This has been bothering me for a while but that whole joke about how the Silver Pentecost/Pentacle could have been the Silver Pentagram didn't make any sense. A pentacle is a pentagram. The pentagram is actually a holy symbol representing God and the Five Elements, often used for protection rituals and most often associated with Earth for some reason, that only becomes unholy when inverted, much like the cross. A pentacle is just an amulet with a pentagram carved on it. Unless that was the joke in which case I'm sorry.
 
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This has been bothering me for a while but that whole joke about how the Silver Pentecost/Pentacle could have been the Silver Pentagram didn't make any sense. A pentacle is a pentagram. The pentagram is actually a holy symbol representing God and the Five Elements, often used for protection rituals and most often associated with Earth for some reason, that only becomes unholy when inverted, much like the cross. A pentacle is just an amulet with a pentagram carved on it. Unless that was the joke in which case I'm sorry.
While a Pentagram began as a holy symbol, in modern Western society (which Overlady parodies), the Pentagram has become heavily associated with the Devil and other demonic things, to the point where only a few will know it's Roots
 
While a Pentagram began as a holy symbol, in modern Western society (which Overlady parodies), the Pentagram has become heavily associated with the Devil and other demonic things, to the point where only a few will know it's Roots
Yeah. Just kinda bothers me. I mean satanists do use the inverted pentagram as a religious symbol but they also use the inverted cross.
 
Well, in lieu of an orangutan, perhaps we could get Adele? She's certainly dangerous enough to fit in with this crowd.
I'm pretty sure that Eleanore's monkey would make for a decent librarian from what we've seen of it. Though being a better librarian than a Minion isn't difficult.

Only problem I see is that Louise would probably have to deal with Eleanore having her familiar do stuff like put her favorite Evil magic books on the highest shelves or other such shenanigans and also spying.
 
Only problem I see is that Louise would probably have to deal with Eleanore having her familiar do stuff like put her favorite Evil magic books on the highest shelves or other such shenanigans and also spying.
Wasn't there mention of previous librarian being ghost?
From part 1-2
"We used to have a properly sinister ghost to care for the collection, but..." he shook his head, "... the wardings are all fried, so I can only think that some necromancer must have released it. You may well need to find yourself a new chief librarian if you want to rebuild the collection to its former standards."
This... might be case of where Luise allows Henrieta use of necromancy for purpose of finding previous librarian, to bringing him back on job?

Better that then having to suffer Elanoire "Unit of nastiness" "Bad big sister" de la Vallière?
 
Wasn't there mention of previous librarian being ghost?
From part 1-2

This... might be case of where Luise allows Henrieta use of necromancy for purpose of finding previous librarian, to bringing him back on job?

Better that then having to suffer Elanoire "Unit of nastiness" "Bad big sister" de la Vallière?
Said librarian is probably long gone, and chasing after it would be objectively suboptimal. Furthermore, Louise still doesn't like Henrietta's necromancy nearly as much as she likes Henrietta's necromancer outfit (and the idea of stripping the princess out of it), so encouraging her is something I don't see Louise doing.

Also Eleanore needs to be neutralized somehow as Louise can't just let her run around and maybe tell mommy dearest or drag her home. Since it is doubtful that Louise is up for a rousing round of sororicide and that making Eleanore an actual prisoner would work, recruiting her is the only option.
 
Also Eleanore needs to be neutralized somehow as Louise can't just let her run around and maybe tell mommy dearest or drag her home. Since it is doubtful that Louise is up for a rousing round of sororicide and that making Eleanore an actual prisoner would work, recruiting her is the only option.

The issue is that if you get Eleanore anywhere near the Tower, you'd get a burning Tower or a new Overlady, depending.

The actual solution is to surround her with enough people at whom she can be satisfyingly mean (so, like, a dozen Marzipans). Jessica's family maybe.


No. Righteous. Such Evil clothing is obviously an inappropriate outfit for a princess. Removing it is an act of Good.

Or so Blitzhart would tell you, anyway. That was his excuse in other countries and explains a lot about the number of his bastards.
 
The issue is that if you get Eleanore anywhere near the Tower, you'd get a burning Tower or a new Overlady, depending.

The actual solution is to surround her with enough people at whom she can be satisfyingly mean (so, like, a dozen Marzipans). Jessica's family maybe.
I'm fairly certain that you only end up with those endings if you try to recruit Eleanore without raising enough of flags to keep her on your side. Given that ES has killed Louis, recruited Catt, and has gotten the blessing of Henrietta to continue with her plan after "kidnapping" her as well as managing to recruit her, I have to say that I'm certain that ES won't get those bad ends. Not to mention that Eleanore is pretty disgustingly Good and the party is pretty overdue for a token Good party member.

Also stuffing Eleanore into the Abyss sounds like a blessed idea.
 
The Abyss would not stand a chance against the onslaught of pure meanness.

I mean, Louise is easily the greatest force of Evil of her generation, but a few mean comments from Eleanore are enough to crush her utterly.
 
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The Abyss would not stand a chance against the onslaught of pure meanness.

I mean, Louise is easily the greatest force of Evil of her generation, but a few mean comments from Eleanore are enough to crush her utterly.

