The air changes from one moment to the next. Your boyfriend stands still as a statue while a layer of force settles on almost the entire Keep, maybe further, your eyes have trouble making out where it stops. All the mana in the air is scrambled, structures and bigger concentrations torn apart and turned into small flakes that do nothing in particular.

It takes a little longer to realise that this new aura is coming from you. Something snaps within you, your senses adjusting to the feeling. Orux stares at you and Lu is already marching over while you try to make sense of what happened.

It did not feel like your powers growing, at least not quite the same. It just broke out of you, feeling so much more natural than even your magic.

"You feel it too," Lu asks Orux once she is close, to receive a nod.

"I feel small all of a sudden. Like standing before a giant despite...." he trails off and motions for you, two heads shorter than he is. Lu nods a few times as well and looks you over. A moment later she looks off the roof and you follow her gaze, finding that everyone at work down below stopped to stare upward.

"It seems," your friend continues drily, "you are now a known name in more places than I expected."

You have no words.

. . .
IDENTIFIED BREAK LINE
. . .

Maya's response is to laugh at you. Long, and loud. Probably because you showed up untransformed, unwilling to inflict your presence on her or her family.

As it turns out, this kind of presence develops only among the most well-known warriors in the entire LDC, the kind one recognises on sight despite never having met them. The kind of the Goddess Four and Grand Archangel Gabriel.

In fact, being that recognisable is one of its main requirements. You are not sure how to feel about that comparison.

While Maya is laughing at you, half her children are ooing and aaing over your hair; Paoras is the only one brave enough to nuzzle it against her cheek at first, but the others follow soon after. The babies giggle with their mother, having no idea what this is about but being happy that Maya is.

Orux disposed of your cut hair somewhere, citing that he did not want to risk it being used in some kind of ritual that requires parts of the target. You trusted him on that one and went to wash up, then came down to see Maya. Who is still bent over laughing, the pent-up stress of last night flowing out of her in mirth.

You consider snapping at her for a moment, but decide to leave it be. Maya had a rough night, she probably needs the laugh. If it is over you being uncomfortable with being recognised as super strong, who cares?

Once your friend calmed down somewhat, she sighs softly and leans back to tickle Helena, who keeps giggling. "Ah, I needed that. Thank you for keeping it down around here, sweetie; I actually felt it earlier, and it wasn't even directed at me. Just awe-inspiring instead of horrifying, but still."

She looks you over for a moment, then pokes your side with one of her ethereal fingers. "So, how was it? I didn't see you for hours, did you break that poor man?"

Her suggestive tone and wink draw a blush out of you after all, despite everything. You bat at the elongated arm with a weak "stop it" and dislodge the children from your hair so you can shuffle over to sit next to Maya. "Should we really talk about that in front of the kids?"

She puts a finger on her cheek and eyes the wide-eyed half elves, who look back as innocently as they can. Paoras crawls over to coo at Lilie, who reaches out for her with tiny hands. "Well, I make not much of a secret of the matter. They all know where babies come from, and there is not really space to keep them away from my, ah, exploits."

"...too much information." You really did not need to know that. Maya chuckles again and draws you into a sidehug.

"But really, did you enjoy yourself?"
"Yeah, it was nice. And about that...."
"Hm?"

You hesitate, unsure how to bring it up. You definitely have to, though. You really do not want to have this conversation. But you should, and your pa raised no quitter. Well, he probably would have preferred if you actually quit once in a while instead of being as stubborn as you are... and this is getting away from you, so you sigh and speak: "Contraception, um, is that a thing around here?"

Maya pauses and mouths the word a few times while closing her eyes. Not a good sign. "You mean something to make sure you do not get pregnant?" You confirm the clarification and receive a long "hmm" before she answers you properly: "I think so, but I never looked into it." A nod is given to the children who are still listening curiously. "You can probably guess that the thought never crossed my mind. I should do some research though, for them."

She thinks a little longer and eyes you for a moment, then snaps her fingers. "But I think I can arrange something. And in the meantime, I will teach you a little about all the other means to enjoy sex and intimacy without risk of pregnancy." Her grin widens while your face grows redder.

You hate your life.

. . .
IDENTIFIED BREAK LINE
. . .

The next week is weird. Maya organised something that could almost be called a workshop for teaching you and Orux... about sex. A lot. It was embarassing at first, but she stayed professional about it and answered all kinds of questions either of you had.

Paoras and her next oldest brother sat in on the whole thing as well, which made it a little awkward. But it worked out somehow and... well, the homework assignments were the best you ever got in your life.

You also figured out the specifics of your new aura in the meantime, finding it quite the nice addition to your powers. Those spiked a little further as well, but with little of particular noteworthiness. You still have to get used to people falling to their knees whenever you walk past transformed, though. That might take a while.

At the end of the week, you feel that you have a good enough grasp on all those new things to get back to your regular schedule. But before that, you take one more day off to relax.

-------------

What do you do? Pick three


[] Hang out with Lucifer

[] Look after Paoras

[] Talk to Elisabeth

[] Take a walk with Orux

[] Practice some more
-[] Write-in what


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+5xp The Most Luscious Twintails Ever Seen
+20xp Put Pressure on the Entire Base Without Meaning To
+275xp You are up There now
+20xp Learned a lot

EXP gained: 320
Total EXP: 1,145

=====

New Ability

Overwhelming Presence
-Defiance is capable of negating spells, and opposing Magic Modifiers are set to 0.


=====

-Soft Mechanics updated
 
Last edited:
4.2 Graduation
Weapon Upgrade

Aetheric Tide
Level 18 -----> 19
Base Damage: 720 -----> 760
Magic Modifier: 1,350 -----> 1,365
Affinities: Interference
Ability: Slash Hell | Riposte | Vampire
Weapon Upgrade

Stygian Tempest
Level 15 -----> 16
Base Damage: 525 -----> 560
Magic Modifier: 1,365 -----> 1,380
Affinities: Defiance
Ability: Ray | Juggernaut| Sudden Death | Anti-Infantry


330 EXP spent
815 remain


[] Talk to Elisabeth
[] Look after Paoras

[] Practice some more
-[] Work with our allies and see if we can help them with their own powers. They can't use human magic themselves, but the thought processes involved could really help some of them... maybe.

Once you and Orux separate so he can get to his work, you wander off to do your own things as well. Being far up in the pecking order does have some perks, such as not being involved in the cleanup. Something like a plan begins to form. You do want to check on Paoras later, but right now something else stands out.

You have not seen Elisabeth the past few days. Ever since the night of the assault, she apparently stayed in her office to work through all kinds of reports and other paperwork. At first you figured she would come out on her own, but today you decide it is enough.

So your first stop for the day is her office. The doors are as unremarkable as you recall them being, not even locked; so you throw them open without a second thought. The sudden noise and following bang as they hit the walls make Elisabeth flinch to her feet. A sword of flame materialises in her hands at around the time she realises who just came in and she slumps. "Please do not do that."

The weapon vanishes and she pulls her toppled chair back up, then sits down while you enter the room. "Did you need something?" Her calm tone does not fool you, but the silence hangs in the room for a moment. Until you are done closing the doors.

"You shouldn't be in here all day, every day." She does not react to your comment, continuing to write something in infernal script; you have no idea what it says, but each stroke is made with precision, each line elegantly put into the whole. At least that is what you see when stepping next to her and carefully pulling her hand up. "Stop that."

She does stop; you can feel the tension in her, unsure if it is anger or just wariness. Just in case, though... "If you hit me right now, I'm dead." You stayed untransformed for this, unwilling to inflict your presence on her right now.

Elisabeth huffs softly and relaxes herself, then puts down the feather she was writing with. An inkwell is closed before she turns to you fully; you use the opportunity to take off her blindfold. She lets you without complaint, and soon two flame-filled eyes are revealed; or rather, you expected flames. Right now, they only look dull, ashen.

"I am not feeling well," Elisabeth finally offers, voice soft and a little hoarse from disuse. "I doubt I will feel that way for a long while." A moment of hesitation before she gently wraps her hands around yours. "I do appreciate your concern. I really do."

You just smile back and pull her to her feet. "That's what friends are for. Do you want a hug?"

"...yes, I think I-" She only gets that far before your arms are wrapped tightly around her waist. A moment later, you are embraced just as tightly and remain that way for a while. Elisabeth does not shake, does not break into tears, but you do feel her relax a bit. "It is, nice, to have someone I can call friend."

Her words just bring a calm "Hmmm" out of you and she falls quiet again, letting the moment continue.

When you do separate, embers are flickering within Elisabeth's eyes and her smile does not look as fake anymore. "Could I offer you some tea? We still have to do your debrief either way."

"Sure."

The following discussion takes a while and reminds you of everything that went on on Valhalla. It has been three months for you by now, but you can get most of it together. When it comes to the subject of your retreat however, you find Elisabeth hesitating. She knows what is coming, and so do you.

The question she asks, however, is not the one you expected: "He did not suffer, did he? I need not know anything else."

You open your mouth to respond, falter, and think about it for a full five seconds. The ensuing pause is a little awkward, but you need it to decide how to answer. In the end, you accept her wish and keep it brief. "He didn't. It was quick."

She lowers her head and sighs. "Thank you. I can not help but think about all the words I could never say. Now I never get another chance to do it." Her fingers clench and unclench while she takes deep breaths. You give her time to clear her head.

A few minutes of mostly silence, small additions to the debrief, and drinking tea later, Elisabeth changes the subject: "So, aside from you defeating an Archangel right there, I hear that the Dukes and Duchesses are having a cold war over which of them may claim you as their retainer."

"...what?"

It is really the only fitting response to what you just heard. Your friend giggles at that. Not laughs, giggles. You never heard her giggle before, but apparently your baffled expression drew it out of her. She sips from her tea before continuing: "It will not end anytime soon, my sources tell me that there are many cloak and dagger plots going on; they will need a few months to reach any conclusion at all, but I felt I should inform you." For the face you would make, she does not say; the coy grin mostly hidden behind her saucer tells you everything you need to know either way.

So the Dukes and Duchesses are actually getting involved. Great.

You just shake your head and heave a sigh of your own. Of course something like this had to happen.

. . .
IDENTIFIED BREAK LINE
. . .

A few hours pass as you and Elisabeth hold an impromptu tea party... that is also a weird mix with a counseling session. She talks about Argus at length and you get the feeling that talking helps get it out of her system.

She bids you goodbye right after a pair of Imps delivered a light lunch for the both of you; there is still much work to be done after all. You accept that, but insist on seeing her off with another hug.

Next goal is... well, Paoras. But you need to find her first. She is usually at Maya's place, but not today. Her mother points you to the outside, where her daughter is helping out the cleanup teams. Finding her at that point is not difficult, you just need to follow the crashing noises and clouds of dust nearby.

Paoras is indeed helping out. By breaking down the larger pieces of rubble with her club, allowing others to pick it up for transportation a lot more easily. You find some also ogling her as she works, but the girl herself does not even notice. Well, their funeral if they try to get handsy.

Waiting a short while makes it clear she is not going to notice you on her own for a while, too absorbed in her work as she is. So you sigh and transform in a flash of light that definitely gets everyone's attention as your presence rolls out. The soldiers closest to you get to their knees immediately, but you ignore them.

Paoras, in turn, whirls around with her eyes wide. She lowers her club somewhat, then returns your wave and wanders over while dismissing the weapon. "Hey there," you greet her easily and point back at the main spire. "Maya said I can find you out here. Do you have time for me?"

It probably sounds like a formality to those around, or maybe not. You have no idea who is new and who had exposure to you before. Paoras does not care either way and nods, then takes your hand to be led away. Her grip is tight, but not actually hurting like a week ago.

You wander in silence for a little while, unsure what to do next. Playing with Paoras is often a spontaneous thing, but you are blanking now. You never know what she wants to do on any given day, either.

Once you leave the smaller crowds and streams of workers behind however, Paoras pulls you to one of the runes and sends you both to another, far away from people. A rune that marks the border of Elisabeth's influence, distant from Charon's Keep.

This might have been where you fought the Death Squad, though you are not entirely sure. The place is odd for her though, to come this far out with just you. Looking at her more closely, you find Paoras' usual smile missing. She is frowning.

A few steps further and both of you sit down on the partly trampled grass; you shuffle slightly to not sit on a particularly pointy stone and wait for what this is about. Moments pass in silence while your friend works her jaw.

Then, finally: "Stop leaving me behind. I hate it."

You understand what she is going on about immediately. It still bothers her after all, and that makes you slump a little as well. "I'm sorry, really. I just... can't keep you with me for something this dangerous." Lu threw her through the gate on Valhalla, but you would have done the same to save her. Your choices should not bring her harm. "I couldn't forgive myself if you get hurt because of me."

Her response is quiet, and it hurts to hear: "And I'm never forgiving myself if you get hurt because I wasn't there."

You have no answer to that, just another "Sorry". After a moment of thought, you gingerly place an arm around Paoras and pull her against your side. She lets you, becomes a source of warmth that thrums with an incredible force to your magic-hearing ears. Yet so fragile where you stand now. "It's hard to make the right choices for this. Magical Girls like me grow strong so fast that everyone else gets left behind, and then you get hurt if you try to follow me."

You do not like this any more than her, but it is the truth. She kept up longer than most, but that will not change anything about the final result. You just went head to head with Gabriel, after all.

"Then I'll get stronger, too." The words surprise you enough to lean back and look down at Paoras, whose lips are set in a thin line. "I'll get strong enough to match you again, and then you take me along and never complain again." You are too baffled to respond, which she uses to push against your chest. "Teach me stuff! How do I get stronger?"

A link snaps into place between you and her, mana mixing together somewhat while feelings surge into your mind. Determination, desire, want, so much more than that and yet perfectly clear. Paoras made her choice. You doubt it will work, but just the notion leads to another surge of stubborn want. You sigh and ruffle her hair. "I did spoil you. In all the wrong ways." Or maybe she always was that headstrong.

But what do you do about this now?

It takes a moment until you have an idea. The feelings that come with it make Paoras grin, she gets what she wanted. You did find yourself liking to teach Lu before, so it is worth a try.

After sending her off to collect a few people and doing a quick run yourself, you just have to wait for a short while until your friend returns with company.

"What exactly are we here for?"

Dragul is not amused, which might be related to the fact Paoras bodily carried him to that distant field and puts him down in front of you. Orux follows the two with visibly suppressed laughter. You have to do the same at the sight while Dragul rights his wrinkled suit. It takes a moment to calm down.

"Well, Pao wanted me to train her so she can get stronger. Which means I need some victi-er, sparring partners for her. And while I'm at it, I figure I could try helping you two figure out something useful, too. Also, Maya."

The Succubus hovers out from a small crater nearby where she hid, all smiles; you asked her to help out with her healing powers. For, well, obvious reasons.

