Further Down
[x] Further Down
Well much as you dislike admitting it you probably aren't going to get much done if you just remain up here…well you could try and steal from the dragon but you don't feel like fighting the thing right now so you'll just move on.
In fact it's so well hidden that it takes you the better part of three hours to find it. Up until this point you had the benefit of just being able to follow the horrible smell….which up until recently you'd though was coming from the lower levels but now you realize had coming from the horrifically smelling dragon, and now that you're walking around on the same level as the Dragon itself you've that said smell is now hindering your ability to find the exit…but eventually you do.
At least you'll have just as easy a way finding a way back up.
XXXXXXXX
The next floor down isn't really anything special, just some moderate level fungus creatures and old weapons for use in case of sudden attack. Well you suppose that at least means you'll know the place to wreck if you at least want to slow down the guards…or make them less well armed as far as weapons go.
Sure fungis monsters are pretty darn week in general anyway…exceptions like the dragon aside but not chance of stopping you is even better than a small chance of stopping you! Well for you anyway, it's very much not better for the fungi monsters in question, but since when do you care about what's better for them?
XXXXXXXX
The next level is….shockingly enough patrolled by extremely powerful monsters.
This creatures known as the Fungal Knights are relative powerhouses, especially among the house of Fungi. The wear 'armor' the resembles plate male, but instead of being made out of metal like any normal armored would be it is made up off strange blue colored mushroom tops, yet somehow they manage to interlock together and form adequate coverage anyway. Each one holds a massive circular shield that like there armor is made up a mushroom cap, except this one is green and capable of absorbing hostile magic in order to use it to boost the knights own regeneration. In their other hands are strange swords with a wide variety of strange growths and insects covering them, those things could do damage even beyond the initial cut with all of that nasty nonsense on them. In addition the unique nature of the knights in question makes them resistant to physical damage even without there armor, when they actually have the armor they become durable to the point that few things can actually harm them, and even ten it takes a ton more effort than it would be to harm most other supernatural creatures.
More importantly however is the Fungal Knights are smart a big change from a great deal of fungus based creatures. If you try and bombard them from range they will realize that you're focusing on that as tactic and use both there shields and any cover they have nearby that might work in order to try and close the distance with you. If they had reason to think a potential intruder was around they would immediately alert all these fellows as well as the bases more powerful commanders, even picking them off one by one would soon see them getting suspicious and alerting the rest of the base. The reason for the greater intelligence is for the most part unknown, but the predominant theory is that the souls used to create this knights are put through a different transformation than the average.
Darn and this base has so many interesting things too, files, souls, spellbooks, and rare magical artifacts it looks like you've found the jackpot with this bit. You also spot an exit leading to a floor that's further down, but you probably won't be able to open it without drawing some attention.
What do you do?
[x] Retreat, you've discovered enough and things are really starting to get dangerous.
[x] Try and get to the next floor down.
[x] Try and steal some of the files or books, it'll be risky but it'll be informative if you pull it off.
[x] Write in.
Well much as you dislike admitting it you probably aren't going to get much done if you just remain up here…well you could try and steal from the dragon but you don't feel like fighting the thing right now so you'll just move on.
In fact it's so well hidden that it takes you the better part of three hours to find it. Up until this point you had the benefit of just being able to follow the horrible smell….which up until recently you'd though was coming from the lower levels but now you realize had coming from the horrifically smelling dragon, and now that you're walking around on the same level as the Dragon itself you've that said smell is now hindering your ability to find the exit…but eventually you do.
At least you'll have just as easy a way finding a way back up.
XXXXXXXX
The next floor down isn't really anything special, just some moderate level fungus creatures and old weapons for use in case of sudden attack. Well you suppose that at least means you'll know the place to wreck if you at least want to slow down the guards…or make them less well armed as far as weapons go.
Sure fungis monsters are pretty darn week in general anyway…exceptions like the dragon aside but not chance of stopping you is even better than a small chance of stopping you! Well for you anyway, it's very much not better for the fungi monsters in question, but since when do you care about what's better for them?
XXXXXXXX
The next level is….shockingly enough patrolled by extremely powerful monsters.
This creatures known as the Fungal Knights are relative powerhouses, especially among the house of Fungi. The wear 'armor' the resembles plate male, but instead of being made out of metal like any normal armored would be it is made up off strange blue colored mushroom tops, yet somehow they manage to interlock together and form adequate coverage anyway. Each one holds a massive circular shield that like there armor is made up a mushroom cap, except this one is green and capable of absorbing hostile magic in order to use it to boost the knights own regeneration. In their other hands are strange swords with a wide variety of strange growths and insects covering them, those things could do damage even beyond the initial cut with all of that nasty nonsense on them. In addition the unique nature of the knights in question makes them resistant to physical damage even without there armor, when they actually have the armor they become durable to the point that few things can actually harm them, and even ten it takes a ton more effort than it would be to harm most other supernatural creatures.
More importantly however is the Fungal Knights are smart a big change from a great deal of fungus based creatures. If you try and bombard them from range they will realize that you're focusing on that as tactic and use both there shields and any cover they have nearby that might work in order to try and close the distance with you. If they had reason to think a potential intruder was around they would immediately alert all these fellows as well as the bases more powerful commanders, even picking them off one by one would soon see them getting suspicious and alerting the rest of the base. The reason for the greater intelligence is for the most part unknown, but the predominant theory is that the souls used to create this knights are put through a different transformation than the average.
Darn and this base has so many interesting things too, files, souls, spellbooks, and rare magical artifacts it looks like you've found the jackpot with this bit. You also spot an exit leading to a floor that's further down, but you probably won't be able to open it without drawing some attention.
What do you do?
[x] Retreat, you've discovered enough and things are really starting to get dangerous.
[x] Try and get to the next floor down.
[x] Try and steal some of the files or books, it'll be risky but it'll be informative if you pull it off.
[x] Write in.