There must come a moment where we stride towards our enemy as the last line of defense, vastly outnumbered, and this starts playing on the background.


[X] Help Card Girl gather up her cards
[X] Invite Bouncy Girl to join you two
 
11 Help Card (Hannz, Arbitracom, Lapin, Veekie, Naan, Military, Nevill, Nuker, Ghost, Kinigget, Icipall)
5 Invite Bouncy (Hannz, Arbitracom, Veekie, Naan, Icipall)
4 Ask Elaine (Lapin, Military, Nevill, Nuker)
1 Pester Quiet (Ghost)
Now that's what I call unanimity.
(Given how everyone wound up voting for two, I feel like I should have included more options... Ah well.)
Going to try to get the scene up later tonight, but I have a research project I also need to take care of, so it may be sometime tomorrow. If anyone else comes along, feel free to vote; whenever I do start the scene I'll go ahead and do a recount beforehand just in case.
 
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The Train Ride West (Part 2/4)
Says she'll update her story about every two weeks - updates once a month at best with only a third of the promised content, and took a random accidental six month long hiatus in the middle
Says she'll likely update her quest very infrequently - winds up updating about every 24 hours, give or take.
Nailed it




You pause for a moment, and take a mental step back from the situation. Elaine has her arms crossed, wearing a brittle smile as she says something to you, pretending not to have heard the call from the back of the car. The curvy girl is leaning forward with her paws... er, hands, resting atop the seat back in front of her, wearing an expression like an overly-friendly kitten waiting to pounce. The quiet girl is still staring out the window, and now you're beginning to seriously wonder if she's actually comatose. And the white-haired girl is scrambling under her seat to find all her cards, making noises of seemingly disproportionate panic as she struggles to locate the last few.

It's clear what you need to do. Whatever problem there is between Elaine and the great bouncy one can wait; right now there is someone else who needs help. Dropping to your knees, you join her in her search, checking the rows before and behind her. One's in the forward row, two more in back, and you find a fourth one sitting unnoticed in the seat next to hers. It's not much, but when she finally stands back up with a dejected sigh only to see you holding out your findings, her small but appreciative smile confirms that yes, this venture was worthwhile. "Thank you." As she takes back the cards, you see the top one you found isn't like any you're familiar with - it depicts a young person -man or woman, you can't quite determine- with a bindle slung over one shoulder, an expression of pure joy, and one foot poised to step straight off a cliff.

"Is that all of them?" You ask, and she wordlessly takes a moment to flip through her deck, rearranging cards and turning a few the right way up. After going back through it a second time, she nods in confirmation. "I'm glad. My name is-"

"Alexandra. I heard." She interrupts, though her tone is considerably softer than the words would imply. "And I am Yelena Klementia."

She's looking away but her body language is open, and the mixed signals leave you at sum zero on whether she wants to talk or be left alone. For the moment, you simply nod in response. "Nice to meet you."

Now what?
> Ask her about her cards
> Ask where she's from
> Invite her to sit down with you and Elaine
> Leave her be and continue talking to Elaine
> Leave her be and invite Bouncy Girl over
> Invite both over, though it may get crowded
> Leave her be and pester Quiet Girl
> Leave her be and talk to Bouncy Girl
 
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[x] Invite her to sit down with you and Elaine

Says she'll update her story about every two weeks - updates once a month at best with only a third of the promised content, and took a random accidental six month long hiatus in the middle
Says she'll likely update her quest very infrequently - winds up updating about every 24 hours, give or take.
Nailed it

I can relate to this, there was just something about writing Quests that made me more attentive of them and eager to update them (well, at least till I inevitably burned myself out on them) than my regular fiction.
 
As she takes back the cards, you see the top one you found isn't like any you're familiar with - it depicts a young person -man or woman, you can't quite determine- with a bindle slung over one shoulder, an expression of pure joy, and poised to step straight off a cliff.
Unusual Tarot-cards?

[x] Invite both over, though it may get crowded
 
[X] Invite both over, though it may get crowded

We kind of just voted for this, but alright.
 
I added some things to the character sheet. Still need to find ideal pictures for Elaine and Alexandra, but I've got a good one for Yelena, and a few lined up for characters yet to appear.

I can relate to this, there was just something about writing Quests that made me more attentive of them and eager to update them (well, at least till I inevitably burned myself out on them) than my regular fiction.
My running theory is that the shorter requirements for actual writing per update combined with the greater level of accountability from the readers/players creates a greater sense of ease and urgency to motivate the author/QM

We kind of just voted for this, but alright.
True. Last vote was kind of weird, though. Maybe I should have included the second voted option in this post as well, since everyone was voting twice. Ah well.
 
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Sounds like a regular old Tarot card to me, in this case The Fool.

(Which technically isn't a regular card, with it being unnumbered, but eh you get my point.)
I know, but I've never seen The Fool where the character was smiling while depicted as a traveling man about to step off a cliff (Fool only sometimes smiles when depicted as a jester), thus I called it unusual.
 
I know, but I've never seen The Fool where the character was smiling while depicted as a traveling man about to step off a cliff (Fool only sometimes smiles when depicted as a jester), thus I called it unusual.

