I disagree. They are very interesting and well done. What is so cool in emotional characters.
Emotional characters (characters that react realistically) means people you can relate to or hate, meaning you can put yourself in their shoes easier or hate them easier, meaning better immersion into the story itself as you learn to actually FEEL for them as people rather than as characters in a book.
I'm not saying all Xianxia-type stuff is shit/boring, there are exceptions, but for the most part all of them are so similar in execution it's like you read one, you've pretty much read em all.
Re:monster is a boring grind-fest of everyone sucking up to the badass-cant-do-wrong MC, training, conflict, resolution, rinse and repeat.
Really the biggest problem in Re:monster was him winning easily and collecting reward and girl after girl. There's no REAL challenge, no REAL conflict. I never came away with the sense of: will he fail here, how is he gonna get through this, etc.
Meaning I never became emotionally invested in Rou. Shit, replace Rou with any other OP-Generic MC and I wouldn't bat an eyelash. Shit, I felt so much more for Gobukichi from the beginning then I ever did Rou at any point until I dropped Re:Mon.
It's always, "What op shit is he gonna pull out of his ass this time?" That works for a comedy-centric style, but if you're going for an adventure/fantasy epic, then it really falls flat on its face unless you can find some other way to implement MEANINGFUL conflict.
Anyways, I just realized this is getting of topic. If you feel the need to respond then PM so we don't derail further, but eh, I'm pretty much done on this train of thought.