The woman herself chimes in first, though: "I am not sure I understand what that is supposed to help. The main issue with this is time; what can you teach them in a few days or weeks?" Orux agrees with a nod, much like you expected. But this is where the ingenuity of your idea comes from... even if it sounds incredibly arrogant.

"Okay, here's the thing," you start to explain. "From what I learned in school, humans like me are different from most others because we got different patterns of thought. Like how Elves are better at getting engineering and math than most others and things like that, we have the best lateral thinking all around. Thinking outside the box, unusual ideas, that kind of stuff."

Everyone listens curiously and Orux is the first to snap his fingers once you finish. "So this is not so much about making us better, but rather about finding unusual uses for our existing capabilities?"

"Correct!" You can not help but grin about it. "So tell me what you can do, and I can see if I can come up with some weird way for you to use it."

. . .
IDENTIFIED BREAK LINE
. . .

Despite some progress and ideas that evening, getting your friends to actually achieve the effects you could think of is still a matter of practice. It will take a little while, but you found some things. You also tried to synchronise spells with all of them, but found no new combinations to work with. It would have been nice to have one with Orux, just for the symbolism of it, but you can not have everything.

When you wander up to the spire's roof at the usual time, you find Lu solemnly going through her stances. A graceful, fluid, deadly dance that even you will still need decades to compare to, if you ever manage to move and strike as effortlessly as she does.

She needs a few seconds to notice you, slowing down and stopping once she did. The butt of her cross comes to rest on the ground and she stands at ease while you transform. "What are we doing today?"

Lu just looks at you for a long moment, lips ever so slowly curling up into a smile. "Nothing," she answers to your surprise. "Defeating Archangel Gabriel in single combat is a feat worthy of my recognition; I can no longer call you my student. You have since grown far enough to be a master in your own right. There is nothing left for me to teach you."

You stand there at a loss for words. This was not what you expected to hear today. Lu lets go of her cross and kneels down to be at something approaching eye level, one hand on your shoulder. "It was my greatest honour to teach you, to elevate you to greatness."

Many feelings float through you, from heady elation to dismay that your time under Lu's wing ends. But you smile, understanding that it is high time. "And it was my greatest honour to have you as my teacher. Don't think that means you get your peace and quiet back just yet."

"Heh. I did not expect it to." You share a laugh about that before Lu squeezes your shoulder gently. "Of course you can always call for me if you want to practice to stay in form, or need input on another of your ridiculous ideas."

That... actually gives you an idea, and draws a grin from you. "Oh? Is that so?" She nods, one eyebrow rising to question you. "Because I do have a pet project that you might like."

. . .
IDENTIFIED BREAK LINE
. . .

And so it comes that for the next week, Lu also oversees your 'training' sessions with Paoras, Maya, Orux, and Dragul. Going the way you went would take them centuries at least, but this is not about cultivating the regular kind of skills. Who better to aid with crazy ideas than someone who is herself crazy by admission?

For Paoras, who is protective of her friends and family, you figured out a way to protect them better than ever before. She mostly set it up on her own once you explained the significance of bloodlines, similar to one of her existing powers but far weakened; it does not turn her invincible, but grants her the speed to effortlessly catch attacks aimed at her brothers and sisters.

(Paoras unlocked an Ability
Big Sister
-Paoras may intercept attacks against any of her siblings as a free action.)


This whole conversation came from Dragul however, who revealed that most of his powers are related to healing from the blood he draws. It was a spark of ingenuity even for you and baffled silence from the rest when you asked what stopped him from drawing any blood instead of just what he himself shed. He needed a while to even just draw in a trickle, but it worked. And he has time.

(Dragul unlocked an Ability
The Red River
-All damage dealt within 20m of Dragul by any party heals him as if it possessed the Vampire Ability.)


For Orux, you did not really find anything like that. He found a way to harden his skin and keeps working on that, but it takes time to test and figure out. After some thinking, you did find something to shore up a weakness of his: no ranged capabilities.

Like most of his... 'type' of Demon, he was born with the innate ability to summon his battle axe, dismiss it at will, and resummon it after it broke. Some testing revealed that he can do it while the weapon is not in his hand, though it becomes more difficult the further distant it is. Together with that, you have him practice throwing the axe while Lu gave him some pointers for adjusting its form to make it fly better. Given some time, he will be able to throw it into someone's face from a respectable distance, then call it back with extra steps.

(Orux learned to falsify the Return Ability, although it will take time for this to become a useful skill)

Only for Maya did nothing happen. At least no kind of progress you can see. She attended every day to help out, listened curiously to all the explanations, and provided her opinion wherever she could. But she has about as many powers to work with as Orux, and the only thing she volunteered was something a lot more horrifying than you thought possible: removing the instinctual safeties built into her healing spell, to 'heal' someone to death by making their heart explode in an instant, or something comparable.

"It's fine," she tells you with a smile one day. "All of this gave me some ideas for the future. It will take a while, but I think I can work with it. Thank you. And thank you for doing so much for Paoras."

Then she hugs you and insists on cooking you a hearty dinner. Who are you to refuse?

-------------

Interlude time! Choose one perspective!

[] Angel Gabriel

[] Archangel Gabriel

[] Grand Archangel Gabriel


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+5xp Catching up with Elisabeth
+10xp Paoras' Drive
+300xp Peer to Lucifer
+35xp Paved the Way of Legends
+20xp Bloodline's Echo
+20xp Seas of Red

EXP gained: 390
Total EXP: 1,205

=====

(Character sheets updated: Dragul, Paoras)
 
Last edited:
4.3 Awakened Light
[] Archangel Gabriel

Patrols are flying above the castle and another demonic push is destroyed without trouble. Valkyries exercise their mastery of weapons, a constant bustle of warriors landing and taking off on all layers of the area.

And you are restricted to bed rest. For the fourth day in a row.

You are Gabriel, most recent Archangel of False Heaven. On a fast track to taking over command of the First Host. And right now, none of that matters in the slightest.

You want out of bed, out of this room, do something, anything instead of having to think about the past a minute longer. You can only run logistics through your head so many times, the only reason you work through them so easily is that they are done once they are done. No one visits you because they only see the mighty Archangel and do not want to impose.

More importantly, no one allows you out of this room. Even though you are the 'mighty Archangel', the newly appointed Grand Selector put his foot down and consigned you to bed rest for a week. For Valhalla to restore your cut trachea and esophagus properly after the patchwork the healers did to preserve your life. You can still not speak, or it would be over already. Two words, so close yet so far; three more days of boredom and loneliness.

You are sick of it by now. Stupid Adelheid and her stupid temper.

The thought gives you pause and you chase it away. She is still as young as when you last met her so long ago. It is not her fault that she reacted so harshly, few can keep themselves under control at that age.

It remains jarring, though; half a day after she ran from you with her legs shaking, she returns to seek battle with a gaze of steel. Your friend... or so you hope. After everything, you do not know if she still thinks of you that way; Charon's Keep is her home base, which you turned to rubble. Any friends she made there might be dead, some perhaps even by your hand.

You so hope that she is still your friend. You have no one else beside her. Even your fellow Archangels act more like mentors and colleagues instead of peers or actual friends, everyone in the rank and file looks up to you... just breaking the persona you built up just so they stop treating you like this, you have no idea what that would do to morale. Whether it would actually help.

If only you could be confident like Adelheid. She is not scared to be who she is. Not scared to challenge you at her age, and refuse to accept anything but your full power. It shocked you nonetheless, how angry she got once she realised you held back.

You did not pull any punches... well, many. She thankfully did not notice that you still did it even after she got mad. As best as you could, at least. A motion wasted here, a second or two given up there to throw fire instead of integrating the slash into your other motions. It was all you could do.

Watching her fight was amazing, no strength to rival yours but skill beyond any you ever saw before. Speed on par with many of the more powerful opponents you faced over the years despite her youth. She has not even completed her second decade if you remember correctly.

How far could she go if she had another two decades?

You shake off the thought and get out of bed, manifesting your wings as you do. They normally stay off inside, but you want to stretch them; keeping them off for days at a time is disorienting.

They still feel odd from the rapid regrowths in the fight. Flying right after having to regrow them is impossible and you keep getting twitchy for a time. Now it is mostly the phantom pain; as if your friend's blade cut through them again. Three times, she did it three times. She took six wings and each of them hurt.

A soft knock on the door interrupts your moping and you surge to your feet. The wings fold properly and you quickly wipe your face to get the tear tracks gone as best as possible. It is not the time for food, maybe your friend is visiting you?

A few seconds pass until the door opens, admitting a female Valkyrie that you remember speaking with before. Her features are sharp and she stands rigid while you yourself slump a little. Not Adelheid; why did you even expect her to march into one of the most well defended areas on Valhalla?

Hildr, that was her name, pushes a fist against her chest with the thumb's side pointed inward, saluting perfectly. You almost bow your head and quickly stop yourself, remembering that you are the one in charge.

"Please forgive my intrusion," she starts and lowers her head. You do not want her to prostrate herself like this, but it is expected. "I will be brief to not hamper your recovery, oh Archangel; I wish to inquire about the enemy you faced. From others' descriptions, I gather it was the lady of war, Adelheid?"

Hearing her name spoken by an unfamiliar voice gives you pause; from what you recall, only a single Angel actually survived encountering her in battle before. No one mentioned that it was Hildr herself when they briefed you on important enemies in the area. You try to ask a question but only produce garbled noise, to which the younger woman blinks. Annoyed, you wrap a hand around your throat and shake your head, then point at her. "Um, you wish to ask a question of me?"

A nod, and a finger pointed at her again.
"About myself?"

A shake. You point at her face, her mouth in particular; she almost goes cross-eyed and you pull back a little, curbing your curiousity and keeping your expression calm to not give it away.

"I, forgive me, I do not understand."
You sigh and pull on some mana to write Adelheid's name into the air in glowing letters for a moment.
"Oh. About her? I am afraid you were already told everything I know. But that is also why I am here."
You motion for her to go on.

Hildr takes a deep breath and lowers her head, deeper this time. "For one, I wish to apologise. She was a peer to me at the time I encountered her. To expect she could so convincingly fake her actual prowess, to be capable of standing against a warrior as mighty as yourself. I am ready to take full responsibility for the losses we incurred and your own injury."

You do not dare interrupt while she speaks; Hildr is an earnest woman, one that you can respect. Once she is done, you shake your head and offer her a smile, much to her surprise. "Are you certain of that? If I had noticed-" This time you shake your head more decidedly; stepping closer and putting a hand on her shoulder is odd, seeing that she is a good metre taller than you. 'It is alright', you want to tell her. No one could have expected your friend to grow so much more powerful in such a short time.

Hildr's head remains bowed and you have to suppress a sigh. She accepts your attempted comfort a little awkwardly and speaks up once you let go. "But in addition, I wished to discuss this particular woman with you at a later time. Your duties will certainly demand much attention from you soon, but if you find time for me once your voice has returned...."

She trails off, most likely unsure how to phrase the last part. You can understand that just fine, the worry of asking such a boon from an Archangel. So you bring out your best fake smile and nod again; for the first time since she entered, Hildr's expression brightens up noticeably. "Thank you, truly. I am trying to figure out just where this lady of war arrived from and how we never heard about her before her appearance on Valhalla. Your insight will be greatly appreciated." You almost put your head in your hands at that; a promise given is forever, and you promised to not reveal your knowledge. This poor woman has no idea just what she is trying to unravel. But you maintain your calm.

"Again, thank you kindly, oh Archangel. I took up enough of your time," she continues and your mood falls again. "I shall take my leave now. Hopefully your recovery will be swift and smooth."

She turns around to leave, unseeing of your reaching hand; untouched, as she leaves the room without hesitation or a look back. You stand there for a moment longer, wanting to shout that it is fine if she stays but knowing you should not.

In the end, you are alone with your thoughts again. Alone as always.

You hate it, you hate this room, and you hate this bed. You had enough rest, your wounds are basically closed, you do not want to be all alone anymore. After stomping your foot once in still-controlled anger, unwilling to break the carpet or the stone below, you sigh as heavily as you can and look around.

Perhaps you can sneak out and do some deskwork; there are guards at the doors to keep you from going out and the windows are too small for most Angels, but here your dwarfism is actually a boon.

Goal set, you dismiss your wings again and get to work. Anything is better than having to stay in this room any longer.

-------------

+75xp A Moment of Gabriel's Thoughts

EXP gained: 75
Total EXP: 1,280
 
4.4 Introspection
Weapon Upgrade

Aetheric Tide
Level 19 -----> 20
Base Damage: 760 -----> 800
Magic Modifier: 1,380 -----> 1,395
Affinities: Interference
Ability: Slash Hell | Riposte | Vampire
Weapon Upgrade

Stygian Tempest
Level 16 -----> 17
Base Damage: 560 -----> 595
Magic Modifier: 1,395 -----> 1,410
Affinities: Defiance
Ability: Ray | Juggernaut | Sudden Death | Anti-Infantry

Juggernaut upgrades to Unstoppable (completely negates opposing defensive strings)


350 EXP spent
930 remain



You are Adelheid Schmeling, or Heidi, and wake up mostly content, if missing the warm embraces you got used to over the last weeks. It makes sense and you both agree not to go too fast, but that does not mean you have to like waking up alone every other day.

Instead of moping however, you get out of bed and do a few stretches while you wait for your Imp. Well, 'your' Imp. The one that attended you from the beginning died in the assault, and another took his place since then. It still feels odd, you did not even know the other one's name and now he is gone.

Your breakfast is brought soon enough, but the feeling is simply different now. You eat mostly in silence, unsure what to talk about with this new Imp. A few questions about the current situation are answered, but that is it. Rebuilding of the Keep has already begun, now that the clearing of rubble is complete.

Once you are done and have left a few nice pieces for him to eat later when nobody is watching, he stops right in front of the door with the scraps. "Ah, yes. The Ashen Maiden sends for you, Lady Defiance. She expects your presence later in the day." And then he darts outside before you have time to respond.

You learned a while ago that Imps like to do that whenever they have to deliver messages. So that they do not get hit if the recipient does not like it or is in a bad mood. There is really nothing to be done about it, so you just keep your mouth shut.

Morning passes while you wander around the Keep to see progress for yourself, and practice a little to stay in form. Which is where you find that the cutting field around your scythe became even sharper, effortlessly passing through anything now. It also grew in size, making just trying to touch the blades likely to cost fingers.

After that, you make your way back to Elisabeth's office. She is still hard at work, but you already saw her out and about over the last week. Her skin has a little more colour again and she greets you with a kind smile. "Ah, Adelheid. Please, have a seat. Would you like some tea?" She begins pouring a cup without waiting for you to answer, ignoring your eyeroll. "I am afraid your idle time is almost over. Your talents are needed."

