- Pronouns
- He/They
I'm not that worried about rushing for the Hardened T&O - these are small rockets and trenches will do fine. Judging by RL history we'll probably lose more people to normal workplace accidents than these things blowing up. As I see it the option will be valuable once we start launching larger sounding rockets, but likely not even a prerequisite then.
I like this plan overall - it does the most to set up the institutions we'll need right off the bat. But the write-in addition for the sounding rocket launch seems unrealistic when we have no sign that these things are recoverable, it's also way smaller than the first rocket with a camera and almost certainly unguided, and the [ ] Improved Instrumentation Development option says that it's the choice to develop more scientific payloads.[ ] [PLAN] Sun, Surf, & Space
Operations (1 dice, +0 bonus)
-[] Construct a Sounding Rocket (10R, 0/40, costs 1 Build Capacity until complete)
--[] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)
---[] Add a photography payload to take pictures of the earth from space. It'll look good in the papers.
Facilities (1 dice, +0 bonus)
-[ ] Construct an Engine Test Stand (10R per die, 0/50, +2 to propulsion projects)
The V2's engine was notoriously awful. We need to develop a new one ASAP and a test stand is necessary for that.
Engineering (2 dice)
-[ ][ ] Regenerative Combustion Chamber Development (Tech) [MATSCI] (10R per die, 0/100, unlocks further engine development)
Part of the reason the V2's engine was awful was it's regenerative cooling wasn't up to the task of dealing with the chamber temperatures, so they had to dilute the ethyl alcohol fuel with water. Better regenerative cooling lets us get rid of this problem. Two dice here gives us good odds of finishing in a single turn.
Science (2 dice)
-[ ] Research Program Outreach (10R per dice, 0/120, gives +2 bonus to 1d4 research areas (including engineering))
-[ ] Publications Office (Gain Publications Office, providing +1 bonus to all research fields, with a 1d2 roll yearly to increase the bonus)
So both options here work best if we pick them early, because we get their bonus for everything that comes after. The earlier we do these, the more times the bonuses get applied.
Politics (3 dice, +10 bonus, reroll 1 failure per turn)
-[ ] Outreach Program (10R per dice, open Public Affairs Office, gain Outreach actions)
-[ ] A Helping Hand (Free, autosuccess, roll for quality. Triggers Assistant Director subvote. Unlocks Focuses when AD is chosen.)
-[ ] The People's Program (Autosucceeds, rolls for quality/effort outcome)
Outreach to start the propaganda war to fight against ethnic tensions (might get us more political support).
Helping hand because we want the Focus bonus as soon as possible.
The People's Program is something we want to do first thing to establish the organization culture as being diverse in nature, and a useful source of PR.
We'll nab Shaking Trees next turn, GM has said it won't disappear until the year is done.
Total: 60/100 Resources Used