[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
--[x] sit in between Lynx and Elaine if only to spare one from the other.
 
[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
-[x] Ask where Yelena's from. She got cut off before she could say anything.
--[x] sit in between Lynx and Elaine if only to spare one from the other.

She doesn't seem like she'll talk about herself without prompting, so let's give her her shot before taking the thread of conversation, make her feel included.
 
Most of my own Quest updates were about as long as my regular Fiction updates, and some others' Quest updates have been way longer than mine, even if nothing forced me (except maybe a sense of obligation) to write as much in an Update as I did.

Readers/players being more invested and involved in Quests than in regular Stories does seem to be fairly true on SV, what with the draw of being able to have some say in the outcome (without having the requirements of a Roleplay). Not that readers can't affect how the author writes in regular fiction, but in Quests it's naturally more obvious and expected. Players do have a tendency to dwindle as a Quest goes on though, but I'm reasonably sure that's also the case for regular stories too.
Yeah, update length does seem to vary between quests. I've been trying to go for something reasonably quick without sacrificing detail, in the name of swiftness. In my experience the quests that tend to die fast are the ones that take a while to actually update, to the point that everyone's forgotten about it. Although one quest I follow has revived just fine after several months' nonactivity, so idunno. At any rate I'd certainly like to be able to go for longer chapter-like updates, but I'm not fast enough to make it worthwhile, thus why I'm going for smaller and faster chunks. Plus this way, I write more often anyway, which has kinda-sorta helped me stay on top of things with Waves Of Change better than if I wasn't doing this. (Though life of course still gets in the way.) Anyway.

That definitely makes sense. And I'd think quests would gain more traction as they go, but I suppose for every new reader who looks at it on a whim, someone else is probably dropping out, so... Yeah, I see your point.

...Ruby, is that you?
I was trying to roundaboutly reference fortune cookies without actually mentioning them (since they're not yet a thing, at least in their popular Americanized form, as far as I know) but it seems I was a little too roundabout. XD
 
[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
-[x] Ask where Yelena's from. She got cut off before she could say anything.
--[x] sit in between Lynx and Elaine if only to spare one from the other.
 
The Train Ride West (Part 4/4)
"Well," you respond, "I think Yelena was going to say something?" You also realize the current seating is perhaps not ideal - Lynx is sitting next to Elaine with one arm still over her shoulders, while you and Yelena are in the row ahead of them, sitting backwards on the seats. It seems Elaine is at least making an effort to restrain her frustration with Lynx's presence, but you decide to help things along, coming around and wedging yourself between the two of them. Elaine's expression is of nothing but gratitude, despite the fact that the new seating arrangement is rather cramped.

"Oh, right," Yelena finally says. "I'm from Krasnaya."

"You seem dressed rather dandy for that town," Elaine observes, and Yelena withdraws a bit. "I visited once; it was a sea of overalls and soot stains."

"Yeah. My family is... well, well-off by our standards. Nothing compared to the capital, though!" She waves her hands in front of her, oddly desperate to downplay her wealth, and this is the most animated you've seen her. "I mean, this was my best dress." You try to imagine her in overalls... or anything less fancy, really, but the image doesn't quite coalesce.

Still, you decide to spare her and change the subject slightly. "Aren't you warm? Being down south like this."

"It has more to do with elevation, I think," Lynx says, tapping a finger to her chin thoughtfully. "I mean, Krasnaya is up in the mountains." Yelena nods in confirmation, and you resist the urge to bury your head in your hands.

"It is warmer down here, but it's not uncomfortable. People always ask us how we stand the cold, but to be perfectly honest... we don't." She gives a small grin at this.

"I already knew that. The elevation thing," you explain in an attempt to defend yourself. "I mean, the temperature here isn't any different than down in Skvarska; it's not like the valley's big enough for any real difference in weather." Elaine pats you on the shoulder with an Understanding Look that somehow does nothing to ease your defensiveness. Imagine that.

"What's it like to be by the sea?" Yelena asks suddenly. "Have you ever been on a ship?"

You shrug. "It's nice to fall asleep to the sound of waves. I mean, my house isn't right next to the water, but it's still close enough that I can hear them if I leave my window open. And no. My dad was, but all the big ships have been stuck in dock since the barrier fell. The fishing boats still go out, but I haven't been on one."

"I heard the place used to be a lot nicer, when there was still trade going in and out." Elaine says. "Is that the case?"

"No, not really. I mean, the ships stuck at the docks are always kind of depressing to look at, but it's still a pretty nice place overall." Maybe you're just biased on this, though. Sure, there is that one part of town you always want to avoid if possible, but wasn't that true of every city? The area where you live in particular is a well-maintained neighborhood thick with trees and comfortably small houses. You're about to say more, but the moment you open your mouth again, the train horn blows and the brakes squeal loudly.