You sit with her and take the offered cup. "Okay, what is it exactly?" Elisabeth quickly sorts her papers and brings out two sheets in particular.

"I have two missions for you. Both need doing, but it is up to you which one to take first." She hesitates for a moment. "The first task is more of a joint mission. A War Angel stationed on Milidia outplayed and struck down two of our Angel Slayers. I want you to reinforce Lucifer while she strikes them down; anyone who can withstand our anti-Angel specialists requires such attention."

The mention of Milidia makes your toes curl a little, but you do not let it show and nod. "And the other?"

She nods back before skimming the other sheet again. "A Death Squad that has been interrupting our supply lines since before the assault on the Keep. They dug in on Gehenna and defeated even several other champions sent to take them down."

"The Fairies first."

Your quick decision stops Elisabeth for a moment while you take a deep breath. If possible, you really do not want to go back to Milidia for as long as you can. A Death Squad might be more difficult, but you think you can take them.

"...very well. I recommend you have a good night's rest and start early tomorrow. It is not immediately critical. Those Fairies were confirmed to mainly fight in melee combat when confronted personally, though their magical powers are immense as well."

You nod once more at that and Elisabeth puts it aside with a renewed smile. "I thought you would at least take some time to deliberate about which to do first. Would you care to share why this was not the case?" Her expression does not change when you shake your head, but she does refill both of your cups. "I see. Then, how have you been doing recently?"

. . .
IDENTIFIED BREAK LINE
. . .

A pleasant conversation later, you are back outside and on your own. Wondering what to do with the little free time you have left.

Then it hits you, just as you stop to look out a window.

You ended up joining the UD after all.

Even if you say you did not, that is just lying to yourself. You live with them, learn from them, fight with them. You are a Dark Magical Girl. The realisation makes you feel both cold and confused.

A quiet turn and quick journey with the runes later, you are atop the main spire's roof once more. There you sit down and watch the new garrison of Hell Beasts circle, watch new spires being constructed where the old ones fell.

You were too scared of dying out here, too busy with growing strong enough to survive. Even now you feel indebted to Elisabeth for everything she did, giving you a safe haven in the past. Giving you a teacher and thus a dear friend. Being your friend. After Valhalla, you just wanted to see everyone again and paid little mind to the rest.

And for the last two weeks, you were riding high on emotions. Having defeated an Archangel in single combat, learning more about Orux, reuniting with Maya and Paoras... so much that kept you occupied.

This is how the UD works. Even without the friends you made, the feeling of strength, the very real admiration and respect of all those around you who desire the same, it is intoxicating. You can not even bring yourself to hate it at this point.

Even though you try to remember what you know, what even here no one denies. The Unified Darkness is made up of many bad people. Not all of them are bad, not all of them are bad in the same way either, but it is still the truth. Yet now, you no longer feel it being so bad. The outliers aside, you could integrate yourself so easily.

Everyday life here is not even that much different. More physical brawls than back home perhaps, but otherwise all of these people could just as well be humans. Everyone is different and most are even pleasant to be around.

You began this journey seeing nothing but evil and found the good hidden within. An evil society that warps what good people are born into it. Likewise, you got to see dark sides of the Unified Light as well, hidden away out of shame not for the practices themselves but for the people they were applied to.

No one is innocent in this war. No one is truly in the right. This is no black and white conflict, no matter what anyone says. You know better than that now.

Your friends are not good people by human definitions. You know others would be appalled by Maya's actions in particular, despite how caring she is outside of these moments. A mother who loves her children, yet also a monster to anyone who dares hurt them. You understand why she did what she did, even if you do not condone her actions. At the same time, you realise, she was never taught differently in this society. Forcing those weaker to do as you wish is common, loss of life meaningless with how many Demons are born every day.

Lu is fully aware of having turned into a monster and admits to it, but you can not bring yourself to revile her. She is your friend, too.

You hate this. Hate that it has to be so difficult. Perhaps some of your friends would even switch their allegiance if you made your case to them, to leave the Unified Darkness. But you doubt anyone but Orux would seriously consider it. They were all born here, so leaving it all behind to put themselves at the mercy of Fey and Angels in the hopes of turning it all around... you would not do it, either.

More importantly, even if you get your friends out safe and sound, the UD will remain the UD. Full of Demons without purpose, hoping to achieve strength as they fight, only to be cut down mercilessly by the thousands for every one that survives for a time. So much potential wasted, so much hidden kindness trampled. What kind of heroes do they even have? Who can they look up to? You can only think of Goddess Grey, who is your idol as well.

Argus was a General, yet you doubt many others of his rank actually cared about their troops like he did. And he died for his kindness, charging an Archangel to grant you time for your escape. Without hesitation.

Your mind is starting to go in circles at this point. The UD will not change in the next few thousand years, you already know that. The war continues and claims more lives without end.

This might not be something you can solve on your own, and you hate that, too.

After a while of just lying on the sunbaked stone, you get up and decide to do something; to shake off the thoughts before they ruin your day entirely. You can get back to them later.

But what to do with the rest of your day?

-------------

[] Orux, date.

[] Practice
-[] Write-in what

[] Paoras is babysitting and will appreciate the help


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+10xp The Fey Fight Furiously
+10xp Night on Milidia
+35xp Heart Between Light and Dark
+5xp No Winning Move

EXP gained: 60
Total EXP: 990

=====
(Soft Mechanics updated)
 
4.5 Facing Fey
[] Paoras is babysitting and will appreciate the help

It took five minutes for you to decide that this was a horrible idea.

"There there, shh," you continue to comfort the wailing baby in your arms. Lilie's screams echo her twins' from Paoras, not even their big sister being able to calm them. All the other children made themselves scarce as well, leaving you two to fend for yourselves.

You are Magical Girl Defiance, the one who defeated Archangel Gabriel in single combat. And yet you sit helplessly with the crying baby in your arms, completely lost for what to do.

They are growing their teeth, or so Maya told you. Two weeks later than any of her half-Elven children. Paoras offered to tend to the babies so her mother could have a few hours to relax, but judging by how she too is almost crying, your friend regrets her choice. Even Maya herself might not be able to comfort the twins.

How can something that small scream so loud?

You continue to stroke Helena's head, tiny hands weakly grabbing your dress. Her next wail makes you sigh and accept your fate. This will be a long day.

Some time later, perhaps hours, the children fell asleep from exhaustion. You put them down so they can rest more easily and then started to eat the snacks left for you quietly. Paoras wears a shell-shocked expression you did not even see on her from being on the battlefield. "I, I need to apologise to Mama," she mutters in-between stuffing her face. You throw her a look and she nods toward the twins. "If I was like that before, urgh. It's horrible."

"That'sh how babiesh are," you answer her quietly while chewing. "They're cute and shtuff and you'll forgive them, but they do thish." Swallowing the treat, you sigh. "And look at it this way: you only get a small dosage of it; anyone else's children are in this state for years, not just a few months."

Paoras cringes and looks down at herself. "Why does anyone have children? If I have babies, will this happen, too?"

"Yeah."

She cringes again. "Now I'm not sure I wanna have babies. But Mama always looks so happy."

You pat her shoulder at that. "That's because she's the mother. You're their sister, so it's different for you." Then something occurs to you. "Wait, why are you only realising this now? What about all the other kids?" She has a bunch of younger siblings already, she definitely should have experienced them throwing fits.

Paoras somehow manages to look sheepish while her cheeks are puffed up from how much food she just stuffed into her mouth. You hold her gaze while she chews, a lot longer than you do with your food. Once she is done, she fidgets a little. "I, uh, I ran around to explore a lot, and then I was with you a lot. This is the first time I was really around for this."

You can not help but put a hand over your eyes at that. "Okay, that makes sense." It still bothers you a little how this is possible with a number of younger siblings that almost reaches double digits, but you keep quiet.

Now that the twins are sleeping and everything is quiet, you can not help but pull Paoras into a sidehug. "How are you doing? After everything, I mean." Mokutuuk died on Valhalla as you figured, another friend gone on top of everything else.

She nestles against you in response, resting her head on your shoulder. "I'm okay. Not good, but okay. I'll get better again, too." There is a small pause while she wraps one arm around your back as well. "How are you doing, Heidi?"

The response is a little unexpected from her; Paoras does not ask this kind of thing often. Orux and Elisabeth are far more likely to, especially in the last few weeks. Either your tiny friend is growing up some more, or she noticed that you are bothered by something. You offer her a thumbs up and a squeeze anyway. "I'm good. Just have a lot to think about."

"Like what?"

Because of course she has to ask, in this childishly curious way of hers. You squeeze again and shrug as best as you can. "Just stuff. About Orux, about Lu, about where I stand around the Keep, a good friend I made elsewhere, and so on." You purposefully do not say who that friend is, or give her any details; she thankfully does not ask any further, though the reason for that is not a nice one.

Be it your quiet conversation or her internal clock deciding that naptime is over, Lilie wakes from her slumber. The dark-haired baby wiggles a little and makes some noises, then her face scrunches up and she starts wailing again. Before you or Paoras are even on your feet, Helena is awake as well and joins her sister.

You firmly regret your life choices.

. . .
IDENTIFIED BREAK LINE
. . .

Later that evening, you went out to stargaze for a while; even now you know none of the formations bar one, recognise nothing except what Orux explained to you some time ago. The six-armed swordsman, carrying a blade in each hand. You consider it for a moment, can almost see the lines connecting between the somewhat brighter stars.

Your mind returns to your earlier realisation. A Dark Magical Girl is what you are now, even though you never wanted to become one. A champion of the Unified Darkness.

You do not want this, not in a realm you can not even change for the better.

You want to go home now, where all of this long since played out. Maybe you can forget about it in time, even though you do not want to forget the friends you made either.

In these moments, a decision is made. You need a second to realise, but that is what you do. There will be no running from your problems; you are going to finish what you started, complete these two missions you already agreed to. Then you will say your goodbyes and go home. It is high time.

Now that you think about it, you look forward to seeing your father again; the homesickness bubbles deep down, your friends' faces a little blurry in your memory. It has been months, already approaching a full year.

A faint breeze ruffles your skirt and ribbons, making you shiver a little bit. It is getting colder at night recently. With the breeze however, comes a faint scent of ash; once you notice that, the quiet steps behind you move into focus as well. You take another deep breath and wait for Elisabeth to step next to you. She speaks first: "A rarity to find you up here so late. Is something on your mind?"

Her quiet words touch you a little more than they normally would, maybe due to the decision you made just now. As if she knew. Maybe she does, you were never good at hiding your thoughts. Either way, there is no sense in keeping it a secret, so you answer: "I'm going home soon. Finish those missions you had for me and maybe a few more days after that, then I'll return to my own time."

Elisabeth does not respond at first, her soft breathing barely audible. She has her hands folded behind her back, you notice from the corner of your eye.

"I figured you would do that sooner or later. There is little to hold you here anymore." Torches from below cast shadows over her face, but they also reveal her smile. "I am not going to stop you, friend. Stay for as long as you want, but be sure to tell me once you leave." She hesitates for a moment, but then unclasps her hands and draws you into a warm embrace. "I will miss you dearly." You hug her back, certain that it will be similar with everyone.

"I'll miss you, too. Maybe you will still be around in my time?"

Your question draws a snicker and a squeeze. "Who knows? We will have to see."

She has a point there, but you do hope she will be there. Hopefully.

. . .
IDENTIFIED BREAK LINE
. . .

The following day, after a good night's sleep, you meet Elisabeth right outside the Keep. Orux and Paoras are there as well to see you off, each one with a hug. You have not told anyone else about your other decision yet.

"I will see you later, dear."
"Kick their asses!"

Elisabeth then gives you a general area to land in and you cast Voyage to leave for Gehenna. A dimension more central to Hell's territory that, admittedly, appears a lot more like most would expect this are of the LDC to be. Volcanoes spew ash into the air all over the horizon and wide plains spread out wherever you can see, aside from the massive stone fortress in the distance; you cast Voyage again to hop closer. As you do, you notice remains of a lush forest smoldering some ways away.

You considered taking some of your friends along for this mission, but decided not to. Lu might be able to keep up, but she is better served at the Keep in case of another angelic assault. Maya, Orux, and Dragul would simply die, and Paoras... you do not want to risk it, despite her desire to keep up. Thankfully, she does not seem to have realised the situation and made no fuss. Thank the twins.

Swathes of Demons surge out of the gates as you approach, taking formation and opening a corridor for you to meet who might be the local commander; a short man half your size who still emits power. Everyone kneels in near-perfect sync, including the man in charge; you shake off the alienation and accept the greeting for what it is. "Stand, all of you. I'm not here to be revered."

They all get up and the potential commander bows his head deeply. "It is my greatest honour to behold you in the flesh, lady Defiance. You came to take care of the pesky Fairies?" A nod, and he bows again. "Marvelous. Do you wish to do so immediately, or rather receive more information about the situation first?"

You almost ask who would be stupid enough to disregard information, but there are probably enough of those. He is just covering his bases. So you motion for your surroundings. "Tell me everything you know."

"Just so, my lady!" He motions for the forest in the distance. "To begin with, this over there is a remnant of their work. The Fairies keep changing position, but one of their number can grow woods like these quite fast. We decided to chop them down for lumber where we can, but they cut off most of our gates by now."

"The gates?" You can not help but ask and he points into the distance; now that you pay attention, there are various traces of mana in the distance, criss-crossing and intersecting in various places.

"Gehenna mainly serves as forward bases for resupply and troop movements, my lady. We built all over the surface to use as much space as possible; an entire legion can march through a gate and set up camp around without running into any issues. But to do so, the gates are set far up away from the main garrisons. The intruders destroyed most of these spots and the camps there, killing several dozen Gate Demons; we pulled back the rest and can not support major troop movements at the moment."

You nod for a moment and consider your options; with your enhanced sight, you can easily tell where the Fairies are right now; the mana at their current location is a good bit more colourful than elsewhere, and more dense as well. "I know where they are."

"Truly? Wonderful, my lady. Our Dark Stars gleaned insight into some of the spells they used before, if you wish to hear it. We can send out forces to their position to draw out more information as well."

You hold up a hand to stop him at that point and think for a moment. Then you ask: "Any chance they could defeat them?"

"None, but it would prevent unpleasant surprises."

That is about what you expected. It does give you a few options, though; send in the troops to get information first, though they might spot you if you are too close. Not something you like to do, sacrifice those people for your own gain, but you might have to.

Theoretically, you could also go and lead those same troops to have some support against the Fairies. But they are probably going to die nonetheless, even if you are in front of them.

Or... you go by yourself; which would leave you mostly unaware to their tricks, but ensure they do not know you are coming. And it saves those poor shmucks that would otherwise go into the grinder for you. But can you fight those Fairies off on your own and without knowing what they are capable of?