Prepare for sibling warfare; no matter the reputation they may have outside the family, no matter how someone is with their brothers-in-arms, friends, rivals, colleagues, minions or other non-family members, when your bitch-ass sibling insults or threatens you all bets are off and there are no cheap shots.

Also Louise has been known to strike back with maximum damage as well, if the calling Eleanore a Bastard on her birthday and the cake thing is any indication. Eleanore can still suffer a serious backfire if she pushes to far, but in turn Louise is dealing with someone who knows her. She might crush her but take it too far and it's grounds for a snapback and that gets nasty.
 
Now, admittedly ES's Louise is considerably more magic-focused than my Dark Bureaucrat/Minion Master build was, but it bears repeating that "kill her" or "mob her with minions and lock her up" are decidedly non-trivial actions, and Louise is already pretty exhausted from running all the way here and ruining Baelogi's plans.
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It took a while, but eventually I managed to unearth my old OverLady Strategy Guide from Primal. Of course, it has been a few years since I played the game myself, and I don't really remember if the game guide's comments were accurate, but this seems to mesh fairly well with my own memories.

The actual walkthrough to the game does not take place until farther on in the document, which I always thought to be a shame, since I bought the darned thing for use when I was stuck, not to read fancy strategy notes or theoretical analysis. I have to say that, in my experience of the multi-player, the strategy guide was often wrong, but then, I didn't stick around to really explore the multi-player.

I did notice, however, that although the guide doesn't mention it, the character model changes, depending on which tree you've picked your talents from. Focusing on the magic tree seems to result in the much more girlish and...well...flat-chested Louise, while taking an exclusively manners path leads to a much bustier, and flashier character. Unfortunately, the interactions with Emperor Lee were unchanged, regardless of the circumstances, which made my second playthrough a bit odd—EL was commenting on how he liked a girl who was not "sub-optimal", while my Louise is dancing with him in what amounted to a battle-bra (which is like a sports bra, but covers more, and is made of iron). I always thought that to be the only real flaw to what was otherwise quite an excellent game.
 
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unless Henrietta is literally in the middle of a ritual to unleash undead plague upon the country, sold her soul to dark gods or something along those lines, in which case politics are a moot point)
If Henrietta did that she knows that Louise would move Hell and Earth to get her soul back.

Of course, Louise actually returning Henrietta's soul to her would be another matter entirely.

"But Louise!"

"No buts! You clearly cannot be trusted with it, so I'm keeping your soul safe with me where you can't lose it again."
 
If Henrietta did that she knows that Louise would move Hell and Earth to get her soul back.

Of course, Louise actually returning Henrietta's soul to her would be another matter entirely.

"But Louise!"

"No buts! You clearly cannot be trusted with it, so I'm keeping your soul safe with me where you can't lose it again."
That line doesn't have nearly enough freudian slips to be from the routes that Louise develops a crush on / romances Henriette.
 
Okay, it took me forever and a day to admit that my scanner wasn't going to work for this, and even longer to get a break in the honeydo list to type this all up, but here we are: the raw talents for the OverLady game.





OverLady Talents:
Unlike those games played by (and perhaps even enjoyed by) the crass and common folk of the masses, OverLady makes use of a more refined and elegant system, wherein talents and spells are not gained by something so vulgar as mere experience and adventuring, but by study, practice, and education. One's moral makeup most certainly also plays a part in such things, of course, but...well.
We are aware that, given the unfortunately widespread popularity of such experience-based systems, that the use of a more sophisticated and elegant system such as the one found in OverLady may come as quite a shock to many players, but that is something that We are confident will quickly pass in any of those among Our players who appreciate the importance of refinement, and elegance, in one's governance, rather than simple crass experience grinding and endless leveling.

Mortality:
Any noble will find themselves forced to wield the powers of life and death sooner or later. Those who have become well-versed in doing so will, inevitably, find themselves wielding an increasing degree of influence.
Strategy Notes:
Mortality is the talent tree that focuses primarily upon the direct, personal application of force. For obvious reasons, this tree focuses primarily around magical combat, and thus, in order to gain Mortality talent points, you will have to choose to kill, maim, destroy, and so on and so forth. Eliminate your enemies, instead of enslaving them. Purge the populace, instead of simply driving them forth. And never, ever miss a chance to plunder and pillage.
Although the Mortality tree is more powerful on a direct level, the fact that it does not allow you to make full use of your Servants or to massively enhance your minions is something of a drawback—it means that you will often be caught alone, except for your minions, and will not be able to rely upon your more powerful and varied Servants to carry the load if the minions have problems. This decision will also reduce your chances of recruiting all seven potential Servants.
Note: Only the first three talents have descriptions, and none of them have any strategy notes. This kind of thing had started to become fairly common in Primal's guides by this point, which may be related to why they went out of business.

