They do, but unless someone has magic it doesn't effect them much so no one tends to bother looking deeper into it unless there's some kind of mental weirdness happening.
Interesting. The weapon certainly seems intriguing, especially given the shop item that involves the sewason's secret. I look forward to seeing how this turns out.
a) preventing information overload; if I opened it now, I would have to provide EXP-spending guidelines for the new players on top of everything else.
b) narrative decision; Heidi does not need to spend her EXP yet.
So, the Shop is locked, but we already have some EXP (115, that is). Assuming the guidelines are the same as in other CWMGQ spin-offs -
Here're some notes I've made for Heidi's stat advancement:
1) For obvious reasons of survival, we're upgrading That Which Is Forbidden to LVL 3 as soon as possible. I want 450 HP, not 150. (30 EXP)
2) We lack any obvious means of improving Resilience. Like, at all. Which makes me sad.
3) We also lack any explicit means of improving Magic Modifier, but The Handle is a good first guess for it. And for APT, for that matter.
Furthermore, here's the notes about weapons:
1) The Handle has Priority-1, aka enforced "Protagonist goes first" ability. Despite lacking in offensive potential, it shouldn't be disregarded as a weapon. It relies on Aetheric Tide or Stygian Tempest for its damage output, which is as good reason as any to upgrade them.
2) Stardust Striker (Longsword/Zweihander) has highest or the second-highest direct damage output, due to high base damage (75) and Modifier Save ability. It is also the designated Big Game weapon, with an upgrade giving it Laser. That, however, costs 500 EXP, so isn't exactly a swift purchase. EDIT: As was pointed out, in absence of a proper Resilience modifier, its Modifier Save looks like one of more lucrative options for getting reliable defenses.
3) Stygian Tempest (Double Scythe) has the lowest base damage output (35) among dedicated weapons, however it has Armor Pierce to somewhat negate that against tougher targets, and Ray to abuse increased APT from The Handle. Furthermore, its upgrade to Anti-Infantry will make it a truly impressive Mook Slayer, but again, that costs 500 EXP and shouldn't be relied on, yet. Still, it has the coolest imagery among all the weapons.
4) Aetheric Tide (Rapier/Lance Spear, apparently) has the highest or the second-highest direct damage output due to its Double Hit, which makes its base damage (40) actually respectable. Unfortunately, not very notable otherwise, it lacks any obvious upgrades.
5) Reaper's Will (Lightsaber) has the middling damage output (50), however it has Vorpal and Abrade. The latter makes me guess that it will possibly be gaining abilities from (Rain of Blows - Blitz - Full Combo) line to improve its effectiveness. And hey, it's nice to finally see the Melee to get its Multi-Hit in order! Well it could also be the Double Hit line, admittedly.
On the weapon front, I'd suggest the following purchases:
1) Aetheric Tide to LVL 3 for higher damage (30 EXP)
2) The Handle to LVL 5 for higher APT (100 EXP), and possibly MM
3) The other weapons to LVL 2 to see if there is any synergy or unexpected effects (30 EXP).
Afterwards, pending EXP gains, and lack of any new abilities (like something that gives us Resilience), I'd prefer to upgrade either Stygian Tempest or Aetheric Tide to LVL 5 (90 or 70 EXP), then to work on Improved Perception shop item (200 EXP).
Which in total is 190+90/70+200, or 480/460 EXP.
That said, there's also something else to check. @Naron is Heidi supposed to get Practitioner (Brandcraft), what with finally having magic of her own, and having a grounding in the topic?