There is value to each option. Now the question is... what do you do? You consider this while they tell you what they found out about the Death Squad so far.

-------------

[] Scouting first (reveal additional information)
-[] Light (Heidi stays far behind, light gains)
-[] Medium (Heidi remains closer to the fighting, mediocre gains)
-[] Lots (Heidi is close, more troops are thrown in, high gains, high possibility of getting spotted)

[] Lead the troops in
-[] Write-in a plan?

[] German inheritance on: time for Blitzkrieg
-[] Write-in a plan?


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+10xp New Appreciation For Moms Everywhere
+5xp Almost Time to go Home
+25xp That is an Actual Death Squad

EXP gained: 40
Total EXP: 1,030

=====

The Fencer's Squad
Survived Missions: 33
Confirmed Kills: 100 Million

Death Squad members that do manage to make it back though, manage it by being a cut above the rest. For each mission they survive, their projected lethality starts to go up by leaps and bounds, leading to being sent on more and more vital missions with steadily less likely odds of survival. After ten missions, it's more or less accepted that they're probably not going to die any time soon.
-Crystalwatcher

Note: As I do not want to bloat the Spell-sections with several dozen Warbook spells, I am only listing the spells they might be using. This information is WoG.

(Unified Light / Fairy Home Realms) Fate

A.K.A. The Fairy Fencer
Stats

Health: 500
Base Damage: 600
Base Resilience: 100
Magic Modifier: 30,000

Affinity: Magic | Sword
Weapon

Fairy Forceblade
Level 10
Attacks Per Turn: 10
Affinities: Magic | Sword
Ability: Riposte | Spell Boost | Omni-Caster (Lvl 5)
Spells

Slash Wave
Level 30
Base Damage: 7,500
Magic Modifier: 150,000
Affinity: Sword
Ability: Mana Charge | Unstoppable | ???


Warbook: Bind
Level 20
Base Damage: N/A
Magic Modifier: 40
Affinity: Magic
Ability: Lockdown | Target by Modifier
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fate is capable of tracking and reacting to opponents moving at up to 180mph.

???
-???

???
-???

Inhuman Skill
-Fate may sacrifice two actions to nullify an opponent's action.


(Unified Light / Fairy Home Realms) Angel

Stats

Health: 400
Base Damage: 600
Base Resilience: 80
Magic Modifier: 50,000

Affinity: Magic | Light
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | ??? | ??? | Corruptionslayer
Spells

Arcanum Overdrive
Level 40
Base Damage: N/A
Magic Modifier: 40,000
Affinity: Light
Ability: Boost-Self | Boost Weapon | ???
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Angel is capable of tracking and reacting to opponents moving at up to 180mph.

Head First Into Hell
-???

???
-???


(Unified Light / Fairy Home Realms) Kanon

Stats

Health: 400
Base Damage: 600
Base Resilience: 50
Magic Modifier: 45,000

Affinity: Magic | Ice
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | ??? | Metafracture
Spells

Warbook: Arctic Wind
Level 20
Base Damage: 8,000
Magic Modifier: 80,000
Affinity: Ice
Ability: Mana Charge | Apocalypse | Freeze


???
Level 25
Base Damage: ???
Magic Modifier: ???
Affinity: Magic | Ice
Ability: ???
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Kanon is capable of tracking and reacting to opponents moving at up to 180mph.

???
-???

???
-???


(Unified Light / Fairy Home Realms) Fantasia

Stats

Health: 700
Base Damage: 350
Base Resilience: 180
Magic Modifier: 10,000

Affinity: Magic | Flower
Weapon

Flora Staff
Level 5
Attacks Per Turn: 3
Affinities: Flower
Ability: Spell Boost | Priority Boost | Multi-Caster (lvl 10)
Spells

Warbook: Enlightenment
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Analyze


Warbook: Steadfastness
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Boost All | Negate Slayer


Warbook: Vortex Field
Level 25
Base Damage: 250
Magic Modifier: 75
Affinity: Magic
Ability: Mana Charge | Target By Modifier | Vacuum


Warbook: Suppression
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Spellbook Lockdown


???
Level 30
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ???


???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ???


Nature's Wrath
Level 20
Base Damage: 4,000
Magic Modifier: 120,000
Affinity: Flower
Ability: Mana Charge | Instant Manufacture
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fantasia is capable of tracking and reacting to opponents moving at up to 180mph.

???
-???

???
-???


(Unified Light / Fairy Home Realms) Vermillion

Stats

Health: 200
Base Damage: 600
Base Resilience: 50
Magic Modifier: 35,000

Affinity: Magic | Mana
Weapon

Fairy Mana Dagger
Level 10
Attacks Per Turn: 6
Affinities: Magic | Mana
Ability: Spell Boost | Auto-Counter | ???
Spells

Warbook: Mana Blast
Level 25
Base Damage: 2,500
Magic Modifier: 25,000
Affinity: Magic
Ability: Mana Charge | Apocalypse


???
Level 30
Base Damage: ???
Magic Modifier: ???
Affinity: Mana
Ability: ??? | ???
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Vermillion is capable of tracking and reacting to opponents moving at up to 180mph.

Arcane Wall
-Hostile damaging effects on the field outside of attacks are reduced by Vermillion's Magic Modifier.

???
-???
 
4.6 Gathering Information
[] Scouting first (reveal additional information)
-[] Medium (Heidi remains closer to the fighting, mediocre gains)

You are not sure what you hate most. The Fairies for being so difficult that you actually chose to do this, the Demons for agreeing to it despite meaning certain death, the commander for calling on a hundred thousand men and women for the task, Elisabeth for having put you in this position...

Or yourself, for staying with your decision even while the troops march to where you pointed out the Fairies. You found yourself a shrouded hill some ways away, far enough to not be seen easily but close enough to see a lot with your magically enhanced eyes. Now you watch as row for row the soldiers march, warcries on their lips. You can see some shaking in their boots, others half-turning before rousing themselves and returning back to their lines. Not one tries to flee the suicide charge.

That just makes you hate yourself more.

The massacre that follows is not a quick one; vines and flowers and bushes and trees grow from the earth, an entire forest that kills many as it grows and swallows more as they charge in, hiding the airborne Fairies from your view with how thick it is with the creator's mana.

You saw a few things before that point though, found the leader grow faster much like yourself when faced with enemies, little more than a blur among the horde. See another in yellow and red and pink overcharge herself and cleave through everything getting close to her, taking hits that would send other Fairies to the ground even where her mana fails to protect her. Some kind of aura continuously sparks toward her allies, but you can not tell what it does.

The white-haired one in blue wields something that looks like a lightsaber, much like the red one before and the leader himself. All red. You do not see that one do anything special, though. She might be involved in a part of the forest suddenly breaking apart later, though. Halved trees and gore fly for hundreds of metres, but you have no idea how she did it.

The green one casts a half dozen spells in a heartbeat for the second or two you can see her, and the mana surrounding her spikes higher in density with each one. She lets the trees grow that took your sight. You think you saw her heal the other one in-between, too.

The last one, white and gold and almost dressed like a stripper, produces some kind of defensive aura over her allies; the handful of demonic auras active try to tear the weak-bodied Fairies apart and are simply extinguished each time they slam against this one.

It takes an hour until the discharge of mana ends and five trails quickly fly off elsewhere, passing by your position but not seeing you. A single droplet of blood falls from one of their blades, the new forest quiet behind them. Mana lies heavy in the air, almost heavy enough to be smelled, a kaleidoscope of colours.

You still hate yourself, especially because you did not learn as much as you wanted to. Even if you did not hate yourself for having done this and were willing to send another group, they might wise up to the fact that someone can track them better than just by sight. They are flying low and use the terrain to their advantage, the only reason you can follow them is that their mana is bright and strong, beacons that only you can see in the ash-clouded afternoon.

So you sit there and watch them settle down to hide, wondering what to do next.

-------------

[] Scouting No

[] Lead the troops in There was enough death

[] Time to end this
-[] Strike them before they can settle down, and strike them hard. This still counts as Blitzkrieg.
-[] Set up traps ahead of time and make use of them after luring the Fairies in
-[] Pretend to be reinforcements from the UL; they have been here a while, maybe they fall for it
-[] Something else (Write-in)



[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

Total EXP: 1,030

=====

The Fencer's Squad
Survived Missions: 33
Confirmed Kills: 101 Million

Death Squad members that do manage to make it back though, manage it by being a cut above the rest. For each mission they survive, their projected lethality starts to go up by leaps and bounds, leading to being sent on more and more vital missions with steadily less likely odds of survival. After ten missions, it's more or less accepted that they're probably not going to die any time soon.

-Crystalwatcher

Note: As I do not want to bloat the Spell-sections with several dozen Warbook spells, I am only listing the spells they might be using. This information is WoG.

(Unified Light / Fairy Home Realms) Fate

A.K.A. The Fairy Fencer
Stats

Health: 500
Base Damage: 600
Base Resilience: 100
Magic Modifier: 30,000

Affinity: Magic | Sword
Weapon

Fairy Forceblade
Level 10
Attacks Per Turn: 10
Affinities: Magic | Sword
Ability: Riposte | Spell Boost | Omni-Caster (Lvl 5)
Spells

Slash Wave
Level 30
Base Damage: 7,500
Magic Modifier: 150,000
Affinity: Sword
Ability: Mana Charge | Unstoppable | ???


Warbook: Bind
Level 20
Base Damage: N/A
Magic Modifier: 40
Affinity: Magic
Ability: Lockdown | Target by Modifier
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fate is capable of tracking and reacting to opponents moving at up to 180mph.

???
-???

The Fencer
-For each opponent he engages in combat, Fate gains 5 ApT; every time an enemy dies, he resets his Health and his actions.

Inhuman Skill
-Fate may sacrifice two actions to nullify an opponent's action.


(Unified Light / Fairy Home Realms) Angel

Stats

Health: 400
Base Damage: 600
Base Resilience: 80
Magic Modifier: 50,000

Affinity: Magic | Light
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | Cleave | Metafracture | Corruptionslayer
Spells

Arcanum Overdrive
Level 40
Base Damage: N/A
Magic Modifier: 40,000
Affinity: Light
Ability: Boost-Self | Boost Weapon | Auto Max Charge
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Angel is capable of tracking and reacting to opponents moving at up to 180mph.

Head First Into Hell
-Total End Damage against Angel is reduced by 90%, ???

Serenade
-???


(Unified Light / Fairy Home Realms) Kanon

Stats

Health: 400
Base Damage: 600
Base Resilience: 50
Magic Modifier: 45,000

Affinity: Magic | Ice
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | Cleave | Metafracture
Spells

Warbook: Arctic Wind
Level 20
Base Damage: 8,000
Magic Modifier: 80,000
Affinity: Ice
Ability: Mana Charge | Apocalypse | Freeze


???
Level 25
Base Damage: ???
Magic Modifier: ???
Affinity: Magic | Ice
Ability: ???
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Kanon is capable of tracking and reacting to opponents moving at up to 180mph.

???
-???

Arcane Circumvention: Strength
-???


(Unified Light / Fairy Home Realms) Fantasia

Stats

Health: 700
Base Damage: 350
Base Resilience: 180
Magic Modifier: 10,000

Affinity: Magic | Flower
Weapon

Flora Staff
Level 5
Attacks Per Turn: 3
Affinities: Flower
Ability: Spell Boost | Priority Boost | Multi-Caster (lvl 10)
Spells

Warbook: Enlightenment
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Analyze


Warbook: Steadfastness
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Boost All | Negate Slayer


Warbook: Vortex Field
Level 25
Base Damage: 250
Magic Modifier: 75
Affinity: Magic
Ability: Mana Charge | Target By Modifier | Vacuum


Warbook: Suppression
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Spellbook Lockdown


???
Level 30
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ??? | ???


???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ???


Nature's Wrath
Level 20
Base Damage: 4,000
Magic Modifier: 120,000
Affinity: Flower
Ability: Mana Charge | Instant Manufacture
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fantasia is capable of tracking and reacting to opponents moving at up to 180mph.

Wild Growth
-After every cast Spell, Fantasia ??? and increases her Magic Modifier by ???

Lifegiving Nature
-Fantasia may spend an action to heal an ally for an amount equal to a regular modifier roll, even above their maximum Health. They shed excess Health after battle.


(Unified Light / Fairy Home Realms) Vermillion

Stats

Health: 200
Base Damage: 600
Base Resilience: 50
Magic Modifier: 35,000

Affinity: Magic | Mana
Weapon

Fairy Mana Dagger
Level 10
Attacks Per Turn: 6
Affinities: Magic | Mana
Ability: Spell Boost | Auto-Counter | ???
Spells

Warbook: Mana Blast
Level 25
Base Damage: 2,500
Magic Modifier: 25,000
Affinity: Magic
Ability: Mana Charge | Apocalypse


???
Level 30
Base Damage: ???
Magic Modifier: ???
Affinity: Mana
Ability: ??? | ???
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Vermillion is capable of tracking and reacting to opponents moving at up to 180mph.

Arcane Wall
-Hostile damaging effects on the field outside of attacks are reduced by Vermillion's Magic Modifier.

???
-???
 
4.7 Against Magic
[] Plan Priorities
-[] Get as close as possible. Pre-cast Conundrum if it's definitely viable, but not if there's any chance.
-[] Blast Fate and Fantasia with Argent Star (2 at fantasia, rest at Fate.) Use the immediate echo trick and try not to give them a chance to interpose anything. Then try to close to melee range and attack.
-[] Use Aethyric Tide, switch to Stygian Tempest if it can't pierce a Defence.
-[] Fate and Fantasia are priority if they lived, otherwise Angel or whichever is easiest to attack at the moment.
-[] Try to avoid being in melee with more than one at a time, but try to stay close enough to one that area spells will hit them
-[] Skill negate everything, try to kill them with ripostes.
-[] If you get another spell, use whatever helps at the time.
-[] Throw Argent Star if they fly out of range.
-[] Seal Reaper's will first. If necessary, seal Stardust Striker. Last seal whichever you don't need.

You watch the Fairies for a few minutes; they settled down in a small indentation, out of distant sight and covered by several hills. This helps them and you both.

A minute passes as you go over what you know and consider the best angle of approach. Sneaking over there on foot would take a while, probably too long. Just jumping at them is possible, but you can do better. The leader and the green woman are your biggest targets for now. You consider which weapon to use, switching it back and forth absent-mindedly a few times before settling on Aetheric Tide. It will do for the time being.

The Fairies still catch their breath when you are set, unaware of your presence yet. You carefully tear off the ribbons on your back and on your spear, minimising the noise you produce while moving. Less rustling, less chance to be heard before you make your move.

Creeping back down your own hill and with a target in mind, you quietly speak a single word: "Voyage."

