Is there anything we can do to improve the status if psykers on sub caelum?

It's a friendly government now, but that "exoplited" doesn't sit well with me. Maybe we could offer to open a school in the vein if the one the Union of Free Workers wanted?
Adhoc vote count started by Flectarn on Dec 13, 2018 at 9:28 PM, finished with 3427 posts and 6 votes.

  • [X] Plan: Takes more than guns to kill a man
    -[X] Accept Diaspora into Anarchia
    -[X] Accept Humility into Anarchia
    -[x]Build 1 Dreadnought. May be taken multiple times x3
    -[x] Some Communists want to arm the proletariat of Tirak and entice them to rebel.
    -[x] Some Communists want to arm the proletariat of New Christendom and entice them to rebel (if possible use Autochondian intermediaries for plausible deniability)
    [X] Plan Steel Wall
    -[X] Put out propaganda to convince people to join the army
    -[X] Build 1 Dreadnought. May be taken multiple times.
    -[X] Medical Research
    -[X] Build 3 Cruisers. May be taken multiple times.
    -[X] Accept Humility into Anarchia
    -[X] Accept Diaspora into Anarchia
    [X] Plan: Takes more than guns to kill a man
    -[X] Accept Diaspora into Anarchia
    -[X] Accept Humility into Anarchia
    -[x]Build 1 Dreadnought. May be taken multiple times x3
    -[x] Some Communists want to arm the proletariat of Tirak and entice them to rebel.
    -[x] Some Communists want to arm the proletariat of New Christendom and entice them to rebel (if possible use Autochondian intermediaries for plausible deniability)
    [x] Send the main army to Autochthonia to assist the anarchists in the civil war. This will be a long term action. (??? Turns)
    -[x] Bolo upkeep x 3
    -[x] Send another army to reinforce your forces on Autochthonia
    -[x] Fund Physics Research
    [X] Plan: Revolution (Chlof's Plan but with more uprisings)​
    - [X] Send the main army to Autochthonia to assist the anarchists in the civil war. (2/???)
    - [X] Bolo Maintenance - x3
    -[X] Root out Chaos Cults​
    - [X] Send another army to reinforce your forces on Autochthonia - x2
    - [X] Build 5 Corvettes.
    - [X] Build 1 Dreadnought - x2​
    -[X] Some Communists want to arm the proletariat of Tirak and entice them to rebel.​
    -[X] Some Communists want to arm the proletariat of New Christendom and entice them to rebel (if possible use Autochondian intermediaries for plausible deniability)​
    -[X] Tow a Bolo to another planet - x3 (Muffet to Diaspora x1, Muffet to Stirner x2)
    -[X] Accept Diaspora into Anarchia
    -[X] Accept Humility into Anarchia
    [X] Plan: Revolution
 
The Known Polities page describes them as "insectile".

Meh. Oh well.

Still useful. Especially if each "module" is small.

Put a few on every ship and have them coordinate fleet movements.

Put some on the ground with forward observers and call in orbital strikes, bombers, and artillery.

Have some on every merchant ship and know exactly who is being attacked by pirates..

More importantly know whst deliveries are going to be on time and make the markets more efficient.

If these guys are cooperative, you have the perfect untapable, nearly unjammable, real-time unlimited battlefield communication system.
 
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Meh. Oh well.

Still useful. Especially if each "module" is small.

Put a few on every ship and have them coordinate fleet movements.

Put some on the ground with forward observers and call in orbital strikes, bombers, and artillery.

Have some on every merchant ship and know exactly who is being attacked by pirates..

If these guys are cooperative, you have the perfect untapable, nearly unjammable, real-time unlimited battlefield communication system.
Warp, nonsense is a thing. So I doubt this strongly.
 
.

The warp is something that everything that messes around with effective space magic (including the hive mind) has to interact with.

Yes, I'm aware.
But I don't see why plot powered space magic would interfere in this if it didn't interfere another things.

Are you saying it won't work because you don't like it and therefore being the author you will not allow it via Fiat?

I mean that's fine, but I'm not a fan of Italian cars.
 
Their anti-piracy stat is better.

Dreadnoughts can still do the job, though, while corvettes can't do a dreadnought's, so this doesn't change the math much.
 
I know, but that doesn't explain why the corvettes are explicitly better? :???:
It should be fairly obvious, no?

Sadly, our dreadnoughts lack the ability to be in 5 different places at once. For now. ;)
I imagine fuel costs for dreadnoughts must be rather high as well, making it uneconomical to use them for patrolling trade routes.

We should construct 5 to 10 corvettes, and then call it a day. More to be built only if we're ever faced with a significant pirate problem.
 
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Thing is, due to the maintenance system, that is explicitly not the case. 2 small corvettes have twice the maintenance cost of 1 huge dreadnought.
I see. I've been prevented by circumstances from paying much attention to this quest for the last few days, so I missed that.

That is, indeed, a problem.

@Aranfan
You may wish to take note. If your intent is to have corvettes be pirate hunters, this mechanic undermines it.
 
I've been envisioning our dreadnoughts parked across Warp routes like the Star Destroyer from Solo and nothing will dissuade me from making my vision a reality.

But thank you, that does help.
 
I'm sorry guys. I think I burnt out some time during the fulgrim war turns and it was only the inertia of the daily schedual that kept me going.

Sorry.
 
I'm sorry guys. I think I burnt out some time during the fulgrim war turns and it was only the inertia of the daily schedual that kept me going.
A shame, but entirely understandable. No point doing it, if it's becoming a chore.

I find myself curious - Did you have any plans regarding how the quest was meant to proceed?
 
A shame, but entirely understandable. No point doing it, if it's becoming a chore.

I find myself curious - Did you have any plans regarding how the quest was meant to proceed?

Fulgrim was going to come back with twice as many ships. If that failed, the next primarch would be coming with 250 ships.

The light house would have had its progress in the rumors and notable events. In the action you would have gotten the following at one sentence per turn: He comes clad in gold. He comes drenched in blood. He comes carried upon the broken backs of a million men. He comes to douse the light of freedom. He comes.

3 turns after the lighthouse turns on The Emperor would arrive with Horus and Leman Russ. If you manged to repel them then the quest would good end, if not, bad end.

Primarch #2 would have been Sigmar Unberrogen.
 
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In the eye of terror, yes.
Oh wow sucks to be them.

Though, considering Maugan Ra was able to drag his Craftworld out of the eye of terror...maybe it could have been evacuated.

Edit: probs just the populatio, world itself is a lost cause.
 
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