Once Upon a Lie (Disney's Villain's Victorious/Lies of P) (Yes, Really)

Turn 1
Adhoc vote count started by Xolsis on Sep 24, 2024 at 6:31 AM, finished with 25 posts and 11 votes.

  • [X]Plan: Making the Tools to Make the Tools.
    -[X]Martial
    --[X]Upgrade the Citizens Arsenal: Those that have survived and made it to Hotel Krat are simple civilians who have never had to truly fight before the puppet Frenzy. This means that at best, they are armed with a meager assortment of weapons. Let's fix that.
    ---[X]Eugenie
    -[X]Diplomacy
    --[X]Soothe Fears: Due to the precarious situation that you are in, tensions are high, and loyalty is low. Try your rounds around the citizenry to keep any unfortunate incident from happening. DC 45
    -[X]Stewardship
    --[X]Puppet Repair Force: There are a number of puppets that managed to keep their sanity that wish only to help. While tensions are still high, the citizens know that they cannot be picky. Take those puppets who were skilled in construction or building and try to assemble a construction force amongst them.
    -[X]Intrigue]
    --[X]Ear to the Ground: It is an understatement to say that tensions are high. Keep an ear to the ground on potential unrest or those that might try to reap unbalance in the land.
    –[X]Pinocchio
    -[X]Occult
    --[X]Ergo Siphoning: There are still certain areas around the city with high ergo concentration, and those need to go before you can get anywhere near them. DC50
    –[X]Sophia
    -[X]Personal Actions
    --[X]Pinocchio's Education: The young man has come to you for help in learning. And, who were you to tell the young man no? After all, neither of you truly had anyone else in the world left. DC40
    ---[X]Diplomacy
    --[X]Help Out Around the Hotel: Antonia left the Hotel to Pinocchio, and the thought of running his own hotel seems to excite the young lad. Well, it was going to take some work before he could get anywhere near the level that he needs to. DC60
    --[X]Socialize: Sophia finally has the freedom that was taken from her at a young age, and she yearns for social contact. To meet new people and understand them. DC Variable
    --[X]Be Social: Without her memories, Eugenie has… no real friends outside of Pinocchio and perhaps Mr. Vegnini. She hates how sad that makes her feel. DC Variable.
    --[X]Making Friends: If the real Alidoro would still be alive, he would try to ease the tensions of the people around him, and… Hugo wished to do the same. DC25
    [X] Plan Preparations for Peace
    -[X]Train a Militia: At the moment, the only true fighter amongst your ranks is Pinocchio, and that leaves your fighting forces much to be desired. Have him train your forces in how to fight. DC50 Reward: Form a militia amongst your people. +10 to Martial rolls within the city.
    --[X] Pinocchio
    -[X]Soothe Fears: Due to the precarious situation that you are in, tensions are high, and loyalty is low. Try your rounds around the citizenry to keep any unfortunate incident from happening. DC 45
    --[X] Lorenzini
    -[X]Rationing and Preservation: Supplies are going to become a problem any day now. Take stock of what you have and take steps to preserve what you have to prevent starvation. DC:20 Reward: Supply count unlocked. Extend how long supplies may last.
    -[X]Ergo Containment: Now that the smoke has cleared, you know what caused the stoneskin plague. Ergo contamination. Meaning that you must study a way to prevent this from ever happening again. And you cannot kill the puppets that have chosen to come back to your side. Not when there is always the potential for any of them to awaken to their personality. DC55
    --[X] Eugenie
    -[X]Train Scouts: You are going to need people that can scout, not just in the city, but out in the world once you have reclaimed your home. DC40 Reward: Unlock Scout Unit. Unlock potential future actions. Increase actions within the city by +5, and those for scouting by +5.
    --[X] Hugo
    -[X]Ergo Siphoning: There are still certain areas around the city with high ergo concentration, and those need to go before you can get anywhere near them. DC50 Cleanse high density Ergo areas, preventing future outbreaks. Cleanse Carcass Hostiles around the city.
    --[X] Sophia
    -[X]Pinocchio's Education: The young man has come to you for help in learning. And, who were you to tell the young man no? After all, neither of you truly had anyone else in the world left. DC40
    --[X]Diplomacy
    -[X]Spend Time With Pollendina: The head puppet in charge of the Hotel erased his heart when Antonia passed away, due to being unable to deal with the sheer pain that he felt with her passing. While the Pollendina that he knew is no doubt gone, perhaps there is a chance that Pollendina can awaken as someone else. DC Variable.
    -[X]Socialize: Sophia finally has the freedom that was taken from her at a young age, and she yearns for social contact. To meet new people and understand them. DC Variable Reward: Variable
    -[X]Study Puppetry: While she has a knack for engineering and weaponry, Eugenie truly knows little about how Puppets truly work. Perhaps there are some notes around here she can consult. DC 25 Reward: Gains an understanding of Puppetry. +10 to Puppet rolls that she is involved in.
    -[X]Making Friends: If the real Alidoro would still be alive, he would try to ease the tensions of the people around him, and… Hugo wished to do the same. DC25 Reward: Lower certain DC's. Raise Loyalty of the Citizens. Chance to ease tensions between puppets and humans.
    [X]Plan: The Beginning of an New Story
    ––[X]National Actions
    –[X]Martial: Clear out Krat Central Station (DC: 50) (Pinocchio)
    –[X]Diplomacy: Soothe Fears (DC:45) (Alidoro/Hugo)
    –[X]Stewardship: Rationing and Preservation (DC:20)
    –[X]Learning: Train a Scientist Crew (DC:65) (Eugine)
    –[X]Intrigue: Train Scouts (DC:40)
    –[X]Occult: Ergo Siphoning (DC:50) (Sophia)
    ––[X]Personal Actions
    –[X] Lorenzini
    —[X] Upgrade Pucinella (DC:50)
    –[X]Pinocchio
    —[X]Help Out Around the Hotel (DC:60)
    –[X]Sophia
    —[X]Socialize (DC: Variable)
    –[X]Eugine
    —[X]Study Puppetry (DC:25)
    –[X][Alidoro/Hugo
    ––[X]Making Friends (DC:25)


And Making the Tools to Make the Tools wins.

And it is only now that I have realized that it is missing the Learning action.

So, we are going to have a tiebreaker for the Learning vote. I'll leave the vote up for about 2 hours.
 
Alright, I think that we all know who the winner is going to be, Ergo Containment shall be added to the winning plan.

Now, we get to the fun part. Rolling.

I'm going to need thirteen 1d100.

Seven for the National Actions, and Five for Personal.

I shall go first. If they aren't done by the end fo the hour, then the math is going to have to wait until after I wake up, or after I get home later... tomorrow.

You lucky bastards!

Fuck you Mia!
(Those who have following me for a while know that reference.)
Xolsis threw 1 100-faced dice. Reason: Martial Total: 100
100 100
 
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Man Pinocchio is probably gonna be able to wipe the floor with most people in this world except except for a few
he's just built different
Cause soulslike games are insane powerlevel wise
 
Cause soulslike games are insane powerlevel wise
Less power and more skill.

Also, I see another way I messed up. Hugo was supposed to be on the Diplomacy move. I could have sworn I had him on there... Which should barely tip us over into a success on that roll.

... Oh FOR FUCK'S SAKE! At least it's on the auto-complete move with Stewardship...
TempestK threw 1 100-faced dice. Total: 4
4 4
 
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