Yeah, there aren't very many characters that you meet in Lies of P that I can use. Since most are very much dead. And Disney is a nono right now due to... well. Everything.
Great, we've at least managed to eliminate all the immediate dangers in the city and we can spend the turn just rebuilding it.
@Xolsis I'd like to remind you of my suggestions for when you're making the new options: Add a little of Vergenir's own opinion on each national category, making the changes from turn to turn more obvious and to give a sense that Vergenir himself is invested in the situation, and explain a little more about each option instead of the succinct and short form of turn 1.
In turn 2 we should rebuild as much as possible and collect wealth quickly because the longer we wait the less we'll have, because people can start looking for it and keeping it for themselves since our city has hope of surviving after the biggest threats are destroyed.
Wow. We fully cleared the city in 2 months. People definitely better be impressed by THAT! We have breathing room now. Good.
...did we accidentally create a warrior society? Eugenie!!!
Heh, if P had Gemini's Intrigue bonus the Intrigue Action would have been a Triple Success. He must have taken a break.
Bianca? A street rat that isn't a Rescuer? Heh. Interesting to see what's done with her. She's got a Trait that makes me want to send her on an adventure with Alidoro.
Looked at the character sheets. Sophia needs her Diplomacy to be 14 now! She got a +1 to her 13 in the hotel update.
Great update, love that we're speeding through the rebuilding process a bit. One note though; you have Pinocchio's intrigue with Gemini as 23, but it should be 22 (base 17 plus 5 from the cricket equals 22)
Now let us think about what is likely to have happend in those two months
The many villians and kings have likely just secured or are in the procces of securing their power
Or they have been defeated/thwarted and have to work more
They likely haven't expanded much and will take a whole year to get everything in order and start expanding
So we have at least 6 turns before it's likely we will have visitors
Well looking at turn 1 options we pretty much just cleared out every Martial and Diplomacy action in one turn with the quadruple crit.
I think next turn we should get the climbing tools (Learning) and upgrade Pulcinella for combat(Lorenzini Personal). Getting pluses to rolls early on in Intrigue, Krat, and Martial will keep us alive.
I mean, are you really surprised? Krat just survived two disasters back to back and took back the city from puppets that were driven mad and probably killed a lot of loved ones.
Great update, love that we're speeding through the rebuilding process a bit. One note though; you have Pinocchio's intrigue with Gemini as 23, but it should be 22 (base 17 plus 5 from the cricket equals 22)
I think next turn we should get the climbing tools (Learning) and upgrade Pulcinella for combat(Lorenzini Personal). Getting pluses to rolls early on in Intrigue, Krat, and Martial will keep us alive.
Actually I do have a question.
From looking into things Sophia in particular has shown a variety of abilities. Ergo Manipulation, Bringing Life to the Lifeless, Astral Projection, Weird Butterfly Things, and Temporal Manipulation.
Most notable she and P can weave Ergo and make those Stargazer machines put themselves back together.
So is the church really irreparable or can Sophia use Ergo to rewind it and put it back together?
Actually I do have a question.
From looking into things Sophia in particular has shown a variety of abilities. Ergo Manipulation, Bringing Life to the Lifeless, Astral Projection, Weird Butterfly Things, and Temporal Manipulation.
Most notable she and P can weave Ergo and make those Stargazer machines put themselves back together.
So is the church really irreparable or can Sophia use Ergo to rewind it and put it back together?
That is something that would take a lot more power and experience than she has.
Power is easily fixeable due to all the contained Ergo that you have. However, Sophia spent her entire life simply locked away. She has power, but no true training.
But that would mean he would only be 30 at the beginning, which I find strange as the one who followed everything P did, I always thought his loyalty would be closer to the other.
Or even not show it since he is treated as an accessory to P mechanically and he would never betray P.
Yeah one was for the old one. Already fixed. Gemini is loyal to P and therfore won't turn on Venigni
On a different note, certain categories will be limited in options due to how...m rocky Krats situation is. You're literally dealing with at least 70% of then previous population dead. AT BEST.
Stewardship, Learning in Occult on the other hand are very much in abundance.
While the Bianca that you're thinking of was a redhead, she wasn't Italian.
Also in regards to characters from Disney that could make it into Krat, most of them would be various birds or people capable of flying. Krat may have seen a tower flying overhead from where Aladdin got launched or something similar.
Well… the people of Krat certainly had Zeal you had to give them that.
Rewards:
Militia formed
Militia armed with Light Armor, simple Melee weaponry. Total of +20 to all military rolls inside Krat.
Some Puppets have rejoined your side.
People in Rose Isabelle Street, and the Mallum District have rejoined the greater city. You are now able to substitute Hero Personal Actions with National Actions for those pertaining to Krat.
Krat is truly free of all hostiles. +20 to city loyalty. +10 Hero Loyalty
New Martial Actions Unlocked
Well damm, that is a way to start a turn! We basically made all remaining citizens, humans and puppets alike, to form our very own militia, not a bad start!
Alidoro my good man, thanks for your help on this! Keeping the citizens calm and happy is very vital, right now i think we are in the calm before the storm, things will defintely get more chaotic once we get more invovled in the DVV stuff, this moment of happiness is needed.
Man, funny to see that we rolled so low but still passed this.
Also have to say is great to see Lorenzini interact with the Puppets, he really is a great person and needed specially with the current crisis. He does seem like a really good leader!
Gained Loyalty Status of People on City Of Krat informational.
Secret Passages inside the city have been cleared and reinforced. +10 to enemy infiltration DC
Gained a Hero Unit Bianca. Her sheet shall be added to the Hero Collection Informational.
I love to imagine the interaction between her and P. She tries to mug what's basically the most dangerous person in Krat and he decides to offer her a job based on the guts it took to dare that and that she has managed to survive this whole mess. Thats amazing!
Really great update! Great way to finish our first turn!!!