because we'd need to find them? it's usually at least a little hard, and we don't want to be putting someone untrustworthy in our inner circlePessimistic on finding good candidates:
Why?
What is the basis for the pessimism?
that said, i am hoping Wesley is an option for occult, maybe? may be limited by being bound to a location, so we'll have to see
that just boosts our rolls right? i don't think it gives us another action...Also we could spend 1 AP "hands on plow" on getting advisor, instead of 1 AP on time with Jack.
oh whoops lol, totally missed that (surprised it didn't get caught earlier, have struck that out now)Mostly the issue is that it requires a Personal or Free action, and I'm spending all three on time sensitive stuff.
easy enough to skip talking to jack frost though, so not the end of the world. considering that it's totally understandable to avoid it though, i just personally wanted to get it out of the way with since it's usually a good boost to rolls (though that'll be for later when we can apply stats to them) *and* it improves our survivability/ability to go on missions (such as the one for mary/vixen, though I'm for delaying that until jack heals)
hmm, well delaying things could give everyone a chance to settle? which would probably be good narratively.Any thoughts on switching out Occult Advisor for something else (maybe random adventures) so we can Plow it next turn for that sweet +36 to the quality of options?
it'd mean we 2 old guard to start, 2 people who are known and trusted, then two new people, all on subsequent turns (possibly cool). at least assuming there's no action for "instantly do this and we'll send you the coat" from the dwarves that needs diplomacy
hmm. from my perspective, Mary and Vixen are kind of in a very awkward to reach spot, jack frost as our sneakiest guy is in pretty sorry state and if given some time would be far more able to help, and if things go well this turn we'll be able to get some training/the coat which should improve our prospects quite a bitUnless a very convincing argument is presented otherwise, I will not be voting for any plan which does not include Mary and Vixen.
I'm not saying we wouldn't be able to succeed without all that, but it'd be a lot chancier and might come with cost, whist two can hopefully stay safe for the time being. (far better than drawing attention right to them when we're all unprepared, or being seen and tracked back then promptly directly messed with)
Meanwhile, things could be a lot smoother if we attempt it when we're more able to fight or have jack/the coat/SEP fields for stealth (depending on how long we can wait)
oh, also it costs an extra personal/free action? for that matter, do you know if "hands to the prow" actually applies there @The Froggy Ninja ? I'm not sure if stats are relevant (though it'd be handy if they were, DC on like lightning is big)
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