This is what I was going off of, though it seems I misremembered the smiling detail.
 
The Train Ride West (Part 3/4)
Yesterday wasn't so great for me, but it's also given me the chance to think this update through a little better, so hopefully that shows. It may be a good idea for me to shift to an ever-other-day schedule than every day, in light of this.



You decide to take this as an opportunity. "Here, why don't you join us?" She considers for a moment, glancing down at her deck as if asking it permission, then nods. On a whim, you turn toward the back end of the car, and beckon to the other two. "And you, too!"

Quiet girl's eyes flick towards you for a moment before she resumes watching the scenery, but you're strangely relieved at the confirmation that she is in fact alive. Then the view is blocked by boob as a pair of arms wrap you in a crushing embrace. "I thought you'd never ask!" You distantly hear, but you're more concerned with the fact that your vision is starting to darken around the edges, and your lungs are on fire. You weakly flounder for a moment before the pressure lifts, and AIR SWEET AIR.

Once your fragile tether on life has been re-established, you tune in to find the conversation has moved on without you. "I am Yelena Klementia," Yelena says, apprehensively shaking hands with the bouncy girl.

"And you can call me Lynx. Lynx Desjardins!" Lynx thankfully refrains from giving her the same treatment, as the snowy-haired girl seems considerably more fragile. "I'm from Diphaci! What about you?"

"No you aren't," Elaine objects before Yelena can respond, shooting the curvier girl an annoyed glare. "Don't try to pretend otherwise."

"How did you even know?" Lynx asks, her demeanor beginning to sag a bit. "Yeah, we moved there during the invasion and decided to stay even afterwards... but I'd rather think of the present! Nice to meet you!" Brightening back up, she sticks out a hand to shake, and Elaine reluctantly accepts the gesture, albeit grumbling all the while.

While this is going on, you've turned back to Yelena, and indicate her deck. "So what's with those cards? They don't look like any I've ever seen."

Yelena bites her lip before responding. "It's Tarot. Can be used to play, but they also tell your future, if you know how."

"How would that even work? Can you show me?" The only thing you can think of is if the cards had different cryptic sayings on them. To achieve wisdom, you must first desire it, or perhaps something like Your romantic prospects are looking troubled. And now for some reason you're thinking of cookies... But as far as you can tell, watching as Yelena anxiously flips through the deck, none of the cards have anything like that.

"I... don't actually know," Yelena admits after a while. "My aunt had these made for me and was going to teach me how to read them, but... that hasn't happened yet." You sense there's more to the story than that, but she seems reluctant to elaborate.

Turning back to the other two, you find Lynx attempting to give Elaine a friendly noogie. Elaine, to your absolute shock and surprise, doesn't take it well, shoving the rounded arm away with a huff. Still, she manages to school her expression back into her earlier friendly calm, smiling at you genuinely. "Now, where were we?"

Where were you?
> Ask Elaine what's between her and Lynx.
Maybe it's better to get this sorted out now.
> Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
-> Ask where Yelena's from. She got cut off before she could say anything.
-> Ask what it's like to live so close to the front. You're sure Elaine's already seem some interesting things.
-> Ask Lynx what caused her family to stay in Diphaci. You've never been there before, and don't know as much about it.
-> Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
> Other/Write-In
 
[x] Ask what it's like to live so close to the front. You're sure Elaine's already seem some interesting things.
 
[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.

Was hovering between this and what living near the front's like, chose this as I figured it was more polite to give some info on ourselves in return, see what the other characters think of us.

My running theory is that the shorter requirements for actual writing per update combined with the greater level of accountability from the readers/players creates a greater sense of ease and urgency to motivate the author/QM

Most of my own Quest updates were about as long as my regular Fiction updates, and some others' Quest updates have been way longer than mine, even if nothing forced me (except maybe a sense of obligation) to write as much in an Update as I did.

Readers/players being more invested and involved in Quests than in regular Stories does seem to be fairly true on SV, what with the draw of being able to have some say in the outcome (without having the requirements of a Roleplay). Not that readers can't affect how the author writes in regular fiction, but in Quests it's naturally more obvious and expected. Players do have a tendency to dwindle as a Quest goes on though, but I'm reasonably sure that's also the case for regular stories too.
 
[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
 
Then the view is blocked by boob as a pair of arms wrap you in a crushing embrace.
One must constantly be prepared, in case of sudden attack of the dreaded ninja-boobs.
And now for some reason you're thinking of cookies...
...Ruby, is that you?


[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
--[x] sit in between Lynx and Elaine if only to spare one from the other.

This should be a good icebreaker.
 
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The temptation to play matchmaker by encouraging Lynx to go try and get quiet girl to join is pretty big for me.

[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
--[x] sit in between Lynx and Elaine if only to spare one from the other.
 
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[x] Talk about something else. Or maybe it's better to wait; you've only just met and you don't want to seem too pushy.
- [x] Talk about Skvarska. You've been asking a lot of questions without really saying much about yourself, after all.
--[x] sit in between Lynx and Elaine if only to spare one from the other.

Yeah, Elaine is trying really hard not to get mad it seems maybe we can help with that?
 
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