Turn 3 Actions
Much has changed in the last month. With your time spent elsewhere during the period, it is to your surprise that now pride that fills you rather than despair when you march though the lowest levels of Yervum. Though there is much, much to go before you can claim to be restored in full as lord of Dailoth. The first steps have been made. When the histories record the deeds of the Yulenoth, you hope they measure you up against the lords of the first era. Those who saw the greatest challenge a race may ever face and rose to meet it. It is your determination that the Necrons will rise again and somewhat to your shock it is your hope that the Sirano will rise with you. Never before have the Necrons had a willing vassal in the form you hope they will take, both willing and appropriately in awe of you and yours. All you need to do is grasp the opportunity when it comes your way.
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Sovenkh despite his successes looks harried and worried, analyzing the topography of the map with a critical eye. "Great one, the time of reckoning is upon us. If we survive this month, we will likely have the forces to weather whatever the orks throw at us." He raises his head to look you in the eyes "However, they are searching and I worry, a tomb in waking is the most vulnerable it will ever be! I recommend further distracting them to lead their suspicions away from both Yervum and the palace itself"
Military
(leader provides 1 action)
Troops will be assigned once course of action is chosen
Total uncommitted Forces
6 medium great phalanxes
1 medium phalanx
1 black immortal century
1 Tower of dread (locked until "raise the palace" is completed.)
Total committed forces
1 medium phalanx (guarding entrance to Yervum)
[ ] lead the Krork astray
The Krork have caught our scent and are now actively hunting us. Conduct a series of raids and retreats designed to pull their attention even further away from your capital. This will hopefully provide the breathing room necessary to bring an adequate number of troops online.
1 action
Estimated difficulty - moderate
[ ] assault the Krork
Launch a direct assault on the infestation that occupies our capitals land. Both their feral port and their forest camp need to be annihilated if we ever intend to re-establish ourselves on our world
1 action
Begins war turns
Estimated difficulty - very high
[ ] bleed the Krork
The beasts as of yet do not know we are here. However, they outnumber us 20 - 1. We need to scatter and demoralize them in order to diminish their potential threat. Of course this raises the problem of their conflict drive activating if done poorly and causing us further problems if they believe a fight is in the offering
1 action (can be selected multiple times)
Estimated difficulty - moderate
[ ] Hunt for and reclaim other Necrontyr cities.
Yervum was once the greatest of your cities. A beacon of learning and civilisation in a galaxy ablaze. However there were dozens, hundreds of lesser cities which possessed crypts designed to pass the eons. Now that we have the manpower to do so, let us claim one of our old cities and see what may be salvaged after millions of years.
Difficulty - hard
1 action (can be selected multiple times)
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Anukharthic moves the map until it presents the warren-like layout of the Yervum. Tunnels and caverns twist and turn throughout the past superstructure of the crypt and undercity. At the base you can see the lowest chambers have been cleared of debris with the tide of repairs rising infinitesimally slowly.
He at length presents status reports and expected times until completion emphasizing both the skill of the work done so far and how much there still is to go. One part does stand out however.
"There is great need, with the Krork swarming above, to ensure our defenses are maximized great one. If I have your permission and instruction, oh great and benevolent Lord, I would prefer to be able to focus on strengthening and reinforcing these areas lest the work we have done so far is rendered moot by these savages."
Stewardship
(leader provides 1 action)
[ ] restore the capital 2
Yervums depths are in the process of being restored. Have Anukharthic and his assistants take personal command of the canoptic swarms to direct them as he sees fit. Ensure that some efforts are put toward its internal defenses as well . The passages can be cleared away later. Let him focus on ensuring we have a capital to rebuild.
4 actions (can be selected multiple times)
- Speeds the restoration of the capital
- Strengthens the defenses of the city
- allows for further restoration of Yervum.
[ ] Enhance Yervum
May only be chosen once
Yervum in it's day was a living, breathing city. Constructed from a colony ship dispatched to the planet in the second era it grew and evolved with the ages. Furthermore, public works and substantial changes to its overall structure were discouraged in order to ensure that maximum efficiency was directed toward the war effort. We now have the opportunity as the city is rebuilt to change the design of key elements and alter the city, to change it into an expression of the Yulenoths might
Actions 2
Select areas to enhance
Select 2
[ ] Its defenses
The batteries and Armaments of Yervum were mighty, able to help defend against lesser threats with ease. However they were overcome when faced with the Eldar Armada. Reinforce and enhance the gause batteries. Create stealth fields over certain segments of the city and rationalize the defensive network to ensure that such a catastrophe can never happen again.