Eternity embraces you for an instant, then you are there; their mana shines brightly from this close, your aura suppressed to not alert them. You targeted one of the hills hiding the Death Squad from view and landed silently. Now you slowly creep over the ash-covered earth, the surrounding fauna masking your own approach. Some kind of groundbound bird sings.

The Fairies are set up in a rough circle, all five of them; ambient mana flows toward them with each breath they take, replenishing their reserves. You do not dare poke your head over the hill, that might get you spotted. Instead you tense where you are, ever so slowly raising yourself on all fours, spear grasped tightly.

A deep breath, your presence roiling almost expectantly. It technically already surrounds them, but only becomes active once they know you are there.

So you leap forward, two metres into the air, and pick your targets. Finding five of them weakly boosts your speed and you immediately use that bit to call for your spell: "Argent Star!"

(Argent Star: +845 Base Damage, +182 dice, x4 Purge = 4,108
Argent Star: +845 Base Damage, +182 dice, x4 Purge = 4,108

8,216 Unified Damage
Fantasia: +180 Base Resilience, no dice, -90 Caught Off-Guard, -180 Frozen in Fear, Serenade blocked = 90 Extra Damage

8,306 Final End Damage
Fantasia Health: 700 - 8,306 = -7,606)

(Argent Star: +845 Base Damage, +182 dice, x4 Purge = 4,108
Argent Star: +845 Base Damage, +182 dice, x4 Purge = 4,108
Argent Star: +845 Base Damage, +182 dice, x4 Purge = 4,108

12,324 Unified Damage
Fate: +100 Base Resilience, +19591 dice, -50 Caught Off-Guard, -100 Frozen in Fear, x2 Serenade = 39,082 Total Damage Reduction

Attack Ineffective!)


They already reacted the moment your voice called, but your auras lash out all at once and halt them. A moment of fear, of haltless horror prevents the bunch from striking out before Argent Star impacts. A rainbow of colours dissolves, mana scrambled and broken up by your presence upon the battlefield. Only the leader is unaffected, his mana consolidating and forming a shield against the three spheres sent his way. You see the pink and yellow one's magic spark again, and this time you can see it quickly bolster his defense.

The other one, in green, finds her most innate defense failing and explodes in a shower of gore and crystals that splatters over her comrades. Shock holds for less than a heartbeat, the remaining four shake off their trance a moment before you reach the ground and make to scatter. None of them hesitates.

You have a choice to make, focus on one or attempt to get three. The leader's mana keeps protecting him and each of them is dangerous, but you need to cut off the head first. So, the moment your feet hit the ground, you force mana through the lingering echo and manifest another five stars. All five rush after the single man of the group, his expression calm. His wings emit thrust and he actually manages to dodge the first before the other four slam into him.

(Argent Star: +845 Base Damage, +159 dice, x10 Purge & Anti-Air = 10,040
Argent Star: +845 Base Damage, +159 dice, x10 Purge & Anti-Air = 10,040
Argent Star: +845 Base Damage, +159 dice, x10 Purge & Anti-Air = 10,040
Argent Star: +845 Base Damage, +159 dice, x10 Purge & Anti-Air = 10,040

40,160 Unified Damage
Fate: +100 Base Resilience, +(3608 + 13842 =) 17,450 dice, x2 Serenade = 35,100 Total Damage Reduction

5,060 Final End Damage
Fate Health: 500 - 5,060 = -4,560)


The explosion is much stronger than before, tearing even through his empowered defense and ripping him apart. The remaining three immediately cancel the thrust from their wings and drop to the ground. None of them speaks and a few gestures are exchanged while you sprint for the one that kept boosting their defenses. Then two cast spells while the stripper in white moves to intercept your charge.

"Arcanum Overdrive!"

(Arcanum Overdrive: No Base Boost, no dice = no boost)

"Mirror Image!"

(Clone of Defiance on the field. Cloned Abilities...

The Weapon's Secret is necessary. Overwhelming Presence can not be cloned. That Which is Forbidden is a stat-controller and needs not be cloned.

2d7: 1,6
Cloned: Inhuman Agility Guardian's Excellence)


Your target tries to wreathe her lightsaber-esque blade in malicious mana as she did in the last fight, but it is simply snuffed out by your presence. You almost grin about her surprised blink, but the blue one's actions draw your attention. A ray of light runs over you for an instant and then a block of ice appears right in front of her. It shatters between two of your steps, revealing... yourself. Another you, perfectly replicated.

Your eyes widen at the sight while the steaming Heidi sizes you up, not intimidated at all. She charges at you as well without hesitation while the two casters follow. The white and gold Fairy reaches you first, her gleaming dagger aimed for your throat.

(Vermillion: Attack Negated
Riposte!
Heidi: Attack Negated (Auto-Counter)
Riposte!
Vermillion: Attack Negated
Riposte!
Heidi: Attack Negated (Auto-Counter)
Riposte!
Vermillion: Attack Negated
Riposte!
Heidi: Attack Negated (Auto-Counter)
Riposte!
Vermillion: Attack Negated
Riposte!
Heidi: Attack Negated (Auto-Counter)
Riposte!
Vermillion: Attack Negated

What the?!)


You easily divert her strike and hit back, but somehow that dagger of hers easily finds its way into your path. She deflects you and speeds up for a counterattack, you deflect her and so on. This goes five times until you realise that she just keeps getting faster. You break it up and leap back while your clone dashes past her to reengage, lightsaber buzzing.

(Reaper's Will: Attack Negated
Riposte!
Aetheric Tide: +800 Base Damage, +763 dice = 1,563 Total Damage
Mirror Defiance: +50 Base Resilience, no dice, x2 Serenade = 100 Total Damage Reduction

1,463 Final End Damage
Mirror Defiance Health: 900 - 1,463 = -563
Pling!)


What you thought would be a heated exchange ends as fast as it begins; she is as fast as you, but somehow not as good. Not as enduring. A single snap against her wrist sends the lightsaber off-course and the resulting burst of speed lets you stab the clone's heart easily. She does not even try to deflect it, does not withstand. She simply turns back to ice and shatters, making the blue Fairy grumble; she and the pink one are on you next, the latter striking first. But you already know that before the blue one reveals her feint.

(Fairy Lightblade: +600 Base Damage, no dice, x1 Head First Into Hell = 600 Total Damage

Attack Negated
Riposte!
Aetheric Tide: +800 Base Damage, +483 dice, +533 Horrific Speed Gap = 1,816 Total Damage
Intercept!
Fairy Lightblade: +600 Base Damage, x450 Arcane Circumvention OP Says Fuck You = 600 Total Damage

1,216 Difference, Aetheric Tide wins!

Aetheric Tide: +1216 Intercept Damage, +455 dice, +533 Horrific Speed Gap = 2,204 Total Damage
Kanon: +50 Base Resilience, no dice, -25 holyshitwtf, x2 Serenade = 50 Total Damage Reduction

2,154 Final End Damage
Kanon Health: 400 - 2,154 = -1,754

Bonus ApT back to 0)


The blue Fairy immediately makes her move once you deflected her friend. She knew you would counter right after, brings her own weapon up to meet yours. You are both moving too fast to interrupt the clash before it happens and she smirks while mana surges outward to enforce her own swing... and gets scrambled. You easily bat her strike aside and part her shocked expression with the same motion.

Before the body even hits the ground, you use the remaining speed your attack granted to go for your original target, whose eyes begin to widen while she glides past you, likely having meant to stab you in the back while busy with her friend.

(Aetheric Tide: +800 Base Damage, +483 dice, +533 Horrific Speed Gap = 1,816 Total Damage
Aetheric Tide: +800 Base Damage, +483 dice, +533 Horrific Speed Gap = 1,816 Total Damage
Aetheric Tide: +800 Base Damage, +483 dice, +533 Horrific Speed Gap = 1,816 Total Damage

5,448 Unified Damage
Angel: +80 Base Resilience, no dice, -40 holyshitwtf = 40 Total Damage Reduction

5,408 Total End Damage
Head First Into Hell (90%): 540 Final End Damage

Angel Health: 400 - 540 = -140)


Her blade is out of place to intercept and while you feel her ally surging in to help her, you have enough time to stab her; the first one only opens a shallow cut right below her throat because that defensive field she has slows you down too much, but the second cuts deeper and draws blood, the third opens her throat and almost beheads her.

That leaves just one. You quickly deflect her lunge at your own throat and make the repeated mistake to hit back. Her dagger catches your blade easily while the blue Fairy's body hits the ground; mana surges within the woman and your eyes narrow as you realise you will be too slow to actually catch whatever is coming. So you consume Reaper's Will, your own lightsaber, for a boost of speed to react in time. A moment later, while you get into position, she gathers the mana in her dagger and makes it lash outward in a slash wave. Then five.

(Mana Surge: +6000 Base Damage, no dice, +600 Spell Boost = 6,600 Total Damage
Mana Surge: +6000 Base Damage, no dice, +600 Spell Boost = 6,600 Total Damage
Mana Surge: +6000 Base Damage, no dice, +600 Spell Boost = 6,600 Total Damage
Mana Surge: +6000 Base Damage, no dice, +600 Spell Boost = 6,600 Total Damage
Mana Surge: +6000 Base Damage, no dice, +600 Spell Boost = 6,600 Total Damage


Echo: 1; No Echo

Attack Negated
Reaper's Will sealed, MM is now at 200%)


You only have a moment to realise it is more than one, but then the solution becomes perfectly clear. With a flick of your wrist and a quick step to the side, you manage to catch the first one on your speartip and impart momentum so it turns in a half-circle around your weapon, throwing it back at the other four and creating an explosion where the volatile magic extinguishes itself.

Once the dust settles and the pink Fairy impacts the ground as well, only you and her are left; she holds her dagger cautiously, sizing you up while you do the same. Something about that dagger is different.

She lunges for you again and is deflected almost casually, a burst of her wings preventing her from sprawling over the ground; you resist the almost reflex-like motion of countering and wait, but find no enhanced speed from her this time.

A tense moment passes and you start to circle, a motion she takes up right after. If she can deflect everything you throw at her, you either need a distraction, overwhelm her, or try spellfire, that last one because most people can neither deflect nor intercept it.

Remembering how Gabriel acted on Valhalla, you decide to give in to your curiousity. Your translation array does cover Fairies, after all. "Mind if I ask you something?" Her eyes narrow and she does not respond, keeping her dagger at the ready; clever girl, so the distraction is probably out. But you are still curious: "What's with that outfit? You look like a stripper."

Even the careful control she has does not prevent those regal features from slipping, a momentary pause, bafflement read from wide eyes and a partially opened mouth. It clicks shut immediately after and her expression hardens. But she does answer, her voice melodious and cold: "What does it matter? These clothes are light and easy to move in, so I picked them."

You keep circling while she speaks, feinting here and there but not eliciting a reaction. On the last word of hers however, a spell follows immediately: "Mana Surge!"

And there it is again, a fittingly named surge of mana but this time there come ten of those waves instead of five, a second surge like a spark going off right after the first. You expect them calmly

(Mana Surge: Attack Negated
No, I am not writing another five strings plus five more for one Echo-proc)


Instead of being particularly fancy, you just do the same thing; let the first of the five waves wrap around your spear and throw it back at the rest, then vault forward to push her dagger aside with your foot; the second surge goes wide and tears into the hill you hid behind. Several slices of stone and earth are cut out of it.

A moment passes in silence while you take each other in again. Then she coughs, just once, but you can clearly see the faintly glowing blood splatter over her chin.

(Turn 2
Vermillion took 15+15 = 30 strain damage from her parries
Vermillion Health: 200 - 30 = 170)


A closer look reveals that she can not keep up. Whatever allows her to react to you on time, it tears on her body with repeated use. Her body is starting to fail and will only break further the more you strike her. She notices it too, knows she is not long for this world. But she shows no fear, nothing more than a moment of surprise. Right after, she throws herself at you while beginning to gather mana again. "War-" "Arcane Slash!" "-bookrghr"

(Aetheric Tide: +800 Base Damage, +2068 dice, +1200 Arcane Slash, +26 dice, +533 Horrific Speed Gap = 4,627 Total Damage

Echo: 2; Echo Triggers!

Aetheric Tide: +800 Base Damage, +2068 dice, +1200 Arcane Slash, +176 dice, +533 Horrific Speed Gap = 4,777 Total Damage

Echo: 1; No Echo

9,404 Unified Damage
Vermillion: +50 Base Resilience, no dice, -50 Fearless Charge = 0 Damage Reduction

9,404 Final End Damage
Vermillion Health: 170 - 9,404 = -9,233)


You bisect her throat twice, once from the left and once from the right. The force of each strike is great enough to leave her unharmed otherwise, her spell fizzling out unfinished. Her head falls from her shoulders as she drops to the ground, tumbling along her path and away from you.

Then there is silence. It took only a few seconds.

You look around, at the three corpses that remain mostly intact. Horrifying in their effectiveness, fearless before certain death. They are gone now, but you find yourself respecting them anyway. And yet you wonder if you really had to sacrifice your troops for this; did it really change anything, did it give you any more insight into what was important?

A moment is spent thinking as you turn, then you stop and behold them again.

Half an hour later, you ignite a quickly drawn array that will turn the partly crystallised bodies, and some of the remains of the other two, to cinders. A bonfire so that at the very least, no one will desecrate what is left of them; you do not know if it means anything, but it feels right to do at least that much.

Their weapons, all five of them, you kept. Three kind-of lightsabers that you think one needs to channel mana through but that you can not get to work, a dagger that sits quietly in your belt, and a staff with floral patterns.

You are not sure what to do with them yet, but you will think of something. They are not trophies of your kills, more like... mementos, perhaps. Something to remember them by, if no one else will. It was not a long fight, but you can tell that without their inherent mana being mostly neutralised, those five would have been too much for you to face on your own.

Heaving a sigh, you finally turn around and start walking. You could teleport back to the castle in the distance, but you feel like having some quiet for now. A few minutes of solace that you also use to drop your transformation and reapply it, to appear pristine instead of disheveled. Quiet to soothe your mind a little; you know it will be over soon. You never paid it much mind, but you really do not want to kill anymore.

One of your hands lands on the weapons now held by one of your ribbons and you sigh again, then shake your head and steel your expression. "Voyage."

The following roars of victory and celebrations are more like a blur. You present the weapons, declare the threat dealt with, and turn down the offered alcohol and hails. With a last nod to the cheering Demons, you make ready to cast again. "Good luck."

You are gone a moment later, feeling that they think you meant good luck with the war effort, but do not feel like clarifying that you wished them luck to survive

Charon's Keep looks not much different from when you left; people are still busy rebuilding all that was destroyed. It has been a few hours, with the sun now beginning to dip on the horizon. Not yet evening, but close enough.