Stickless Booms: Spells no longer require a wand or a staff to cast.
Even More Evil Fireball: Cast the Evil Fireball spell instantly.
Exceptionally Evil Bubbles: The Evil Bubbles spell also causes a variety of side effects.
Not Particularly Evil Earth Manipulation:
Somewhat Evil Lightning
Dark Meditation
The Wand Is Mightier....
Possession is Nine Tenths of...Something
Can't Sing...Can't Dance...Can Fight A Little
Sharing Is Caring
Crown of Pain



Management:
With power, comes privileges. With privileges, comes ever more power, until, at last, one can truly claim to belong to the privileged elite. Sadly, a certain degree of management is required to make this work.

Strategy Notes:
Management Talents are gained by one's decisions to enslave, and to suborn. The capture of enemies, followed by the eventual release of those who might prove to be useful, is the central element of gaining Management points. Typically, your best bet is to ask yourself what would Donald Trump do? If you can see Donald Trump taking one of your choices, it's probably a solid Management path. (NOTE: Yes, this game predates the election. I don't think the creators expected him to become president. To be fair, I don't think that the Trumps expected it, either, but it still marks the game as being somewhat dated).
Management talents enhance your realm and your Servants. If you plan on relying heavily upon your Servants, and primarily using your minions for cannon fodder, than the path of the Dark Bureaucrat is for you. Management talents will increase the numbers of minions you can bring with you on your initial infiltration, increase your army size, and will give your Servants a variety of improvements, as well as access to their Final Forms, and their Ultimate Powers. In a lot of ways, Management gives you the best of both trees, as it allows your Servants to wield the hard-hitting magical mayhem that are the hallmarks of Mortality, while at the same time giving you the powerful minion armies of the Manners tree. The price is that Management powers are always indirect, and rely more upon strategy and preparation than anything else, meaning that your ability to wield both weapons and magic are reduced.

Send in the Reserves: Gives a higher minion cap for every region.
Double Entry Accounting: Increases income from conquered areas, and decreases costs.
Vampiric Binding: Cattleya's dark powers over the blood and the minds of the living increase, making her even more dangerous.
Cut Out the Heart of the Matter: Henrietta levels more quickly, and can use her powers more often.
Fashionably Dangerous: Jessica gains access to her Pump-Action handguns. There's nothing risque about the daughter of an incubus pumping things with her hands. Nothing at all....
Nobody Noticed the Brats: The Overlady is able to sneak more minions in at the start of her missions.
Bigger Spatulas: Blue minions can resurrect from most forms of death, and have longer to do so.
No Laughing Matter: Your Jester's combat stats improve. Unfortunately.
All Too Clever: Your Elite Minion Squad can become even more "intelligent" and dangerous. And dangerously intelligent.
Infernal Mounts: All minions gain mounts, upon which they may ride into battle. Servants unlock their specific Mounts.
Black Minions: Allows the creation of Black Minions from your Hives. (Note: Black Minions, according to their entry in the Minions Section, approach enemies at a high rate of speed, and explode when they reach attack range, stunning the enemy, and dealing heavy damage. Friendly minions are immune to Black Minion damage.)
Some Servants Are Just Too Powerful: Allows you to field Gnarl on the field of battle. Something tells you that this may not be a good idea....







Manners:
A true Lady is not simply a paragon of puissant power and a pinnacle of potential potency. A true Lady is elegant, and demure. She is gentility incarnate, and woe betide any who forget the price of defying the demands levied by those of manners and breeding.

Strategy Notes:
Manners talents are gained by making choices leading to hedonism, and decadence (hey, nobody said you were exercising good manners). Bringing the prisoners to your bathing chamber, or seducing your Servants...these are the choices that lead to one acting to a greater and greater degree in the approved manner of Evil and Darkness (and also Dark Evilness).
The Manners tree focuses upon raw combat, allowing you to inflict maximum mayhem in the course of a battle. Both your Overlady, and your Minions, will achieve maximum combat proficiency with this tree, although you will not be able to muster the sheer, raw numbers of the Management tree, or the deadly magical proficiency of the Mortality tree. Unfortunately, you are still the most fragile character, so you will have to make sure to always wait to get into combat until the most opportune time. Let your more expendable minions wear them down, and then use your superior striking power to deal the finishing blow.

Valor, Meet Discretion: Increases the number of minions you can bring with you on all missions.
Improved Weapons Drills: Allows you to equip axes and swords. Also, you can equip drills.
Unhealthy Exercise: Deal more damage, move and attack faster
Even More Unhealthy Exercise (requires Cattleya): Deal more damage, have more hit points.
Bring Their Brown Pants: Your browns become tougher, and are summoned with improved weaponry.
Silent, but Deadly: Green minions deal more damage.
Boomsticks: Red minions deal substantially more damage, but attack much more slowly.
The Clothes Make the Mistress: Male enemies attack more slowly.
Demonic Armory: Armor effects are doubled for all characters. Weapons become twice as powerful, and attack more swiftly.
Untarnished Beauty: All enemies deal reduced damage to the Overlady. Also, you look fabulous, don't you?
Don't You Wish Your Overlord Was Hot Like Me?: Buh wuh guh! Hub buh wuh? Guh?!
Note: I seem to remember that this talent granted a unique spell that allowed Louise to strike a pose, and stun all enemies in the vicinity. Since the spell required no mana, I have to admit to having abused it terribly in my first play through.
 
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