[X] Inspect the room.
-[X] Play the record.
[X] Go up the ladder.
...You can't fight it, your curiosity gets the better of you. You leave the ladder alone for the time being and move towards the lone record player. There was one in your cell, there was one out of the cell area, and there was one here. These record players are all parts of the old guy's game, forcing you all to play rather then simply kill you. Judging by the ones you've already played, these records seemed tailored to the person they were assigned to. So maybe, just maybe, by playing this record you'll get some sort of clue as to who was here.
With that in mind you take the record needle and place it against the record.
"Ah, hello my dear. Are you listening?" You hear the old man's voice come from the record player speakers. "Good. Now I recommend you pay attention because if you don't, you will not like what happens next."
Huh, more restrained here than your record. In your record he ordered you to pay attention, here he is "recommending" the listener to pay attention. Of course that doesn't tell you anything about who was here so you better keep listening.
"Now, your friends are alright. But just like you they'll be in a situation like this, listening to one of my recordings." The old man chuckles. "As you've no doubt noticed I left you with your belongings, but given your current position I doubt they'll be much good to you until you've left that chair." The old man explains. "Here's how this works: I'm going to let you and your friends try to escape. Get out of this predicament, go through the forest and return to your camp. If you manage that, you'll be allowed to go free."
Another chuckle from the recording. "Of course, that is no simple task, child. There are plenty of dangers waiting for you ahead. But first let me explain your situation: Once this recording ends that's when the game in front of you will start. You'll be playing a game of chess with my friend over there." You look over to the other chair, looking over the mechanical puppet. For some reason you find it... unnerving. "Now standard chess rules apply; each of you will take turns, trying to put the other in checkmate. You'll both have about a minute to make your moves. But there is a catch..."
A catch? Of course there is...
"In addition to playing chess, each turn you'll be given what I like to call "Trump Cards"." The old man explained. "Now that machine next to the table will give out the cards as well as time your turns. When you want to use a card, insert it into the slot of your side of the table. Now, each Trump Card has an effect that can help turn the game to your favor. Such as, say, reversing your opponent's last move or reducing their turn timer."
The old man chuckles again. "If you win you'll be let out of your chair. If you lose, however, the hatch below you will open and you will fall. Of course, if somehow neither of you manages to win by the time I come back, then my dear, I've got something
planned for you."
And then the recording came to an end.
Well... That didn't really tell you anything. Though those "my dear" bits might be a clue. He might be talking to Danielle or Sierra. ...Of course, you can't really rule out him addressing Eli or Lucas. You couldn't really guess given that the guy who has you all captive is a psychopath.
Still, you are no where close to even figuring who might have been in this room.
Having spent enough time in this room you decide to leave. That record told you nothing and while you are curious about the game and the machine, you've already spent enough time in this room. You need to catch up with whoever was in this room, and fast.
You stride over to the ladder and proceed to climb up it. It only take you a moment to quickly ascend to the top of the ladder. After you right yourself you look around to take stock of your new location.
You were in another hall by the look of things, with another record player greeting you at the top of the ladder, but you weren't going to bother with it. Likely it was meant to be like the one outside the cell area where you once were; just there for the old man to "congratulate" the person who was trapped in the room below for getting out of the trap. No need to waste your time.
The hall was a lot more bright at one end of the hall than the other, as the torches on the darker side were blown out, plunging that part of the hall into darkness. It was so dark you couldn't even see the end of the hall that way, compared to the other side which was brightly lit from the burning torches lining the walls. On the brighter side of the halls you could see a turn to the right, a shadow being cast onto the walls by the torches and-
Wait.
A shadow?
You do a double take and look in the direction of the shadow, and the moment you focus on it,
it moves. The shadow disappeared from view, meaning that someone or something was casting that shadow on the wall. Was it one of your friends?
You take a step forward towards the brighter side of the hall, but stop when something catches your ear. You listen carefully and from behind you, coming from the dark side of the hall you hear a grinding noise. The sound of something metal being dragged along the ground. At first it was faint but with every passing second it sounded like it was getting closer. There was a sound of metal grinding against stone, it stops for a moment, then continuse to grind.
You stare into the darkness but you can't see what could be causing that noise. It was an uncertainty of what could be there, but... part of you thought, maybe hoped, that it could be one of your friends.
[ ] Investigate the shadow.
[ ] Investigate the grinding noise.
[ ] Cast a spell - Write in (Secondary action may be taken)