Maybe the Angel on Milidia runs away out of sight and you do not have to go there after all. Tomorrow, that is. Not today, you want to do something else. Something quiet, without having to talk to people. At least for now. The weapons you brought click softly as you stride to your chambers, wanting to put them away first. An Imp is sent off with the order to bring you a nice, wooden box.

But what else will you do after that?

-------------

[] Play with Maya's toddlers

[] Take a long bath

[] Go for a walk


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

+250xp Killed Fantasia
+500xp Killed Fairy Fencer Fate
+250xp Killed Kanon
+250xp Killed Angel
+250xp Killed Vermillion
+500xp That Death Squad Was Out of Your League, And I Mean Way Out of Your League
+50xp OP is OP

EXP gained: 2,050
Total EXP: 3,080

=====

The Fencer's Squad
Survived Missions: 33
Confirmed Kills: 101 Million
Terminated

Few took this young man seriously when he crafted a blade of mana to strike at our foes with. Many even laughed about a mind that appeared too rattled to survive for long in the most lethal profession we ever created. And now, after proving to us all that he was right, he, and by extension his team of specialists, will be remembered as the pioneers of melee combat among us Fey.

-Clarion Star, Supreme Commander of the Home Realms' defense force (2,908 B.C.)

(Unified Light / Fairy Home Realms) Fate

A.K.A. The Fairy Fencer
Stats

Health: 500
Base Damage: 600
Base Resilience: 100
Magic Modifier: 30,000

Affinity: Magic | Sword
Weapon

Fairy Forceblade
Level 10
Attacks Per Turn: 10
Affinities: Magic | Sword
Ability: Riposte | Spell Boost | Omni-Caster (Lvl 5)
Spells

Slash Wave
Level 30
Base Damage: 7,500
Magic Modifier: 150,000
Affinity: Sword
Ability: Mana Charge | Unstoppable | Hypersonic 3


Warbook: Bind
Level 20
Base Damage: N/A
Magic Modifier: 40
Affinity: Magic
Ability: Lockdown | Target by Modifier
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fate is capable of tracking and reacting to opponents moving at up to 180mph.

Arcane Sovereign
-Fate's Magic Modifier and Modifier rolls can not be tampered with by hostile influences. Any roll below 25% of its maximum is rerolled and stacked on top of the second roll.

The Fencer
-For each opponent he engages in combat, Fate gains 5 ApT; every time an enemy dies, he resets his Health and his actions.

Inhuman Skill
-Fate may sacrifice two actions to nullify an opponent's action.


(Unified Light / Fairy Home Realms) Angel

Stats

Health: 400
Base Damage: 600
Base Resilience: 80
Magic Modifier: 50,000

Affinity: Magic | Light
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | Cleave | Metafracture | Corruptionslayer
Spells

Arcanum Overdrive
Level 40
Base Damage: N/A
Magic Modifier: 40,000
Affinity: Light
Ability: Boost-Self | Boost Weapon | Auto Max Charge
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Angel is capable of tracking and reacting to opponents moving at up to 180mph.

Head First Into Hell
-Total End Damage against Angel is reduced by 90%, Total Damage from Angel is multiplied with the number of successful attacks she made since combat began (the current attack counts).

Serenade
-Every time an ally by Angel's side is attacked instead of her, that ally resets their Health and doubles their Total Damage Reduction.


(Unified Light / Fairy Home Realms) Kanon

Stats

Health: 400
Base Damage: 600
Base Resilience: 50
Magic Modifier: 45,000

Affinity: Magic | Ice
Weapon

Fairy Lightblade
Level 10
Attacks Per Turn: 5
Affinities: Magic
Ability: Spell Boost | Cleave | Metafracture
Spells

Warbook: Arctic Wind
Level 20
Base Damage: 8,000
Magic Modifier: 80,000
Affinity: Ice
Ability: Mana Charge | Apocalypse | Freeze


Frozen Mirror
Create a clone of another, though imperfect: the clone brings merely half of their stats and only two of their Abilities to bear, the latter randomly chosen.
Level 25
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic | Ice
Ability: Clone Other
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Kanon is capable of tracking and reacting to opponents moving at up to 180mph.

Mirror Image
-Frozen Mirror may create only one clone of a given target, which stays around until dismissed or combat ends. The number of clones that can be kept active at the same time is equal to the second digit of the Spell's level.

Arcane Circumvention: Strength
-When intercepting, instead of adding her Magic Modifier to the damage string as normal, Kanon instead divides her MM by 100 and multiplies her attack string with the Modifier roll.


(Unified Light / Fairy Home Realms) Fantasia

Stats

Health: 700
Base Damage: 350
Base Resilience: 180
Magic Modifier: 10,000

Affinity: Magic | Flower
Weapon

Flora Staff
Level 5
Attacks Per Turn: 3
Affinities: Flower
Ability: Spell Boost | Priority Boost | Multi-Caster (lvl 10)
Spells

Warbook: Enlightenment
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Analyze


Warbook: Steadfastness
Level 20
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Boost All | Negate Slayer


Warbook: Vortex Field
Level 25
Base Damage: 250
Magic Modifier: 75
Affinity: Magic
Ability: Mana Charge | Target By Modifier | Vacuum


Warbook: Suppression
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Spellbook Lockdown


Warbook: Mind's Whisper
Level 30
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Target By Level | Telepathy | Single Turn Effect


Warbook: Homecoming
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Magic
Ability: Eject


Nature's Wrath

Level 20
Base Damage: 4,000
Magic Modifier: 120,000
Affinity: Flower
Ability: Mana Charge | Instant Manufacture
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Fantasia is capable of tracking and reacting to opponents moving at up to 180mph.

Wild Growth
After every cast Spell, Fantasia rolls a d10,000 and increases her Magic Modifier by the result.

Lifegiving Nature
-Fantasia may spend an action to heal an ally for an amount equal to a regular modifier roll, even above their maximum Health. They shed excess Health after battle.


(Unified Light / Fairy Home Realms) Vermillion

Stats

Health: 200
Base Damage: 600
Base Resilience: 50
Magic Modifier: 35,000

Affinity: Magic | Mana
Weapon

Fairy Mana Dagger
Level 10
Attacks Per Turn: 6
Affinities: Magic | Mana
Ability: Spell Boost | Auto-Counter | Riposte
Spells

Warbook: Mana Blast
Level 25
Base Damage: 2,500
Magic Modifier: 25,000
Affinity: Magic
Ability: Mana Charge | Apocalypse


Mana Surge
Level 30
Base Damage: 6,000
Magic Modifier: 60,000
Affinity: Mana
Ability: Omni-Magic | Echo
Abilities

Flight
Level 12
-Can take to the air and fly at up to 110mph.

High-Speed Combat (Lvl 2)
-Vermillion is capable of tracking and reacting to opponents moving at up to 180mph.

Arcane Wall
-Hostile damaging effects on the field outside of attacks are reduced by Vermillion's Magic Modifier.

Exploiting Openings Explosively
-Every time Vermillion gets a free attack, she may cast Mana Surge instead. This does not count toward her Spell-limit.
 
4.8 Unexpected Challenge
Weapon Upgrade

Aetheric Tide
Level 20 -----> 21 -----> 22 -----> 23 -----> 24 -----> 25 -----> 26 -----> 27 -----> 28 -----> 29 -----> 30 -----> 31 -----> 32
Base Damage: 800 -----> 840 -----> 880 -----> 920 -----> 960 -----> 1,000 -----> 1,040 -----> 1,080 -----> 1,120 -----> 1,160 -----> 1,200 -----> 1,240 -----> 1,280
Magic Modifier: 1,410 -----> 1,425 -----> 1,440 -----> 1,455 -----> 1,470 -----> 1,485 -----> 1,500 -----> 1,515 -----> 1,530 -----> 1,545 -----> 1,560 -----> 1,575 -----> 1,590
Affinities: Interference
Ability: Slash Hell | Riposte | Vampire


3,060 EXP spent
20 remain


[] Take a long bath

You are usually not one to linger in the tub, at least not for long. With hair like you used to have, getting that dried already took up enough of your time to not want to. Today however, after shedding your clothes and grabbing some things to wash up with, you decide to soak for a good long while.

Admittedly, the mixed bath is a little odd. The people in here are even more various than just in the women's bath. Yet everyone gives you some space to float, your loose hair forming a silvery halo around your head in the smaller pool. It is too deep for you to stand in the main one, considering how many Demons are two metres tall and up. Yours is one specifically made for the shorter ones, and you have it mostly to yourself.

People leave you alone for the time being and you enjoy the hot water enveloping you for a while, unsure how long exactly. The tension in your muscles dissolves somewhat and you even manage to not think much of anything, but your thoughts return in the end. Of all those men and women you ordered sent to their deaths, the Fairies fighting with a quiet ferocity, the cheers, the flames and ash.

Sighing, you stand properly and grab for your things to start cleaning yourself more thoroughly, mainly your hair. Now that it was cut to size, you noticed, tending to it is much easier and faster. It still gets a good scrub to make sure it is clean.

You continue to soak after that, gaze flickering over the various people present in the steam-clouded room. Men and women of all shapes and sizes, many of them chatting or cleaning each other. Some are on their own like you, apparently more comfortable that way.

This is kind of nice, you have to admit. Relaxing, too. But at the same time, it does not stop you from pondering. Not much longer until you leave, one more mission to go on. And you still have everyone to tell; the decision was only made last night, but you must not put that off. They deserve to know ahead of time.

Somehow, you already knew you would leave in time. They all did, probably. This is not your time after all, and all of your friends knew it from the start. But you still hope they will be there in your time, having survived. Meeting them again once you are back, that would be the best thing that could happen.

But you also try not to get your hopes up too far. Five thousand years are a long time, even if you can slip over that span so easily. Three thousand years between your encounters with Gabriel, and she is the Gabriel so her survival was kind of clear. Anyone else, you do not dare expect them to be around in your time. You remember that Gabriel is dead at that point, having died just a few years earlier.

Sighing deeply, you rise from the pool and start drying yourself off. You are feeling heady from the heat by now, but it was a relaxing experience.

. . .
IDENTIFIED BREAK LINE
. . .

With yourself clean and your hair done in twintails again, a style you took a liking to over the last few weeks, you make to find your friends and gather them around. Imps are sent out to fetch each of them, directing them to your chambers one by one. Maya, Paoras, Orux, Dragul, Elisabeth, Lucifer. The only reason they do not have to squeeze into the room is its impressive size.

Elisabeth already knows your decision and is the least affected when you declare your intentions. Lu keeps her expression calm, but you can see her fingers clench into a fist. Maya lowers her head sadly, Paoras sniffles and jumps into your lap for a hug. Dragul does not particularly react to you, but rather to Orux, who does not meet your gaze; it hurts to see him hesitant like that, it hurts more to know what you are doing to him and yourself by extension.

He stays quiet for long moments, potentially because of everyone else in the room; but then he speaks, the weakness in his voice making your chest constrict. "We only just found to each other, and now you are to leave. I, I don't want that."

You can tell everyone's surprise when all of the Demons bar Paoras turn their attention to him; even Elisabeth's mouth hangs open a little while Maya and Dragul are openly dumbfounded by how candid he is. Not that he seems to care, holding your gaze as he does. You can not take it for longer than a moment and avert your eyes. "I don't want to, either. But I must."

"You must nothing, dear. If you wished-" Maya puts a hand on his arm to interrupt him, showing a gentle smile that is normally reserved for her children.

"She is right. Heidi is not of this time, no matter how used we became to her. She does not belong, and she should not remain forever. We will catch up to her, in time." They look at each other for a long moment and even you are half convinced by Maya's certainty. She starts to grin and claps Orux' shoulder. "We just need to make sure we live that long."

"Quite so," Lu adds from her side before gazing back at you. "I figured this was coming, and I doubt saying goodbye will be easy for any of us. Including you, friend."

You just nod sadly, still holding onto Paoras up until this point. She wiggles out of your arms and wipes her eyes, thoughtful. Then her expression brightens and she giggles before poking your stomach. "I just had the best idea! Go and write down what time you get back home, and we can come see you then!"

She giggles again and Elisabeth joins her, but Maya becomes thoughtful in turn. She eyes you curiously, the question rather clear. So you fetch some parchment and get to writing, noting the date in numbers and words, as extensively as you can. This, you hand to Maya, who takes it almost reverently. Another one you give to Paoras, then one to Elisabeth, and one to Orux, who appears at least somewhat mollified. Dragul declines when you offer and Lu just shakes her head. "I don't need it," she tells you with a grin. "I think I know enough to guess."

"Alright, fair enough."

A moment of silence settles, though Elisabeth breaks it while getting up. "I already figured this was the reason of your call. I still have work to attend, so if you would excuse me?" She starts walking at your nod and leaves, with Maya following soon after for the same reason. Dragul huffs and offers you a hand as he does the same a moment later.

Lu casts a glance between the people remaining, then she picks up Paoras. "I will see about getting this one in shape for now." Your friend squirms and complains, but Lu just grins and walks out. "Later."

She did it on purpose, you knew that the moment she went for Paoras. Now you are alone with Orux, who still seems deep in thought; the lump in your throat still remains, but you push through and take his hand to get his attention. "I'm sorry," you whisper to him. And you are; if you could just stay, you might. But everyone you left behind before, you can not abandon them forever. Not in a time that is not your own.

He does not answer for a long time, visibly stopping himself several times from saying something you guess would have been harsh. What he settles on, in the end, is a sigh. He clasps your hand and pulls, and you let him wrap his arms around you. He is warm, calming; the embrace pushes your doubts back up, but also steels your resolve to return home. It has to be.

"I understand," he finally murmurs while stroking your hair. "I understand, and I so hate that I do. I don't want you to go, ever. But keeping you here where you wouldn't be truly happy, I don't want that either." You stay quiet and squeeze his wide frame as best as you can, receiving a gentle squeeze in response. "I doubt I will make it for so long. I wasn't born strong, too weak to survive such a long time." You lean back to respond, but he kisses you to shut you up. A chaste one, soft. You blink at him while he starts to grin. "But I will still try, if this is what it takes to see you again. Just, please, don't visit me in the meantime. Even if you dropped by every hundred years for a week or even a month, I would just miss you more once you left."

This time you kiss him, leaning up as far as you can. It hurts to think like this, knowing that a matter of seconds is eternity for him. But you can also understand it somewhat. Once you separate again, you give him a stern look. "Okay. But you better make it until my time, or else!"

He actually has the audacity to laugh about that, not strongly, but you take the chuckling over the heavy mood he was in before. "We shall see, dear. We shall see. I guess I will need to take up a few more hobbies soon, to pass the time until we meet again."

You grin back at him and bat his shoulder. "No hairdressing?"

"Perhaps on occasion, but I need something I can do on my own. Something like sculpting, or painting. Perhaps I ask Dragul to teach me how to knit."