"Oh, looks like we're here!" Lynx says, getting up instantly. Outside the window, you can see an outdoor platform approaching as the train slows down; the screeching from below intensifies as you draw nearer, before finally letting up once you come to a halt.

The moment the conductor opens the doors, Lynx has grabbed her bags and run outside; Yelena and Elaine follow shortly after. You're about to follow them as well, before you remember the fifth passenger. Quiet Girl somehow still hasn't moved.

What do you do?
> Call to her, let her know it's time to go.
Maybe she just fell asleep, or something.
> Go grab her and pull her along. You don't know how long the train will be in station, and you don't have time to wait around.
> Get Lynx to get her. The bigger and stronger girl would probably have no trouble wrestling her off the train.
> Leave her be. Surely she knows, and is just taking her time, right?
 
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[x] Maybe she fell asleep. Go shake her shoulder, tell her that it is time to leave.
 
[x] Maybe she fell asleep. Go shake her shoulder, tell her that it is time to leave.
 
[x] Maybe she fell asleep. Go shake her shoulder, tell her that it is time to leave.

W-will they be cool magic robots?
 
[x] Maybe she fell asleep. go shake her shoulder, tell her it's time to leave.

About apologising for the dragginess, thanks for being conscious about that. It's just that I've read certain Quests, Web Fiction and Fiction in general that've taken far longer getting to the action (or anything happening at all).
 
About apologising for the dragginess, thanks for being conscious about that. It's just that I've read certain Quests, Web Fiction and Fiction in general that've taken far longer getting to the action (or anything happening at all).
Yeah. I'm aiming for an overall relatively even ratio of social and combat, with plot building through both, but of course the initial setup to most stories is going to necessarily be a bit slow. But yeah, as I said, we're almost there.
 
[X] Get Lynx to get her. The bigger and stronger girl would probably have no trouble wrestling her off the train.

~Matchmaker, matchmaker make me a match.~
 
[x] Maybe she fell asleep. Go shake her shoulder, tell her that it is time to leave.
 
New Cauterets
You drop your bags outside the doors and approach her cautiously. Her eyes are closed now and her posture limp; maybe she's fallen asleep? You sit down beside her and grab her shoulder, gently shaking. "Hey, it's time to leave now; we're here."

"Dammit." She sits right up with a sour expression, pulling her oversized coat closer around herself. "Thanks for letting me know, I guess. The thought counts."

Orrr she could have been faking it for some reason.

Once she's collected her bags, you follow close behind as she slouches out onto the platform and immediately sits back down on a bench under the train station's awning. Lynx is gone, you assume inside, while Yelena and Elaine are examining a sheet of paper from the latter's bag.

"Alright, so we're supposed to wait by the Memorial for someone to come take us to the base, at eleven-hundred hours." Elaine reads aloud with a frown. "That's all the way across town, though. Why can't they just take us directly from here?"

You shrug. "Well, it's ten-thirty right now, so we should probably start walking." You glance at quiet girl, and she responds with a resigned groan.



As it turns out, 'All the way across town' isn't quite what Elaine made it sound like; New Cauterets in its grand entirety consists of about four roads running north-south and three running east-west. The blocks are big, sure, but as you saunter down the main street, everything reinforces just how rural the place is. People wave to Elaine and a few even stop by to chat or let her know what's happened in the grand total of four hours she was gone for; someone leads a cow, a real-life cow (you've never seen one before!) down the middle of the street, and the few vehicles around are mostly tractors. The buildings are mostly one or two-story, with the only structures rising above that level being a clock tower and what you assume to be the town hall. Past the end of the roads in three directions are stretching fields of crops, while on the west side of town, a tall brick wall blocks the way - that's where Elaine is leading you all.

Despite the frequent interruptions as Elaine chats with the other townspeople, you try to strike up a conversation with the rest of the group, or more specifically the fifth of your number.

How to approach this girl?
> Ask her name.
That's your overall goal, so may as well be direct with it.
> Offer to help carry one of her bags. While she isn't faring too poorly, she's still struggling a bit.
> Ask why she was pretending to sleep. Something about doing that after coming all this way strikes you as odd, to say the least.
> Ask after the coat. It's obviously too big; is it a hand-me-down or something?
> Leave her be and listen in on Elaine's conversations. You may learn something interesting; you may not.
> Leave her be and continue talking to Lynx and Yelena. You'd rather stick with (slightly) more familiar ground.
-> What about? (Write-in)
 
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"Dammit." She sits right up with a sour expression, pulling her oversized coat closer around herself. "Thanks for letting me know, I guess. The thought counts."
Well, someone is not happy about going to school to learn how to pilot awesome magical mechas. Maghas, f you will.


[X] Offer to help carry one of her bags.
-[X] Ask her name.

We are physically strong, so carrying one of her bags should be easy. We can follow that by asking her name.
 
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