[ ] Its glory
Yervum is the Capital of the Yulenoth, the scholar lords. Ensure that all who come to the city are reminded of this face. Scientific marvels shall line the streets. Impossible edifices will be constructed and your families glory will be emphasised for every moment they spend in the city
[ ] Rationalize the city
Yervum was constructed as a rudimentary colony when the Necrontyr first landed. It grew and shrunk over time as the curse of Rak-Shul waxed and waned. Its towers and pyramids grew and collapsed as the ages passed. Now it is a maze of forgotten passages and twisted streets. Which renders passage and transport throughout the city difficult at the best of time. Rationalise the cities layout and enhance the flow of goods entering and leaving the city
[ ] Libraries and Laboratories
The city of the scholar lords was ever home to a thousand and one laboratories and academies. However with space at a premium there was never a location to build a grand centralised experimentation chamber. Construct one and see what wonders may be created.
estimated difficulty - moderate
[ ] Raise the palace.
As diminished as we are, the Yulenoth are reborn. In order to properly facilitate this we need to raise the palace and restore full function to its power grid and command nodes.
1 action
+1 personal actions on completion
Unlocks many stewardship actions
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Aken completes a bow, far deeper than that which protocol strictly dictates. "Great Overlord of the Yulenoth, I beg your forgiveness for my failures in espousing our superiority to the Sirano. Give me leave to attempt it again and will ensure you are not disappointed again".
Diplomacy 1 action
[ ] reach out to the Krork
Over the course of the war in heaven, protocols and traditions were put in place for truces and temporary ceasefire which all adhered to. Let us see if the Krork will still remember the ancient codes.
- establish diplomatic contact with the orks
1 action
estimated difficulty - very hard
[ ] Ingratiate ourselves to the Sirano
Although we do not possess the industrial capacity to effect monumental changes across the Sirano territories, there are small things which they would likely appreciate and deepen their respect toward us. Mere curiosities from our perspective, or theories perfected by the Necrontyr generations ago which would leave their minds agog. From what we understand even the knowledge that their 'Daemons' are mere memetic aberrations and can be countered with sufficient effort would make us appear as divine saviors.
Estimated Difficulty - easy-moderate
1 action
[ ] Establish contact with the other dynasties
Thankfully, despite the destruction of nearly all our infrastructure, we still at the palace have communication arrays to establish contact with the awakened dynasties throughout the hidden realms. Although it would likely come at a steep price, assistance could be sought in that direction.
1 action
[ ]Seek assistance from the Sirano
Although it would likely weaken us in their eyes, we could call upon the Sirano to assist us in destroying the Krork menace around Yervum. This would both reveal our weakness and the approximate location of our staging areas. But Yervum would likely be easily secured afterward.
1 action
Difficulty - easy
Cost - substantial technological advancements
Your perceived pre-eminence
[ ] work out what's happening at court
With the unprecedented shakeup which has happened at court. The factions which once dominated the halls of power have shattered, figure out the powers surrounding the throne and what they want.
1 action
Difficulty - indeterminate
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Nevanoch paces slowly, occasionally gesticulating wildly yo get her point across.
"The soldiers of the Triarch have ever been qualitatively superior to those of the successor Lord's. We have the opportunity to study them as deeply as we so desire. Imagine, great one, if you were the first Lord to wield black immortals crafted by your own hand. The other Lord's would be fools to not bow before you. You shall be remembered eternal, as would those who work under you."
Learning
[ ] Create Marvels
Nevonoch has an extremely high grade laboratory at her disposal and the skills to use it. Have her construct technosorcerous artifacts to aid your campaigns.
Choose what class of devices you would like to construct
- May construct enough infantry scale devices for a squad of Necrons.
- 1 vehicle scale device
- (⅓) of a battlefield scale device (locked until 'Raise the palace' is completed)
Building outside of her proficiency (psychomancy) is possible but will result in significant penalties
1 action (can be selected multiple times)
Difficulty easy - higher will result in superior artifacts
[ ] Pursue research in Psychomancy
Although the crypteks did share knowledge and skills throughout their organisations, it was rare that they would be willing to reveal every secret of the mortal universe to their peers. Allow Nevanoch to pursue her craft and discover some of the secrets of her specialization
will increase her artificer level by 1 when creating marvels of psychomancy
Difficulty - very hard
1 action
[ ] research the black Immortals
With the collapse of the command protocols. What was once forbidden research is now possible. Find out what made the triarchs black legions so formidable and with any chance and a lot of time, perhaps enhance your own.
Actions ???