You both share a laugh at the joke. Orux does not have the hands for knitting, though you can imagine him being a painter. "What would you paint? Please say something that's not me, that would be kind of cheesy."

"I was thinking creepy, but if you say so. No, perhaps not people but rather places. There is so much beauty in every world, one only needs to find it. If I could put the marvels of each one into a collection... yes, I like the idea." He actually starts to think about it and you can not help but like the idea. Paintings of various worlds, specifically the most beautiful places found in each of them. That would make for an interesting collection.

You pull yourself up and kiss his cheek. with a grin. "Then you better have something to show me in the future." He just grins back and pulls you in again.

. . .
IDENTIFIED BRE-​

Bam!

"Hei-"

(Bladed Ax: +1320 Base Damage, +165 dice, -330 Thrown Weapon = 1,155 Total Damage
Elisabeth: +2500 Base Resilience, +177 dice, -1500 Surprise = 1,177 Total Damage Reduction

Attack Ineffective)


You snap awake from your door being slammed and feel Orux move next to you, then hear the impact of steel on flesh... and after a moment of waking up, you find a flabbergasted Elisabeth standing in your room; her hair is disheveled, her blindfold is off, and Orux' axe just hits the ground from how he threw it into her face on reflex.

A moment of awkward silence follows, which you break with a sigh. Sliding out of bed and ignoring the impulse to cover yourself, you cross your arms before looking at her. Orux gets up as well and lowers his head deeply, mumbling an apology. She waves it off without even looking at him, mouth opening and closing as she tries to speak.

"This better be important, it's the middle of the night," you growl at her and she clicks her mouth shut. You blink, once, twice, and realise that the light her eyes emanate is flickering. The flames within dance, one fluttering and going out before reigniting. Elisabeth is fidgeting, no, shaking. She reaches out to you, falters, and you think you see a tear glimmering in front of her eye.

You calm yourself a little and step over, putting your hands on her shoulders. "What's wrong?" A moment of focus has you transform so you are no longer naked, the light casting long shadows over the room before darkness falls again. You tried your best to suppress the violence of your transformation, and your mostly calm state of mind helps with that. Elisabeth is still shaking, her lip quivers badly and you can feel her emanating heat from where you stand. With another shaky breath, she gets out a single word that has you freeze: "D-Dragon."

You stare at her as if she grew a second head. After everything you heard... "A Dragon. Here?"

She just nods mutely and you begin to lead her to your bed, sitting her down at the edge. Orux stays at the side and keeps himself busy igniting a few candles, leaving her to you. "Okay, take a deep breath." She does, following your coaxing, inhaling and exhaling and calming down. The hysterical flickering in her eyes slows and after a little while, the flames burn at least continuously. "Now, what is going on?"

Elisabeth takes another deep breath and then looks at you properly. "I got the message not long ago. A Dragon appeared on Sheol and made itself comfortable in the ruins of one of our bases. Everyone present to sort through the rubble was killed earlier today, so it took a while until a patrol noticed it. I, I don't have the means to deal with this," she stares at you helplessly, tears glistening in her eyes again. "I need you for this."

You frown at her, knowing that this is the kind of opponent you promised you would not face before. You were supposed to take it easy and leave soon, not this. "We had an agreement, only that Angel and I'm done."

She shakes her head and grasps your shoulders tightly, almost painfully. "I know that, I know, but please, Heidi, please! You are the only one who stands a chance, the only one I can ask. So many will die pointlessly, I...." She trails off and clenches her teeth while you reel from her audible desperation. "If need be," she continues quietly, "I cast my life in chains as your eternal servant in exchange."

You have no words, all you can do is stare at your friend. The flames in her eyes burn resolute, making absolutely clear that she meant what she just said. If she is really that desperate and needs you, she might do something reckless if you refuse. She might get hurt, and others definitely will.

...not so long ago, you wondered what heroes the UD has to look up to. And if there are none, then perhaps you should pick up the torch this once.

Taking a deep breath, you nod at Elisabeth. "Okay, I'll do it. No servitude or shit like that, but you owe me one."

Her beaming smile is hard to see, or would be, were it not for the shine from her eyes brightening considerably. They are almost like lamps now. "Thank you, thank you!"

You make to respond, pat her back or something, but a big yawn stops you. "Urgh, did you have to wake me at this ungodly hour?" She fidgets again, casting an illuminating glance at Orux and... you think she is blushing, which you do as well after remembering the situation.

"Well, yes. Dragons are horribly dangerous; leaving this one to stay here and grow even for a day, or worse, losing sight of it again, we can't afford that. If you need more rest to fight it properly, I can stall it, but-" "No, it's fine."

You can guess what stalling entails, so you are not going to go for it. With your sight you should be able to see the thing even if it is still dark. You blink a few more times and shake your head again. "Just get me some sweets if you have any, and a few minutes to wake up properly. Oh, and some light breakfast."

She immediately steps out to call for an Imp and Orux takes the time to dress himself. He then puts a hand on your arm and squeezes. "Be careful, dear. You shouldn't risk yourself like that."

"I know, but someone has to." And you can, you do not say. He probably knows it anyway.

When Elisabeth returns a little later, she settles down on a chair and offers you another smile. Orux went and lit a few more candles to illuminate the room better, so you can see it properly now. Elisabeth folds her hands. "I do not think I ever explained much about Dragons to you, dear friend. I never thought it was necessary."

You nod and think. "Someone told me that they are the natural predators of gods." Was that Lu who told you?

Elisabeth just nods. "That is correct. Dragons are, well, they are living focal points of bent reality. As far as I know, they are born from spirits or souls floating freely and accumulating mana for a long, long time. Those that manage to form into a Dragon begin to bend reality by their very existence, subverting it around them. This is an effect few others have, but it is known to kill smaller gods. Dragons basically devour gods they are near to due to refusing their laws and establishing their own. Violently."

She thinks for a moment and sighs, then shrugs at you. "We have not figured out how powerful this one really is, but it is not just a newborn Wyvern. I know that much."

You wait for her to continue, but she falls silent. After a few moments, you recap: "So, what I am looking at is something absurdly powerful, with a ton of mana, that sucks in local reality and substitutes its own rules instead?"

"Basically, yes."
"Great. Just great. Of course this had to happen."
"My apologies, but I prefer it like this. If this one had appeared after you left, hundreds of thousand or more would have died."

You just sigh and consider your options. Out of all the people on base, only Lu might be someone you could ask for help. She is not made for this kind of fight, though. Argus might have been an option, but he is not there anymore.

If you asked, you know, Elisabeth would immediately give you a team of specialists, handpicked from all the units under her command and some probably borrowed from elsewhere. You are not going to ask, they would just die.

The only other person you can think of, you do not know how to reach quickly. You do not know if she would actually help you, considering that you are currently on opposing sides. But perhaps...

You continue to think while Elisabeth explains the few things they learned about that Dragon from observation and some careful probing.

-------------

[] Go alone
[] Requisition a team for the task; they will probably die There was enough death
[] Ask Argus Can't ask the dead
[] Fuck it, see if Gabriel wants to hunt a Dragon


=====

+10xp Preparations to go Home

EXP gained: 10
Total EXP: 30
 
Last edited:
4.9 Reunion
[] Fuck it, see if Gabriel wants to hunt a Dragon

You spend a few minutes thinking about what to do exactly and eating, taking in everything Elisabeth tells you. Information on this Dragon is meagre. But with everything you heard and learn, it is clear you do not want to go at this alone. And there is only one person you feel you can ask, who is not going to die and can help. Or who you can help.

Once she is done, you nod and get up. "Alright. Give me a little time to find my friend. I'll just cheat a little if it takes too long."

"O-Oh, of course." Elisabeth gets up while you throw in the few sweets the Imps brought; not as sweet as you would have thought because this is still Demons who make their stuff spicy, but you hope it will wake you up a little more anyway. Sugar is good for kicking your brain into gear, or at least you think it was something like that.

"Who are you thinking of? I can have them called in."

The offer draws a giggle and a headshake; after swallowing, you grin at her and point skyward. "Sorry, but she isn't anywhere you could reach. Just need to find her and hope she's up for it. Might get a little bright if she does come. Bye-Voyage!"

You quickly leave the room, noting the flames grow almost to the corners of Elisabeth's eyeballs before you are gone and on Valhalla. Perhaps she was actually going pale, you could not say with just candlelight.

Either way, you now stand on trampled earth, the UD's staging ground, close to the beach. Maybe even near the spot your team submerged back then. Thinking of it like being an old hat is weird; this did happen less than a month ago for Paoras, but more like four for you. Perhaps the traces over there are actually yours, the stomping of the soldiers having left imprints in the ground beyond the waterline.

You shake your head and turn away, looking toward the fortresses in the far distance. They are gleaming with various kinds of magic. No convenient Gabriel hovering above, though. You sigh quietly, of course it would not be that easy.

Thinking on the matter for a minute and waving off a few curious Demons, you figure that your best bet would not be hopping around and hoping. Perhaps, you think, you should seek refuge in audacity.

So you cast Voyage again and pop out within the first fortress, in a large courtyard filled with exercising Valkyries. Weapons freeze in mid-air the moment your presence falls upon them all, once they realise you are there. Eyes go wide and younger Valkyries even shy away from you, but you pay them no mind.

They remain frozen after the moment you decided to give them, so you raise your voice: "I'm here to speak with Archangel Gabriel. Bring her to me!" The first snap out of it and you can see them clench their weapons more tightly, which is concerning. "I'm not going to fight anyone unless you make me. Save us all the trouble and get her, you couldn't beat me anyway."

The Valkyries hesitate visibly and some lower their weapons entirely, though none dismiss them. You push yourself to regard them not as enemies for now and the pressure of your presence on them lessens considerably. At least no one made to attack yet, though their aggressive stances remain and their eyes stay on you, which draws an eyeroll. "Go report to your superiors, I'll wait here."

As if to emphasize your words, you turn sideways and step to one of the reinforced stone walls. Leaning against it and looking at the confused Angels, you have to bite down on a grin. You want something here and you already got out of one unnecessary fight.

Gazes are exchanged and they whisper with each other for a moment, then one man in somewhat more elaborate armour takes charge and orders the rest into position. Two fly off to carry word of your arrival, the rest assumes an orderly formation in a half-circle around you. Two dozen bows aimed from the back, as many lances and shields in front, a row of swords in-between. All of them align with each other like clockwork, no real openings left and no hesitation as they move. That is the Valkyr Legion, Angels born as masters of arms and trained for battle.

You just stay where you are, arms crossed. Magic surges through your veins in response to the many opponents, but you manage to keep your presence from pressing down on them. It turns into a weird kind of stare-off, seeing that they all try to keep their eyes on you but specific Valkyries start to waver the moment you meet their gaze. Neither side moves much as minutes pass by, Angels soaring above and drums sounding from time to time. Magic lies heavy in the air and a few Fairies join the standoff on elevated positions, ramparts and stairs and even a tower. None of them attack you, though.

You are almost tempted to make a game of trying to stare one particular man or woman into breaking their formation, but you are neither that bored nor that mean... or, at least you think you are not that mean. The idea sounded funny the first two or three moments after you had it.

A shadow from above catches your attention at some point, but the lack of holy choirs singing already told you it is not Gabriel, as did the lack of light surrounding you.

It is, however, still a familiar face. Calm and collected, peering down at you as she sinks into the courtyard on steady wings. A sharp face and lean body, a taller Angel at... around four metres? Three and a half? You can only guess, but it is just as well.

"How brazen of you to step foot into one of our strongholds just like that," she starts and strides forward. All the Valkyries move aside to let her pass, every single one of them being outranked by her. A greyish white tunic is gently ruffled with each step, breastplate and pauldrons clattering almost inaudibly.

She walks up until she looms over you, apparently without fear. You just look up at her with a raised eyebrow and push yourself off; the other Valkyries immediately ready themselves for battle, but you ignore them. "I have something to discuss with Gabriel, nothing more and nothing less. Don't get all worked up over it, I wouldn't be here if it weren't important."

"So I see," she returns calmly, and trails off when you let your presence work on her. She freezes for a moment, but then violently shakes herself and clenches her teeth. "Yet, even if she decided to indulge your whims, Adelheid, I have business of my own with you."

Now she has you curious. "Oh? And what would that be?" You think for a moment, meaning to add her name just as well, but it has been a while. You blink, think, then sigh. "Sorry, I forgot your name. Something with H?"

The dumbfounded look she gives you is almost worth it, and you can see a single of the surrounding Valkyries grinning. A good bit of tension fades while she takes a deep breath and steps back with narrowed eyes. "It is Hildr. Your memory is apparently faulty if you already forgot it after such a short time."

You just wave her off. "Pretty much, yes. I'm not that good with names, keep forgetting most of them." She frowns again, maybe having expected some kind of boast about her being insignificant and thus forgotten. You do not care to play into her perception of villainous ego, though. And neither will you admit to having gone months longer since encountering her. "Anyway, what did you want?"

"A rematch."
"...excuse me, what?"

"A rematch," she repeats herself while raising her blade, a single motion of her hand making the Valkyries scatter and take position further away. "I know not how you hid your true power from me the last time, enough of it to call an Archangel to battle, but I refuse to accept it until having seen it for myself." As you grow ever more incredulous, she bellows her challenge: "So face me once more, with everything you have!"

You blink at her, but she remains that way, blade raised at you. This is not a joke.

"Just... just to make sure, you mean it? You are dead serious?"
"Of course I am!"

She actually growls a little and you sigh before pushing yourself off the wall. It has only been a month for her, and Angels do not grow stronger at the rate you do. Not even remotely. This is only going to end one way, but she probably knows it, too. Manifesting your weapon and switching it to Aetheric Tide, you give her a nod. "Alright. But, we are only doing first blood, and they stay out of it."

You motion toward the other Valkyries with the last condition, which makes Hildr flick her eyes over there. She nods immediately. "Of course they will, this is a duel. That aside, first blood is fine by me."

The soldiers around you relax their stances; they remain alert, but no longer like they will interfere, so you take your attention off them. Sneak attacks are not going to work on you anyway. Hildr presents her blade and you take a stance yourself.

Then, however, she bows her head deeply at you, a gesture which you do not know but emulate as best as you can. It probably has something to do with respect or honour, but no one elaborates. You actually wait and let her move first, just to make sure you do not start too early.

After frowning at you for a moment, she surges forward to strike... slowly. Weird.

(Warforged Blade: +4200 Base Damage, +23 dice = 4,223 Total Damage

Attack Negated
Riposte!