HP - 1500
Damage - variable
RES - likely 100, unfortunately
MM - likely 750
The Handle - LVL 10, 3 APT, upgraded Weapon's Secret, base damage 400/2=200, ~500 damage per hit, up to 950. Stardust Striker - LVL 10, base damage 750, Laser+Modifier Save, approx. 2700 damage/turn, can be raised across multiple turns. Also, highest reliable defensive capabilities, probably going to 600+ reliably. Stygian Tempest - LVL 10, base damage 350, Armor Pierce+Ray+Anti-Infantry, 2100 vs Mooks, approx. 6700 vs mooks per turn, or 1400 vs a singular non-mook target. Aetheric Tide - LVL 10, base damage 400, Double Hit (probably upgraded at least once), 1500-2250 damage per hit, up to 3 hits per turn. Reaper's Will - LVL 10, base damage 500, assumed either Double Hit or Rain of Blows acquired, so 1700 or 1350 damage per hit, with 2% or 6% of enemy resilience removed each hit. 3 Hits per turn.
Also she has HSC (Rank 1) and another new ability for knowing her Affinities.
Heidi also gets a defensive spell in the very next update. It's actually very good, even if it needs activating. Easily blows Stardust Striker out of the water, especially since we're probably upgrading it really high (relatively), really soon.
It's a Damage Block Self-Boost spell, with 75 base value, and MM 100. At LVL 5, it should be guaranteed extra 375 damage reduction, and up to 500 MORE damage reduction that persists until the spell is removed. That's upwards of 850-1850 persistent Damage Reduction, or approximately 2000 with Stardust Striker at the ready, reliably (100 base, 750 spell, 500+ from spell still, and 600-ish from the blade)
That said, there's also something else to check. @Naron is Heidi supposed to get Practitioner (Brandcraft), what with finally having magic of her own, and having a grounding in the topic?
You do not need that to do Brand Craft. I would have to ask Crys and/or Lost to be sure, but from my memory, it only allows someone to do Brand Craft faster.
To be fair, that tassel (I think) at the other end of the handle very much resembles a sword guard on an oversized 16th century rapier. And since those were supposedly designed for thrusting, having an equally oversized pointy tip simply fits the design aesthetics.
In the image, think of everything above Heidi's right hand as a handle, and it looks like a suitably overdesigned rapier.
You need to figure out where you are. That is a priority. Your spell is called 'Voyage', so it definitely is some kind of translocation. If you are lucky, it was teleportation and you are still on Earth.
You doubt you are that lucky, though. The air is faintly off, different. A soft breeze runs past you, rustling through the single tree in the distance and making its branches whisper. Branches that hold only few new leaves.
There is a single moon in the sky at least, standing right above a mountain range.
More importantly however, it is cold. Colder than nights in mid-Summer should be. You shiver and look down at yourself; the outfit comes with long sleeves, but only a short skirt.
With nothing immediately dangerous leaping out at you even after a few minutes of standing around in the faintly luminescent flora, you make a snap-decision and drop your transformation. You only have your indoor-clothes, which are a shirt and a pair of shorts, but you take cold arms over a cold butt.
As you clutch your cold arms against your stomach however, an idea forms.
You have magic now. Which means that if you focus on pushing a little, whatever your father meant with that when he explained... it takes you a minute of figuring it out, but then magic moves from your core. It gathers on your fingertip, glowing faintly in turquoise light.
Your grin is ear-splitting.
After taking another look around and finding nothing there to threaten you, you crouch on the soft ground. Grass grows here as well, but there is a free space right next to where you landed. Patting it down to make sure it stays in shape, you begin to write on it with your not-glowing finger.
Just as you were taught; first is to draw the array normally, without any magic involved.
Hold temperature contstant/21°C
Duration: 2 hours
Reach: 10 metres
You look over your first draft with a frown. That already looks decent, but you feel that it could be better. Your father taught you to be exact on these things; no shortening units or things get wonky, no leaving things up to interpretation.
After a few moments of thought under the faint light of the moon over the plains, your glowing finger and the faintly glowing grass, you wipe some parts away and do some adjustments. You add a part about only affecting the environment, else it might try to cool down your internal body temperature. You also changes reach to radius and specify to work off of the circle you have yet to draw.
Hold environment temperature constant/21°C
Duration: 2 hours
Radius: 10 metres from circle
That looks better.