Difficulty - undetermined
[ ] Analyse the Sirano Technology in exchange for a nanoscarab panacea
The Sirano have seemingly been given significant technical assistance from the praetorians who saved them 200 years ago. However, they did have a significant base to work off of before then and have continued to develop and change over time. See if any of their technology covers blindspot in our own technologies and whether it could possibly be useful to adapt it as you see fit. In exchange, we could offer to cure them of all natural diseases. They would likely see such a trade as being in their favor.
Actions 1
Estimated Difficulty easy
[ ] Analyse the Sirano Technology in exchange for the power over matter.
A Lord under Nevanoch has come forward with an alternate proposal to acquire the technical knowledge of the Sirano. They argue that it would be both to the betterment of the Sirano and our image if we were to provide them the ability to build and maintain antimatter reactors. Such a boon, despite the risks, they argue. Would greatly accelerate both their technical and material progression toward true civilisation even without further Necron assistance. Furthermore the image of benevolent overlords rather than tyrants would be presented as we give them the tools to better themselves rather than simply solve their issue.
Actions 1
Estimated difficulty moderate
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Intrigue.
If Lasthule is shaken by his body's destruction last month you can see no trace of it in either his stance or the fastidiousness to which he goes about his business. as ever there i only the ever present watchfulness in his gaze. "Allow me to avenge my failings great one" is all he says
[ ] Shatter the Krork leadership
The Krork have always relied on their leaders for structure. Their greatest and strongest are the only ones who can impose discipline on the rest and harness their war energy for maximum effect . Destroying their chain of command through assassination will aid in degrading them. Although efforts will have to be made to not trigger their conflict drive.
(specific targets will be chosen if this option is selected)
Actions 1 (can be selected multiple times)
Difficulty moderate
[ ] Sabotage the Krork city
One of the Krorks technical savants has stockpiled an immense amount of weaponry beneath his shack. While not the most simple operation, if we could detonate this stockpile, it could wipe out a significant number of the creatures in this specific infestation. Furthermore if we are lucky this may instigate a full scale war between the two Krork factions.
Actions 1
Difficulty moderate
[ ] Get a deeper understanding of the Sirano
The creatures which we are allowing to live at our leisure need to be understood more clearly. We have computer programs and viruses far in advance of their crude understanding. We also have access to their information networks. Let us dive into their systems, discover their strengths and weaknesses, plots and plans. Let us see if they are worth allowing to live.
Actions 2 (can be selected multiple times)
Difficulty moderate
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Finally you turn to a new addition to the room, Jornakh stands opposite you. His carapace is only slightly less ornate than your own. His shoulders and head the dark red of the Yulenoth and with gold highlights on the edging of his entire frame of his entire frame. He clutches a warscythe and hypershase shield in his grip the former of which he raises in salute as you turn in his direction.
He has watched every decision made so far with no comment and this unnerves you. He is a proud and forthright Lord with skill and experience in nearly every facet of leadership. He has often been nearly too forthcoming with his ideas on how the dynasty should be managed. A right which is his as your heir, though it is also a right he frequently comes close to abusing. Now however, he watches with a cool regard and you cannot help but feel a sense of foreboding.
He cocks his head slightly as you continue watching him and asks in a voice only a hair's breadth from being mocking "How may I be of service to you...father"
Heir actions
[ ] assist a vassal
Have Jornakh help one of your department's pursue one of the goals that they are endeavoring to complete in your honor. Will add half of Jornakhs relevant statistic to the roll
[ ] Go on campaign
Attach Jornakh to one of the military forces you are sending forth. He will not add anything to the roll but should it be appropriate, he will allow for a re-roll as he personally change the course of a battle.
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Personal actions 1
[ ] Speak with your son
Since his reanimation Jornakh has been acting oddly passive. Where normally he pursues government and prestige he has instead simply taken direction. investigate why this is and what it could possibly mean.
[ ] assist a vassal
Help one of your department's pursue one of the goals that they are endeavoring to complete in your honor. Will add your relevant statistic to the roll
[ ] Go on campaign
Attach yourself to one of the military forces you are sending forth. You will not add anything to the roll but should it be appropriate, you will allow for a re-roll as you personally change the course of a battle.
[ ] craft an artifact
Unlocked with craft skill of 1
You may bend your skill at techno sorcery to create an artifact of your specialization.
May create 1-3 personal items (dependent on rolls) (specialization is transmogrification)
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Free Actions = respect (6/3) = 2 free floating actions.
Generated by minor Lord's going above and beyond to earn you favor. These may be used in support of any objective even if a different action for that faction is already taking place
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