Aetheric Tide: +1280 Base Damage, dice suppressed, +853 Horrific Speed Gap = 2,136 Total Damage
Aetheric Tide: +1280 Base Damage, dice suppressed, +853 Horrific Speed Gap = 2,136 Total Damage
Aetheric Tide: +1280 Base Damage, dice suppressed, +853 Horrific Speed Gap = 2,136 Total Damage
Aetheric Tide: +1280 Base Damage, dice suppressed, +853 Horrific Speed Gap = 2,136 Total Damage
Aetheric Tide: +1280 Base Damage, dice suppressed, +853 Horrific Speed Gap = 2,136 Total Damage

10,680 Unified Damage
Valkyr Armor (25%): 8,010 Total Damage
Hildr: +1800 Base Resilience, +72 dice, +7000 Underdog's Steadfastness = 8,872 Total Damage Reduction

Attack Ineffective. Hildr still says suck it!)


You meet her halfway and see her expression turn to surprise at the ease with which you deflect her strike, then lay into her with your spear to end the fight... except that it does not end. Five stabs are sent into her side as you pass by, only to be caught on a faintly glimmering forcefield. Right, you forgot she had that and you still do not know how it works. And you even suppressed your mana from empowering those strikes to not hurt her too much.

You could continue to do this until you overcome it, but that might hurt her significantly. So instead, you have the weapon switch to Stygian Tempest. The scythe feels almost unfamiliar in your hand with how rarely you use it in actual battle, but it is perfect for now. You just need to be a little careful.

Hildr has yet to properly recover, so you take two steps, twirl your scythe for theatrics, and then tear open her side.

(Stygian Tempest: +595 Base Damage, dice suppressed, -476 Careful Attack, +396 Horrific Speed Gap = 515 Total End Damage
Valkyr Armor (25%): 386 Total Damage
Hildr: +1800 Base Resilience, +353 dice, +7000 Underdog's Steadfastness = 9,153 Total Damage Reduction Unstoppable

386 Final End Damage
Hildr Health: 24,000 - 386 = 23,614)


Careful positioning makes it so her tunic is torn open at the side without the scythe even touching it. If you had actually wanted to, you could have sliced it open. That unnatural sharpness is useful for setting small cuts at least, you just had to push the outermost layer of it against Hildr and it cut through everything like butter.

A quick step back and you flourish your scythe again before returning it to the Handle and dismissing it. Hildr stands at ease a moment later, her bloody garments ignored; mana courses through her, healing the damage and leaving only the torn clothes to speak of her loss. "Truly," she starts while bowing again, "it is as I heard. And yet I can not understand how your strength was kept hidden from me."

You bow in turn and shrug at her. "It wasn't. I gathered it from other sources since meeting you in battle for the first time." And this is all the information you are going to give her, despite the hints of curiousity she displays. "Have fun trying to figure it out."

And with that, you step past her to lean against your wall again. When, in that moment, light basks everyone. A presence that warms your soul and sings gentle songs as it envelops you. She is here.

Everyone knows it the moment you do, the presence of Light herself. Gabriel descends with the same air of invincibility she had last time, pristine and immaculate. Her eyes are on you, expression deceptively calm to the point you can not tell what she thinks. When she lands however, you notice how literally every other Angel dwarfs her and almost crack up.

Bad Heidi, no laughing at the Archangel in front of her underlings.

You try hard not to smirk, but your lip does wobble a little in repressed mirth. Thankfully, Gabriel speaks first and gives you something else to focus on: "I did not expect such a visitor, and one so brazen at that." She speaks calmly, almost cold and without any hint of familiarity; you are not sure who exactly the act is for, but decide it does not matter and shrug.

"Yeah, how brazen of you to waltz in here, champion of the darkness, et cetera, et cetera. Can we skip that part? It's urgent." You earn many shocked gasps for the perceived slight, but Gabriel herself does not appear bothered by it. She simply motions for you to continue, then pales when you do: "We had a Dragon sighting on Sheol, and last I heard those guys were the original reason you guys made Archangels."

The sudden silence is telling; your behaviour apparently forgotten, all the Valkyries are now looking to Gabriel, whose true feelings are slipping through. Her eyes are wide, fingers clenched, but only for a moment until the mask is back in place and she tilts her head ever so slightly. "Quite true. However, what reason would you have to call upon me when the creature is Hell's problem? I am not going to do your work for you."

Ouch. That sounds kind of harsh, if justified. Still makes you a little angry, even if you know she does not mean it. Or, at least you hope she does not.

It does not prevent you from snapping back with a frown: "I'm going to fight it either way, but don't expect me to come help you either if it decides it rather make a nest in the woods before I get to it." You throw out a hand toward the endless forest beyond the castle, which draws fearful murmuring from the surrounding Angels. Gabriel swallows as well, discreetly of course. Even you do not know if what you just said is true, though.

Your friend(?) mulls it over for a moment, then offers a soft nod. "Indeed. I do recall hearing that we set aside our differences for such matters before. Rare as it may be, a Dragon is dangerous to all sides and not just one. We shall have truce between each other until the beast is destroyed or driven off." She steps forward and offers you her hand, which you take with a winning grin. The gentle squeeze that follows makes her own feelings clear. "I can head out immediately."

Hildr looks like she wants to argue, but she holds her tongue. So does everyone else; the Archangel knows what she is doing after all.

You nod at her and look around for a moment. "Same with me. Off we go, Voyage." You step closer and hug her, then transport the both of you away before anyone can object. Before going back to Sheol however, you send both yourself and her to Milidia, in the exact spot where you and Lu once built your camp.

She looks around curiously, noting that no one is around. No trace of the shelter you built so long ago, even the forest is gone and replaced with a wide meadow. There are some new forests sitting in the distance, though. You ignore this and give Gabriel a proper hug. "Sorry about cutting you up like I did. You're hard to take down."

The Angel stiffens for a moment, but then she hesitantly wraps her arms around you as well. "My apologies as well, for pushing you to do this. When I saw you on Valhalla that day, I hated that I had to scare you so much. That we had to fight."

"We're still friends, right?"
"If you want to be?"

You squeeze her again and let go so she can see your smile. "Of course. Don't worry about the fight, you had your duty and I had mine."

She smiles as well, now. The aloof Archangel fades and left is only Gabriel, who beams and keeps her hands clasped behind her back. Then she pushes out her cheek and pouts at you. "Did you really have to cut my throat? They put me on bed rest for an entire week!"

...whoops?

Instead of apologising however, you give her a thumbs up. "Not my fault you just kept regenerating yourself, you know? How else should I have stopped you?"

"Maybe by punching me in the throat instead? That would have been much easier to take care of, if you really had to do it."
"Fair enough. Didn't think of that at the time."

Gabriel sighs and drops the pout, then offers you a weak smile. "I... will admit that I did not expect a chance to talk to you so soon. With you and I on opposing sides, I figured it would be a while."

"Yeah," you can not help but agree. "I wouldn't normally do this, but you're the only one I could ask for this. And, well, it did give me a convenient excuse to have a chat and apologise. For the injuries, not for kicking your ass like I said I would." Your winning smile is met with a blank stare, but then Gabriel huffs and shakes her head.

"Just like I remember you being. Brash, brazen, brave. Few would dare to call an Archangel to battle like you did, and fewer still would walk away victorious." She has a point, and the compliment does make you blush a little.

"Ah, well. I'm just glad you remembered me at all. Three thousand years, seriously, I can't even imagine how long that is. I'll only live eighty or ninety, if I'm lucky."

Gabriel sighs and nods, though she still smiles. "It is a long time, but I would never forget someone like you. A dear friend, at that." A moment of hesitation, then she becomes a little more serious. "And defeating a Dragon together... that sounds like it would make for a nice memory. Something that I will never forget, for as long as I live."

You can not help but return the smile at that. For as long as she lives, that will be a long time. Your mood drops a little once you recall your decision to return soon, though. Her declaration will be put to the test. "About that, um...." You trail off, unsure.

"Yes?" She thinks for a moment, then raises an eyebrow at you. "Am I going to die soon?"

"What? No!" You quickly shake your head and sigh. "It's just, I'm going home in a few weeks. To my own time, another five thousand years distant." Her own smile fades, she understands. You elaborate anyway: "I'm planning to come visit from time to time, you and Lu in particular, but I don't know how frequent it will be."

"That is quite alright. I am not going to forget, and I will be happy whenever you can spare some, heh, time for me." Gabriel takes a deep breath and nods to herself. "Now, I believe there is a Dragon to hunt?"

"Yep, give me a... oh. Oops." You only just realised that you did not ask for directions. Elisabeth did not tell you where exactly the Dragon is. You slap your forehead. "We need to make a quick detour so I can find out where we need to go. Can you suppress your auras?"

Your friend thinks for a moment and focuses, then the presence of light fades from your surroundings. She herself still brims with it, but now she is more like a beacon and not the central point of a golden sea. Although she fidgets a little. "Should I, ah, wait here? Would it not be awkward for me to walk a demonic stronghold by your side?"

You blink up at her, notice her faint blush, and heave a sigh. "Don't worry so much. Nobody will even know you are there."

Then you grab her before she can protest, cast Voyage again, and deposit the both of you on the main spire's rooftop. Which is empty in the middle of night, and the surrounding patrols are not going to bother with her; she is not here as an invader, and so Elisabeth's runes do not label her as hostile. No alarm sounds.

You grin at her renewed pout and step away toward the nearest rune. "Give me a minute."

Rushing around to find your friend, ignoring her questions and getting what you need from her, you are back in maybe a little more than a minute, but Gabriel is still up there on her own. She sat down and has her knees pulled to her chin when you return, wings folded carefully and doodling in the dust with one finger.

By the time she gets to her feet again, Elisabeth has appeared behind you and is just staring at the Archangel in front of herself. Her eyes' glow turned into weak flickers, but even that produces enough light to illuminate Gabriel's pristine blue armour.

You walk backward for a moment and grin at Elisabeth. "Told you I'm bringing a friend. That way was right, yes?" You point in the direction you were guessing and she nods dumbly. "Great, thanks!"

Then you hop on Gabriel's back. "And now quick before she can chew me out! Away!"

Something that sounds suspiciously like a snort gets to your ears, but Gabriel does spread her wings and takes off. She quickly takes up speed to the point you have to hold on for dear life, to the point you can hardly see the countryside below you rush past. She is fast, incredibly so.

At least the direction you were pointed in is toward the rising sun; by the time you spot it and make Gabriel slow down, you are in an area where it is morning and not night. The time in-between was spent explaining what you learned about the Dragon to your friend.

Even from this far away, you can see the crater of what used to be a base. The ground is not so much molten as withered away and something bulky and orange sits amidst the destruction; you can not see details from this far away, especially because it actively distorts the surrounding area. The very center is mostly a vortext of swirling colours, sucking in mana from its surroundings and tearing at them.

"There it is. Shall I approach?"
"No, I can pop us right in front of it. That will give it less time to prepare."
"Very well."

You feel Gabriel inhale deeply and do the same, knowing that this will be a horrifying opponent. After finding just how colourful everything is down there, you scale down your magic sight; else you might not be able to see properly. Another deep breath and you climb down into her arms. "Alright, put me down the moment we are there. One, two, Voyage!"

Eternity takes you once more and a moment later, once the malicious hissing of a hundred thousand snakes surrounds you, you are set on the ground. Your auras reach out while the earth crumbles to dust beneath your shoes, and the creature spots you. Even your presence falling over it leads to little more than a twitch and a quickly dispersed surge of mana from within.

It is big. Not a mountain-sized monstrosity, just big. Maybe half the size of your apartement building back on Earth. You stare into its eyes and find intelligence there.

The Dragon returns your gaze, eyes narrowing at you. The fact that your weapon is drawn does not go unnoticed, and it almost feels as if it smiles. Muscles bulge under the orange scales as it climbs to its feet, towering over both you and Gabriel.

Then you can feel the force of its being press down on you, trying to suck you in and take away all that is you. Light shines brighter in the corner of your eye and choirs sing, but it is almost futile. Your eyes narrow while the Dragon stands in its crater, watching you succumb.

You refuse

You are a frail human, a Story Maker from the lowest end of the scale, but you refuse nonetheless. The magic trying to subsume you weakens as fury fills your very being, rage against this fate, and breaks away as the Dragon's eyes widen in shock. Light roars around your form and the ground shakes as your very soul screams out in defiance.

For that is who you are. You refuse.

And the creature before you, perhaps for the first time in its life, rears back and breaks eye contact. Seeing this, you slowly relax your gritted teeth and begin to smirk. Where Gabriel beside you resists and takes to the air, your own self reaches out to the swirling vortex and plugs it shut!

Before, you were worried and maybe even sad about having to do this. But now? Now this is personal.

-------------

[] Time for a plan
-[] Fight defensive and let Gabriel do the attacking
-[] Switch out with Gabriel, both acting on offense and defense
-[] Screw that noise and hit it in the face!
-[] You have another idea (write-in)


[] EXP-Plan
-[] Write-in what to buy
-[] Save it

=====

Current Status:
-Gabriel: 360,000 / 360,000, in the air
-Defiance: 900 / 900, pissed

-Foldropha: 1,206,602 / 1,206,602, momentarily scared


Active Effects:
-Presence of Light: Heidi and Gabriel regain 3,000 Health each turn, Foldropha takes 3,000 damage each turn
-Overwhelming Presence: Foldropha's Magic Modifier is set to 0

-Draconic Regeneration: Foldropha regains 25% 10% Health each turn
-Draconic Presence: Affinities aligned with Foldropha's can not affect her, all others are reduced in power by 50%
Fuck you.


Objectives:
-Kill Foldropha


=====

+25xp Met Foldropha
+50xp Staring Contest With a Dragon
+500xp Won the Contest

EXP gained: 575
Total EXP: 605

=====

(Valkyrie Commander Hildr's character sheet was updated)

(New soft mechanics revealed: Due to the combination of a powerful Existence as all Magical Girls are, as well as the Affinities Defiance and Interference, Heidi can resist the effect of World Spheres, zones of altered reality whose owner can set the rules as they please.)

=====

Foldropha

Stats

Health: 1,206,602
Base Damage: Current Health
Base Resilience: 500
Magic Modifier: Current Health

Affinity: Dragon | Strength | Bulwark
Weapon

Dragon Claws
Level 20
Attacks Per Turn: 5
Affinities: Strength
Ability: Collateral Damage | Knockback | ???
Spells

Feeble Wave
Level 20
Base Damage: 200,000
Magic Modifier: 500,000
Affinity: Dragon | Strength
Ability: ??? | Total Armor Destruction | Curse | Stun | Vertigo | Terror | Dazzle | Confusion | ??? | ??? | ???
Abilities

Unbreakable Scales
-???

???
-???

Flight
Level ???
-Foldropha may fly at up to ???mph.

???
-???

Mana Typhoon
-Every time one of Foldropha's stats changes, her full Magic Modifier is dealt to every opponent as damage.
 
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