After double-checking what you wrote for typos, you take a deep breath. Heart beating heavily, you bring down your finger aside from the words you wrote. It leaves a glowing line the moment you touch the ground. Anxiously, you draw a circle around the words you set up. It is... round enough. Not perfect, but few people can make a perfect circle by hand.
The circle is important, especially in bigger arrays; it stabilises the array and cuts it off from other arrays. Brand Craft itself can not tell where one ends and the other begins.
You carefully draw out each letter you put down before, finding them all glowing faintly and casting light on your face as you work. The cold is forgotten.
When you are done, you put your hand on the writing and pause. This is it. "Here's to not blowing up," you can not help but mutter before pulsing some more magic into it.
A soft chime fills the air for a moment as the array receives power; immediately after, everything becomes pleasantly warm and you sit back with deep sigh. Not dead, not exploded, and you just made your very first Brand Craft array.
Pumping your fist with a happy "Yes," you look over your work again and can not help but smile. It works just as intended and now you are no longer cold. Yet the warmth surrounding you is nothing to the happiness surging through your very being.
After a moment of quiet happiness, you realise you could transform again, but decide against that. You do not feel much more durable while transformed anyway, and you have no idea how long you could stay transformed. Every Magical Girl has a time limit and an exhaustive penalty if they hit it, you know that much. Better to save it for if something dangerous shows up.
With the cold taken care off, you relax a little and stand up, then get back to the problem at hand. Your socks are ruined, you have dirt on your finger, it is close to dawn and you are not on Earth anymore.
Other dimensions are apparently aligned differently than the three normal ones; the only information you kept from the overly technical explanations is that you need magic to pierce dimensional walls and access whatever is adjacent or beyond.
And however your spell exactly works, it seems to have done just that. You are not home anymore and have no idea how to get back. With no idea how to aim your spell, you really do not want to risk casting it again.
Looking up at the sky again, you find one moon slowly fading behind the mountains; the other one, of which you only now realise is not the same moon, remains in sight over the plains.
Definitely not Earth.
Sighing, you look around but find nothing new. At least you can be pretty sure this is neither Heaven nor Hell; no Angels or Demons in sight, and you would have seen some by now if you were in their home dimensions.
However, that brings up the question where you are again. Everyone is at war all around Earth; the Unified Light and Unified Darkness have roughly the same number of dimensions in their territory, so it is basically a coinflip for where you landed.
No endless smoke and fire though, so maybe no Demons?
You sure hope so.
As minutes pass and you find nothing out of the ordinary aside from some small critters darting past, your back starts to itch a little. You reach back to scratch the place right between your shoulder blades, then pause. Tapping your back, you blink and reach lower.
Then you grab your hand with the other one from below; not a bit of strain on your muscles, even though you could barely do it in gym class just a week ago. You were never the sportiest girl around.
Curious, you straighten your arms and look at them; they appear no different to yesterday.
Looking around again to make sure nobody can see you, you angle one arm and pull up your elbow... up to your mouth, no problem. It does not even feel straining to make your bones move in ways they really should not. Is that part of your new powers? Even though you are untransformed?
Your arm lowers as you think about how to test what else you can do before hitting your new limit, wherever it is.
And this is how you spend the time until morning, doing poses you are really happy nobody can laugh at you for, and moving your limbs in ways you are certain are impossible for most humans.
It feels... nice. Lets you forgot that you are basically stranded for a while. These thoughts only return when the sun begins to rise and your array runs out, leaving you shivering slightly even in the bright rays.
Panic grasps for you, but you shake it off with a deep breath. Now is not the time for it; you must stay calm.
In the worst case, you are in UD-territory as a fresh Magical Girl. This is your first time leaving Earth and you have no way to get back safely, your only means of transportation being a spell that might just throw you into an active volcano next.
But you have your new powers and your knowledge. Determination bubbles within you, a refusal to just give up under these odds. You will make it home, no matter what.
As if in response to your personal declaration, you feel your magic shifting within. Something changed, a new power appeared. "Hm. As stolen flame sets fate ablaze, I rise as Magical Girl Defiance!"
Your refusal of these circumstances is amplified into a great wave as you transform, outshining even the sun for a single instant. You quickly wipe the remainders of your array away just in case and examine what just happened.
To your surprise, a new spell formed from your magic. In difference to Voyage, you know exactly what it does; it is protective in nature, giving you a stronger defense. Despite of what happened earlier, you decide to give your instincts a second chance and test it immediately, calling its name: "Conundrum!"
Right after, a softly glimmering shroud seeps out from your skin. You can still see perfectly fine through it even though your whole body is covered in the protective energy. When you take a step, the magic moves along. "Neat."
You dismiss it for now, figuring it is better to have it as an ace up your sleeve than showing it off immediately. Your transformation also vanishes once more as you look around. Your throat is dry, so you quickly wander over to the little creak bubbling past. Its water is clean, so you consider drinking from it.
Before you can finish that thought however, you hear the quiet thuds of something hitting the ground and whirl around.
Only to find a group of Demons march over the hill.
You freeze and take in their large frames; each of them is twice as wide as you and about two heads taller. The one in front, wearing visibly heavier armour, notices you and pauses as well, which quickly alerts the rest. About two dozen of them, all so heavy with muscles that they could probably tear you to pieces without even using those nasty axes they carry.
Literal Demons from Hell, known for their brutality and viciousness.
The group fans out when the leader grunts and you take a fearful step back. Then you remember what you are and intone once more. You refuse to be brought down by a bunch of Demons, not like this.
The whole of them stops dead in their tracks when you transform, obviously surprised. You could run now, but they are bigger and probably faster. And there are more of them, so you stand your ground, the handle held in both hands.
"What the, where did the other one go?" The commander barks his question in your direction, weapon drawn.
Your eye twitches in annoyance and you shout back: "I'm still the same, so are you coming over here or not?!" He growls in realisation and you yourself realise now is not the time to make the big Demon angry. Your hands clench tighter around the steel of your weapon.
The whole group closes in slowly; when you make no move to run or attack, the leader raises a hand to keep everyone behind him. Once they are at a comfortable speaking distance, he eyes you again. "How about you surrender? You're pretty far off for a lonely Elf." You do not like his tone, but are more confused about being called an Elf. The two races look similar, but there are still subtle differences.
"...I'm a human."
"A what?"
You probably should not project your 'are you stupid'-look that openly, but it is the only reaction you can give him. How in the world would that guy not know what a human is?
Shelving the question for another time, you sigh. "Whatever. I'm not surrendering."
Surprisingly, even though some of the grunts start growling and move to charge, the leader barks at them again and they stay down. He eyes you once more, obviously thinking. Then he smirks and you really wish you were anywhere else. "Very well. Then how about this. Orux!"
One in the group grunts an affirmative while stepping forward. He stands half a head taller than all his brethren and eyes you warily. Meanwhile, the leader points at him. "We will make this easier for both of us. He is my strongest soldier and you will fight him one on one. If you win, you may be our guest. If you lose...."
He does not finish the sentence and you almost ask what happens if you lose. But with what you heard, you really do not want to know for certain. He does not need to tell you what happens if you try to run, either. He looks rather impatient, so you quickly nod. "Fine." It really is the best you can get... and if things go bad, you can still brave the unknown.
Then you eye this 'Orux' in the same way he is eyeing you, sizing you up while lifting his weapon. You are not a small girl, yet he towers over you; it is more than just a little intimidating, but you bite back the fear and raise the Handle.
-------------
[] Full Offense
Hit him with everything you have
[] Full Defense
Guard yourself and try to tire him out
[] Mixed
Offense and Defense
[] A more nuanced plan (Write-in)
[]EXP-Plan
-[] Write-in what to buy
-[] Save it
=====
+10xp Something is Not Right
+15xp In Demonic Territory
+5xp Met Orux
EXP gained: 30 Total EXP: 145
Shop Unlocked
With the Shop opened, you may now spend EXP. For each voting cycle, the players may vote about upgrading leveled parts of Heidi's sheet or buy something new from the Shop. The EXP-vote with the highest number of voters passes; players that wish to save their EXP need a majority for the 'Save EXP' option instead.
Prices are handled in one of two ways: Shop-Items have set prices one can see in Heidi's Shop. Increasing the Level of a weapon, Spell, or Ability all has the same price, which is 10 x [Current Level].
As an example, upgrading a Level 1 weapon by one level would cost 10 x 1 = 10 EXP
Upgrading a Level 3 Spell to Level 5 would cost 10 x (3+4) = 70 EXP
=====
(Revealed Dimension Shunt on Voyage)
(Unlocked Conundrum)
New Spell
Conundrum Your refusal to die bends even reality, surrounding yourself with a paradoxical, protective shroud.
Level 1
Base Increase: 75
Magic Modifier: 100
Affinity: ???
Ability: Boost-Self | Damage Block
(New Shop Item Unlocked)
=====
(Unified Darkness / Thirteenth Hell) Orux
Stats
Health: 900
Base Damage: 220
Base Resilience: 60
Magic Modifier: 15
Just to be sure, the Handle always being present as the base of our weapon means that its Priority-1 applies regardless of which weapon we're using, right?
Just to be sure, the Handle always being present as the base of our weapon means that its Priority-1 applies regardless of which weapon we're using, right?
Wait, so we can have magic affinity based on abstract human concepts? What about something like geometry, where we can shape matter? How abstract can this get?
[X] Full Defense
Guard yourself and try to tire him out
This one looks a tad stronger than we are. Let's see what his tactics are, and if they are more sophisticated than 'smash puny girl'.
Wait, so we can have magic affinity based on abstract human concepts? What about something like geometry, where we can shape matter? How abstract can this get?
In that case, I see two valid options among what's obvious.
Option 1: Upgrade Aetheric Tide to level 5 (100 EXP) and oneshot the demon.
Option 2: Upgrade Aetheric Tide to level 4 (60 EXP) and That Which is Forbidden to level 4 (60 EXP) so that we can survive one of the demon's attacks and twoshot him.
Wait, so we can have magic affinity based on abstract human concepts? What about something like geometry, where we can shape matter? How abstract can this get?
In the other quests of the same setting you got things such as Rule, Annihilation, Infinity, Steel, Mind, Skill, Victory, Blood, Monkey, Money, and even one Twin Tails. Which is a fucking hair style, so don't ask me how that one works.
EDIT: Also, have a plan.
EDIT2: Plan expanded.
[X] Project Whack-a-Mole
-Dodge like hell, focus on not getting hit.
--If an opening presents, beat him over the head with our stick.
--Repeat as necessary.
---If things get too hairy, jab him in the foot with Aetheric Tide, aim between his pillars, and then swing for the heavens!
Playing it safe and getting Conundrum to LVL 5 (100 exp) will give us 475 to 1050 damage reduction, so likely enough to shut the demon down. Mostly.
We can probably try a plan to use Voyage and hope "anywhere but here" doesn't land us in worse circumstances. I expect Naron will probably roll a d100 and decide that way, or something.
The demon himself is not very durable, so LVL 3 in just about any weapon will give us enough power to deal with him quickly. 30 exp for that.
LVL 3 in weapon, HP, and Conundrum should give us 325-625-700 damage reduction, 450 HP, and decent damage.
[X] EXP Plan Survivor (140)
-[X] Aetheric Tide LVL 3 (30)
-[X] Conundrum LVL 5 (100)
-[X] That Which Is Forbidden LVL 2 (10)
[X] Plan Steady
-[X] Trust in your magic and in your instincts. Cast Conundrum and move to confront the demon with Aetheric Tide
-[X] Do not overcommit to a reckless attack, but do not hesitate. Defeat him quickly. Do not forget to dodge either.